Boons


Pathfinder Society Playtest

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Silver Crusade

Deane Beman wrote:

Re: Boon security...I think the only way to truly accomplish this would be to make them untradeable. This would probably be less popular than the alternative and still wouldn’t be foolproof...especially with boons earned via PbP.

Game's based in the honor system. Cheating's not allowed.

Unless a player moves around a lot, they're going to be playing with several of the same people. If someone's caught forging a boon, they forfeit the right to play.
Mistakes happen, but if the GM knows what sessions the character's played (which is quite possible) and they show up with a badass new boon from somewhere with an unfamiliar scrawl & can't explain it, they risk loosing the right to play in the Society.

Unless we want to start having sheets notarized the low tech bookkeeping backed up online is as good as I see it getting... though the integration could be streamlined a bit.

3/5

I am torn between wanting it to be a fresh start, and wanting to get value out of my unused PFS1 boons, my GM stars, etc.

On balance, I think the correct approach is to allow some minor benefits to carry over (and allow GM stars to do something), but nothing too overwhelming.

Graham Wilson wrote:
What about larger scale boons that effect all of a players characters (such as allowing otherwise not legal deities)?

IIRC correctly, all the "all your characters" boons I have are either related to PF1 books or specific scenarios, so they obviously would not work. But your example of an otherwise illegal deity would probably be fine, and is exactly the sort of minor benefit that could carry over.

I can't remember, do "all your characters" boons currently carry over over between standard PFS1 and Core?

Blake's Tiger wrote:
This is not specifically true. While I have learned that it is not specifically untrue, they have made no decisions about what support will be provided beyond bookkeeping.

Tonya has said that as a minimum, PFS1 tables will continue to count as tables for convention and retailer support, so it is a bit more than just "bookkeeping".

Hilary Moon Murphy wrote:
<good stuff snipped>

This, on the other hand is a brilliant idea. I would go further - all the boons (GM and player) for the last season should have an application for both PFS1 and PFS2 (pick one or t'other).

_
glass.

2/5

Pathfinder Adventure Path Subscriber
Castilliano wrote:

I have dozens of unused boons and don't think any should carry over into PF2. It's a whole new system, new money, new race availability, and so forth which the old boons weren't made to balance with. Just the fact I'd have to reevaluate the worth of my boons means maybe I shouldn't be.

There's a year and a half until PF2 if there's some really special boon (Eyes of the Ten or auctioned) you wish to play, though I could see an exception made for a short list of boons like those.

I think people with dozens of boons feel that way.

People like me with 1 auction boon and a few precious GM boons who are not going to see them all played before 2e takes over our area would like to see *some* sort of transfer system. Does that mean my GM boon allows me to play the same race in 2e? Not necessarily. Might it grant me some other race early access or unique boon? I would certainly appreciate that and, as I've mentioned elsewhere, I don't see that hurting the campaign.

Now, maybe in places like San Francisco, there's 30 people with 30 GM race boons each. Is transferring/trading-in all those boons going to cause a problem in their lodges? I don't really know. It can't be any worse than the aasimars that exist that I never had a chance to make or earn.

5/5 ⦵⦵

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The slotted boon system of Starfinder is my only great dislike. The second the first intro is done you spend time stuffing about whilst people hew and haw over boons and try guess what will be the most useful. I can only see this getting worse and worse as people level and note they have a stack of boons to make decisions on.

It’s awful.

2/5

Pathfinder Adventure Path Subscriber

I believe the idea was to move the hew and haw from the middle of a scenario while someone rifled through a dozen plus chronicles to see if they wanted to use (or had an applicable) boon to boost a roll or negate a failed save to the beginning.

I like the slot system, but I play the vast majority of my SFS on PbP.

I can see the problem, though.

1/5

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Pathfinder Starfinder Roleplaying Game Subscriber

I'm humbly requesting that the Featured Races (from PF1's ACG) that have been approved for Organized Play in PF1 be given 'fast track' status and not require a Boon to play when the source material to play them becomes available.

ie, Tengu, Wayang, Nagajii, *shudder, sigh* Kitsune, Ifrit, Oread, Sylph, Undine -- These have been tested and have not been that disruptive to play AND they will be part of the Society's 'social fabric' by the point PF2 goes active.

To backtrack and force boons to allow them back into play after they've been in play for a while in PF1 is going to be a hard sell, imo.

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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Locally there is some dislike for the slotted boon system. Nobody has a favorable opinion of it (although there is some apathy) it and more than a few people strongly dislike it. It means that instead of hemming and hawing over chronicles once every 10 or 20 scenarios to see if we can keep someone from dying, we do that every scenario now. It increases the complexity for players new and old and doesn't solve any problems for us since most of the boons we get are slotless anyway. (Which is fine with me--I like slotless boons!) It sounds like there is some problem somewhere that this is supposed to solve, but we haven't seen it yet. It is just a new problem for us.

As far as we can tell, it sort of makes sense if you create your own boon slotting sheet and pre-plan everything in advance--but with one table happening a month, only our VC has really made the investment so far. I have instead seen our tables spending 10 minutes after every mission briefing flipping through chronicle sheets going "Er... um... okay so I get all of these, and then I have to pick a faction and... hrm." Then we start talking about starships. It just kind of breaks flow for the first hour or so, even more than usual.

I would be quite happy to see the boon system from PFS 1e retained, instead. I suppose I would keep playing even if boon slots made the jump, however, so I guess my opinion can't be worth that much. :)

5/5 ⦵⦵⦵

Alex Wreschnig wrote:


I would be quite happy to see the boon system from PFS 1e retained, instead. I suppose I would keep playing even if boon slots made the jump, however, so I guess my opinion can't be worth that much. :)

Have you tried making some physical manifestation of the boons?

I'm making fake magic cards and keep them in a baseball card 9 pocket sheet. it makes it easier to sort through than a spell list.

5/5 ⦵⦵

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We've implemented that too, and it looked fine for a while but requires players to go off and make cards etc. If you have to start transcribing boon information onto index cards in order to try track it in play, and games are being delayed whilst people try second guess if they have the 'right' boons slotted, then the system is not achieving its goal.

We now waste time EVERY session, rather than the (very occasional) sheet shuffling when an emergency arises.

Sovereign Court 4/5 Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

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It occurs to me that slotting boons is a bit like playing a prepared caster. You don't usually redesign your entire list of prepared spells, you have default choices and switch out a couple depending on the situation.

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

BigNorseWolf wrote:


Have you tried making some physical manifestation of the boons?

I'm making fake magic cards and keep them in a baseball card 9 pocket sheet. it makes it easier to sort through than a spell list.

This is getting off-topic, but...

as I mentioned in my post:
Alex Wreschnig wrote:
As far as we can tell, it sort of makes sense if you create your own boon slotting sheet and pre-plan everything in advance--but with one table happening a month, only our VC has really made the investment so far.

It's not that there aren't solutions available if you put the work in. You're perfectly free to do notecards or whatever, although I personally would lose anything that's not 8.5x11 and three-hole-punched in about 20 seconds*. It's that we've inserted a minigame into the start of every scenario that most people I know don't prepare for and don't find enjoyable.

Since I haven't seen any benefit out of the new system, it doesn't make sense to me to keep it. I acknowledge other players and other regions might see things differently, though, and that's fine. I won't be happy about boon slots, but I'm sure there'll be more to PFS 2e than paperwork!

(At least a little bit more.)

(Kidding!)

* Seriously, my wife and I keep our pawns in similar plastic sheets to the ones you say you're using. We put those in binders and the minute I put one of those pawn binders in my bag the pawns start falling out of the sheets and getting lost. It's not good! And don't even get me started on the pawns that came completely without labels. What a disaster, trying to put them all back in the sleeves...

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

Lau Bannenberg wrote:
It occurs to me that slotting boons is a bit like playing a prepared caster. You don't usually redesign your entire list of prepared spells, you have default choices and switch out a couple depending on the situation.

It is! Most Pathfinder players I've played with avoid prepared casters like the plague as a result of not wanting to do the paperwork, unfortunately. =/ In my experience, which is absolutely not universal, boon slots have had about the same appeal.

(It's a shame. Wizards and arcanists especially are a lot of fun.)

2/5

Pathfinder Adventure Path Subscriber
Lau Bannenberg wrote:
It occurs to me that slotting boons is a bit like playing a prepared caster. You don't usually redesign your entire list of prepared spells, you have default choices and switch out a couple depending on the situation.

That's how I experience it, too. I think the biggest culprits are Social and Starship. For Social, though, the GM is supposed to tell the players if there's an applicable Social boon. If they don't tell you (not because they forgot), that should mean you can skip the vaguely worded "may help in a future scenario" Social boons.

Also, my tiny lodge has players who like prepared casters, so I'm used to the wait while they take 10-15 minute polls on which spells to prepare.

Maybe a hybrid like the SFS really is with their slotless boons but narrower.

We have always had a slotted Faction Champion boon, it just wasn't called that and changing cost more and didn't benefit you as much.

We've kind of already had slotted promotional boons in that you could only get 1 bonus from Shirt or Folio or Bag, though you could use Pin and Retail.

Personal boons have always been slotted (race boon must be first chronicle yadda yadda).

The vast majority of things earned on the chronicle would be slotless boons.

...I think I just talked myself out of slotted boons and back to the current system.

Sovereign Court

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Pathfinder Adventure Path, Companion Subscriber

I really don't care for the slotted boons system. I much prefer the current (PFS1?) system. Just my personal opinion, though.

5/5 ⦵⦵⦵

Alex Wreschnig wrote:


This is getting off-topic, but... ** spoiler omitted **

I've worn my core rulebook down to duct tape on the cover (not the cover is held on with duct tape. Duct tape is the cover) but the 1996? magic homelands i stuck in these things is still there- they hold cards better than tokens. The entire point of the sheets is to make the lil boon cards a 8X11 sheet bolted into a binder or folder :). there's a reason i don't do sign in sheet i have a sign in ledger... (actually i've had multiple ledgers but not as many sheets as i would have needed...)

The reason PFS boons are so specific and mechanically underwhelming (+2 to aid another on a slaves escape artist check?) is that without some sort of anti stacking mechanism applying 70 of them gets out of hand.

Liberty's Edge 3/5 Venture-Captain, Nebraska—Omaha

Wei Ji the Learner wrote:


The 700 numbers are Starfinder
The 1000 numbers are ACG

AT least, that's the only distinction I'm aware of?

Perhaps the 200 numbers for 2.0? Does anyone have more than 100 characters in PFS 1.0?

I know someone who has character numbers in the 300's.

Liberty's Edge 3/5 Venture-Captain, Nebraska—Omaha

Shifty wrote:
We now waste time EVERY session, rather than the (very occasional) sheet shuffling when an emergency arises.

The adventures for SFS are designed for this to happen and it is not really a waste of time.

Once familiar, the process is fairly quick. I personally start to think about what boons I want to slot when I sit down at the table. I created a single page that I can write down what I have slotted. I then use the other side to take notes. Works well for me.

The slotting boons concepts require players to be more prepared than most are us tend to be.

Edit: If interested in my simple sheet, here is a link.

The Exchange 5/5 ⦵⦵ Venture-Lieutenant, North Carolina—Charlotte aka eddv

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Allow me to also join in the chorus of really disliking the boon-slotting system from SFS.

It was pretty clever in theory but in practice its kind of a pain and theres a pretty large number of slotless boons to the point where all the negatives of the current system still exist so its a solution that doesn't solve the problem it was designed to solve that also creates new problems which is like the very definition of a bad solution.

Wayfinders 5/5 ⦵⦵⦵

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I actually like it.

It did require some prep work on my part, though. Charli currently has all her boons listed in her profile. I do think that for in person Starfinder play, getting all your boons listed either on cards or together in a single document like this is critical.

So... How I have seen boon slotting work where I play:

Player 1: “Let’s slot our boons. Does anyone have good skills in X? Because if we don’t, I’m slotting this ally.”

Player 2: “Good idea! We know there’s a ship, and I have the following ship boons that I can slot. Let’s scan everyone’s quickly and then figure out as a group what we want.”

Usually, folks have standard boons that they slot, and change them out only if others have those boons as well. Boon slotting usually takes a group about five minutes if most people have set up a default set of boons.

I like it because it feels like the kind of conversation a team going on an SF mission would really have. “Alright, anyone trained in medicine here, or do I need to bring my cousin Roy along as backup?”

“Hey, I know a bug that can modify the arcs on our weapons. Everyone okay if I have them tinker with the ship’s weapon array and add some non-standard modifications?”

One of the things that works with boon slotting is that Starfinder scenarios give heads-up that certain boons are going to be useful. So no one feels cheated, and that also can simplify the decision process when it comes time to pick them.

2/5

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Pathfinder Adventure Path Subscriber

I think I might like fewer boons on a chronicle but more significant effects.

Things I like:

Options to modify my character using non-standard methods. E.g. learning the Orc language for PP.

Unique magic items that I can buy because I have the chronicle.

Limited use bonuses that are broadly applicable. E.g. 3 check boxes with a +1 to any saving throw.

Cheaper access to scenario thematic vanities. E.g. Signs in Senghor.

Discounts on purchasing an item of my choice (that's legal).

Liberty's Edge 3/5 Venture-Captain, Nebraska—Omaha

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I agree, I like those boons.

What I don't like is getting a boon on a character that can't use it.

Scarab Sages 5/5

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Gary Bush wrote:

I agree, I like those boons.

What I don't like is getting a boon on a character that can't use it.

I agree. I think that boons earned through playing a scenario that offer you access to an item, animal companion, familiar, or something similar, should be more an unlock for you as a player, rather than for just that character.

5/5 ⦵⦵⦵

If you use the current pfs boon system, you get the current PFS boons, ie , things that are too situational to ever use, or you get massive power creep.

If you don't like the slotting system what is a better solution to either unusability or power creep?

Liberty's Edge 4/5

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Wei Ji the Learner wrote:


The 700 numbers are Starfinder
The 1000 numbers are ACG

AT least, that's the only distinction I'm aware of?

Perhaps the 200 numbers for 2.0? Does anyone have more than 100 characters in PFS 1.0?

Yes. 126.

The inside joke among my group is that Starfinder was intentionally set at 700 to limit how many characters I would make.

I think 2000 is the proper place for 2.0 to start.

Silver Crusade 3/5 Venture-Lieutenant, Online—PbP aka Redelia

They've already set up the system to assume that people will have only 300 SFS characters, because SFS starts at 701, and ACG starts at 1001.

Grand Lodge 5/5

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Please count me among those who vote for keeping all current boons with 1st edition PFS play. That is, please do not do anything to carry them over to 2nd edition.

Let's start fresh.

5/5 ⦵⦵⦵

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Christine Bussman wrote:
They've already set up the system to assume that people will have only 300 SFS characters, because SFS starts at 701, and ACG starts at 1001.

Please limit the starfinder population, have your ysoki....

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

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Charli Poshkettle wrote:

I actually like it.

It did require some prep work on my part, though. Charli currently has all her boons listed in her profile. I do think that for in person Starfinder play, getting all your boons listed either on cards or together in a single document like this is critical.

So... How I have seen boon slotting work where I play:

Player 1: “Let’s slot our boons. Does anyone have good skills in X? Because if we don’t, I’m slotting this ally.”

Player 2: “Good idea! We know there’s a ship, and I have the following ship boons that I can slot. Let’s scan everyone’s quickly and then figure out as a group what we want.”

Usually, folks have standard boons that they slot, and change them out only if others have those boons as well. Boon slotting usually takes a group about five minutes if most people have set up a default set of boons.

I like it because it feels like the kind of conversation a team going on an SF mission would really have. “Alright, anyone trained in medicine here, or do I need to bring my cousin Roy along as backup?”

“Hey, I know a bug that can modify the arcs on our weapons. Everyone okay if I have them tinker with the ship’s weapon array and add some non-standard modifications?”

One of the things that works with boon slotting is that Starfinder scenarios give heads-up that certain boons are going to be useful. So no one feels cheated, and that also can simplify the decision process when it comes time to pick them.

Sometimes I agree 100& with gnomes, this is one of those times.. and I might steal modify Charli's post to explain this to players.

5/5 ⦵⦵

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Gary Bush wrote:


The adventures for SFS are designed for this to happen and it is not really a waste of time.

I get they are designed for this, what I am saying is it is a bad design.

It is a time sink and mood breaker, we shouldn't be ten minutes into a game and then STOP the game whilst everyone OOC has a conversation about boons and I start giving reveals about what factions are in play and whether there's going to be starship combat.

We're ten mins in and were breaking fourth walls for spoiler conversations and time sinks.

No.

If it's in your stack of boons then play it when it becomes relevant (like we do now).

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

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Hilary Moon Murphy wrote:

Hey Tonya —

Here’s a thought that I have. I think that going forward, if you are going to keep GMs gming and motivated through the transition period, I think that all convention race boons going forward should have two options on them:

1) 1 race boon that is usable for 1e.

2) 1 race boon that is usable for 2e (possibly the same race, possibly not.)

Boon recipients pick the option that they want when they apply it, and cross the other one out.

Why? I think there are lot of GMs who feel like their boons for 1e have a limited shelf life now. It’s time to give the boons away or use them, and there is only so far that you can level characters before 2e becomes prevalent. Having future boons have an option for both 1e and 2e means that GMs might be more excited about earning them.

Hmm

I might sound like a broken radio but I find myself agreeing with HMM a lot these days ^^

3/5

Pathfinder Lost Omens Subscriber

Add Banes that must be slotted in one of your ‘Boon’ slots. Like, you have been caught double crossing Grand Master Torch. He has his contacts spreading miss-information about your current mission. You take a penalty equal to 1/3 your level (minimum of one) to all knowledge checks during this adventure. If you have an item (shirt, folio, etc) that grants a reroll, you may choose to avoid the miss-information by forgoing your reroll for the adventure. This may be chosen at any point in the adventure, even at it's conclusion. After you give up two rerolls, this Bane is removed.

If you think that might be too harsh, add a line like 'After twelve adventures, Grand Master Torch tires of you and this bane is removed. Reduce the number by five for each reroll spent.'

2/5

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Pathfinder Adventure, Adventure Path, Rulebook, Starfinder Maps Subscriber

I am not a fan of the boon slotting in Starfinder. As an alternative, we have a Inventory tracking sheet, why not a boon tracking sheet? Just some notes as to what the boon does, where applicable and a reference to the chronicle sheet number. It is one piece(maybe two pieces) of paper to reference in game, rather than stopping and having a table wide discussion as to what to bring and who should bring what.
--- Maybe a Slot on the fly system, so that boon types are still restricted to only one boon of "type X" per scenario.
I also think that boons that could carry over into P2e be available in season 10. I do not think there should be a ton of them, but maybe earned for convention play, and Seeker level scenarios (12+)
As for the types of boons, I would rather see special backgrounds (if 2e is going to parallel SF's themes), or unique Ancestry Feats.

5/5 ⦵⦵⦵

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greyst1 wrote:
I am not a fan of the boon slotting in Starfinder. As an alternative, we have a Inventory tracking sheet, why not a boon tracking sheet? Just some notes as to what the boon does, where applicable and a reference to the chronicle sheet number.

Don't just look at this from a usability angle. Look at it from the authors point of view.

If they give you a boon that you can use with any other boon they either accept a serious amount of power creep or they have to keep the boons so small and specific that they're borderline worthless.

The Exchange 5/5 ⦵⦵ Venture-Lieutenant, North Carolina—Charlotte aka eddv

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Shifty wrote:
Gary Bush wrote:


The adventures for SFS are designed for this to happen and it is not really a waste of time.

I get they are designed for this, what I am saying is it is a bad design.

It is a time sink and mood breaker, we shouldn't be ten minutes into a game and then STOP the game whilst everyone OOC has a conversation about boons and I start giving reveals about what factions are in play and whether there's going to be starship combat.

We're ten mins in and were breaking fourth walls for spoiler conversations and time sinks.

No.

If it's in your stack of boons then play it when it becomes relevant (like we do now).

It's honestly hard enough to break people into game mode from social mode and getting through character introductions and the briefing and then PROMPTING them to get back out of character to slot boons it's just no good.

5/5 ⦵⦵⦵

Douglas Edwards wrote:
It's honestly hard enough to break people into game mode from social mode and getting through character introductions and the briefing and then PROMPTING them to get back out of character to slot boons it's just no good.

So you both show up at the ships lasers and are trying to hook into the same outlet...

Scarab Sages 3/5 Venture-Agent

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I'm also not a fan of the boon slotting system. I agree that with extra prep you can make it work, but just because its a workable system doesn't mean its good system.

5/5 Venture-Lieutenant, Online aka Magabeus

I happen to like the Starfinder boon system.

As a player I do not have to go through my chronicles to see if I have an obscure boon that can salvage the situation. I am aware of the boons I slotted and that is all I have to remember for that session. For each character I have a standard list and can deviate from that based on the mission.

Wayfinders 5/5 ⦵⦵⦵

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Who says the boons slotting has to be done out of character?

Charli Poshkettle wrote:

I like it because it feels like the kind of conversation a team going on an SF mission would really have. “Alright, anyone trained in medicine here, or do I need to bring my cousin Roy along as backup?”

“Hey, I know a bug that can modify the arcs on our weapons. Everyone okay if I have them tinker with the ship’s weapon array and add some non-standard modifications?”

Second Seekers (Luwazi Elsbo) 5/5 ⦵⦵⦵

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Don't you hate when you show up at the starship and you're wearing the same upgrade as the rest of your crew?

Dark Archive 4/5

I have also not been a fan of book slotting. I think it was well intended, but as someone else pointed out it creates the need to shuffle all of the boons around every scenario and that's with such a small number right now. As the boons have gotten better/ more consistent it is less of an issue in PFS. My routine when I sit at a table is to flip through quick and get a quasi idea of what I have on a character, so if something comes up I can search quickly. It enhances the fun during challenging scenarios, I think I burned 3 boons during Salvation of Sages

Lantern Lodge 4/5

My thought is that I like boon slotting, with a couple of cavates.
I like it as a player because it helps me manage the boons I have. By the time I have 30 chronicle sheets, remembering all my PFS boons is a nightmare. It forces me to prepare. UP above someone likened this to the wizard preparing their spells. They will have standards, and then adjust a few out when they see everyone else already has some bases covered.
I also like it as a GM as sometimes boon stacking can result in ridiculous bonuses to skills.
Of course, I play PBP rather than FTF, where it might be more an issue.
I also like how boons are called out in advance if they are likely to be useful. Meta knowledge, yes, but practical and helpful.
I like the tag system as well where if you are not into starship combat, you can just avoid those scenarios. Or not interested in the Xeno-guardians - so just avoid their scenarios.
What I don't like is slotless boons. These are like untyped bonuses to your AC (or anything else). Do away with them, or make them one time useable things that you can utilise outside of play- like a bonus language for a PP.

As for carrying over boons. I've got a lot of PFS1 boons. On one hand I think "I'd love to use them" on the other, I really like the idea of a level playing field to start with. Overall I'm leaning toward the "don't carry over boons". Given the existing ruling about not being able to apply chronicle based boons between campaigns, I suspect at the very least those ones will not be available in PFS2.
We have a year and a half plus of new scenarios still coming in PFS1, now is the time to play some awesome low level tables of mermaids and Vrana.

I do like Hmm's suggestion that some GM boons going forward (or maybe just from start of season 10) should to offered in PFSv1 and PFSv2 options.

3/5

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I'd like to point out another issue that I have with PSF boons: some of them should be less obscure and easier to find. I remember our VC telling us that we can't give Welcome to Pathfinder boons in non-convention games (e.g. in a home PFS game with a novice player) and I still have no idea if he was right because he had apparently read something relevant in VO-only forums. Another example is the GM-replay boon: I still have no idea if it was legal for me to cross "8" in its title and write "9" there instead to get more replays, last I checked there was no official answer, only a bunch of VOs who heard that the boon was intended to be annual. Finding it is a pain as well because it only appeared in some old blog post. There should be some repository with boons that are for everyone to use and with clear rules on how to use them (Guide seems to be a decent place for it).

I don't really enjoy the idea of slotted boons. My favorite ones by far are limited use boons that can really affect the flow of battle/exploration (spellcasting boons, reroll boons, boons that allow me to make skill checks with a big bonus). First you help the Society to liberate a god from his space prison and a few scenarios later you channel his might to save your dying comrade. It's pretty cool and really helps to get the feeling of your previous adventures being impactful and meaningful.

Silver Crusade 3/5 Venture-Lieutenant, Online—PbP aka Redelia

I don't really like the 'slotted boons' but if you are going to keep them, have only two categories, slotted boons and unslotted boons. If I want 3 boons from one category on a character and none from another category, that should be an option. Even when I have boons, I often end up slotting only two on my characters, and leaving most of the slots empty because the current system is just a pain.

Sovereign Court 4/5 Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

Christine Bussman wrote:
I don't really like the 'slotted boons' but if you are going to keep them, have only two categories, slotted boons and unslotted boons. If I want 3 boons from one category on a character and none from another category, that should be an option. Even when I have boons, I often end up slotting only two on my characters, and leaving most of the slots empty because the current system is just a pain.

I'm a bit skeptical about the rather large amount of Slotless boons I see in SFS; seems like the designers designed something they don't actually like using.

It could be better if there was a strict design rule that anything Slotless will not have an impact during the session, but possibly afterwards (Downtime/rewards) or before (like altering the slotting process). But that once you've slotted your (6?) boons for the session, you don't have to look for anything else while playing.

But that said, I'm not too wild on the idea of abandoning this structure. Sure, not every character has something for every category. But it does mean not every boon is competing with every boon; it's not a game of "just slot your best three boons every time, forget the rest".

One saying I learned from the Magic designers was that "restrictions breed creativity". If I have a slot that I can only use for Allies, I'm going to actually be looking out for interesting allies, instead of just stuffing the best anything I can find in there.


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Firstly, I definitely feel that Race Boons should have some sort of carryover. These were rewards for volunteers and it feels like it would both be in bad taste to devalue them and it would make finding volunteers for the next year and a half incredibly difficult. I've already heard GenCon volunteers discussing if they were going to drop out after the announcement.

Secondly, regardless of what decision is going to be made regarding such issues you should probably say something definitive on the matter before you end up in July 2019 with half the base upset either because they used their boons in a flurry or hoarded them and are sitting on a pile of rotted paper.

Scarab Sages 3/5 Venture-Agent

I agree with Lau about the slotless boons. It seems like there are so many that the slotted system is a waste of my time. Then there's the fact that the slotting process happens mid-scenario so everyone stops the flow of gameplay to search through their chronicles. Then there's the fact that some of the categories just don't apply in a given scenario coupled with the fact that the options I do have aren't always very appealing. Not to mention the few times I've bothered to slot out all my boons none of them even came up. I'd rather take a moment to flip through and find a boon when I need it than interrupt the game to slot multiple boons that probably won't even get used.

I feel like in order for the slotted system to work there should be far fewer slotless boons, and the few boons we have available should be far more impressive. The smaller scale of the boons in PFS makes sense since people theoretically have a binder full of them, but when I likely only have 2 or 3 active they should provide a larger benefit.

The SFS boons that I think work the best are the starship boons. They're usually pretty useful without being overpowering. Unfortunately they only show up in about half the scenarios.

5/5 Venture-Lieutenant, Online aka Magabeus

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I felt the same as Lau about the slotless boons at first and then I actually looked at the slotless boons my characters currently have. It turns out only one of them has any impact during the actual session and that is if you play the session with a pregen.

The others are about things you can do in downtime, languages you can teach your character or discounts on items you can buy (which is not something people do mid-session). So my stance on them is that it seems that Thurston is managing the slotless more closely than I originall thought.

Sovereign Court 4/5 Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

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Gerard van Konijnenburg wrote:

I felt the same as Lau about the slotless boons at first and then I actually looked at the slotless boons my characters currently have. It turns out only one of them has any impact during the actual session and that is if you play the session with a pregen.

The others are about things you can do in downtime, languages you can teach your character or discounts on items you can buy (which is not something people do mid-session). So my stance on them is that it seems that Thurston is managing the slotless more closely than I originall thought.

Yeah, I got that impression as well. But it might be good to formulate it as an explicit design principle.

And honestly, does slotting boons really take people that long? "Oh, I have only one boon of this type, I guess I'll slot it", "Yeah I really wanted that boon so it's my default one to slot unless the briefing suggests something else specifically", "Okay which ship boons do we have at the table? Four different ones? Good, slot them".

My feeling is that it's going to be much more routine than preparing spells from a list of 300 spells.


BigNorseWolf wrote:
There's little point in starting at level X because you'll run out of scenarios faster than they come out.

This is where we disagree. I plan to start multiple characters (basically a family with siblings and an overall family history and other notes on why individuals followed the path they did) and having a small number of characters start higher would not be insane, since I hope to be able to play lower games with the lower characters and higher games with the higher characters. I started with a pregen (eventually rewrote that char after not playing him again for two years. Then I created a set of triplets that formed a family band (identical triplets so they would have to start with identical attributes). Once one of the triplets died, I went on to create multiple younger siblings to fill out a large family. I keep my shareable boons within that family because well - family first. It gives me more role-playing background than just the min/max-ers get.

If the new system is planning to fail in the role-playing aspect, then yes there would be no point. I, however, choose to retain some hope.

5/5 ⦵⦵⦵

Lau Bannenberg wrote:


I'm a bit skeptical about the rather large amount of Slotless boons I see in SFS; seems like the designers designed something they don't actually like using.

I don't think that its they don't like using it, but that slotted boons and other boons are for two different things. Slotted boons are powerful enough that they require some sort of gating

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