instead of having main hand, off hand, alternate weapon you probably should have just a few blank slots for weapons like most character sheets do. Quiet a few people tend to have their main weapon, a backup, a dagger, and a ranged weapon, and that is before we get into two weapon fighter builds. The sheet does look nice, but you will probably have to build some functionality into it, such as having it autocalculate before most people consider donating, or you can be like Necros and have an autocalculate version, and a version that does not do that. He used adobe in-design IIRC.
It is not finished, but it is good enough to add files. Way of the Wicked
I had to change the folders to only have them by chapters.
Omni prophet of everbligh wrote: That is my primary issue: She asked the crowd politely to go home.... then stood their as they got slaughtered- she didn't even comment about the oracle helping them out. It seems convincing a party member would be easier. Did the player of the paladin just think the oracle player would not listen so he gave up trying? I just find it easier to calm my friends down most of the time, than it is to calm a stranger so I wonder if this is an ooc issue, or the player really just not being fit to play a paladin.
I know what the code says, but it is not a straight jacket, or it should not be anyway. That leads to bad situations for paladins. It could lead him into suicidal situations, and that was not the intent of the code. If he is of more help by trying to bring the queen down then him dying right then is actually him helping less. That is why even paladins have to choose their battles.
Seran Mi'tila wrote:
IIRC Sarenrae is about forgiveness, so assuming you are using the book with the specific codes in it, I think he should have taken the surrender. <---This would be a problem assuming my memory is correct. This could be a player disconnect issue. I am assuming the character would know it was against the ethos of his deity so I would have told him ooc, that his deity would not approve. If he did it anyway, than that is the character deciding he does not care, and the powers would be gone most likely, but that is only due to Sarenrae. A more martial deity might not care as much. Back to the bloodvale situation: He should have tried talking them(grey maidens and the oracle) out of it, or tried to make the crowd go home, but entering combat is a bad idea.
No. A paladin that is dead can not protect anyone and they know that so fighting against bad odds would not make sense. What I as the character would do is pull the oracle aside and let him know that such actions will not be condoned again, and RP a more focused effort on getting rid of the queen, to make sure this does not happen again. PS: I would never punish a paladin for being in a no-win situation.
I try not to use the "typical" barbarian, fighter, etc. I avoid this with my background and I explain how he came to be whatever class it has. I also put 1 or 2 goals in the story. In addition I will give his personality it's own paragraph, and I would have a "what I bring to the party" section. If two background stories are similar then being able to mesh with preselected members might get you over.
I have had friends with the problem. In these situations they made sure to make time for the wife and kids, even so much as to plan vacations, and the wives never bothered them if they did any other activity. It was only the gaming, which took place once a week, or once every 2 weeks. Every situation is different, but many times, it is because they can't relate so they don't understand the value of it. As long as she is getting to spend time with you as a couple I would say keep gaming. This may be one of those "test" such as when your gf waits until the game(sports) comes on to talk to you just to see if you will choose her over the game. They(some women( see it as a matter of reassurance, not knowing how the game(tv or rpg) is not really close to being as important as them. PS:I have heard this come directly from women so I am not theorycrafting.. :)
PathfinderFan64 wrote: Sounds good but the price is too much for just a pdf. I might buy it if it ever includes a print copy along with a pdf. I am thinking the same thing. Way of the Wicked is only 10.00, and it has 100 pages. Before I even consider paying 10.00 dollars for another 42 pages I would need some very good reviews. Maybe a subscription option or a pdf bundle for a lower price might work.
I was a player. Flesh to Stone says the spell restores the victim to life, and it removes the condition, but with a fort save. The blood of the basilisk only turns the stone to flesh. It says nothing about restoring them to life, so either way the PC would have been dead. basilisk wrote: Gaze (Ex) Turn to stone permanently (as flesh to stone), range 30 feet, Fortitude DC 15 negates. A creature petrified in this matter that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more than 1 hour dead) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner. The save DC is Constitution-based. Stone to Flesh wrote: This spell restores a petrified creature to its normal state, restoring life and goods.
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I thought about going after the gears for the shield, but none of us have disable device, that I know of anyway. With the country being LG finding a rogue willing to help might be difficult, but we could gather information on any current adventurers in town to see if there are any that are more about money, than doing the right thing. I don't like the disguise ideas for reasons already mentioned. Dismissing the dwarves could work if we could find out who is capable of such an authorization. I guess we could do a gather information on that. I would word it as "Who signs offs/decides on work done to the keep?" or something similar. Finding out about the disgraced priest is also a good idea. We still have a decent amount of time to make this work. Down Comforter has a good point. The adamantine weapon is more likely to be useful than the scarab. Finding such a weapon is the issue however. Hopefully we dont have to get it made. That would take forever.
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Gauss wrote:
I had forgotten about the icon/token...I will go ahead and look for that now...
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I mean I will not be in melee if I can help it. :) Sorry about the delay..I was having technical issues. Here is the crunch. I will think of a name later. Orc Witch:
Orc Witch Orc Witch (Scarred Witch Doctor) 1 LE Medium Humanoid (orc) Init +4; Senses darkvision; Perception +2 -------------------- Defense -------------------- AC 12, touch 12, flat-footed 10 (+2 Dex) hp 9 (1d6+3) Fort +3, Ref +2, Will +3 Defensive Abilities ferocity, scarshield +1 (1 minutes/day) -------------------- Offense -------------------- Speed 30 ft. Special Attacks hexes (slumber [dc 13]) Witch (Scarred Witch Doctor) Spells Prepared (CL 1): 1 (2/day) Mage Armor, Charm Person (DC 14) 0 (at will) Read Magic, Detect Magic, Guidance -------------------- Statistics -------------------- Str 11, Dex 14, Con 16, Int 12, Wis 13, Cha 10 Base Atk +0; CMB +0; CMD 12 Feats Combat Casting Traits Reactionary Skills Disguise +1, Perception +2, Spellcraft +5, Use Magic Device +4 Languages Common, Goblin, Orc SQ dayrunner, fetish mask, hex scar, patron spells (time) Other Gear 150 GP -------------------- Special Abilities -------------------- Combat Casting +4 to Concentration checks to cast while on the defensive. Darkvision (60 feet) You can see in the dark (black and white vision only). Dayrunner -2 penalty on ranged attack rolls. Ferocity (Ex) Fight without penalty even while disabled or dying. Fetish Mask (Su) +2 to Heal, Intimidate & save vs pain while wearing the mask. Hex Scar You must scar your flesh for every hex you learn. Scarshield +1 (1 minutes/day) (Su) +1/2 level to AC for a number of minutes per day equal to your level. Slumber (1 rounds) (DC 13) (Su) Target falls asleep. Crime(Heresy):You receive a +1 trait bonus on all saving throws against divine spells. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
I will be using the form fillable character sheets from my end. I will save it to my mediafire account, and post a link here. PS:The character will have a name soon.
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Gauss wrote:
I can also do the 2nd, but not the 26th...As of now any other day after the 26th should be ok. I should also be posting my witch tomorrow, the mechanics anyway. The backstory should come a day or two later.
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Gauss wrote:
I think there is a half-orc racial trait that has scars so them(others) not knowing if I am a half-orc or orc would be ok*. He will have average(at worst) mental stats so speaking in a civilized manner won't be an issue. *When I am disguised, which would be as much as possible. Quote: Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
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RAW and RAI the archetype is only available to orcs not half-orcs. If you would allow it with a half-orc I would accept that. I know I will have to take disguise as a skill if I use an orc. I am willing to do so. I wanted to make sure the idea was ok before I made plans to work around the issue though. I will do that later tonight, and if I think I can pull it off I will stay with the witch doctor, otherwise I will most likely just use a normal witch.
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Gauss wrote:
I will ask. It has always been assumed by many to mean it can replace a rogue talent, but the way it is written makes it look like "feat" is a talent. Hopefully SKR checks in. Edit:After checking around it seems it is a talent... Now I have to decide which arcane caster I want. I will get back to you when I decide.
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I am thinking of a bard archaeologist. They get rogue talents to eventually include the advanced rogue talents. The rogue's rules say you can trade the advanced ones for a feat.
I need your interpretation Gauss. I am also thinking of a sorcerer, witch, or wizard. Sign in to create or edit a product review. |