Kreighton Shaine

Monsieur Pantalone d'Casti's page

58 posts. Alias of dreamingdragon.


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Bows to the halfling.


Did he just use halflings and standards in the same sentence?

That just totally destroys the reality of the game world.

********s the halfling.


Conjures something even more small and annoying than a halfling ...

No...

Waits for Paizo to invent something more small and annoying than a halfling.

No...

Even elves don't live that long.


In a bizarre reversal of roles, Pantalone bites Darmo's ankle.
Continuing his halfling impersonation, he then says something dumb.


Pantalone hits the deck, covering his head.


Having leveled up, Pantalone uses Prestidigitation to turn Darmo's pants pink. (DC 13)


I'd actually just roll the stats for the NPCs (I recommend 2d8+2), rather than have to come up with point-based builds on the fly. If that gives you a wizard with a 6 int, so be it. It can't be much worse than a halfling.


Save us, ladies.
Save us a lot.

Can I roll a character for this?

An inquisitor of Erastil, I think.


Pantalone scowls at the halfling for a long moment and then huffs off into the corner to sulk.


"Well, your first channel was pretty underwhelming," Pantalone says encouragingly, assuming that since the criticism was unveiled it would not be offensive.


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NEW SPELLS! is Transmute Grindylow to Calimari 3pp?


With a name like Elfman Eyestabber, next level I'm taking a rank in perform: funky bass


ATTACK: 1d20 ⇒ 17
damage: 1d8 ⇒ 4

Pantalone launches another arrow past Cat, hopefully taking out another one of the little beasts.


They're getting pretty serious with the cheese-whizardry with their custom races.

Couldn't you announce that they all have to play kobolds?


Terquem wrote:
There may actually be four monster characters willing to try and find you

I was halfway through a great post of Pantalone attempting to infiltrate that thread when I decided it would be bad. Our chief weapon is surprise, surprise and fear.


I don't think there's much to metagame at this point, though if we reach 2nd level, it might be different.


I SAW THAT!

"What? You saw what?"

Nothing. That would be metagaming.

"Stupid voice in my head never tells me anything 'my character' wouldn't know. Like I'm just a piece in some absurd game."


I think we should each make evil characters (but different roles) and stalk each other through the dungeon. BOTH parties movement should be on random.


Beware the corridor of never ending d20 rolls!

Muahahaha!


Pantalone commands his minions into battle! That is, the Dancing Lights whiz past us to illuminate the part of the hall full of grindylows.
How long left on Dancing Lights: 1d8 ⇒ 3

Then he fires an arrow towards the advancing aberrations, and bravely leaps behind Cat. Or in front of. So as not to come between her and the grindylows.

Because they got on so well last time.

Attack!: 1d20 + 3 ⇒ (11) + 3 = 14
Damage?: 1d8 ⇒ 8


Percieviousness: 1d20 + 4 ⇒ (14) + 4 = 18


"When you lie down with dogs, you get fleas. I don't know what you get when you lie down with Cat, but I think I'd like to watch," Groucho says.

A moment later, Pantalone shakes his head. "What?"


Pantalone denies any suggestion that he was picking up the pages on the floor.

"I resent your insinuation, and demand an apology!" he snaps defensively. Then he realizes nobody insinuated anything and sulks.


Pantalone was not gathering the pages!


1d20 ⇒ 14


Pantalone follows slowly, making the Dancing Lights spin around Jerrica's head like a halo.


Pantalone takes copious notes, or is he just doodling on the empty pages in the back of his spellbook?


Not badly at all.
You know how it is: Today, I have more free time to sit and poke at the boards, so I want immediate gratification.
Tomorrow, I'll be busy and probably whine about how it's going too fast.


To the DM:
A suggestion.
Rather than waiting with baited breath for someone to roll so we can discover the contents of the room, might it expedite the process to have each of us make a bunch or rolls ahead of time? That way you can say, Darmo's up and his next roll was a 16, and that=a sack of potatoes with a dozen kobolds hiding inside. Or whatever 16 means.


Pantalone, his excitement at the prospect of something actually happening, forgets his disdain of physical exertion and throws his weight against the door.

Aiding Cat: 1d20 + 1 ⇒ (15) + 1 = 16


Behind the Door is...: 1d20 ⇒ 19


I'll keep firing dancing lights every 30 seconds. Shouldn't really slow us down any, and we should have at least 5 rounds of light left as any given battle starts.


"Well, if you'd brought a broom, we could sleep in a nice, clean dungeon," Pantalone teases.


"Though cleaning this place would be an epic task, I still hope for something more in the way of adventure." Pantalone whispers.


So sorry to hear that Jerrica. Glad that no one was hurt.


Pantalone draws another arrow, aiming at the heart of the melee, and then realizes that Jerrica has most likely glaived the remaining beast to death.


Light: 1d8 ⇒ 6
Seeing that one of the creatures has held back, Pantalone draws back on his bow and sends another arrow over the head of the fighters.
Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 ⇒ 6


Safe travels, Cat. Keep an eye out for a Mwangi called Ka'ta. I think she's on the same flight.
Terquem: eminently reasonable.


Terquem wrote:

I don’t want to go all “technical” or anything, but

Let’s say that there was 70’ from Darmo’s initial position to the Sneaky Grindylows, and

Darmo moved 10 feet closer, putting him 20 feet in front of cat, and at the edge of the Dim light area -

The Grindylow moved ten feet closer -

And then everyone spotted everyone else –

(There is 50 feet of corridor between Darmo and the Sneaky Grindylows, 70 feet to 75 feet to the rest of the party)

Initiative was established
Pantalone: 25
Cat: 21
Darmo: 20
Sneaky grindylow: 13
Jerrica: 4

Round 1
Pantalone fires an arrow, and kills one of the monsters (their AC, flat footed, is 13, they have 5 hp)

Before you declare your action, if you need to do so, for round 2, roll a d8 – on a 1, your Dancing Light Spell winks out, temporarily plunging everyone into darkness. I am saying here that you have cast the spell at some time in the last ten rounds (one minute duration) so there is a chance time is up. Should combat go to round 3, or beyond, the chance for the spell ending goes up by one each round.

Diabolic and cruel: but reasonable enough. I would make this counter-offer: I believe that I would have a sense of how much longer the spell will last (it's a minute, after all, not piRsquared hours or anything) so let the d8 represent how many rounds remain, rather than making it utterly random. Though, random does suit the flavor. Your call, I'll go quietly either way.

Anyway, first thing next round, I'll roll a d8.


Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
I think I've got it. Waste of a perfectly good roll, though.

A twitch of thought sends the lights shooting down the hall, to illuminate the creepy little beast*, and Pantalone sends an arrow at it for good measure.

Free action to move the lights, bow is readied so standard to shoot and the move to get out of anyone's way, if that's necessary.

Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 ⇒ 5

*The grindylow, not the halfling.


Pantalone charges ahead before remembering that he is not mister front line, and instead nocks an arrow.


Pantalone entertains himself by casting Detect Magic on the Dancing Lights and discovering that they are, in fact, magical.

"Well, it's something to do."


Phenomenal, getting those low rolls out of my system.


1d20 ⇒ 2
1d100 ⇒ 8


Applauds the halfling with a mighty "HUZZAH!" and then shrugs. "Well, you tried."

Is it possible to scan down the NW passage with the lights?


RE: taking 20.

Quote:
When a character or creature has plenty of time, and is not faced with threats or distractions, and the skill being attempted carries no penalties for failure, he/it can take 20. Instead of rolling 1d20 for the check, just calculate the result as if the die had rolled a 20.

PFSRD

I'd say not finding a trap constitutes a penalty for failure, so no Take 20 on searching for traps.


Locked? 1d20 ⇒ 6
WME. 1d6 ⇒ 4


Pantalone stands in the center of the room, sending his lights where the fighter is looking, except for one, which is slowly orbiting around the halfling.

1d3 ⇒ 3 "West," the wizard says, and as he says so, the lights drift slowly towards the western exit.


Flexing his bicep, the wizard cocks an eyebrow at the halfling.

"You may be short enough to step over, but less muscular than I? Hardly." he sneers, as though somehow having less muscle mass than a halfling was something to be proud of.


Remember what happened to Alfred Molina in Raiders of the Lost Ark?

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