Strange Brew: The Ultimate Witch & Warlock Launched


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@Bardess: Don't understimate people's desire for ayahua... cactus. Direlock's got nothing on spiky succulent familiars.


yessss bardess, do my holy work.


I was hoping for the flan familiar, myself.


Would you want a Delicious Pudding? ^^ I can make that.
Ladies and gentlemen, here to you...

Flowering Mini–Cactus (Echyno), CR 1:

XP 400

The bulbous body of this plant sports a gorgeous lavender–white flower at the end of a long stem. The flower seems to turn around to look at you.

N Tiny plant
Init +0; Senses low–light vision; Perception +6
Defensive Abilities needle hide; Immune plant traits; Resist cold 5, heat and fire 5
Defense
AC
14, touch 14, flat–footed 14 (+2 size)
hp 18 (2d8 + 2)
Fort +5, Ref +1, Will +1
Offense
Speed
0 (immobile)
Melee needle spray +1 (2d6)
Special Attacks fire berry
Statistics
Str
6, Dex 10, Con 12, Int 6, Wis 10, Cha 18
Base Atk +1; CMB –3; CMD 7 (can’t be tripped)
Feats Alertness
Skills Perception +6, Sense Motive +3
Languages none (flower language)
SQ desert fruit

Desert Fruit (Su): Once per week, as long as it received water, an echyno can produce a special fruit with one of two special properties.
Fire Berry: This fruit can be thrown like a bomb inflicting 1d6 points of fire damage. This is a splash weapon (1 point of splash damage). The echyno itself can throw the fruit only to adjacent adversaries, as a melee attack.
Water Berry: This fruit can be eaten providing the equivalent of a daily dose of water for a Medium creature.
Echyno fruits can be stored for 2 months before losing their properties.

Flower Language (Ex): Echyno communicate through color changes in their petals, opening and closing the corolla and with subtle perfume nuances. The plant can sense and transmit its emotions in a way akin to wordless empathy. This doesn’t convey concepts or warnings.

Needle Spray (Ex): Once per round, an echyno can burst forth a spray of minute needles that hits one target as a piercing melee attack.

Needle Hide (Ex): An echyno’s needles deal 1 point of piercing damage to any creature hitting it with a natural attack or unarmed strike.

Ecology
Environment
any warm and temperate (desert)
Organization solitary or cluster
Treasure incidental (desert fruit)

Though they were at first desert plants, flowering minicacti can live in all warm and temperate climates and resist very well to summer and winter temperatures. Unlike their mundane cousins, semi–sentient echyno produce beautiful, sweet–smelling flowers all year round. An echyno always blooms one flower at a time, and the stem is the only part of its body that can move. The flower acts as its perceptive organ and mean of communication. As soon as a flower withers and falls, a new one blooms immediately: this happens once per week. If a flower is cut, the echyno is not able to perceive anything until a new flower is ready. Echyno reproduce asexually by sprouting new young plants on their body, that can be removed and planted.
Echyno need little water, just a glass a week (the plants store water in their bodies and fruits) and can be carried around in a vase. Spellcasters of any alignment (mostly wood wizards, plant–blooded sorcerers, or forest witches) can take an echyno as a familiar at 5th level if they have the Improved Familiar feat.

Here's one image... it's my favorite plant

I'll leave to Lady Medusa to put this on the kickstarter page as a preview. ^^ Well, it's been a pleasure... see you at 120 backers for more! ^^


Bardess wrote:

Would you want a Delicious Pudding? ^^ I can make that.

Ladies and gentlemen, here to you...

** spoiler omitted **...

Absolutely awesome, Bardess. )


And again: reposting the link to the KS for the new page, but this time with more oomph!!!

Strange Brew: The Ultimate Witch and Warlock

@Fantastic familiar Bardess. Now how about a fern or bracken? Esculentum or Calochlaena would be fine...


I'm not familiar with these kinds of plant but... If people continue to pledge and I run out of ideas, I'm going to acceptt any suggestion, why not?
We're at 114 now. When the #115 pledger arrives, I'll reveal what I'm working on (it's going to be a yummy familiar... Did you ever think you'd be able to EAT your companion? Provided that you survive after swallowing it...)


115! We're at -5 from... the Fruit Jelly!

Contributor

We hit 86% on funding, so we still have a ways to go. Only a few more backers gets those at $25+ an extra PDF from Forest Guardian Press.

Let's get this thing moving, so we can get some War Witches & Hexmavens from Morgan Boehringer!


We're at 120! And a promise is a promise...

Fruit Jelly, CR 1:

XP 400

What seems a delicious apple–green treat in a silver plate suddenly begins to slither towards you, the fine fruit pieces and candies on the inside wobbling in a threatening way.

N Tiny ooze
Init +0; Senses blindsight 60 ft., scent; Perception –5
Defense
AC
14, touch 14, flat–footed 14 (+2 size)
hp 15 (2d8 + 6)
Fort +3; Ref +0; Will –5
Defensive Abilities dainty dessert; Immune ooze traits
Offense
Speed
5 ft., climb 5 ft.
Melee 2 tendrils +2 (1d3 + 1d3 acid)
Space 2 ½ ft.; Reach 0 ft.
Special Attacks dainty dessert, sticky (1d3 acid)
Statistics
Str
8 Dex 10 Con 16 Int 2 Wis 1 Cha 17
Base Atk +1; CMB –1; CMD 8 (can’t be tripped)
Feats Stealthy
Skills Disguise +4, Stealth +3
Languages none
SQ compression
Special Abilities

Dainty Dessert (Ex): If a foe inflicts bite damage to a fruit jelly, this causes it to split into two parts, each with half of the original creature’s current hit point total, rounded down. A fruit jelly can’t split again until it returns to full hit points. The bitten part continues to move in the foe’s mouth and throat, trying to suffocate it. The victim must attempt a new Fort save each round (DC 12) not to suffer automatically damage from the monster’s attacks. The morsel itself takes 2 points of damage per round as its victim tries to munch and swallow it. When it’s down to 0 hp, it’s been swallowed and dies. A split fruit jelly gains 2 hit points per day till it returns to its original number.

Sticky (Ex): Even if a fruit jelly can engulf and consume only creatures or pieces of food smaller than itself, when both its attacks in a round hit the same creature who is one size or more larger than the fruit jelly, it can try to attach to the one of the creature’s extremities (if it has extremities). This requires a grapple maneuver. The creature can’t use the engulfed extremity and automatically takes acid damage every round. If a foot is engulfed, the creature is treated as entangled. The fruit jelly can’t make other attacks while using this ability. Its acid corrodes only organic matter, not metal or stone. If the fruit jelly takes damage from any source, it immediately frees the grappled extremity.

Ecology
Environment
any
Organization solitary or banquet (1–12)
Treasure incidental

Fruit jellies were first created by some alchemist with a taste for bad jokes, either to ease boredom or to commit an assassination in a creative way. Today they are spread almost everywhere, and any cook or table companion could find one in his kitchen, eating their supplies, little rodents and vermin, and occasionally choking a diner. Fruit jellies favor a diet of fruit and sweets, and assume the color and flavor of the treats they least ate. They can accommodate to eat meat (both dead and alive) if there’s anything else, but in this case they assume a sickly, nauseating rotten color and smell.
Fruit jellies have actually developed a tiny spark of intelligence, and can be tamed if regularly feed with candies and other sweet foods. A spellcaster of any alignment can take a fruit jelly as his or her familiar at 5th level if they have the Improved Familiar feat.

Also, a correction. The Flowering Minicactus' CMB should be -1. ^_^

Come on, continue to pledge! Be generous! We're at -5 from OSW's prize... and my next familiar will be a plant again, and a very special one!


Very interesting. Blindsight, Scent and a climb speed could make for a very capable scout. It just needs a way to overcome the perception problem.

Liberty's Edge

Christina Stiles wrote:

We hit 86% on funding, so we still have a ways to go. Only a few more backers gets those at $25+ an extra PDF from Forest Guardian Press.

Let's get this thing moving, so we can get some War Witches & Hexmavens from Morgan Boehringer!

I really want to do my Hex Blaster Battle Scion archetype!


92.5% funded, and only 2 backers away from adding the Direlock to every backer at the Initiate Witch level and higher...


@Bardess - Love the fruit jelly!!! By the way - what special ability benefit/skill bonus do these familiars give to their witches/wizards etc…?


Being improved familiars, none. ^^


$482.00 away from funding the project - that's effectively just 16 people at the $25.00 level folks. For that price, you get PDFs of the Ultimate Witch for Pathfinder AND Castles and Crusades, The Talented Witch by Owen Stephens, The Witch (for 'old school' RPGs) by Tim Brannon, The Warlock by Tim Brannon, and every stretch goal. That's a steal!

Sign up and let's get a start on some of those awesome stretch goals like Morgan Boehringer's Warwitches and Hexmavens!

Contributor

We need just 1 more person to hit the 125 marker to unlock the "Direlock."

Also, the Lord Rogue Genius has offered to step in with a slew of witch-related PDFs to add to our project to increase backer numbers. Those at $25+ can get some very cool things. I'll reveal latter tonight just what those are.


Less than $400 away from being funded.

If you even think you might want this book, now is the time to pledge!

Don't tell no one is excited about the Warlock! I've seen too many conversions posted on this forum.

Let's do this.

Dark Archive

Checking out the Kickstarter. I like the cover art but the rest of the art samples look cartoony. Is the art in the book going to be a bit darker in vibe considering the subject manner?

Also I like to back projects that have Creator who have finished previous commitments. I notice the creator has one outstanding Kickstarter campaign and three indiegogo campaign. That gives me a lot hesitation. What's the deal with that?

Thanks for answering my questions.


Yup, a Direlock PDF now added for every backer at the Initiate Witch level.

We are very close to funding, and hopefully, once we pass the funding threshold we will see more support to get the stretch goals...

*************************************************************************** *******************

And with more backers, even more witchy goodness from Owen KC Stephens:

145 Backers - Advanced Options: Patron Hexes and #1 With a Bullet Point: 5 Magic Witch's Daggers
155 Backers - The Genius Guide to the Witch Hunter and #1 With a Bullet Point: 9 Witch Hunter Feats
165 Backers - The Genius Guide to Crystal Magic and Monster Menagerie: Covens of Chaos

Contributor

As someone who's gotten to SEE the new warlock class personally, let me say this:

If you liked the 3.5 Warlock, you'd be crazy not to back this project.


Six days and only $217.00 to go - plenty of time to fund this project and get in a stretch goal. That's only 10 more backers at the $25.00 level, less if someone goes for print product!


96.6% funded!!!!! Only 8 more backers and we get the first of Owen Stephens pair of Witch PDFs.

Really wanting to get to 145 (and beyond) for the Witch daggers...


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Ooops, forgot a tier...

Oceanshieldwolf wrote:

Yup, a Direlock PDF now added for every backer at the Initiate Witch level.

We are very close to funding, and hopefully, once we pass the funding threshold we will see more support to get the stretch goals...

*************************************************************************** *******************

And with more backers, even more witchy goodness from Owen KC Stephens:

135 Backers Advanced Options: Witches' Hexes and #1 With a Bullet Point: 13 Witch Hexes
145 Backers - Advanced Options: Patron Hexes and #1 With a Bullet Point: 5 Magic Witch's Daggers
155 Backers - The Genius Guide to the Witch Hunter and #1 With a Bullet Point: 9 Witch Hunter Feats
165 Backers - The Genius Guide to Crystal Magic and Monster Menagerie: Covens of Chaos


97% funded. I am happy!

Contributor

lastgrasp wrote:

Checking out the Kickstarter. I like the cover art but the rest of the art samples look cartoony. Is the art in the book going to be a bit darker in vibe considering the subject manner?

Also I like to back projects that have Creator who have finished previous commitments. I notice the creator has one outstanding Kickstarter campaign and three indiegogo campaign. That gives me a lot hesitation. What's the deal with that?

Thanks for answering my questions.

Sorry that you do not like the art. I am a huge fan of Jacob Blackmon's work. I've actually had more people say they do not like the Peter Bradley cover.

As to my open projects, Bite Me! Will be completed in a few weeks. I have 2 PDFs from that project out now. The Medusa project grew tremendously with people wanting to contribute to the book, so I still have pieces coming in. I will be releasing chunks of that in small PDFs.

If you look at the projects, you will note that I've maintained communication and have not abandoned them. Some life upheavals slowed down Bite Me! But it is moving forward. I hope that answered your concerns.


We just hit 130 backers! But my new critter's not ready yet... so I give to you some new familiar feats.

Spoiler:

Familiar Companion (Mythic]
“I’m Nature. I’m Magic. Is it so strange that both are one- and by your side?”
Prerequisites: Familiar class feature, either animal companion or bonded mount class feature.
Benefits: Your animal companion or mount becomes your familiar too. Add your effective druid levels and effective wizard levels together to determine your companion familiar’s HD and abilities.

Familiar Masque
“SURE master’s good! Can’t you see my white angelic wings, you damn scum?
Prerequisites: Familiar class feature; Improved Familiar feat
Benefit: Your familiar can change shape into a single form, as if using the spell alter self. It can appear as any creature of the same type and size, although different subtypes are possible. Detect chaos/evil/good/law will detect the alignment of the disguised form; more powerful divinations reveal the familiar’s true alignment. Your familiar doesn’t receive any ability or spell-like power of the disguised form. The familiar appears as the same individual each time it changes shape, and can stay in its disguised form indefinitely. This is useful for spellcasters who want to dissimulate their true alignment before their allies or in hostile environments.
Special: This feat can be chosen more than once. Every time it is chosen, it grants an additional disguised form.

Strega’s Familiar
Your patron spirits sent you a tiny ally to share your toil.
Prerequisites: 4th-level sorcerer, access to two hexes.
Benefit: You gain a familiar, chosen among the full wizard or witch’s familiars list. Your effective wizard level for this ability is equal to your sorcerer level. Your sorcerer level stacks with level in all other classes which grant a familiar.

The last one is for the Strega sorcerer archetype from Rogue Genius Games! Strega is "witch" in Italian. ^^
See you at 140 with some other stuff... I hope!


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FUNDED!!!


Excellent, we're funded! Now we can start trying to get that stretch goal from Morgan Boehringer, War Witches and Hexmavens!


Yep, funding has been reached!!! Stoked to see that this will be a hardcover book of awesome Witch and Warlock goodness...

5 more backers and every pledger at the Initiate Witch level and above also gets:

Advanced Options: Witches' Hexes and #1 With a Bullet Point: 13 Witch Hexes

And more as we get more backers.

And yes, yes let's hit that stretch goal. C'mon folks - the book is funded, from here on in it only gets better!!!


The mention of my favorite witch, Stevie Nicks, in the interview got my funding. :)

The Witch has needed more goodies as they seemed to get the short end in Pathfinder classes. My current character is a Witch/monk - I found it very frustrating to have a Lawful Neutral Witch with the current options available to the witch...luckily my DM let me add spells from Spell Compendium to her spell list.

I was also disappointed in the flavorless Patron abilities...oh gee just spells <yawn>

Congrats on reaching funding!

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
Askanipsion wrote:


I was also disappointed in the flavorless Patron abilities...oh gee just spells <yawn>

Congrats on reaching funding!

I've actually been giving all witch characters their Patron Hex from Rogue Genius's Advanced Options: Patron Hexes as a bonus hex at 1st level. It helps add a bit of meaning to a witch's choice of patron.

(Now if the backer count goes up to 145 total, that will be a free add-on to the KS!)


Pathfinder Maps, Starfinder Maps Subscriber

Now if only the bonus pdf add-ons could be added into the book to make a mega-compendium. That would be cool. :)

Contributor

We initially promoted the book as a mega-compendium, and it didn't go over as well. We were wanting a 500-page book when we first launched and had to reboot the project.


I'm a fan of mega compendiums as well. One of my major motivations for backing Ultimate Psionics was the complete nature of the product.


The only real 'problem' I see with mega-compendiums is that it increases the price/ project considerably.(usually, at any rate). Depending on how everything goes, though, maybe we can wish for a UW&W Mega-Compendium down the line...


We're at 140! And while there are much more delicious prizes now, I continue to offer some treat!

Symbiotic Bolete (CR 1):

XP 400

The smiling witch before you has a decidedly strange skin color, and a yet stranger blue toadstool with purple spots sprouting right from the center of her head.

N Tiny plant
Init +0; Senses Perception +10
Defense
AC
14, touch 14, flat–footed 14 (+2 size)
hp 17 (2d8 + 8)
Fort +7 Ref +0 Will +3
Defensive Abilities symbiosis; Immune illusions, plant traits
Offense
Speed
2 ½ ft.
Space 2 ½ ft. Reach 0 ft.
Special Attacks hallucinogenic cloud
Statistics
Str
2 Dex 10 Con 18 Int 2 Wis 16 Cha 14
Base Atk +1; CMB –1; CMD 4 (can’t be tripped)
Feats Alertness
Skills Perception +10
Languages none (telepathy)
Special Abilities

Hallucinogenic Cloud (Su): Once per hour, a symbiotic bolete can let out a 30–feet radius cloud of hallucinogenic spores. All creatures caught in the cloud must succeed on a DC 12 Will save or see things that aren’t there, out of their personal dreams or nightmares. This otherwise works as a mad hallucination spell (CL equal to the symbiotic bolete’s hit dice).
If the bolete’s in symbiosis with a creature (see below), that creature and everyone it touches are immune to the cloud’s effects.

Symbiosis (Ex): As a standard action, he symbiotic bolete can root itself in a creature’s flesh, drawing nourishment from that creature’s bloodstream and granting it some protection in return. The host’s skin becomes a deep blue, and it gains a +2 bonus on saving throws against all illusion and mind–affecting effects as long as the symbiosis continues. The symbiotic bolete can unroot itself and go around whenever it wants, and then return to its host (both take a standard action). Any damage suffered from the bolete causes it to detach from the host.

Ecology
Environment
any
Organization solitary or clump (3–30)
Treasure incidental

Symbiotic boletes are relatively innocuous plants, often searched by both underground and surface spellcasters for their attack and defense properties. A symbiotic bolete is not edible for any race, and so it is believed that its abilities come from some random magic surge.
A spellcaster can take a symbiotic bolete as a familiar at 5th level if they have the Improved Familiar feat.

See you at 150 with more stuff^^

Another correction, by the way: the Fruit Jelly's Stealth score is +11 (in account of its size).


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Just backed the kickstarter Wootz!

Contributor

Oliver Veyrac wrote:
Just backed the kickstarter Wootz!

Thank you!!!

We are one backer away from releasing more Rogue Genius Games PF PDFs to backers of $25 or more!


145 Backers reached!!!

145- Backers: Advanced Options: Patron Hexes and #1 With a Bullet Point: 5 Magic Witch's Daggers

added to all backers at the Initiate Witch level pledge tier and above….


Six more backers and Initiate Witch pledge tiers and above also get:

155 Backers: The Genius Guide to the Witch Hunter and #1 With a Bullet Point: 9 Witch Hunter Feats

Really hoping we can get to the next stretch goals:

$8000 - Morgan Boehringer and Christos Gurd write the War Witches and Hexmavens PDF.

$8200--Marc Radle of Kobold Press adds the Hex Blaster archetype for the popular Battle Scion class from Kobold Press's New Paths Compendium. Combining the witch spell list with fun stuff like a specialized weapon-based familiar, new hex blast abilities to replace force blast and plenty more, the Hex Blaster will be loads of fun to play!

$9000--Megan Robertson, co-author of Way of the Witch, writes the 36-page Book of Shadows PDF. This will be converted to both PF and C&C.

$10,000--All backers of $25 or more receive the PDF version of the Pathfinder Way of the Witch. This will be ready in late 2014.


We're 63 hours and $433.00 dollars away from Morgan Boehringer and Christos Gurd's War Witches and Hexmavens stretch goal - that's just 18 backers at the $25.00 level, less if you want the print version. We've made our goal, and the book is coming out, so if you've been on the fence this is the time to jump in and help get some great stretch goal material added to the project!


I posted the last familiar just yesterday but pledges are coming one after another... so here are another few familiar feats, this time all Mythic.

Spoiler:

Angelic Companion (Mythic)
Your faithful companion is one from the heavenly hosts.
Prerequisites: A celestial familiar, animal companion or bonded mount.
Benefits: Your companion acquires the half–celestial template.

Cohort Familiar (Mythic)
You have forged a bond with a much more powerful familiar than the norm.
Prerequisites: Improved Familiar, Leadership, ability to acquire a familiar.
Benefit: Your cohort (from the Leadership feat) becomes your familiar. Your cohort immediately loses two levels upon becoming a familiar. Its alignment does not change, but it is devotedly loyal and obedient to you, regardless of any difference in alignment. Cohort familiars otherwise use the rules for regular familiars, with two exceptions: if the creature’s type is something other than animal, its type does not change; and cohort familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate.
A cohort familiar's cohort level rises according to the following table. Other choices may be available.

Level Monster
6 Blink dog
7 Azer
7 Ghoul
8 Worg
9 Giant eagle
9 Kech
9 Pegasus
9 Sasquatch
9 Skeletal champion
10 Contemplative
10 Phantom armor, guardian
10 Shriezyx
10 Shulsaga
10 Snallygaster
10 Giant vulture
11 Hell hound
11 Hound archon
11 Howler
11 Satyr
11 Shae
12 Fossegrim
12 Sea cat
12 Shobhad
12 Giant owl
12 Aranea
12 Griffon
12 Pixie
12 Shadow mastiff
12 Tanuki
12 Unicorn
13 Huldra
13 Phantom armor, giant
13 Saguaroi
14 Leucrotta
14 Manticore
14 Sabosan
15 Swan Maiden
15 Derhii
15 Dragonne
15 Redcap
15 Wyvern
16 Owb
16 Ahuizotl
16 Babau (demon)
16 Bralani (azata)
17 Drider
17 Maftet
18 Svartalfar

Familiar Cohort (Mythic)
“I’m more than a pet, Master. I’m your friend. Your counselor. And maybe, sometimes, your best chance to live”.
Prerequisite: Improved Familiar, Leadership, mythic tier 1.
Benefit: Your familiar becomes your cohort, and gains as many class levels as needed to take it to a cohort level equal to your level -2. Your familiar's hit points, base attack bonus, and saving throws are based on its class levels as if it were an independent creature or on its abilities gained from being a familiar, whichever are higher. Your familiar gains no skill ranks from class levels. Whenever you gain a level, so does your familiar (to a maximum cohort level equal to your level minus 2). Your familiar cannot gain a companion of any kind from its class levels, even if it would normally gain one.
Special: Familiars are considered to have a cohort level equal to the level at which they are available as familiars –2. You cannot have more than one cohort.

As for the first one... hey, I DID say "give me that winged cat", remember? ^^ I just didn't finish the sentence: "...or else I will take it myself". ;P
The second and third feat come from this thread. Actually, I toned down somewhat one of Owen Stephens' Horrifically Overpowered Feats to make it into a proper, lowly Mythic feat (sorry, Owen). PCs in my games love familiar/cohorts, and if I can, I'll submit a NPC for this book who has one (and a very high level one, too). ^_^
Now come on, guys... I want The Way of the Witch too, so let's hit 10000 $ in these last 2 1/2 days!!!


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Pathfinder Maps, Starfinder Maps Subscriber

OK, I just had to do it.

I upped my pledge and saw it jump over the 8,000 mark. I wanted to see the project not only succeed but hit a stretch goal, too.


Money' s raining and backers too! I can't keep up... But you'll see the Brain Turtle tomorrow, and -I promise- even if I'll be late, the 170, 180, 190 backers familiars and so on will be all posted here. Continue to pledge, friends! Let's see a five digits number there!


so where are all of these critters going to be collected to? a pdf? or included in the book? Or are they just available here in the forum?


Looks like we're getting the Hex Blaster Archetype... Marc Radle's going to a busy man these next weeks, what with this and all the extra goodies from Mythic Mania- not to mention his 'usual' stuff :)


As for my babies being available in the book or somewhere else, this is the Lady Medusa's decision. :P I only offered to write them to help people decide to pledge. If I had just a bit of success, I'm happy. ^_^

Contributor

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Bardess wrote:
As for my babies being available in the book or somewhere else, this is the Lady Medusa's decision. :P I only offered to write them to help people decide to pledge. If I had just a bit of success, I'm happy. ^_^

We will make sure they find a home!!!!

Contributor

1 person marked this as a favorite.

We now have War Witches & Hexmavens, Marc Radle on for an archetype, and more Rogue Genius PDFs added!

We are now pushing toward the Book of Shadows by Megan Robertson. Then, Way of the Witch PDF for Pathfinder!

Let's do this!!!!!

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