Swordpriest

Muli Dyren's page

204 posts. Alias of Meowzebub.


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Male Human Alchemist (Beastmorph) 3

Muli pulls a small ball of feathers from his bag and gives it a squeeze. "Cluck-cluck boom-boom" Muli steps back to avoid the teeth and sends a small Ptarmigan fluttering toward the beast.

Mutagenned Point Blank Ranged Snow Chick Touch Attack: 1d20 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15

Mutagenned Point Blank Ranged Snow Chick Touch Damage: 2d6 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8 FIRE damage Avoiding 4 friends from splash

Status: 17 ac/ 24 hp/ 3/7 bombs left.


Male Human Alchemist (Beastmorph) 3

Didn't see a map. Muli can exclude 4 friends from a bomb toss if it is an issue.


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Male Human Alchemist (Beastmorph) 3

Round 1

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

K. Arcana: 1d20 + 9 ⇒ (13) + 9 = 22

"Muli sees a Trowhund! Give it...<chitter-chitter>....Fire!...Give it fire!"

Muli lobs a chipmonk and it explodes in gouts of flame down the hall.

Throw - Ranged touch w/ mutagen: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

Fire bomb damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13

Status: 17 ac/ 24 hp/ 4/7 bombs left.


Male Human Alchemist (Beastmorph) 3

Know Engineering: 1d20 + 9 ⇒ (3) + 9 = 12

"You carved this, Redac? This tunnel is no Puca-work. <chitter>"

and
Fort vs Stench: 1d20 + 4 ⇒ (11) + 4 = 15 It would have to be a particularly stench to get over his own peculiar scent.

and quick looksee at the lever before pulling

Perception for traps: 1d20 + 5 ⇒ (3) + 5 = 8


Male Human Alchemist (Beastmorph) 3

Muli raises another rodent to throw, "Why do you plague the village of Kustnir? Answer or feel the burn of another Muli rodent."


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Male Human Alchemist (Beastmorph) 3

"That is him. It is no no-face dog, but a man of sorts that Muli burned."


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Male Human Alchemist (Beastmorph) 3

Perception -> 1d20 + 5 ⇒ (17) + 5 = 22

Muli's snout and facial hair twitch. "He has stopped running and waits for us...he gives off the smell of one burned....<chitter>"


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Male Human Alchemist (Beastmorph) 3

Muli looks at Frerin's healing stick and nods appreciatively, "Less old fish taste that way."

"But come this way. A man on fire curse Muli from back here." He points further down the main corridor.


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Male Human Alchemist (Beastmorph) 3

"Ouh. You look haggard. Muli has got the remedy." Muli pulls out what looks like a small dried salmon. He pours something out of a vial into the fish's mouth, pops in a cork and gives it a few rough shakes. Taking out the cork, he hand the fish to Ragnar, "Drink up, best in one gulp, before the taste sets in."

If Ragnar drinks:
Cure Light Wounds -> 1d8 + 3 ⇒ (2) + 3 = 5


Male Human Alchemist (Beastmorph) 3

Muli won't give immediate pursuit, but he will carefully work his way around the trap in the hall and then remind the others as they appear.

"Something with a dark tongue fled down here. Seems it didn't like Muli's friends." And here Muli give a stuffed pika a little pat on the head. "Mind the trap..."


Male Human Alchemist (Beastmorph) 3

Central Group Away

Seeing the Whatever halted at the pit, Muli lobs another rodent.

Bomb #2 vs ranged touch-> 1d20 + 4 + 2 + 1 ⇒ (11) + 4 + 2 + 1 = 18
Bomb Damage-> 2d6 + 6 ⇒ (4, 4) + 6 = 14 fire

if needed 1d8 ⇒ 4 miss is to the near right for 6 fire splash


Male Human Alchemist (Beastmorph) 3

Round 4

Muli's plan is to hold fire until the new opponent tries to cross the trapped area and then blast him....that changes if the creature stops and tries to engage from afar

Muli lets loose a point-blank ground-penetrating squirrel -> 1d20 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9

Miss location = 1d8 ⇒ 4 Front Right for Splash 6 Fire damage (dc 15 reflex for half) and will have it avoid splashing himself and Skol if needed.


Male Human Alchemist (Beastmorph) 3

Perception -> 1d20 + 5 ⇒ (10) + 5 = 15

To Skol as Disa leaves, "Hsst! Something comes to find Ragnar in his pit. Let her go help them. Point your spear towards the back, but mind the trap right there in the main passage." Muli will ready a rodent bomb for when something come into view.

Muli has Darkvision at the moment


Male Human Alchemist (Beastmorph) 3

Perception -> 1d20 + 5 ⇒ (2) + 5 = 7

"What's he dun fallen in, a hole? Muli's pack is outside, if'n I even have rope."


Male Human Alchemist (Beastmorph) 3

Perception -> 1d20 + 5 ⇒ (9) + 5 = 14

Muli continues watching the main aisle with an ear cocked to listen if Ragnar finds anything.


Male Human Alchemist (Beastmorph) 3

Muli will continue to watch the main corridor until Ragnar gives some indication of what awaits the group in the side chamber.


Male Human Alchemist (Beastmorph) 3

Perception -> 1d20 + 5 ⇒ (18) + 5 = 23

As he passes to the right, Muli looks further down the main passage. His raccoon eyes are sharp for such situations, "Not just skink, Muli sees a trap there as well"


Male Human Alchemist (Beastmorph) 3

Perception -> 1d20 + 5 ⇒ (12) + 5 = 17

Know. Nature -> 1d20 + 9 ⇒ (7) + 9 = 16

Muli follows along, following Ragnar's advice, as he is unable to see much from behind so many hulking companions.


Male Human Alchemist (Beastmorph) 3

Muli settles in to the middle of the Pack, but his rodent eyes have no need of the light either.


Male Human Alchemist (Beastmorph) 3

Muli gives the ice toad a good rattling skake, and tosses it into the mouth of the tunnel.

Ice Toad Bomb -> 1d20 + 5 + 2d6 ⇒ (15) + 5 + (6, 2) = 28
Ice Toad Bomb Damage -> 2d6 + 4 ⇒ (5, 6) + 4 = 15 fire against the first, and four fire splash to his friend.


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Male Human Alchemist (Beastmorph) 3

Thistledown says "Ruff", translated as 'Hope the dog is OK'.

Muli says Gruff-Chitter-Chitter, but he is just nuts.


Male Human Alchemist (Beastmorph) 3

Muli will shift to I-7 to get a good shot down the pipe.


Male Human Alchemist (Beastmorph) 3

know nature ->1d20 + 9 ⇒ (2) + 9 = 11

"Muli thinks they sound hungry"

Muli will ready to throw an ice toad bomb at whatever shows itself in the tunnel entrance.


Male Human Alchemist (Beastmorph) 3

Muli hisses at her, "Hold still Disa.<chitter> Muli is glad to see you, but you stand on a Puca lair and a trap wire be near your feet. <chitter-chitter>


Male Human Alchemist (Beastmorph) 3

Disa are you coming over the hill and above the lair? in order to see us approaching?


Male Human Alchemist (Beastmorph) 3

"The Puca will not want to live up there, it is down we must go. Just avoid the wire and watch for more as we enter."


Male Human Alchemist (Beastmorph) 3

Muli at level 10 once he finds an Iobarian rocket-propelled stuffed rodent launcher


Male Human Alchemist (Beastmorph) 3

Muli shrugs off his pack and it lands with a heavy dull thud. He spends a few moments rousting about in it, chittering. He comes out with additional animals and stuffs them into a smaller satchel.

He shrugs, Now Muli is ready. Fighting Puca is no place for that pack." He bites the tip of his glove and pulls it off, a black furred and clawed hand is revealed. He does the same with the other.


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Male Human Alchemist (Beastmorph) 3

Muli pauses to pull what looks like a shrunken Raccoon head out of a pouch. He gives it a shake and it sloshes a little. He scratches a wax plug off and he drops a pinch of something (dirt?), before drinking from the hole.

After drinking from the raccoon head, Muli doubles over and the taste gets him to gag a little, but he tries to remain quiet. When he straightens, his brown bushy eyebrows had turned jet black, despite his hair and beard remaining brown, his ears have enlarged and his mustache has taken on whisker qualities on an obvious elongated...snout?

He puts the head away and his hands come back out with two stuffed animals, the ice toad and a ground squirrel. "Muli is ready..<chitter-chitter>

Dexterity Mutagen from the raccoon +4 to Dex, -2 Wis, +2 Nat armor, Darkvision ~ AC 19


Male Human Alchemist (Beastmorph) 3

Muli is going to fatten up on Mrs. Falgren's cooking, and purchasing any foodstuff she may be willing to part with. Augmenting that with hard rations in the village. Otherwise good to go.


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Male Human Alchemist (Beastmorph) 3

Muli will be stuffing a few animals in the meanwhile.


Male Human Alchemist (Beastmorph) 3

"Muli appreciates the kindness you have shown him and your brother's friends, Miss Falgren. You have kept up a very nice house in such a rough town."


Male Human Alchemist (Beastmorph) 3

Muli bids his new friends farewell,"Muli's wanderings shall surely bring our paths together some day."

He moves to join the others fixing to continue, "We survive treachery, yet lose two companions....Does not seem right to Muli." He shoulders into the giant pack and watches the centaurs move about the perimeter of the dwarven camp.


Male Human Alchemist (Beastmorph) 3

A Taldan with particular bad luck with the ladies comes to mind. ;)


Male Human Alchemist (Beastmorph) 3

I am here. I have the dilemma that work is going great, I am overseeing a big project and a couple of people, But...that cuts into my sneak off and pop off a post. My house is undergoing a couple months of renovation making life just that much more hectic, but I am defiantly here long term and not upset at a measured pace to the game.


Male Human Alchemist (Beastmorph) 3

Muli looks about, "Where did our pika get off to?"

He moves over to the fallen mute still looking about. "Muli thinks 'lying' is how this scum lost his tongue."


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Male Human Alchemist (Beastmorph) 3

Muli pulls roughly away from those that sought to retrain him. "Muli told you that the ring be in the barrel." He taps his bracer, still concentrating on maintaining the eye, "Muli can see what thieves try to hide."


Male Human Alchemist (Beastmorph) 3

"Muli not need to go in there. You pull it out. Second barrel on left. Draw it forth, show Muli the ring there and let Luke see if it be his."


Male Human Alchemist (Beastmorph) 3

Muli steps back from the threatening drovers. He calls out to Luke, "Muli sees a ring, well, Muli's bracer does. A magic ring. It hides within a barrel in this wagon. Muli knows not if it is yours as these men block Muli."


Male Human Alchemist (Beastmorph) 3

In the wagon:
does Muli find Luke's ring in the wagon? For if that is Luke's ring he will make to interject into the fight.


Male Human Alchemist (Beastmorph) 3

Don't mind Muli:

Muli's eye's widen as well. He pats the bracer, "Well done, 'My Little Eye'. Now let's see if that be the Warden's ring."

Looking about and hoping Ragnar holds everyone's attention, he darts toward the wagon and enters it, keeping the bracer forward toward their quarry. Pushing his way into the transport, he lightly calls out, "Come to Muli, Ring. You have been hidden too long and blood will spill."

Perception to Find it and ID as Luke's -> 1d20 + 5 ⇒ (14) + 5 = 19
or

Appraise -> 1d20 + 4 ⇒ (17) + 4 = 21


Male Human Alchemist (Beastmorph) 3

Looking about camp, Muli hears Ragnar's words and feels the <thud> of the axe in the ground. "Not good...not good..not much time till I'm needed as healer."

He pushes back the cuff on his right arm. He knocks on the spherical stone embossed on the bracer there. "Wake up there. We have a magic ring to find." With his arm to his chest, the bracer's 'eye' faces out as Muli continues to scout about the camp.

Perception -> 1d20 + 5 ⇒ (14) + 5 = 19

Muli will continue to scurry around the edge of the camp. He is not one to interfere unless he had proof, especially after Ragnar's challenge.


Male Human Alchemist (Beastmorph) 3

Sense Motive -> 1d20 + 0 ⇒ (19) + 0 = 19

Is this one roll for all or do you want extras for each check, or declare who we might be looking at....easy for Muli.

Muli looking out on the Centaurs, makes a small gesture of calm and indicating weapons should be lowered.

Hearing the declarations of innocence, Muli pays little heed, he has a suspicion. The thief is not a Centaur, and may easily not be among us, for who can remove the ring from Luke's hand short of magic....and trickser magic at that... Out of the corner's of his eyes, Muli looks at the base of any trees or nearby large rocks...for the glimmer of a púca who might be enjoying the shouting and cursing.

Perception -> 1d20 + 5 ⇒ (11) + 5 = 16


Male Human Alchemist (Beastmorph) 3

Lo! That was a mighty fail of a sense motive. :-)


Male Human Alchemist (Beastmorph) 3

Holding the potions out to the group. "These'l take the numb off a wight's touch or a furred snake's bite, or even drinking cyclops urine...or so Muli has been told. Muli'll be taking one, but it would be good to take Byrr up on his reduced offer."

Restoration for 150 GP is being offered, otherwise Muli will pay 200 for just his. Pretty sweet deal...


Male Human Alchemist (Beastmorph) 3

Muli dips a dirty finger into one of the amber flask and dabs it on his tongue. "Stored in gnome eye sockets you say...good way to store a potion...Muli should try that...not with poor gnomen mind you...but you probably still don't have the head do you?...ah well, probably for the best."

Craft Alchemy Potion Identify -> 1d20 + 10 ⇒ (19) + 10 = 29

Didn't see that these were identified above.


Male Human Alchemist (Beastmorph) 3

Muli sniffs at the bottles that smell of urine. "Muli can brew something similar...this doesn't have enough cat in it...."

Muli scoffs at the small knapsack and instead squats down and crawls into his Joten pack to look for any trade items. He reemerges with a charred copy of what appears to be a prayer book in the Dweorg tongue. He holds it up and calls to Kevkul, "Ale Brother, come look at this. I found it among Quern's effects. Would it have value to you or these fellow Dwoerg?"


Male Human Alchemist (Beastmorph) 3

I am already in a Kingmaker PBP that has been heavily modified that got into the second book (knock on wood) or I would be all over this. So I will give others a chance to holler their interest and hold out an Elven Sorcerer as a spare. if needed.


Male Human Alchemist (Beastmorph) 3

Exotic weapon feat is needed just to use it one-handed, otherwise it is a regular 2-handed martial weapon. Will do some alchemy checks a bit later when I got time.


Male Human Alchemist (Beastmorph) 3

Muli picks up on of the flasks. Perception -> 1d20 + 5 ⇒ (16) + 5 = 21

"Muli can see the value of these. Glass is much to brittle in our climes. It is why Muli uses cured skins. But if this can hold up to its contents icing, Muli will take one. And what exactly is the 'Trade Box'?"

-10gold for MW flask. Will use it for his Mutigen. His spells are still tied to the creature pelt or shell that provides the container for the magic.