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Male Human Alchemist (Beastmorph) 3
![]() Round 1 Perception: 1d20 + 5 ⇒ (2) + 5 = 7 K. Arcana: 1d20 + 9 ⇒ (13) + 9 = 22 "Muli sees a Trowhund! Give it...<chitter-chitter>....Fire!...Give it fire!" Muli lobs a chipmonk and it explodes in gouts of flame down the hall. Throw - Ranged touch w/ mutagen: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 Fire bomb damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13 Status: 17 ac/ 24 hp/ 4/7 bombs left. ![]()
Male Human Alchemist (Beastmorph) 3
![]() Know Engineering: 1d20 + 9 ⇒ (3) + 9 = 12 "You carved this, Redac? This tunnel is no Puca-work. <chitter>" and
and quick looksee at the lever before pulling Perception for traps: 1d20 + 5 ⇒ (3) + 5 = 8 ![]()
Male Human Alchemist (Beastmorph) 3
![]() "Ouh. You look haggard. Muli has got the remedy." Muli pulls out what looks like a small dried salmon. He pours something out of a vial into the fish's mouth, pops in a cork and gives it a few rough shakes. Taking out the cork, he hand the fish to Ragnar, "Drink up, best in one gulp, before the taste sets in." If Ragnar drinks: Cure Light Wounds -> 1d8 + 3 ⇒ (2) + 3 = 5 ![]()
Male Human Alchemist (Beastmorph) 3
![]() Muli won't give immediate pursuit, but he will carefully work his way around the trap in the hall and then remind the others as they appear. "Something with a dark tongue fled down here. Seems it didn't like Muli's friends." And here Muli give a stuffed pika a little pat on the head. "Mind the trap..." ![]()
Male Human Alchemist (Beastmorph) 3
![]() Round 4 Muli's plan is to hold fire until the new opponent tries to cross the trapped area and then blast him....that changes if the creature stops and tries to engage from afar Muli lets loose a point-blank ground-penetrating squirrel -> 1d20 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9 Miss location = 1d8 ⇒ 4 Front Right for Splash 6 Fire damage (dc 15 reflex for half) and will have it avoid splashing himself and Skol if needed. ![]()
Male Human Alchemist (Beastmorph) 3
![]() Perception -> 1d20 + 5 ⇒ (10) + 5 = 15 To Skol as Disa leaves, "Hsst! Something comes to find Ragnar in his pit. Let her go help them. Point your spear towards the back, but mind the trap right there in the main passage." Muli will ready a rodent bomb for when something come into view. Muli has Darkvision at the moment ![]()
Male Human Alchemist (Beastmorph) 3
![]() Muli at level 10 once he finds an Iobarian rocket-propelled stuffed rodent launcher ![]()
Male Human Alchemist (Beastmorph) 3
![]() Muli shrugs off his pack and it lands with a heavy dull thud. He spends a few moments rousting about in it, chittering. He comes out with additional animals and stuffs them into a smaller satchel. He shrugs, Now Muli is ready. Fighting Puca is no place for that pack." He bites the tip of his glove and pulls it off, a black furred and clawed hand is revealed. He does the same with the other. ![]()
Male Human Alchemist (Beastmorph) 3
![]() Muli pauses to pull what looks like a shrunken Raccoon head out of a pouch. He gives it a shake and it sloshes a little. He scratches a wax plug off and he drops a pinch of something (dirt?), before drinking from the hole. After drinking from the raccoon head, Muli doubles over and the taste gets him to gag a little, but he tries to remain quiet. When he straightens, his brown bushy eyebrows had turned jet black, despite his hair and beard remaining brown, his ears have enlarged and his mustache has taken on whisker qualities on an obvious elongated...snout? He puts the head away and his hands come back out with two stuffed animals, the ice toad and a ground squirrel. "Muli is ready..<chitter-chitter> Dexterity Mutagen from the raccoon +4 to Dex, -2 Wis, +2 Nat armor, Darkvision ~ AC 19 ![]()
Male Human Alchemist (Beastmorph) 3
![]() Muli bids his new friends farewell,"Muli's wanderings shall surely bring our paths together some day." He moves to join the others fixing to continue, "We survive treachery, yet lose two companions....Does not seem right to Muli." He shoulders into the giant pack and watches the centaurs move about the perimeter of the dwarven camp. ![]()
Male Human Alchemist (Beastmorph) 3
![]() I am here. I have the dilemma that work is going great, I am overseeing a big project and a couple of people, But...that cuts into my sneak off and pop off a post. My house is undergoing a couple months of renovation making life just that much more hectic, but I am defiantly here long term and not upset at a measured pace to the game. ![]()
Male Human Alchemist (Beastmorph) 3
![]() Don't mind Muli: Muli's eye's widen as well. He pats the bracer, "Well done, 'My Little Eye'. Now let's see if that be the Warden's ring." Looking about and hoping Ragnar holds everyone's attention, he darts toward the wagon and enters it, keeping the bracer forward toward their quarry. Pushing his way into the transport, he lightly calls out, "Come to Muli, Ring. You have been hidden too long and blood will spill." Perception to Find it and ID as Luke's -> 1d20 + 5 ⇒ (14) + 5 = 19
Appraise -> 1d20 + 4 ⇒ (17) + 4 = 21 ![]()
Male Human Alchemist (Beastmorph) 3
![]() Looking about camp, Muli hears Ragnar's words and feels the <thud> of the axe in the ground. "Not good...not good..not much time till I'm needed as healer." He pushes back the cuff on his right arm. He knocks on the spherical stone embossed on the bracer there. "Wake up there. We have a magic ring to find." With his arm to his chest, the bracer's 'eye' faces out as Muli continues to scout about the camp. Perception -> 1d20 + 5 ⇒ (14) + 5 = 19 Muli will continue to scurry around the edge of the camp. He is not one to interfere unless he had proof, especially after Ragnar's challenge. ![]()
Male Human Alchemist (Beastmorph) 3
![]() Sense Motive -> 1d20 + 0 ⇒ (19) + 0 = 19 Is this one roll for all or do you want extras for each check, or declare who we might be looking at....easy for Muli. Muli looking out on the Centaurs, makes a small gesture of calm and indicating weapons should be lowered. Hearing the declarations of innocence, Muli pays little heed, he has a suspicion. The thief is not a Centaur, and may easily not be among us, for who can remove the ring from Luke's hand short of magic....and trickser magic at that... Out of the corner's of his eyes, Muli looks at the base of any trees or nearby large rocks...for the glimmer of a púca who might be enjoying the shouting and cursing. Perception -> 1d20 + 5 ⇒ (11) + 5 = 16 ![]()
Male Human Alchemist (Beastmorph) 3
![]() Holding the potions out to the group. "These'l take the numb off a wight's touch or a furred snake's bite, or even drinking cyclops urine...or so Muli has been told. Muli'll be taking one, but it would be good to take Byrr up on his reduced offer." Restoration for 150 GP is being offered, otherwise Muli will pay 200 for just his. Pretty sweet deal... ![]()
Male Human Alchemist (Beastmorph) 3
![]() Muli dips a dirty finger into one of the amber flask and dabs it on his tongue. "Stored in gnome eye sockets you say...good way to store a potion...Muli should try that...not with poor gnomen mind you...but you probably still don't have the head do you?...ah well, probably for the best." Craft Alchemy Potion Identify -> 1d20 + 10 ⇒ (19) + 10 = 29 Didn't see that these were identified above. ![]()
Male Human Alchemist (Beastmorph) 3
![]() Muli sniffs at the bottles that smell of urine. "Muli can brew something similar...this doesn't have enough cat in it...." Muli scoffs at the small knapsack and instead squats down and crawls into his Joten pack to look for any trade items. He reemerges with a charred copy of what appears to be a prayer book in the Dweorg tongue. He holds it up and calls to Kevkul, "Ale Brother, come look at this. I found it among Quern's effects. Would it have value to you or these fellow Dwoerg?" ![]()
Male Human Alchemist (Beastmorph) 3
![]() Muli picks up on of the flasks. Perception -> 1d20 + 5 ⇒ (16) + 5 = 21 "Muli can see the value of these. Glass is much to brittle in our climes. It is why Muli uses cured skins. But if this can hold up to its contents icing, Muli will take one. And what exactly is the 'Trade Box'?" -10gold for MW flask. Will use it for his Mutigen. His spells are still tied to the creature pelt or shell that provides the container for the magic. |