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MrJello's page
Organized Play Member. 92 posts. No reviews. No lists. No wishlists. 11 Organized Play characters.
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Can you use the extra rage feat to get more bloodrage rounds?
Beopere wrote: Shapeshift into something with 1 big strong attack (T-rex, Stegosaurus) and cast Versatile Weapon
EDIT: My Bad, not a druid spell. Crap how is that not on the druid list? :(
ya :(
think ill just call bane evil outsider my cold iron weapon, now i just need 48k to get it lol >_<
Mikekydd wrote: What is your race? tiefling
Sad that weapon melee and archers can overcome cold iron dr for less than 10gold and shifter druids have to spend a minimum of 36k as far as I know.
LazarX wrote: Suddenly remember that you're also a powerful spellcaster. I'm defiantly not lol
I am a tank druid and all my spells are for personal buffs mostly.
Imbicatus wrote: Eldritch Claws works, as does Greater Magic Fang. claws is okay but greater magic fang only does magic
Is there any reasonable way to bypass cold iron or silver DR with a shifted druid without relying on other people or a amulet of mighty fist +3??
Are spells gained from Ancient Lorekeeper considered arcane for the purpose of arcane failure from armor? That would reaaaaaaaalllly suck if they did.......
While wild shaped are you considered an animal for the purpose of spells such as reduce animal, atavism, and animal growth??? I would think not but might as well check.
Thanks
What deity's support the serpent domain?? Cant seem to find deities for any of the animal and terrain domains in herolab.
awp832 wrote: No, there is no way that I can think of to do this.
He would begin the round in stealth behind a corner.
He then 5 foot steps out and attacks. Under the normal stealth rules, when he leaves cover, he will be noticed automatically. Under the "breaking stealth" rules it says that it's possible, if you begin your round stealthed, to maintain stealth so long as you end your move in an area that has cover. But he can't take another 5 foot step this round, so he can not do this, unless the square he has 5 foot stepped to also has cover.... which would be very odd because cover usually means difficult terrain. You can not make a 5 foot step into difficult terrain. Beyond that, whatever cover he was using to hide himself would probably obstruct his shot.
It also says his stealth would end as soon as he makes an attack, meaning that if he somehow got around all of this, there is still a second hurdle that means that he would only get sneak attack damage on the very first arrow fired, and that would mean only "half" of a multishot.
Stepping out of cover, making an attack, and stepping back into cover is called Sniping. It's covered very clearly in the rules. You get to make one attack, your stealth check is at a -20 penalty.
So with shot on the run can he move out any type of cover, shoot then go back behind cover and get his sneak attack?? This is such a pain....almost seems like another worthless archtype.
awp832 wrote: During the surprise round you would only get a standard action, there's no way he could full attack.
Sniping limits you to one attack, so you would not be able to use manyshot with it at all, if you are referring to the actual rules for sniping.
If instead you are referring to making your attacks from stealth, possibly in concealment, then yes, the second arrow in Manyshot would get sneak attack.
It is possible to stealth after they have acted, but only if you are not being observed and you have adequate cover or concealment, realistically this is impossible to do except in the case of Sniping (which I already talked about), or if you have Hide in Plain Sight.
Usually it ends up that my brother stands at a corner to attack, then he hides behind it. So can he restealth there, take a 5 foot step, full round attack and get sneak from many shot?
I guess only the first shot gets sneak attack?? Do both arrows on many shot get it?? Do you only get sneak attack if you act before them or can you restealth and get more after they have acted??
Just really wanted divine grace :( oh well
Anyway to make a barbarian paladin??????
Yup that is exactly what I had in mind. Thanks for all the info guys.
I know he is and I don't need advice on spec i need to know what the rules are on doing this spec. But I think i am pretty much good now.
blackbloodtroll wrote: You can make it work.
I suggest creating a thread in the Advice Forum here.
Make what work exactly? Being tiny only really works if your a rogue and then you would only get one attack until 8 and you can't use boots of speed. You would also have -4 strength. Being large would work fine with barbarian, but you can't do that unless i am wrong??
After rereading it you have to be a tiny fox I guess, which makes it terrible except for like scouting. I really wanted to be a large animal. :(
So I guess you could still rage as a fox?? Most items work except AC items and activation items it seems. That kinda sucks.
Is is legal to make a Kit Barb with the Fox Shape feat and stay as a large fox and kill things using barbarian rage power beast totem? This way you can get good strength, bite, and 2 claws? Would items equipped still help you?
Was just curious because my tank magus needs damage and he can get some with that.
If you have the feat can you intensify metamagic a shocking grasp spellstrike?
Thanks for all the info very helpful :)!
Hendelbolaf wrote:
If you wanted to create a +3 weapon, then the CL would be 9 so it would be a DC 14 to craft it.
Being level 9 or not?
So a phylactery of positive channel would take a 20dc if I wasn't 10??? What about for weapons +1,+2,+3 would it be 5 + 3^2 and if I am not level 9 + another +5 for a total of 19dc for a +3 weapon???
Just trying to understand how exactly to determine the dc for items. What exactly is spell level? Is that related to the spell that is required in the item to make it? Use a belt of dex +2/4/6 as example and others if you want. Also under ioun stones it says you need to be level 12 to make, is that correct? Also the phylactery requires 10th level cleric to make that seems silly because i would have it much sooner than that.
TGMaxMaxer wrote: So.
Forceful strike is a swift cast spell.
Channel Smite is a swift action, on undead if you are positive channeler, living if you are negative. Therefore, can't use both in the same round.
As far as Furious Finish... Channel Smite, I would say yes, it's part of the attack. Forceful Strike, no, it's a separate damage pool in addition to "normal weapon damage."
Are immediate and swift the same thing? My guess is no but i don't really know.
Claxon wrote: Forceful Strike would be a separate attack performed as part of the swift action of the casting of the spell. You could not use it with vital strike because you're not using the attack action, which means Furious FInish couldn't be used either.
Edit: Read that a bit wrong, so you could use forceful strike with vital strike provided you made a single attack using the attack action, but the damage increase from vital strike would be the "normal damage" referenced in the spell. Furious Finish could also be used, but once again would only apply to damage from weapon dice, not from the force damage of the spell.
sounds fine with me, thanks for your opinion
Claxon wrote: Furious Finish is a barbarian (rage) only thing, so unless you're a cleric/paladin that somehow picks up rage you're not going to qualify for it in the first place. Secondly, Furious Finish only maximizes the damage dice from the Vital Strike chain of feats (which multiply weapon damage). It would not apply to the damage dice from the channeled smite.
I searched on the PRD and could not find Forceful Strike, what is it?
Instantaneous
You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural attack to unleash a concussive blast of force. You deal normal weapon damage from the blow, but also deal an additional amount of force damage equal to 1d4 points per caster level (maximum of 10d4). The force of the blow may be enough to knock the target backward as well. To determine if the target is pushed back, make a combat maneuver check with a bonus equal to your caster level to resolve a bull rush attempt against the creature struck. You do not move as a result of this free bull rush, but it can push the target back if it defeats the target’s CMD. A successful Fortitude save halves the force damage and negates the bull rush effect.
Can I use channel smite and forceful strike with furious finish to max out all dice? I feel like that's cheating lol....
Does the 10 spellcraft requirement apply when using the selective spell rod? I assume yes but hope no. :(
Is it even worth it to bother with getting more than +1 ring and neck? It seems like after about a certain level it won't be worth the gold.
Do Deliquescent Gloves work with bows/guns???
My friend wants to go master summoner but the first game he wasn't able to do much with his level 1 summoned pet. The answer is probably no but, can he use spell focus and spell specialization on his summon monster 1 spell to make it a summon monster 3???
Is this basically just an offhand attack for determining attack and damage?
Going TWF Sword and Shield if it matters.
Jack Rift wrote: Actually there are several feats that help the base damage type by allowing you to change what type of damage your fist do. Such as?
Atarlost wrote:
Grappled is a nice condition against opponents with no weapons they can use in a grapple. It's lousy against things that can full attack you back. Pinned is a good condition against anything, but your enemy gets a free shot at you and you take three rounds to tie him up before you can move on to other targets.
Monks do not bypass DR/slashing or DR/piercing. Nor are they guaranteed to meet no hostile fey before that level.
I'm not sure how being a trapspringer redeems him. I wouldn't excuse lackluster combat in a face being suggested to a new player so why a trapspringer?
And you're still reliant on an enhancement that's popular among munchkins, but that Paizo did not consider balanced enough to republish in Ultimate Equipment. That's fine for a theoretical forum build, but not so great when suggesting builds to a new player. I can agree with most of that, I came to many of the same conclusions. I just wish monk was more appealing. The vision I had in my mind is not what I have found. I want to be Bruce Lee damit! :(
Dabbler wrote:
The other, is that monks now get to bypass DR/Silver or Cold Iron at 7th level, making the Singham or Kama unnecessary above that level. An agile property on an amulet of mighty fists costs 4,000gp now, so it's affordable at around the same level or earlier that the maneuvers start to fade out in effectiveness.
You can have 4k at level 4 and if maneuvers fade out then why get them?? My ranger just got his +2 belt at 4 :D.
Atarlost wrote: Icandu doesn't look like he worked well at low levels. Greater grapple is probably the most important greater maneuver feat and he lived without it until level 9. He has two feats sunk into using dex, but this means he had poor damage until he got his agile AMF. It also means that when he needs to bring his kama or siangham out to bypass DR his damage will be terrible.
I don't think I believe in the dex monk. Unless your monk emerged fully grown from Zeus's head it's going to be painful. And the payoff just won't be worth it.
What would you do instead?
AS a new player a chart like this would help a lot.
blackbloodtroll wrote: At higher levels, AC becomes irrelevant.
Best options are to kill, or incapacitate, your enemy as quickly as possible.
Ok good to know :)
blackbloodtroll wrote: For maximum helpful advice, I suggest telling us the intended build. Well i have a ranged ranger and I might make a TWF soon.
Ya I haven't played long enough to know what good ac is at higher levels or if i should focus on it so much as a twf.
But all this information is very helpful whether I use it soon or in a year. :)
Byrdology wrote: Yes, and the kilt, and the buckler. Buckler wouldn't work though with TWF though :(.
But i guess it helps to have just in case.
Dabbler wrote: Temple sword is the only weapon in the APG that monks get default proficiency with, and can flurry with. Monks can flurry wioth any weapon of type 'monk' although they are not automatically proficient with it (yes, I agree, that's dumb).
Monks are hard work. They can work in some games, and I would recommend using your skills and traits to make your monk more useful to the party in other ways.
Here's an example of a working monk that functions pretty well:
** spoiler omitted **...
What was your point buy at 1? It must be 30???
If I had 30 I would go for it but mines only 20. :(
Seranov wrote: Byrdology wrote: All of them. Consider replacing the bracers with an armored kilt, and the ring of shields with a buckler. No armor check, or spell failure, as long as you aren't a monk it's a cheaper way to go. This. Also, iirc, a Ring of Force Shield is only ever a +2 shield AC bonus, where a Buckler can be enchanted up to being a +6 shield bonus, and if it's mithral, it weighs almost nothing and has no ASF.
Also, Silken Ceremonial Armor > Armored Kilt, because it's classier. Can you enchant the Ceremonial Armor?
Marthian wrote: All of them
Armor bonus - Bracers of Armor
Shield bonus - Ring of Force Shield
Natural armor bonus - amulet of natural armor
deflection bonus - ring of protection
they are all different bonuses
Do note that the bracers of armor won't stack with normal armor (you'll just get the better bonus.)
And by normal armor you mean my mithral shirt?
If i am wearing armor what items in this list can i use together to maximize armor?
-bracers of armor
-ring of force shield
-amulet of natural armor
-ring of protection
thanks
Well after all that information i am not totally convinced i want to go monk now. :( Although maybe my answer is to level dip into it with fighter. I am also confused why you can use flurry with temple sword if its not on the list of weapons you can flurry with. ( on the PFSRD) If i do just get a level or 2 in monk what gets me the best bang for my buck. I would be going twf fighter in this case.
BIG thanks i love the pathfinder community <3.
I am mostly new to PF only been playing for two months and I want to make a monk for a new campaign. I want him to use flurry of blows and grappling I am just not sure what weapon to use with it. Also any suggestions on good feats/traits for levels 1-10 would be great. My goal is to be a tanky dps but I am not sure how good monks are at that because I have yet to play with one. I love the saves but the ac is low, do monks make up for this with rings/necks/wrist/headband because they don't have to buy armor??
Sooo tired time to sleep ill reply after sleep. :)
thanks
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