Sajan Gadadvara

Monkplayer's page

Goblin Squad Member. Organized Play Member. 423 posts. 1 review. No lists. No wishlists. 1 Organized Play character.



1 person marked this as a favorite.

I'm trying to build the most "broken character" you can get, especially with a high AC & saves.

There is info about this contest below for those that want more info.

11th level character 10 monk/1 shadowdancer
40 point buy
I've chosen an Undine race for swim & +2 Wis & Dex, -2 STR, darkvision and doesn't cost a level (see below).
100,000 GP, no more than 49,000 on 1 item.

AC 22 (before potions), Saves all 19, HP 142, Skills :Acro 18, Perception 19, Stealth 23, swim 13, CMB 13/CMB30, Initiative 6. STR 13, DEX 18, CON 18, INT 10, WIS 20, CHA 7.

AC 22 + 4 (mobility), Mage Armor potion +4, Shield of Faith potion +5, Bearskin potion +5, = 36+4 Mobility + blur (potion) NOTE" this is great if I get time to drink them, and have enough replacement potions.

FEATS:
Agile Manuvers, Blind-Fight, Combat Reflexes, Dodge, Mobility, Great Fortitude/Will/Reflexes (3 saves), Spring Attack, Weapon Finesses, 3 Traits allowed Birthmark, Reactionary, Resilient.

Note I don't need to be the damage dealer because there is always 6 gamers at the table and one of them will be able to have their PC doing way more damage.

You have to have amazingly high saves, AC, and HP (every level you max your HP).

Magic items chosen:

Cloak of Resistance +5
Belt of tumbling
Decoy Ring
Flask of the Reaper
Long of Feather Falling
Stalker's mask
Wasp Nest of Swarming X5

POTIONS (I've got many of each of these):
Elixir of Hiding
Invisibility
Barkskin
Blur
Cure Serious
Haste
Mage Armor
Shield of Faith
Neutralize Poison

Create the biggest, baddest 11th level PC; using the following rules.
Only Books Allowed:
Core Series:
Pathfinder Role Playing Game Core Rulebook (*)
Advanced Player’s Guide (*)
Advanced Race Guide (*)
Ultimate Magic (*)
Ultimate Combat
Ultimate Equipment
Bestiary
Bestiary 2
Bestiary 3
Bestiary 4
Gamemastery Guide

Pathfinder Adventure Paths (all volumes):
Carrion Crown
Council of Thieves
Giantslayer
Iron Gods
Jade Regent
Kingmaker
Mummy’s Mask
Reign of Winter
Rise of the Runelords Anniversary Edition
Serpent's Skull
Shattered Star
Skull & Shackles
Wrath of the Righteous

Pathfinder Campaign Setting:
Andoran, Birthplace of Freedom
Artifacts and Legends
Belkzen, Hold of Orc Lords
Book of the Dammed 1: Princes of Darkness
Book of the Dammed 2: Lords of Chaos
Book of the Damned 3: Horsemen of the Apocalypse
Castles of the Inner Sea
Chronicle of the Righteous
Cites of Golarion
City of Strangers
Dark Markets: A Guide to Katapesh
Distant Worlds
Dragon Empires Gazetteer
Dungeons of Golarion
Faction Guide (*)
Gods & Magic
Guide to Darkmoon Vale
Guide to the River Kingdoms
Heart of the Jungle
Inner Sea Bestiary
Inner Sea Combat
Inner Sea Gods
Inner Sea Magic
Inner Sea World Guide (*)
Into the Darklands
Irrisen - Land of Eternal Winter
Isles of the Shackles
Land of the Linnorn Kings
Lost Cities of Golarion
Lost Kingdoms
Lost Treasures
Magnimar, City of Monuments
Mystery Monsters Revisited
Numeria, Land of the Fallen Stars
Occult Mysteries
Osirion, Legacy of Pharaohs
Pathfinder Society Field Guide
Paths of Prestige
Rival Guide
Seekers of Secrets (*)
Ships of the Inner Sea
The Great Beyond
The Worldwound
Tombs of Golarion

Pathfinder Player's Companion:
Advanced Class Origins
Adventurer's Armory (2nd edition)
Alchemical Manual
Andoran, Spirit of Liberty
Animal Archive
Bastards of Golarion
Blood of Angels
Blood of Fiends
Blood of the Elements
Blood of the Moon
Blood of the Night
Champions of Balance
Champions of Corruption
Champions of Purity
Cheliax, Empire of Devils (*)
Cohorts of Champions
Demon Hunter’s Handbook
Dragon Empires Primer
Dragonslayer’s Handbook
Dungeoneer's Handbook
Dwarves of Golarion
Elves of Golarion
Faiths and Philosophies
Faiths of Balance
Faiths of Corruption
Faiths of Purity
Familiar Folio
Giant Hunter’s Handbook
Gnomes of Golarion
Goblins of Golarion
Halflings of Golarion
Harrow Handbook
Heroes of the Wild
Humans of Golarion
Inner Sea Primer
Knights of the Inner Sea
Kobolds of Golarion
Magical Marketplace
Melee Tactics Toolbox
Orcs of Golarion
Osirion, Land of Pharaohs
Pathfinder Society Primer
People of the North
People of the River
People of the Sands
People of the Stars
Pirates of the Inner Sea
Qadria, Gateway of the East
Ranged Tactics Toolbox
Sargava, the Lost Colony
Taldor, Echoes of Glory
Undead Slayers Handbook
Varisia, Birthplace of Legends

(*) = this at the end indicates books with special rules at the bottom of the page

If you use anything that is not in the core books (Not in the Paizo PRD website) you MUST have a copy of the book with you at the table. See Important Rule 2 below for details.
Core rules online at: http://paizo.com/pathfinderRPG/prd/

Suggested Software Character Generation Tools:
Use Hero Labs character generation tool. Click here for instructions on how to Setup Herolabs for The Cheese Grinder. Then bring your character (.por and hld20Pro file) on CD or thumb drive and we can quickly store them in our database and import them to the game table you are assigned. Will save lots of time, and reduces the risk of getting disqualified because you messed up on your math.
If you have access to d20Pro feel free to import your herolab creature into d20Pro or enter by hand then export the d20Pro creature. This will allow you to ensure all values are correct, layout your attacks, add abilities that have effects, etc. Though we still need the .por file or your hand written character sheet for validation reasons.

Picking your Class(es):
You can be single classed or multi classed. Select one class as your favored class.
Picking your Race:
Using a standard race your character has 11 class levels.
Playing a Non-standard Race

Age, Height, Weight:
Age: You age must be between the minimum for your class (Adulthood + class requirements) and the maximum age of adulthood. You cannot advance your age past adulthood to get stat decreases or increases, or to gain or lose anything else.
Height & Weight: Must be normal height and weight for your race, no 6' tall halflings, 500lbs elves, 3' tall ogres, etc.
Choose Alignment:
Make sure your alignment fits your class(es). No lawful barbarians, or evil Paladins. If you had an alignment change in your characters career make sure you note this somewhere on the sheet. For instance a paladin who falls from grace. Or a rogue who redeems himself and is now a paladin.
Generating Stats:
Use the point buy system listed below; a 40 point buy (Cheesy Stats).
Stat
Points
7
-4
8
-2
9
-1
10
0
11
1
12
2
13
3
14
5
15
7
16
10
17
13
18
17
Apply Racial Modifiers
Add stat increase points for 4th and 8th. Add Racial Hit Dice and class level to see if you get the 4th and 8th level bumps. If your racial hit dice and class level only add up to 7th you will only get one stat increase at 4th level.
Calculating Hit Points:
Max hitpoints for PC.

Traits: Pathfinder Traits
Pick 3 traits for your PC. (Two can be from the same area. Example(s): 1 social, 2 combat; 1 social, 1 combat, 1 racial; Cannot do 3 social)

Assigning Skill Points and Feats:
Select your feats for your character. Cannot take achievement feats.
Monster Feats: Only monsters can take monster feats. For TCG to be qualified as a monster your PC must selecte his base race from the Playable Monsters Table.
Calculate skill points, spend skill points.
Item Creation Feats:
No magic item creation feats will be used this year. Below is a rule for crafting poisons.
Poison Creation using craft Alchemy: 50% of base price (must have skill modifier of 10+ in craft Alchemy)
If second roll required (eq Alchemist making Sticky Poison): 70% of base price (must have skill modifier of 15+ in craft Alchemy)
Can only make poisons that have a specific price listed (cannot make Green Prismatic Poison for instance)

Use our Wand Sheet to keep up with charges.
Equipping your Character:
You have 100,000 gp to equip your character. (more than normal 11th level guys, because you are just that cheesy)
No more than 49,000 gp can be spent on any one item. Also the gp value of an item cannot exceed 49,000gp.
Expandable items (scrolls, potions, wands) have a level cap of 13th lvl.
No item, spell, ability, etc. can cause an 8th level or higher spell or spell like effect to occur (example: cannot use candle of invocation to case a Gate spell or planar bind a creature and have it cast a wish for you). This rule can only be broken by items, creatures, rooms, etc. inside the tournament provided by the tournament.
Use our Item Worksheet to keep track of costs and locations.

Feats, Traits, etc. that reduce cost or give more gold
You cannot take any feat, trait, etc. that reduces the purchase cost of item(s) or gives you any more gold. Examples: Noble Scion: Henderthane or Jeggare.

Equipment: You need to buy magical gear and mundane. If you do not have rope written on your character sheet you do not have any rope.
You CANNOT buy cursed items or artifacts.

No non-standard magic items(except for weapons and armor).
All Items bought must be bought fully charged, you may NOT buy partially charged items.

On your character sheet list the Gold Piece value of each item and which book it is from. Use abbreviations PFRG, PFBE, etc.
It is better to have 3,000gp left over then to spend 100,001gp and get DQ'd.
Spell Book Additions:
You get the normal allotment for free, but if you want more than the normal allotment follow these simple rules. (For instance the normal allotment for a wizard is 3+int mod + 2/level beyond 1st = 23+ int mod spells for an 11th level caster)
You can purchase scrolls and scribe them into your spell book. It is assumed your PC made its spell craft rolls
Example: A wizard wants to learn 5 first, 3 third, and 2 fourth level spells for his spell book. It would cost him the following:

5*(1*1*25) + 3*(5*3*25) + 2*(7*4*25))= 125 + 1,125 + 1,400 = 2,650 gp to add the spells to his spell book

Spell Components: You do not have to buy the specific spell component for your spells, just have a gold piece total for bought spell components listed in your gear. Whenever you cast a spell that has a cost to the spell component just subtract that cost from the Spell Component total. For instance if you had 600 gp in spell components you could cast stoneskin twice (250 each casting) and you will have 100 gp left of components. So you cannot cast stone skin again. For Spell Focuses, buy them and list them on your list of equipment, since they are not used up. The spell component gold pile is for components that are used up.

Permanent Spells: If your PC is able to cast permanency (must have it in his spell list and be able to cast it) he may have two permanent spells cast on himself and himself only. List gold spent for the permanencies in equipment.

Summon Spells: It is the player’s responsibility to have all the stats ready when casting any summoning spell. The DM will ask you for the stats so that they can create the creature. If you do not have the stats ready the summoning spell fails.
Spell Memorization: For casters that have to memorize spells you must use one of our Spell Mem Sheet to keep track of what spells your character has memorized.

Animals, hirelings, mounts, cohorts, etc.:
A PC can bring with them any animal companion/eidolon/familiar/special mount their class allows. Use stats listed in Bestiary or other book for the average stats, this is for ability score, hitpoints, etc. (This include hitpoints for the creatures, use average)
All PCs can bring one mount with them: riding horse, war horse, or riding dog. The mounts will use the basic stats from the BE, and the costs listed in the PFRG.

Hirelings, cohorts, undead under PCs control, golem under PC control, dominated creatures, awakened creatures, liveoak, spawn, etc. CANNOT be brought into the tournament with you. They can be created in a room but they cannot be taken to any subsequent rooms.

Hiring someone:
You may not hire somebody to do anything for your PC. This means no having a high level mage put an effect on you with permanency.

IMPORTANT RULES
1. Only books allowed are a selection Paizo Pathfinder books listed above. You cannot use any book, supplement, website coolness, etc. that is NOT listed above.

2. If you use anything that is not in the core books (Not in the Paizo PRD website) you MUST have a copy of the book with you at the table. You can have a photo copy of the pages. A typed up copy will not cut it. Having a thumb drive with the pdf is ok as well, though be ready to let us read your pdf.

At any time the DM at the table may request to see your book(s), or a photo copy of the pages from the book that contains the class, feat, spell, or item that you are using. To Cover Our Butts: if you have a photo copy of the pages we will assume that you OWN the book and just photo copied it so you do not have to carry the book. We do not approve of breaking copy right(s) of any kind. If you do not have the proof with you, your character is instantly DQ’d

3. Read the Retired/Banned section below! We retire and ban things that go past cheesy and are down right broken for their level/cost/etc.
4. The DM will have final say on anything, right or wrong. Arguing with any staff members get you instantly DQ’d. You can question and discuss rulings in a respectful manner. We make mistakes too we are only human. We ALL just need to live with it. We cannot back up and do something over. Feel free to point out the error, our DMs will do our best to be fair, but the DMs have the final say on how something works. If you wish to “pitch a b$$$$” come see Wesley Lee (aka Oge’Xam, Gouda, Draziw, etc.) I will listen to your complaint and solve the problem.

5. Do NOT take our books. We will have a Pathfinders Guide and Bestiary for use at the Con, please do not take them away from the creation area.

6. Items, feats, classes, races, anything can be banned during the tournament if we determine it is beyond cheesy and right into broken. If you get something banned that is actually good for you, we are tipping our hat saying good job!

7. If you make it to the finals, the character you used to get your nomination is the character you will use in the finals. So keep track of all the characters you use by using a different name for each character. You can use the same name then number them. Bob, Bob II, Bob III, ... Bob XLVI (46).

8. No variant rules are used.

9. There are several different Cheese Points at the tournaments for purchase. They types of Cheese Points are not released until the day of the event, so people do not build their characters around the cheese points but have access to them to cheese out their fellow contestants.

10. Have Fun!!!
Pregenerated characters will be available. (They are solid, but not real cheesy).

Retired, Banned, Cheese Grinder Specific Section:
The following section lists all retired and or banned classes, races, items, skills, ect. that are not already listed above. This section will change as we determine it to change. It is a living document and can change up to and including the running of the tournament. Any changes that occur at the tournament will be posted; as well will there be a list of retired banned items.
Applies to all books:
Items, feats, skills, spells, classes, etc. that require Fame - not used
Items, feats, skills, spells, classes, etc. that require Prestige Points (PP)- not used
All firearms - Banned
Pathfinder Roleplaying Guide:
Ring of Blinking - Banned
Leadership - Not used
Advanced Player's Guide:
Hero Points - Not Used
Advanced Race Guide:
Chapter 1: Core Races: Can Use
Chapter 2: Featured Races: Can Use, use Level Adjustments under Playing a Monster
Chapter 3: Uncommond Races: Can Use, use Level Adjustments under Playing a Monster
Chapter 4: Race Builder: Not Used
Spells, Equipment & Magic Items: Any race can use a them, unless it states in the description it can only be used by a certain race.
Archtypes, Feats, Traits, Subtypes & Class Options : Can only be taken by that race
Ultimate Magic:
Arcane Discoveries: True Name - banned
Arcane Discoveries: Staff-like wand – banned
Words of Power - Not Used
Synthesis Summoner archetype - Banned
Inner Sea World Guide:
Pureblooded Azlanti - Banned
Faction Guide:
May be a member of only one faction
Faction Resources: Not Used
Feats: Must be member of faction (assume you have plenty of Current and Total Prestige Points to qualify)
Magic Items: do NOT need to be member of faction
Spells: do NOT need to be member of faction
Traits: If faction named you MUST be member of the faction
Seeker of Secrets:
Resonant Powers - Banned
Cheliax, Empire of Devils
Emergency Force Sphere - Banned

http://thecheesegrinder.com

The Cheese Grinder - Survival RPG

Players create their biggest cheesiest 11th level Pathfinder character, using our rule set and are thrown into a dungeon of death to see how long they can survive.

This is a round robin style play tournament. Six players sit down and play begins. When one character is killed, the next player takes that person's seat at the table and play continues. The party will change often. One minute a balanced party, the next all bards (but who takes a bard to The Cheese Grinder?). You may last 10 hours you may only last 10 seconds. The Cheese Grinder usually starts the first day of the con and keeps on cranking out for 48 hours. That’s right 48 hours non-stop.

Six (or more) players will be chosen for the finals after a short break after the 48 hour run (a couple hours) to fight it out in an arena of death to see who will be crowned the King of Cheese. It could be you!

Prepare yourself to fight creatures of legend. 80%+ of room will be combat this year. Stumble through traps of true brutality. Wrack your brain on puzzles, riddles and questions that would try any hero young and old. So brush up on your tactics, ready your reflexes and prepare for insanity.


1 person marked this as a favorite.

You are correct Ellis. I apologize for not getting back to you.


1 person marked this as a favorite.

I'm trying to build out the best Monk PC and am thinking a grappler is the best way to stop spell caster.

Here is one action you can take while grappling or after confirming a successful grapple check:

Tie Up

If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.

Manacles

Manacles can bind a Medium creature. A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Manacles have hardness 10 and 10 hit points.

Most manacles have locks; add the cost of the lock you want to the cost of the manacles.

For the same cost, you can buy manacles for a Small creature. For a Large creature, manacles cost 10 times the indicated amount, and for a Huge creature, 100 times the indicated amount. Gargantuan, Colossal, Tiny, Diminutive, and Fine creatures can be held only by specially made manacles, which cost at least 100 times the indicated amount.

QUESTION:

Can manacles be used like a rope? What's the DC to escape verses rope? The rules never mention manacles and IF YOU CAN use manacles what's CM check to apply manacles VS. rope while grappling? Shouldn't it be easier to apply manacles than rope during a grapple?

SECOND/LAST QUESTION
How does caster spells like these below work as a "triggered" action (I can't think of the right word but some casters have spells ready to cast if a certain action happens. These spells are prepared WEEKS or MONTHS in advance) prior to grappling?

Escape Grapple
School transmutation; Level bard 1, sorcerer/wizard 1

CASTING
Casting Time 1 immediate action
Components V

EFFECT
Range personal
Target you
Duration 1 round

DESCRIPTION
The magic of this spell makes you more lithe and imparts an instinctive knowledge of wrestling moves and breaking holds. You gain a +5 competence bonus to your combat maneuver check, CMD, or Escape Artist check to oppose a combat maneuver grapple check.

Break
School transmutation; Level sorcerer/wizard 1

CASTING
Casting Time 1 standard action
Components V, S, M (a twig)

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one Medium or smaller object
Duration instantaneous
Saving Throw Fortitude negates (object); Spell Resistance yes (object)

DESCRIPTION
You can attempt to break or at least damage any one Medium or smaller object within range. If the target fails its Fortitude Saving Throw, it gains the broken condition. If cast on a broken item, that item is destroyed on a failed save.

Hold Person
School enchantment (compulsion) [mind-affecting]; Level antipaladin 2, bard 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 3, witch 2

CASTING
Casting Time 1 standard action
Components V, S, F/DF (a small, straight piece of iron)

EFFECT
Range medium (100 ft. + 10 ft./level)
Target one humanoid creature
Duration 1 round/level (D); see text
Saving Throw Will negates; see text; Spell Resistance yes

DESCRIPTION
The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.

Hold Person, Mass

School enchantment (compulsion) [mind-affecting]; Level sorcerer/wizard 7, witch 7

Targets one or more humanoid creatures, no two of which can be more than 30 ft. apart

This spell functions like hold person, except as noted above.


1 person marked this as a favorite.
Rusty Ironpants wrote:
MoonTech wrote:

We Be Goblins!

07/03/13 - Pre-PaizoCon Session
We Be Goblins! Module
Pre-Con Games Thread
----------------

Character Name - Name IRL - Paizo Boards Name
* DM - Russ - Rusty Ironpants
Poog of Zarongel - Erick - Monkplayer
Mogmurch - Justin - Monkplayer +1
Reta Bigbad - Jenny - Jezebel
Ret Bigbad - Scott - Xot
Chuffy Lickwound - Kyle - MoonTech
Huffy Lickwound - Aaron - Evil Minion

... nice recap ...

this may have been the most fun session i have ever GM'ed. 99%+ of that was due to the players. You guys were awesome!

Russ,

Thanks for Gming such a great session. I enjoyed your GMing in all our sessions!


1 person marked this as a favorite.

Marc
DDM Anvil of Thunder like Patrik Strom & PsychoticWarrior recommended could very close to what your looking for.

I'm looking at the mini and the molding isn't bad but he is holding a pick and a axe.

If you think you wouldn't have any problems replacing the pick with the axe then I can send you mine. I have two of these minis and would be glad to send you both for free if your in the continental US. If you live outside the US then please pay for the shipping.

I have about 60 Dwarf minis and I won't miss two of them.

To contact me directly, which would be faster: heredragondragonATcoxDOTnet.


1 person marked this as a favorite.

Hmmmm.... Badge and Banquet CHECK....Flight from East Coast...CHECK.....Room reserved CHECK

Attending first PaizoCon...CHECK

What???? There's NO INFORMATION I can find on the convention events? I don't play Pathfinder Society so what else is there to do? I want to do some role-playing but not Pathfinder Society.
What other events, work shops, are there?

Where is a list of what happened at last years 2012 PaizoCon?

Help a "newbie" out here! I'm sure many first time attenders have the same questions. ;)


1 person marked this as a favorite.

Wow! I just posted I want to buy DF sets and we get into a debate over making molds and how much money I spent.

You all assumed I bought the DF sets new. I've bought the majority of my sets used at LESS THAN HALF the new price!

This is why I have posts to purchase DF sets in many gaming forums like this one. I can buy DF at half the cost and the person selling the DF is happy as well. I like making deals when both people involved are happy. If I think the person doesn't like my offer (there have been times when my money has been really limited) then I will back out of the deal.

As for the total cost of my hobby I have way more invested in my room than $7,000 (the furniture is obviously custom built and designed). However, the way I look at it I can get every penny back out of my hobby unlike other hobbies. Every purchase I've made has been at a cost below the average price. I have 2,000+ miniatures that were purchased in separate large lots at a fraction of the new price.

I really hope I never have to sell my gaming supplies but if I do I can get my money back out of the supplies if I want to. It's more likely I will give them away to the local gaming association I founded though.


1 person marked this as a favorite.
Laithoron wrote:

You've definitely got the tavern feel down, bravo! :)

Just out of curiosity, how comfortable are those chairs for prolonged gaming sessions? I have the feeling my back would be quite angry with me by night's end.

The chair design was an important part of the construction of the table and chair. I have significant back and neck trouble, plus we know a gaming session could easily be 4+ hours long. This is why (see photographer photo website not feature stories):

http://www.squareboxphotographics.com/Other/Monk

I made cushions for the chairs and a specific design to make them very comfortable . Their a about a 5 degree tilt to the back of the chair to make it comfortable. So far, nobody has complained that the chairs are uncomfortable.


1 person marked this as a favorite.
PulpCruciFiction wrote:
Very cool! Can I ask where you had the table made? I've been looking into having something like that done myself.

Sure you can ask! The table and chairs were made by:

http://www.geoghagan.net/

If there is anyone else that wants to know where I got anything in the photos let me know!


1 person marked this as a favorite.
rpgsavant wrote:

Workshop 1 - Character Concept

Point 1: You are not a skeleton.
Your skeleton is not you. It's only a part of what makes you who you are. This is the same thing as letting the character sheet define what the character is. The character sheet just says what the character can do within the rules. Your character has wants, desires, fears, interests, family, friends, favorite haunts, old flames, old enemies, memories, etc. These are what make the character unique. Good roleplaying can't exist without fleshing out some of these features. You want to come up with not only a character concept for the crunch but also a character concept that fits the world and the group.
Point 2: Communication Breakdown!
One of the reasons why groups fail to roleplay is that they don't talk to each other before they make characters. One person ends up building a character that's going to inevitably steal the show, but be completely ineffective at combat. Make sure the group doesn't just cover the crunch of party roles but also talks about why they'd work together. Create a combined history for your group.

Is that what you are looking for?

RPGSavant (Very cool name) Yes this is what I'm looking for. For instance, I've never been a part of a gaming group that has gotten together to form a strategy about what everyone wants to play. All of my groups just picked what each person wanted to play, not whats best for the group in most instances. This is a great idea!


1 person marked this as a favorite.

Take a look at my medieval game room with a custom made gaming table and chairs. I attempted to make every detail of the room authentic 13th century in the style of a tavern. You will notice that there isn't anything modern age in the room. there isn't even any modern nails that show in the wood paneling on the walls, ceiling, or floors.

NOTE: If you have the time be sure to scroll to page 6 and 7 of the photographers pictures to see the two SECRET levels inside the table. You will see two epic dungeon builds; one dungeon build complete with traps and monsters, and one outdoor terrain build with village, lake, river, and and epic level dracolich.

Here's the direct link to the photographer's pictures:

http://www.bondphotographics.com/Other/Monk

Please post your thoughts!


2 people marked this as a favorite.

I'm thinking of starting next week a workshop teaching gamers how to be a great roleplayer. Our association already has a workshop going on how to teach gamers how to be a great DM. What are your favorite three websites that teach someone how to be a great player? Do you know of any books on the subject?

I'm thinking one or two tips per one hour training session should be enough for one meeting?

What are the subjects I should cover each workshop?

What are some of the greatest tips you've learned about being a great gamer?