Are spells gained from Ancient Lorekeeper considered arcane for the purpose of arcane failure from armor? That would reaaaaaaaalllly suck if they did.......
While wild shaped are you considered an animal for the purpose of spells such as reduce animal, atavism, and animal growth??? I would think not but might as well check.
No, there is no way that I can think of to do this.
He would begin the round in stealth behind a corner.
He then 5 foot steps out and attacks. Under the normal stealth rules, when he leaves cover, he will be noticed automatically. Under the "breaking stealth" rules it says that it's possible, if you begin your round stealthed, to maintain stealth so long as you end your move in an area that has cover. But he can't take another 5 foot step this round, so he can not do this, unless the square he has 5 foot stepped to also has cover.... which would be very odd because cover usually means difficult terrain. You can not make a 5 foot step into difficult terrain. Beyond that, whatever cover he was using to hide himself would probably obstruct his shot.
It also says his stealth would end as soon as he makes an attack, meaning that if he somehow got around all of this, there is still a second hurdle that means that he would only get sneak attack damage on the very first arrow fired, and that would mean only "half" of a multishot.
Stepping out of cover, making an attack, and stepping back into cover is called Sniping. It's covered very clearly in the rules. You get to make one attack, your stealth check is at a -20 penalty.
So with shot on the run can he move out any type of cover, shoot then go back behind cover and get his sneak attack?? This is such a pain....almost seems like another worthless archtype.
During the surprise round you would only get a standard action, there's no way he could full attack.
Sniping limits you to one attack, so you would not be able to use manyshot with it at all, if you are referring to the actual rules for sniping.
If instead you are referring to making your attacks from stealth, possibly in concealment, then yes, the second arrow in Manyshot would get sneak attack.
It is possible to stealth after they have acted, but only if you are not being observed and you have adequate cover or concealment, realistically this is impossible to do except in the case of Sniping (which I already talked about), or if you have Hide in Plain Sight.
Usually it ends up that my brother stands at a corner to attack, then he hides behind it. So can he restealth there, take a 5 foot step, full round attack and get sneak from many shot?
I guess only the first shot gets sneak attack?? Do both arrows on many shot get it?? Do you only get sneak attack if you act before them or can you restealth and get more after they have acted??
I suggest creating a thread in the Advice Forum here.
Make what work exactly? Being tiny only really works if your a rogue and then you would only get one attack until 8 and you can't use boots of speed. You would also have -4 strength. Being large would work fine with barbarian, but you can't do that unless i am wrong??
Is is legal to make a Kit Barb with the Fox Shape feat and stay as a large fox and kill things using barbarian rage power beast totem? This way you can get good strength, bite, and 2 claws? Would items equipped still help you?
So a phylactery of positive channel would take a 20dc if I wasn't 10??? What about for weapons +1,+2,+3 would it be 5 + 3^2 and if I am not level 9 + another +5 for a total of 19dc for a +3 weapon???
Just trying to understand how exactly to determine the dc for items. What exactly is spell level? Is that related to the spell that is required in the item to make it? Use a belt of dex +2/4/6 as example and others if you want. Also under ioun stones it says you need to be level 12 to make, is that correct? Also the phylactery requires 10th level cleric to make that seems silly because i would have it much sooner than that.
Channel Smite is a swift action, on undead if you are positive channeler, living if you are negative. Therefore, can't use both in the same round.
As far as Furious Finish... Channel Smite, I would say yes, it's part of the attack. Forceful Strike, no, it's a separate damage pool in addition to "normal weapon damage."
Are immediate and swift the same thing? My guess is no but i don't really know.
Forceful Strike would be a separate attack performed as part of the swift action of the casting of the spell. You could not use it with vital strike because you're not using the attack action, which means Furious FInish couldn't be used either.
Edit: Read that a bit wrong, so you could use forceful strike with vital strike provided you made a single attack using the attack action, but the damage increase from vital strike would be the "normal damage" referenced in the spell. Furious Finish could also be used, but once again would only apply to damage from weapon dice, not from the force damage of the spell.
Furious Finish is a barbarian (rage) only thing, so unless you're a cleric/paladin that somehow picks up rage you're not going to qualify for it in the first place. Secondly, Furious Finish only maximizes the damage dice from the Vital Strike chain of feats (which multiply weapon damage). It would not apply to the damage dice from the channeled smite.
I searched on the PRD and could not find Forceful Strike, what is it?
Instantaneous
You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural attack to unleash a concussive blast of force. You deal normal weapon damage from the blow, but also deal an additional amount of force damage equal to 1d4 points per caster level (maximum of 10d4). The force of the blow may be enough to knock the target backward as well. To determine if the target is pushed back, make a combat maneuver check with a bonus equal to your caster level to resolve a bull rush attempt against the creature struck. You do not move as a result of this free bull rush, but it can push the target back if it defeats the target’s CMD. A successful Fortitude save halves the force damage and negates the bull rush effect.
My friend wants to go master summoner but the first game he wasn't able to do much with his level 1 summoned pet. The answer is probably no but, can he use spell focus and spell specialization on his summon monster 1 spell to make it a summon monster 3???
Grappled is a nice condition against opponents with no weapons they can use in a grapple. It's lousy against things that can full attack you back. Pinned is a good condition against anything, but your enemy gets a free shot at you and you take three rounds to tie him up before you can move on to other targets.
Monks do not bypass DR/slashing or DR/piercing. Nor are they guaranteed to meet no hostile fey before that level.
I'm not sure how being a trapspringer redeems him. I wouldn't excuse lackluster combat in a face being suggested to a new player so why a trapspringer?
And you're still reliant on an enhancement that's popular among munchkins, but that Paizo did not consider balanced enough to republish in Ultimate Equipment. That's fine for a theoretical forum build, but not so great when suggesting builds to a new player.
I can agree with most of that, I came to many of the same conclusions. I just wish monk was more appealing. The vision I had in my mind is not what I have found. I want to be Bruce Lee damit! :(
The other, is that monks now get to bypass DR/Silver or Cold Iron at 7th level, making the Singham or Kama unnecessary above that level. An agile property on an amulet of mighty fists costs 4,000gp now, so it's affordable at around the same level or earlier that the maneuvers start to fade out in effectiveness.
You can have 4k at level 4 and if maneuvers fade out then why get them?? My ranger just got his +2 belt at 4 :D.
Icandu doesn't look like he worked well at low levels. Greater grapple is probably the most important greater maneuver feat and he lived without it until level 9. He has two feats sunk into using dex, but this means he had poor damage until he got his agile AMF. It also means that when he needs to bring his kama or siangham out to bypass DR his damage will be terrible.
I don't think I believe in the dex monk. Unless your monk emerged fully grown from Zeus's head it's going to be painful. And the payoff just won't be worth it.
Temple sword is the only weapon in the APG that monks get default proficiency with, and can flurry with. Monks can flurry wioth any weapon of type 'monk' although they are not automatically proficient with it (yes, I agree, that's dumb).
Monks are hard work. They can work in some games, and I would recommend using your skills and traits to make your monk more useful to the party in other ways.
Here's an example of a working monk that functions pretty well:
** spoiler omitted **...
What was your point buy at 1? It must be 30???
If I had 30 I would go for it but mines only 20. :(
All of them. Consider replacing the bracers with an armored kilt, and the ring of shields with a buckler. No armor check, or spell failure, as long as you aren't a monk it's a cheaper way to go.
This. Also, iirc, a Ring of Force Shield is only ever a +2 shield AC bonus, where a Buckler can be enchanted up to being a +6 shield bonus, and if it's mithral, it weighs almost nothing and has no ASF.
Also, Silken Ceremonial Armor > Armored Kilt, because it's classier.
Well after all that information i am not totally convinced i want to go monk now. :( Although maybe my answer is to level dip into it with fighter. I am also confused why you can use flurry with temple sword if its not on the list of weapons you can flurry with. ( on the PFSRD) If i do just get a level or 2 in monk what gets me the best bang for my buck. I would be going twf fighter in this case.
I am mostly new to PF only been playing for two months and I want to make a monk for a new campaign. I want him to use flurry of blows and grappling I am just not sure what weapon to use with it. Also any suggestions on good feats/traits for levels 1-10 would be great. My goal is to be a tanky dps but I am not sure how good monks are at that because I have yet to play with one. I love the saves but the ac is low, do monks make up for this with rings/necks/wrist/headband because they don't have to buy armor??
Sooo tired time to sleep ill reply after sleep. :)
thanks
Full Name
Nazza
Race
Half-Orc
Classes/Levels
Bloodrager (Steelblood) 3 | 31/31 [35/35] HP | 20 AC 11 T 19 FF [-2 bloodrage] (+1 vs charge) | 18 CMD | F +6 [+2 bloodrage] R +3 (+1 vs trample) W +1 [+2 bloodrage]; blood sanctuary | Init +2 | Perc +6 | SM = 0 | Bloodrage 10/10
Gender
Hard Femme
Size
Medium
Age
22
Alignment
N
Languages
Common, Orc
About Nazza
PFS #52949-2
Fame 12; PP 6-8; XP 6
Adventures Completed:
#4-07 Severing Ties
#5-01 The Glass River Rescue
#5-11: Library of the Lion
#6-10: The Wounded Wisp
#6-18: From Under Ice
#5-08: The Confirmation
Nazza
Hard Femme Half-Orc Bloodrager (Steelblood) 3
N Medium Humanoid
Init +2; Perception +6
SQ Darkvision 60ft., Bloodline: Arcane
Defense AC 20 [-2 bloodrage], 11 touch, 19 flat-footed (+9 armor, +1 Dex);
HP 31 (+3 Favored Class Bonus); 35 while raging
Fort +6 [+2 bloodrage] Ref +3 (+1 vs trample) Will +1 [+2 bloodrage]; all +2 vs own or allies' spells
Special Vs. charging: +1 AC, attack, damage; blood sanctuary
Statistics Str 17 [21 Bloodrage] Dex 14 Con 14 [18 Bloodrage]
Int 10 Wis 10 Cha 13
Base Atk +3; CMB +7; CMD 18 (+1 vs overrun)
Feats Power Attack, Improved Overrun
Skills (Only skills with ranks listed) ACP -4
- Climb +3 (1 rank)
- Intimidate +9 (3 ranks)
- Knowledge (Arcana) +5 (2 ranks)
- Perception +6 (3 ranks)
- Swim +3 (1 rank)
- Use Magic Device +7 (2 ranks)
Languages Common, Orc
SQ Intimidating, Toothy, Weapon Familiarity, Darkvision 60ft., Orc Blood, Bloodline: Arcane, Disruptive Bloodrage, Bloodrage 10/day, Indomitable Stance, Armored Swiftness, Blood Sanctuary
Traits Combat: Armor Expert; Magic: Dangerously Curious
Favored Class Bloodrager: +3 HP
Equipment:
Weapons and Armor
Masterwork greatsword
Morningstar
Javelin x5
Dagger
Masterwork full plate
Explorer's Outift
Consumables
Wand of Cure Light Wounds (50 charges)
Wand of Long Arm (50 charges)
Holy Water x4
Acid x7
Alchemist Fire x2
Potion of Enlarge Person
Other Gear
Masterwork Backpack
Silk Rope 100 ft.
Explorer's Outfit
Funds
1409.5 gold
Background:
Appearance and Personality:
Boons & Vanities:
#4-07:
Nemesis of the Aspis: Cross off this boon to make an Aspis Consortium agent re-roll a single d20 and take the worse result as an immediate action.
#5-01:
Expanding Trade Network: +2 on Day Job checks if you are in the Qadira faction.
#5-11:
Codebreaker (Grand Lodge Faction): +2 Linguistics to decipher a writing or understand a code; you may use Linguistics in this way even if untrained.
#6-10:
Explore, Report, Cooperate: As a free or immediate action, cross off this boon to ask if a particular action will help fulfill a scenario's secondary success condition. The GM will answer positive, negative, or neglible; or, if those don't fit, an answer in 5 words or less.
Prized Find: Cross off this boon to get 1 PP despite failing a success condition. You must also have gained 1 XP (or 0.5 XP on the slow track) for that adventure.
#6-18:
Tapestry Traveler (Grand Lodge): Cross off this boon to gain favored terrain +2 (Hao Jin Tapestry) for the duration of a scenario. Alternatively, if you would normally get the favored terrain ability, cross off this boon to permanently change one of your favored terrains to the HJT.
Warm Friend in a Cold Land: +2 circumstance bonus to Diplomacy in Irrisen. Cross off this boon to bring Uliyara with you one any mission outside of Irrisen to get the bonus without the "in Irrisen" restriction.
#5-08:
Confirmed Field Agent: Spend 1 PP for a wayfinder. Explore, Report, Cooperate: As a free or immediate action, cross off this boon to ask if a particular action will help fulfill a scenario's secondary success condition. The GM will answer positive, negative, or neglible; or, if those don't fit, an answer in 5 words or less.
Friend of Janira Gavix: +1 bonus on Kn. checks in the Grand Lodge.