
Terquem |
That, according to Table I, is a wnadering monster -
Edit: The monster is not surprised!
Let's determine the encounter distance (this is the distance at which the party has the first opportunity to spot the monster)
What Direction: 1d6 ⇒ 3
The Monster(s) are Ahead of the part 1-3, or behind the party 4-6
and are How Far Away: 1d6 + 4 ⇒ (3) + 4 = 7 x 10 feet
Now we need another d20, to determine the difficulty of the encounter, and a d100 to select the type of monster.

Terquem |
With Darmo ahead of the party
please choose 10' to 25' as the distance ahead of Cat, for setting up this encounter, and make a stealth check to establish how well hidden you are
The party has encountered a Wandering Monster. It is 70’ ahead, so beyond the current range of the Normal and Dim light of the Dancing Lights Spell (it, whatever it is, already knows you are coming, because you have a light source).
The d20 indicates Monster Table VIIa (Easy), CR < APL
And the monster type is Aberration – group
So it is going to be…3 Grindylow
Stealthy Grindylow: 1d20 + 14 ⇒ (2) + 14 = 16
"Listen, do you smell something?" - Egon S.

Terquem |
I don’t want to go all “technical” or anything, but
Let’s say that there was 70’ from Darmo’s initial position to the Sneaky Grindylows, and
Darmo moved 10 feet closer, putting him 20 feet in front of cat, and at the edge of the Dim light area -
The Grindylow moved ten feet closer -
And then everyone spotted everyone else –
(There is 50 feet of corridor between Darmo and the Sneaky Grindylows, 70 feet to 75 feet to the rest of the party)
Initiative was established
Pantalone: 25
Cat: 21
Darmo: 20
Sneaky grindylow: 13
Jerrica: 4
Round 1
Pantalone fires an arrow, and kills one of the monsters (their AC, flat footed, is 13, they have 5 hp)

Monsieur Pantalone d'Casti |

I don’t want to go all “technical” or anything, but
Let’s say that there was 70’ from Darmo’s initial position to the Sneaky Grindylows, and
Darmo moved 10 feet closer, putting him 20 feet in front of cat, and at the edge of the Dim light area -
The Grindylow moved ten feet closer -
And then everyone spotted everyone else –
(There is 50 feet of corridor between Darmo and the Sneaky Grindylows, 70 feet to 75 feet to the rest of the party)
Initiative was established
Pantalone: 25
Cat: 21
Darmo: 20
Sneaky grindylow: 13
Jerrica: 4Round 1
Pantalone fires an arrow, and kills one of the monsters (their AC, flat footed, is 13, they have 5 hp)Before you declare your action, if you need to do so, for round 2, roll a d8 – on a 1, your Dancing Light Spell winks out, temporarily plunging everyone into darkness. I am saying here that you have cast the spell at some time in the last ten rounds (one minute duration) so there is a chance time is up. Should combat go to round 3, or beyond, the chance for the spell ending goes up by one each round.
Diabolic and cruel: but reasonable enough. I would make this counter-offer: I believe that I would have a sense of how much longer the spell will last (it's a minute, after all, not piRsquared hours or anything) so let the d8 represent how many rounds remain, rather than making it utterly random. Though, random does suit the flavor. Your call, I'll go quietly either way.
Anyway, first thing next round, I'll roll a d8.

Cat Bottle-Breaker |

Just letting you all know, tomorrow, I'll be getting on a plane to the US. So there will be a huge gap of time where I will most likely not be online. I might check in from Beijing, but I can't guarantee it. Also, I'll be in the states for about a week, and I'm sure I'll have internet at various points, but I'll also be moving stuff and visiting friends, so I might not be available quite as much as I have been. Aside from my day in the Beijing Airport I should manage once a day just the same though!

Terquem |
Doors occur in a thirty foot section of passageway
A “5” is
1 Door – on the left (1-6), on the right (7-12), ahead (13-20), if ahead passage ends, if not passageway extends another 30 feet
Type of Door Table II (d20)
Type of door -
Die Result (sub menus, d20)
1-5 Simple Wooden, (locked 1-10) (from this side 1-15), (trapped 1-4)
6-9 Good Wooden, (locked 1-8) (from this side 1-12), (trapped 1-6)
10-12 Strong Wooden, (locked 1-6) (from this side 1-10), (trapped 1-8)
13-15 Stone, (locked 1-4)(from this side 1-18), (trapped 1-10)
16-17 Iron (locked 1-5) (from this side 1-10), (trapped 1-12)
18-19 Portcullis, Wooden (locked 1-10), (trapped 1-8)
20 Portcullis, Metal (locked 1-10), (Trapped 1-6)

Terquem |
on the right!
Is it Locked?: 1d20 ⇒ 15 NO
Is the lock on this side?: 1d20 ⇒ 3 doesn't matter
Is it trapped?: 1d20 ⇒ 13No, but Darmo should check anyway, cause, well, cause I could be lying
and for crying out loud, the passageway keeps going straight! The passageway is now 360 feet long, measured from the starting chamber on the W
roll d20 on a 1-10 the hinges are visible, and the door will open toward the Party.

Darmo Hillbottom |

Hey, just a check-in to let people know that I'm going to be traveling for the next few days--I won't be home until Wednesday night, most likely (EDT). I'm hoping to have some access to the internet during my travels, but I may not, so bot me as needed, or find a reason for me to fall into the background for the time being as needed! Thanks.