Sajan Gadadvara

Monkplayer's page

Goblin Squad Member. Organized Play Member. 423 posts. 1 review. No lists. No wishlists. 1 Organized Play character.



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I've already made several trades, and I want to make a trade with YOU! Are you feeling like I'm recruiting you for a war (I want YOU!)?

I'm a very avid collector of (here come the legal terms, so read CLOSELY) pre-painted, non-war, non-metal, fantasy minis like Pathfinder and D&D, (NO REAPER), and 3D terrain like trees, furniture, wagons, carts, but only MEDIEVAL 13th Century styled terrain, so geez wiz did you take notes on all that?

I got Paypal $ waiting for you! I buy minis without the stat cards, and I buy terrain/minis in small group of 4-5 (gotta be some good stuff), or in groups as big as 1,500 (back that freight truck up and dump them minis on my front lawn, while I TOTALLY SPAZ out)!.

Wanna know more (You know who you are; Type A personality, you love being organized, your life is a series of written down sticky-note lists with check marks) about me? You can find plenty of references about my trading here, and on another 9 trading forums by Googling “Monkplayer”, which is my screen name on all the websites I trade on! On EVERY site, I have positive feedback on every trade, and if applicable, the highest ratings possible. So BOO YAH! I"M DA MAN! Oh sorry, I kinda got stoked about my excellent feedback, cuz some people can be HARD to please.

So email me at HEREDRAGONDRAGONatCOXdot. You will also find references (especially here on Paizo) on my medieval tavern game room as well when you Google “Monkplayer”.

Keep the Dice Rollin!

Monkplayer


Is it okay to post this here, since this is where my fellow gamers of the Rise of the Runelords hang out?

I have the Rise of the Runelords Special Edition leather tome signed by several of the Paizo staff when I was invited by a friend to game with Erik Mona at Paizo 3 years ago. Also 7 of the 15 included iconic character placards are also signed by the Paizo staff. ALSO INCLUDED is photographs proving the signatures are authentic.

Here is the link:
http://paizo.com/products/btpy8vre?Pathfinder-Adventure-Path-Rise-of-the-Ru nelords-Deluxe-Collectors-Edition

I highly prefer to trade for it than sell it. It's a firm $350 value.
I'm looking for Dwarven Forge RESIN NON_Tabbed (no bowties) sets, many Pathfinder, D&D, or Otherworld minis.

Please email me at HEREDRAGONDRAGONatCOXdotNET for a rapid reply.


Hey Gamers! I wanted to give you an update on our Pensacola Roleplayer's Association, and Bobe's Hobby House sponsoring the Cheesgrinder-RPG Survival tournament at Pensacon-Comic and Sci-Fi Convention in Pensacola, FL. It was the first year for The Cheesgrinder in our area, and it was a great success, because there were;

Unique contestants: 47

Total entries: 98
Average time at the table: 1 hour 10 minutes.

The tournament ran a total of 114 hours!

We had gamers till 4am on Friday Night, but only 2am on Saturday night.

King of Cheese: Zach Platt (11 years old) - lizard man minis, Hero Lab's license, D20 Pro License, star wars toy (bought by Tisha and Jen staff members).

Other finalists;

Brian Fisackerly (2nd place) - Dice Roller, Hero Labs license
Shawn Platt (3rd place) - Dwarven Forge painted room set, Hero lab's License
Robert Steinhauer (4th place) - Hrothgard's magnetic dice case, hero Lab's License
Monkplayer (5th place) - Hrothgar'd Miniatures Carrying Case, Hero lab,
Krystian Doss(6th Place) - Griffin Tamer Giant Door Entrance, Hero lab (no photo because he had to leave)

Thank's go to the other sponsor's D20 Pro, Hero Labs, Dwarven Forge, Griffin Tamer Studios, and Hrothgard's Horde for providing prizes for all 6 finalists.

http://www.wolflair.com/index.php?context=hero_lab

http://www.dwarvenforge.com

https://www.facebook.com/GriffinTamerStudio/

http://www.hrothgarshoard.com


Hey Gamers! I wanted to give you an update on our Pensacola Roleplayer's Association, and Bobe's Hobby House sponsoring the Cheesgrinder-RPG Survival tournament at Pensacon-Comic and Sci-Fi Convention in Pensacola, FL. It was the first year for The Cheesgrinder in our area, and it was a great success, because there were;

Unique contestants: 47

Total entries: 98
Average time at the table: 1 hour 10 minutes.

The tournament ran a total of 114 hours!

We had gamers till 4am on Friday Night, but only 2am on Saturday night.

King of Cheese: Zach Platt (11 years old) - lizard man minis, Hero Lab's license, D20 Pro License, star wars toy (bought by Tisha and Jen staff members).

Other finalists;

Brian Fisackerly (2nd place) - Dice Roller, Hero Labs license
Shawn Platt (3rd place) - Dwarven Forge painted room set, Hero lab's License
Robert Steinhauer (4th place) - Hrothgard's magnetic dice case, hero Lab's License
Monkplayer (5th place) - Hrothgar'd Miniatures Carrying Case, Hero lab,
Krystian Doss(6th Place) - Griffin Tamer Giant Door Entrance, Hero lab (no photo because he had to leave)

Thank's go to the other sponsor's D20 Pro, Hero Labs, Dwarven Forge, Griffin Tamer Studios, and Hrothgard's Horde for providing prizes for all 6 finalists.

http://www.wolflair.com/index.php?context=hero_lab
http://www.dwarvenforge.com
https://www.facebook.com/GriffinTamerStudio/
http://www.hrothgarshoard.com


If you troll the gaming forums you've probably seen our promotion of The Cheesgrinder coming up February 19-21!

PENSACON presents
The Cheese Grinder - RPG Survival Tournament in Pensacola, FL!

Sponsored by Bobe's Hobby House, d20Pro VTT software, and Herolabs.

PENSACON is pleased to welcome, The Cheese Grinder (TCG) RPG Survival Tournament! The Cheese Grinder has been one of the featured gaming events at DragonCon for the past 12 years. It now comes to the 2016 Pensacon with the same intense, exciting and action packed gaming event.

Players create their biggest, cheesiest, baddest, 11th level Pathfinder character, using TCG rule set, and are thrown into encounters to see how long they can survive.

It is a round robin style tournament. Six players sit down and play begins. When one player’s character is killed, the next player takes that person's seat at the table and play continues. The party’s characters will change often. One minute a balanced party, the next all bards (but who takes a bard to The Cheese Grinder)? You may last 2 hours, or you may only last 10 minutes. The Cheese Grinder starts on Friday and keeps on for 48 hours straight! Want something to do at 3am, come and roll dice with us!

The six top ranked players will be chosen for the finals to fight it out in an arena of death to see who will be crowned the King of Cheese.

Prepare yourself to fight creatures of legend. Stumble through traps of true brutality. Wrack your brain on puzzles, riddles and questions that would try any hero young and old.

To learn how The Cheese Grinder works please visit our website http://www.thecheesegrinder.com
Pregens are available for quick play!

The founder of Pensacola Roleplaying Association states, “In my 15 years of gaming, there has been no game session that even comes close to the immense excitement, enjoyment, or intensity of The Cheese Grinder. What you experience at this tournament are encounters you would never see in a normal game session which makes it all the more surprising and fun. It’s a must attend event.”

Check out these prizes donated by; D20pro, Herolabs, Dwarven Forge terrain, Hrothgars Hoard Dice Items, and Griffin Tamers Studio terrain.

Prizes;
Dwarven Forge painted lizardfolk miniatures
Dwarven Forge Dwarvenite Room Set
Hrothgards custom miniature & dice carrying cases, and custom wooden dice tower
Griffin Tamer giant entrance
D20 Pro Game Master Software
Hero Labs Certificate for free software packages

http://www.hrothgarshoard.com

http://www.dwarvenforge.com

https://www.facebook.com/GriffinTamerStudio

http://pensacon.com


Here is the link. Starting price is $1, and I have 100% positive 5 Star Feedback and FREE USPS Priority Mail Shipping!
http://www.ebay.com/usr/alenadaniel


Gamers I've played in this contest 5 times, and no gaming experience has even come remotely close to the intensity and enjoyment! It's truly an amazingly epic level experience!

PENSACON presents Cheesegrinder-RPG Survival Tournament! Sponsored by Bobe's Hobby House!

PENSACON is pleased to welcome The Cheese Grinder RPG Survival Tournament!

The Cheesegrinder has been one of the featured gaming events at DragonCon for the past 12 years, in which over 350 players compete over 48 hours.

The Cheesegrinder now comes to Pensacon 2016 with the same intense, exciting, action packed gaming event. To introduce this unique event to the area, we will be holding a free The Cheese Grinder RPG Survival Tournament! Preview Event on Saturday, November 14 from 10:00am-10:00pm at Bobe’s Hobby House!

Bring your most powerful, most “Cheesed out” 11th level Pathfinder table-top role-playing character (PC), and if your character survives the longest, then you win the tournament! Several different type of “Cheese Points” will also be available to purchase for $1 each. These points can be used for a variety of effects during the game. One of which will allow your PC to change places instantly with another PC at any time.

“The founder of Pensacola Roleplaying Association states, “In my 15 years of gaming, there has been no game session that even comes close to the immense excitement, enjoyment, or intensity of The Cheesegrinder. What you experience at this tournament are encounters you would never see in a normal game session which makes it all the more surprising and fun. It’s a must attend event.”

Your character will face riddles, traps, monsters, and maybe even other PCs in deadly combat, so is your character (PC) tough enough to last longer than the other contestants? When a player’s PC dies then another gamer takes that seat in the tournament. You can even re-enter the tournament with your same PC, once you’ve waited for another gamers character to die.

Pre-made characters will be available for free.

Some current prizes are but more are coming: Medals for 1st through 3rd place d20Pro, Virtual Table Top Software for 1st - 3rd place (http://www.d20pro.com/) random door prizes 1st prize winner also gets; Crystal Caste Dwarven Stone Tiger Eye full size dice set, and the Hrothgar’s Hoard Dice Case with exclusive custom lining. $130 prize 2nd place winner also gets medal and software: a Pathfinder Core Rule Book autographed by Lisa Steven Paizo CEO, Erik Mona Publisher, Jason Bulhman Lead Designer, and Sean. K. Reynolds former game designer. More prizes to be added soon!

For all the details on character building go to: http://thecheesegrinder.com For questions on specifics of the event, contact thecheesegrinder@gmail.com For driving directions to Bobe’s Hobby House go to http://bobeshobbyhouse.com/


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I'm trying to build the most "broken character" you can get, especially with a high AC & saves.

There is info about this contest below for those that want more info.

11th level character 10 monk/1 shadowdancer
40 point buy
I've chosen an Undine race for swim & +2 Wis & Dex, -2 STR, darkvision and doesn't cost a level (see below).
100,000 GP, no more than 49,000 on 1 item.

AC 22 (before potions), Saves all 19, HP 142, Skills :Acro 18, Perception 19, Stealth 23, swim 13, CMB 13/CMB30, Initiative 6. STR 13, DEX 18, CON 18, INT 10, WIS 20, CHA 7.

AC 22 + 4 (mobility), Mage Armor potion +4, Shield of Faith potion +5, Bearskin potion +5, = 36+4 Mobility + blur (potion) NOTE" this is great if I get time to drink them, and have enough replacement potions.

FEATS:
Agile Manuvers, Blind-Fight, Combat Reflexes, Dodge, Mobility, Great Fortitude/Will/Reflexes (3 saves), Spring Attack, Weapon Finesses, 3 Traits allowed Birthmark, Reactionary, Resilient.

Note I don't need to be the damage dealer because there is always 6 gamers at the table and one of them will be able to have their PC doing way more damage.

You have to have amazingly high saves, AC, and HP (every level you max your HP).

Magic items chosen:

Cloak of Resistance +5
Belt of tumbling
Decoy Ring
Flask of the Reaper
Long of Feather Falling
Stalker's mask
Wasp Nest of Swarming X5

POTIONS (I've got many of each of these):
Elixir of Hiding
Invisibility
Barkskin
Blur
Cure Serious
Haste
Mage Armor
Shield of Faith
Neutralize Poison

Create the biggest, baddest 11th level PC; using the following rules.
Only Books Allowed:
Core Series:
Pathfinder Role Playing Game Core Rulebook (*)
Advanced Player’s Guide (*)
Advanced Race Guide (*)
Ultimate Magic (*)
Ultimate Combat
Ultimate Equipment
Bestiary
Bestiary 2
Bestiary 3
Bestiary 4
Gamemastery Guide

Pathfinder Adventure Paths (all volumes):
Carrion Crown
Council of Thieves
Giantslayer
Iron Gods
Jade Regent
Kingmaker
Mummy’s Mask
Reign of Winter
Rise of the Runelords Anniversary Edition
Serpent's Skull
Shattered Star
Skull & Shackles
Wrath of the Righteous

Pathfinder Campaign Setting:
Andoran, Birthplace of Freedom
Artifacts and Legends
Belkzen, Hold of Orc Lords
Book of the Dammed 1: Princes of Darkness
Book of the Dammed 2: Lords of Chaos
Book of the Damned 3: Horsemen of the Apocalypse
Castles of the Inner Sea
Chronicle of the Righteous
Cites of Golarion
City of Strangers
Dark Markets: A Guide to Katapesh
Distant Worlds
Dragon Empires Gazetteer
Dungeons of Golarion
Faction Guide (*)
Gods & Magic
Guide to Darkmoon Vale
Guide to the River Kingdoms
Heart of the Jungle
Inner Sea Bestiary
Inner Sea Combat
Inner Sea Gods
Inner Sea Magic
Inner Sea World Guide (*)
Into the Darklands
Irrisen - Land of Eternal Winter
Isles of the Shackles
Land of the Linnorn Kings
Lost Cities of Golarion
Lost Kingdoms
Lost Treasures
Magnimar, City of Monuments
Mystery Monsters Revisited
Numeria, Land of the Fallen Stars
Occult Mysteries
Osirion, Legacy of Pharaohs
Pathfinder Society Field Guide
Paths of Prestige
Rival Guide
Seekers of Secrets (*)
Ships of the Inner Sea
The Great Beyond
The Worldwound
Tombs of Golarion

Pathfinder Player's Companion:
Advanced Class Origins
Adventurer's Armory (2nd edition)
Alchemical Manual
Andoran, Spirit of Liberty
Animal Archive
Bastards of Golarion
Blood of Angels
Blood of Fiends
Blood of the Elements
Blood of the Moon
Blood of the Night
Champions of Balance
Champions of Corruption
Champions of Purity
Cheliax, Empire of Devils (*)
Cohorts of Champions
Demon Hunter’s Handbook
Dragon Empires Primer
Dragonslayer’s Handbook
Dungeoneer's Handbook
Dwarves of Golarion
Elves of Golarion
Faiths and Philosophies
Faiths of Balance
Faiths of Corruption
Faiths of Purity
Familiar Folio
Giant Hunter’s Handbook
Gnomes of Golarion
Goblins of Golarion
Halflings of Golarion
Harrow Handbook
Heroes of the Wild
Humans of Golarion
Inner Sea Primer
Knights of the Inner Sea
Kobolds of Golarion
Magical Marketplace
Melee Tactics Toolbox
Orcs of Golarion
Osirion, Land of Pharaohs
Pathfinder Society Primer
People of the North
People of the River
People of the Sands
People of the Stars
Pirates of the Inner Sea
Qadria, Gateway of the East
Ranged Tactics Toolbox
Sargava, the Lost Colony
Taldor, Echoes of Glory
Undead Slayers Handbook
Varisia, Birthplace of Legends

(*) = this at the end indicates books with special rules at the bottom of the page

If you use anything that is not in the core books (Not in the Paizo PRD website) you MUST have a copy of the book with you at the table. See Important Rule 2 below for details.
Core rules online at: http://paizo.com/pathfinderRPG/prd/

Suggested Software Character Generation Tools:
Use Hero Labs character generation tool. Click here for instructions on how to Setup Herolabs for The Cheese Grinder. Then bring your character (.por and hld20Pro file) on CD or thumb drive and we can quickly store them in our database and import them to the game table you are assigned. Will save lots of time, and reduces the risk of getting disqualified because you messed up on your math.
If you have access to d20Pro feel free to import your herolab creature into d20Pro or enter by hand then export the d20Pro creature. This will allow you to ensure all values are correct, layout your attacks, add abilities that have effects, etc. Though we still need the .por file or your hand written character sheet for validation reasons.

Picking your Class(es):
You can be single classed or multi classed. Select one class as your favored class.
Picking your Race:
Using a standard race your character has 11 class levels.
Playing a Non-standard Race

Age, Height, Weight:
Age: You age must be between the minimum for your class (Adulthood + class requirements) and the maximum age of adulthood. You cannot advance your age past adulthood to get stat decreases or increases, or to gain or lose anything else.
Height & Weight: Must be normal height and weight for your race, no 6' tall halflings, 500lbs elves, 3' tall ogres, etc.
Choose Alignment:
Make sure your alignment fits your class(es). No lawful barbarians, or evil Paladins. If you had an alignment change in your characters career make sure you note this somewhere on the sheet. For instance a paladin who falls from grace. Or a rogue who redeems himself and is now a paladin.
Generating Stats:
Use the point buy system listed below; a 40 point buy (Cheesy Stats).
Stat
Points
7
-4
8
-2
9
-1
10
0
11
1
12
2
13
3
14
5
15
7
16
10
17
13
18
17
Apply Racial Modifiers
Add stat increase points for 4th and 8th. Add Racial Hit Dice and class level to see if you get the 4th and 8th level bumps. If your racial hit dice and class level only add up to 7th you will only get one stat increase at 4th level.
Calculating Hit Points:
Max hitpoints for PC.

Traits: Pathfinder Traits
Pick 3 traits for your PC. (Two can be from the same area. Example(s): 1 social, 2 combat; 1 social, 1 combat, 1 racial; Cannot do 3 social)

Assigning Skill Points and Feats:
Select your feats for your character. Cannot take achievement feats.
Monster Feats: Only monsters can take monster feats. For TCG to be qualified as a monster your PC must selecte his base race from the Playable Monsters Table.
Calculate skill points, spend skill points.
Item Creation Feats:
No magic item creation feats will be used this year. Below is a rule for crafting poisons.
Poison Creation using craft Alchemy: 50% of base price (must have skill modifier of 10+ in craft Alchemy)
If second roll required (eq Alchemist making Sticky Poison): 70% of base price (must have skill modifier of 15+ in craft Alchemy)
Can only make poisons that have a specific price listed (cannot make Green Prismatic Poison for instance)

Use our Wand Sheet to keep up with charges.
Equipping your Character:
You have 100,000 gp to equip your character. (more than normal 11th level guys, because you are just that cheesy)
No more than 49,000 gp can be spent on any one item. Also the gp value of an item cannot exceed 49,000gp.
Expandable items (scrolls, potions, wands) have a level cap of 13th lvl.
No item, spell, ability, etc. can cause an 8th level or higher spell or spell like effect to occur (example: cannot use candle of invocation to case a Gate spell or planar bind a creature and have it cast a wish for you). This rule can only be broken by items, creatures, rooms, etc. inside the tournament provided by the tournament.
Use our Item Worksheet to keep track of costs and locations.

Feats, Traits, etc. that reduce cost or give more gold
You cannot take any feat, trait, etc. that reduces the purchase cost of item(s) or gives you any more gold. Examples: Noble Scion: Henderthane or Jeggare.

Equipment: You need to buy magical gear and mundane. If you do not have rope written on your character sheet you do not have any rope.
You CANNOT buy cursed items or artifacts.

No non-standard magic items(except for weapons and armor).
All Items bought must be bought fully charged, you may NOT buy partially charged items.

On your character sheet list the Gold Piece value of each item and which book it is from. Use abbreviations PFRG, PFBE, etc.
It is better to have 3,000gp left over then to spend 100,001gp and get DQ'd.
Spell Book Additions:
You get the normal allotment for free, but if you want more than the normal allotment follow these simple rules. (For instance the normal allotment for a wizard is 3+int mod + 2/level beyond 1st = 23+ int mod spells for an 11th level caster)
You can purchase scrolls and scribe them into your spell book. It is assumed your PC made its spell craft rolls
Example: A wizard wants to learn 5 first, 3 third, and 2 fourth level spells for his spell book. It would cost him the following:

5*(1*1*25) + 3*(5*3*25) + 2*(7*4*25))= 125 + 1,125 + 1,400 = 2,650 gp to add the spells to his spell book

Spell Components: You do not have to buy the specific spell component for your spells, just have a gold piece total for bought spell components listed in your gear. Whenever you cast a spell that has a cost to the spell component just subtract that cost from the Spell Component total. For instance if you had 600 gp in spell components you could cast stoneskin twice (250 each casting) and you will have 100 gp left of components. So you cannot cast stone skin again. For Spell Focuses, buy them and list them on your list of equipment, since they are not used up. The spell component gold pile is for components that are used up.

Permanent Spells: If your PC is able to cast permanency (must have it in his spell list and be able to cast it) he may have two permanent spells cast on himself and himself only. List gold spent for the permanencies in equipment.

Summon Spells: It is the player’s responsibility to have all the stats ready when casting any summoning spell. The DM will ask you for the stats so that they can create the creature. If you do not have the stats ready the summoning spell fails.
Spell Memorization: For casters that have to memorize spells you must use one of our Spell Mem Sheet to keep track of what spells your character has memorized.

Animals, hirelings, mounts, cohorts, etc.:
A PC can bring with them any animal companion/eidolon/familiar/special mount their class allows. Use stats listed in Bestiary or other book for the average stats, this is for ability score, hitpoints, etc. (This include hitpoints for the creatures, use average)
All PCs can bring one mount with them: riding horse, war horse, or riding dog. The mounts will use the basic stats from the BE, and the costs listed in the PFRG.

Hirelings, cohorts, undead under PCs control, golem under PC control, dominated creatures, awakened creatures, liveoak, spawn, etc. CANNOT be brought into the tournament with you. They can be created in a room but they cannot be taken to any subsequent rooms.

Hiring someone:
You may not hire somebody to do anything for your PC. This means no having a high level mage put an effect on you with permanency.

IMPORTANT RULES
1. Only books allowed are a selection Paizo Pathfinder books listed above. You cannot use any book, supplement, website coolness, etc. that is NOT listed above.

2. If you use anything that is not in the core books (Not in the Paizo PRD website) you MUST have a copy of the book with you at the table. You can have a photo copy of the pages. A typed up copy will not cut it. Having a thumb drive with the pdf is ok as well, though be ready to let us read your pdf.

At any time the DM at the table may request to see your book(s), or a photo copy of the pages from the book that contains the class, feat, spell, or item that you are using. To Cover Our Butts: if you have a photo copy of the pages we will assume that you OWN the book and just photo copied it so you do not have to carry the book. We do not approve of breaking copy right(s) of any kind. If you do not have the proof with you, your character is instantly DQ’d

3. Read the Retired/Banned section below! We retire and ban things that go past cheesy and are down right broken for their level/cost/etc.
4. The DM will have final say on anything, right or wrong. Arguing with any staff members get you instantly DQ’d. You can question and discuss rulings in a respectful manner. We make mistakes too we are only human. We ALL just need to live with it. We cannot back up and do something over. Feel free to point out the error, our DMs will do our best to be fair, but the DMs have the final say on how something works. If you wish to “pitch a b*%$$” come see Wesley Lee (aka Oge’Xam, Gouda, Draziw, etc.) I will listen to your complaint and solve the problem.

5. Do NOT take our books. We will have a Pathfinders Guide and Bestiary for use at the Con, please do not take them away from the creation area.

6. Items, feats, classes, races, anything can be banned during the tournament if we determine it is beyond cheesy and right into broken. If you get something banned that is actually good for you, we are tipping our hat saying good job!

7. If you make it to the finals, the character you used to get your nomination is the character you will use in the finals. So keep track of all the characters you use by using a different name for each character. You can use the same name then number them. Bob, Bob II, Bob III, ... Bob XLVI (46).

8. No variant rules are used.

9. There are several different Cheese Points at the tournaments for purchase. They types of Cheese Points are not released until the day of the event, so people do not build their characters around the cheese points but have access to them to cheese out their fellow contestants.

10. Have Fun!!!
Pregenerated characters will be available. (They are solid, but not real cheesy).

Retired, Banned, Cheese Grinder Specific Section:
The following section lists all retired and or banned classes, races, items, skills, ect. that are not already listed above. This section will change as we determine it to change. It is a living document and can change up to and including the running of the tournament. Any changes that occur at the tournament will be posted; as well will there be a list of retired banned items.
Applies to all books:
Items, feats, skills, spells, classes, etc. that require Fame - not used
Items, feats, skills, spells, classes, etc. that require Prestige Points (PP)- not used
All firearms - Banned
Pathfinder Roleplaying Guide:
Ring of Blinking - Banned
Leadership - Not used
Advanced Player's Guide:
Hero Points - Not Used
Advanced Race Guide:
Chapter 1: Core Races: Can Use
Chapter 2: Featured Races: Can Use, use Level Adjustments under Playing a Monster
Chapter 3: Uncommond Races: Can Use, use Level Adjustments under Playing a Monster
Chapter 4: Race Builder: Not Used
Spells, Equipment & Magic Items: Any race can use a them, unless it states in the description it can only be used by a certain race.
Archtypes, Feats, Traits, Subtypes & Class Options : Can only be taken by that race
Ultimate Magic:
Arcane Discoveries: True Name - banned
Arcane Discoveries: Staff-like wand – banned
Words of Power - Not Used
Synthesis Summoner archetype - Banned
Inner Sea World Guide:
Pureblooded Azlanti - Banned
Faction Guide:
May be a member of only one faction
Faction Resources: Not Used
Feats: Must be member of faction (assume you have plenty of Current and Total Prestige Points to qualify)
Magic Items: do NOT need to be member of faction
Spells: do NOT need to be member of faction
Traits: If faction named you MUST be member of the faction
Seeker of Secrets:
Resonant Powers - Banned
Cheliax, Empire of Devils
Emergency Force Sphere - Banned

http://thecheesegrinder.com

The Cheese Grinder - Survival RPG

Players create their biggest cheesiest 11th level Pathfinder character, using our rule set and are thrown into a dungeon of death to see how long they can survive.

This is a round robin style play tournament. Six players sit down and play begins. When one character is killed, the next player takes that person's seat at the table and play continues. The party will change often. One minute a balanced party, the next all bards (but who takes a bard to The Cheese Grinder?). You may last 10 hours you may only last 10 seconds. The Cheese Grinder usually starts the first day of the con and keeps on cranking out for 48 hours. That’s right 48 hours non-stop.

Six (or more) players will be chosen for the finals after a short break after the 48 hour run (a couple hours) to fight it out in an arena of death to see who will be crowned the King of Cheese. It could be you!

Prepare yourself to fight creatures of legend. 80%+ of room will be combat this year. Stumble through traps of true brutality. Wrack your brain on puzzles, riddles and questions that would try any hero young and old. So brush up on your tactics, ready your reflexes and prepare for insanity.


QUESTION:
I have a gnome and want to trip any creature that is large or huge size, and not just giants.

I'm already looking at the Monk of Many Styles and the Earth Child Style for giants.

We have to have our character to our GM by tomorrow, Wednesday.


Looking for any feats/traits/magic items (PF only) that will help my gnome trip any size creatures, but especially the bigger monster the better! So anything that will help improve my character's CMB will especially help!

NOTE: I'm already set on being a monk! And maybe a Master of Many Styles Archetype?

I've found the obvious stuff;

Monk Class-> adds Wis+Monk Levels to CMB/CMD

Combat expertise->Improved Trip->Greater Trip

Archetype: Master of Many Styles-> Earth Child Style/Toppler/Binder
against Giants +6 AC, trip up to huge size giant, trip any size giant subtype+Stunning fist attack after trip, + AOO when they stand from a trip. Also add WIS to CM checks to trip giants.

Ki Throw means I can throw any size creature after spending a Ki Point?

Tripping Strike

MYTHIC IDEAS

Titan Strike
Improved Trip


I’ve decided to sell the remaining Reaper Bones minis from the KS I sale. I don’t know how to prices these, because I don’t know what many of these figures are. I’m taking bids here as well as on other gaming forums, so place an offer now! I have 100% positive feedback on all 10 gaming forums I'm on all under the same screename. Check out my references here and by simply Googling "Monkplayer." I will be mailing these minis within a week or two at the most.

I also have for sale the 20 Reaper Bones Orcacopolypse figures too.

Keep the Dice Rollin,

Monkplayer

CONTACT ME AT heredragondragonATcoxDOTnet.


Hey Gamers,

I have starting bid of $1 FOR 4-5 Dungeon & Dragon magazines! I also have several other gaming items for auction and But it Now: mugs, GM screen, minis, Pathfinder module set, Pathfinder Player Companion, etc. I have 100% positive 5 Star feedback too! PLEASE help me raise funds for the Miniature Building Authority castle Kickstarter starting in 9 days! I NEED the money!

www.ebay.com/usr/alenadaniel

Keep the Dice Rollin,

Erick
Monkplayer


A player asked me today if there is the Almighty God in the gods of Pathfinder. I don't see that there is? They want their PC to worship the God Almighty.

FIRST QUESTION:
Is there any Pathfinder rules surrounding a Paladin worshipping the Almighty God (God of the Holy Bible) in a non-PFS?

SECOND QUESTION:
I've read several posts on the requirement of a Paladin to worship a god, and don't see it required in the CRB. Can you direct me to the area in the CRB talking about a paladin worshipping a god? All i see is a mention in the first sentence, " shines the power of the divine", and under Divine Bond.."forms a bond with her god."


Click on my Ebay link for my table-top gaming auctions and Buy it Now sales;
http://www.ebay.com/usr/alenadaniel
100% positive 5 Star Feedback!


I have traded D&D and Pathfinder miniatures on several forums with verifiable positive feedback with my trades. I have numerous minis to trade to include professionally painted custom minis too!

If you want to trade then PM me or email me for a quick reply;

heredragondragonATcoxDOTnet

you can also Google my screen name of you want to check my references, since my screen name is the same on all the forums I trade minis on; Monkplayer.


If a Paladin uses Smite Evil does it bypass even DR/Epic? I'm struggling with the idea that a say, a 5th level Paladin can smite a level 10/5 mythic Fighter due to Smite Evil with a +1 sword and bypass all DR.

NOTE: The Mythic rules are the latter rules.

DR/Epic

A type of damage reduction, DR/epic can be overcome only by a weapon with an enhancement bonus of +6 or greater. Weapons with special abilities also count as epic for the purposes of overcoming damage reduction if the total bonus value of all of their abilities (including the enhancement bonus) is +6 or greater.

Smite Evil (Su)

Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.


If a Paladin uses Smite Evil does it bypass even DR/Epic?

NOTE: The Mythic rules are the latter rules.

DR/Epic

A type of damage reduction, DR/epic can be overcome only by a weapon with an enhancement bonus of +6 or greater. Weapons with special abilities also count as epic for the purposes of overcoming damage reduction if the total bonus value of all of their abilities (including the enhancement bonus) is +6 or greater.

Smite Evil (Su)

Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.


http://www.ebay.com/usr/alenadaniel
100% 5 Star Positive Feedback


For those who don't know me, I have numerous sales here on the gaming forums and on Ebay all with 100% positive feedback! Want to look up my numerous references, then Google "Monkplayer."

I have several gaming items for sale including a small Dwarven Forge lot starting at $1. I also have several Buy it Now sales going too!

Here is the link;

http://www.ebay.com/usr/alenadaniel

Almost every sale on Ebay is mailed the same day!


I have a group of 5 PCs that are a 9th level Paladin, 11th level Cleric, 12th level rogue, 10th level dwarf barbarian, and 10th level wizard.

I'm putting up CR 14 graveknights, CR 12 bronze dragon with CR2 lich template, CR 11 Orc fighter with 175 HP and 6 orc henchmen and he didn't even get to attack the paladin before he was dead in two hits.

What I'm looking for are creative encounters (I've used Vargouilles that were kind of successful and Dark Creepers) that will be enjoyable and interesting. I'm currently using an CR 12 Evil Eye (beholder) the next session.

The "big baddie" that throwing all these evil/bad monsters at the adventurers is a mythic level necromancer and his boss is a Awakened Demilich. They have a significant amour of resources and they final goal which is almost complete is to kill off the dragon race and make the dragons into dracoliches using the major sword artifact Judgement to fuel this spell to kill the dragons.


Here is the Night Hag stats and please pay attention to DREAM HAUNTING. Since the hag causes night terrors AND 1 point of CON drain does this qualify as fatigue? If so, then the spell caster wouldn't get 8 hours of rest, so no spells the next day.

Hag, Night
Grisly fetishes and the rags of once fine clothes hang off the corpse-thin frame of this horrifying, sharp-fanged crone.
Night Hag CR 9
XP 6,400
NE Medium outsider (evil, extraplanar)
Init +4; Senses darkvision 60 ft.; Perception +16
DEFENSE
AC 25, touch 14, flat-footed 21 (+4 Dex, +11 natural)
hp 92 (8d10+48)
Fort +14, Ref +8, Will +11
DR 10/cold iron and magic; Immune charm, cold, fear, fire, sleep; SR 24
OFFENSE
Speed 30 ft.
Melee 2 claws +13 (1d4+5), bite +13 (2d6+5 plus disease)
Special Attacks dream haunting
Spell-Like Abilities (CL 8th)
Constant—detect chaos, detect evil, detect good, detect law, detect magic
At will—deep slumber (DC 16), invisibility, magic missile, ray of enfeeblement (DC 14)
At will (with heartstone)—etherealness, soul bind
STATISTICS
Str 21, Dex 19, Con 22, Int 18, Wis 16, Cha 17
Base Atk +8; CMB +13; CMD 27
Feats Alertness, Combat Casting, Deceitful, Mounted Combat
Skills Bluff +16, Diplomacy +11, Disguise +16, Intimidate +14, Knowledge (arcana) +12, Knowledge (planes) +15, Perception +16, Ride +15, Sense Motive +16, Spellcraft +15
Languages Abyssal, Celestial, Common, Infernal
SQ change shape (any humanoid, alter self), heartstone
SPECIAL ABILITIES
Disease (Su)

Demon Fever: Bite—injury; save Fort DC 20; onset immediate; frequency 1/day; effect 1d6 Con damage (target must save a 2nd time or 1 point of the damage is drain instead); cure 2 consecutive saves. The save DC is Constitution-based.

Dream Haunting (Su)
A night hag can visit the dreams of chaotic or evil targets by using a special periapt known as a heartstone to become ethereal, then hovering over the creature. Once it does so, it rides on the victim's back until dawn. The sleeper suffers tormenting dreams and takes 1 point of Constitution drain upon awakening. Only another ethereal being can stop these nocturnal intrusions by confronting and defeating the night hag.

Heartstone (Su)
All night hags carry a heartstone—a special gemstone worth at least 1,800 gp that is worn as a periapt. A heartstone's magic is fueled by the hag's spirit and proximity—once separated from its owner (or upon the hag's death), a heartstone retains its magic for only 24 hours before becoming a nonmagical gem again. The heartstone instantly cures any disease contracted by the holder. In addition, a heartstone provides a +2 resistance bonus on all saving throws (this bonus is included in the statistics block above). A night hag that loses this charm can no longer use etherealness or soul bind until it finds a replacement gemstone.
This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.
ECOLOGY
Environment any evil-aligned plane
Organization solitary, mounted (1 and 1 nightmare), or coven (3 hags of any type)
Treasure standard

Terrifying murderesses and greedy soul brokers, night hags prey upon mortals while they're most vulnerable. Preferring to kill their prey slowly, haunting their dreams night after night, these hags trap the tormented souls of their victims within dark gems so they might be sold in the infernal markets of the outer planes. Night hags vary widely in appearance, standing between 5-1/2 and 7 feet tall, and weighing from 150 to 300 pounds.


Half-Orc Paladin is smiting and 10th level using a Orc Double Axe doing 1D8+8 damage per hit. On a critical hit he does X3 damage. How can this character do 75+ points on a single hit while smiting? He did over 125 points in two hits last session and only one of these hits was a critical confirmation.

Strength ability score is 20.


Here is the list and I dug deep to find you some great, unique, and rare items. I don't want to sell these but as a last resort. I'm mainly looking for Pathfinder minis as well as some D&D minis. I don't want any offer for any type of war gaming miniatures.

It looks like I'm getting some very generous offers for items, so I will be selling items in sets of at least $75-$100. Choose wisely! :) We can negotiate on prices/miniatures once you email me. I'm taking all offers for miniatures BEFORE any cash offers.

To place a bid/trade/(get my mini Want List) please email me; HEREDRAGONDRAGONatCOXdotNET

For those of you who are new to the forums, here is a little about me;
Who am I? You can Google my screen name "Monkplayer" and find I'm in excellent standing on all the role-playing forums I frequent. I'm on at least 10 forums all under the same name Monkplayer. If you need further evidence that I'm an reliable seller, I can provide evidence of my Ebay account that's 12 years established as a buyer and seller with 100% positive feedback.

I buy a lot of gaming supplies and as in many cases I don't need every item in a group. I'm NOT a store owner but just an avid collector and GM who prefers to use miniatures and terrain as often as possible.

Here is the list for trade but as last resort for sale. The prices buy some items represent an average retail price, if I sold the set as an entire set and not in eaches;

6 Dwarven Forge doors
Dwarven Forge 1 portcullis
Dwarven Forge elven furniture; 1 bed, round table, 2 chairs, 1 water table, 3 screens $25
Resin beer keg with tap $20
numerous Dwarven Forgefloor/grain/seed bags
numerous Dwarven Forge crates
Miniature Building Authority distressed water bucket
wood treasure chest
4 trees in box
3 modules; Wilderland's of High Fantasy SET (FACTORY SEALED) $45, Wilderland's Player's Guide (new), Wilderland's Version 3.5, D20. Caverns of Thracia, D20.
2 Miniature Building Authority black tent covers
3 Dwarven Forge rectangular/square tables with benches
Professionallycustom painted book case with demon head $35 (perfect for evil sorcerer's study)
2 alters (need lots of work)
cannon
metal unpainted bench with book and gold pile
4 Dwarven Forge window shutters (very rare) $45 (SOLD FOR $150)
miniature carpet (flying carpet)
2 Dwarven Forge short stone columns
3 grey flat columns
2 Dwarven Forge Den of Evil red columns
4 huge columns
6 metal unpainted vikings/pirates
2 Dwarven Forgestairs; one tall, one short that work well together

END OF LIST

To place a bid/trade (and get my mini Want List) please email me; HEREDRAGONatCOXdotNET


Stirge SwarmCR 6
XP 2,400
N Tiny magical beast (swarm)
Init +8; Senses darkvision 60 ft., low-light vision;Perception +11
DEFENSE
AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)
hp 78 (12d10 plus 12)
Fort +8; Ref +14; Will +5
OFFENSE

Speed 10 ft., fly 40 ft. (average)
Melee swarm (3d6 plus blood drain) The creature drains blood at the end of its turn if it grapples a foe, inflicting Constitution damage.
Space 10 ft.; Reach 0 ft.
Special Attacks blood drain (1d6 Constitution), distraction (DC 16 FORT)
A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; aFortitude save (DC 10 + 1/2 creature's HD + creature's Con modifier) negates the effect.

STATISTICS
Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6
Base Atk +12; CMB —; CMD —
Feats Improved Initiative, Improved Lightning Reflexes,Lightning Reflexes, Skill Focus (Perception), Skill Focus(Stealth), Toughness
Skills Fly +17, Perception +11, Stealth +20
SQ diseased
SPECIAL ABILITIESDiseased (Ex)

QUESTION: Is this how an attack works:
QUESTION: How do you do a grapple check with no CMB/CMD stats?

Swarm stays in opponents square at the end of their turn. Auto damage 3D6+distraction FORT save. THEN drain (grapple check). if successful grapple check then the 1D6 drain.


Unfortunately, I don't see that the new Dwarven Forge Dwarvenite is compatible with my Master Maze dwarven Forge terrain. I don't paint, so it's all up for trade or sale. If you Google my screename you will see I'm in excellent standing on 10-12 gaming forums. I also have had an EBay account for 12 years with 100% positive feedback.

If you have a large set of DDM or 3D terrain, I will even consider adding in Dwarven Forge Master Maze/Limited Edition Sets as well.

UPDATE:

HAVE for trade/sell all PAINTED DWARVENITE;
3 Painted Expansion Sets (2 are factory sealed) includes; 14 walls, 12 floors, 6 doors, 2 doors $55 EACH
1 Painted Diagonal wall Set $60
1 Painted Curved Wall Set $60
3 Painted Regular Sets (I would like to keep some of the Demon Doors) $70 EACH

ADDED:
1 additional painted Curved Wall Set $60
ADDED: Painted Dungeon Dressing Kit $45 (removed 5 doors, gold pile, 2 chests) Includes; Secret Door, portcullis, pit trap, 2 stairs, 2 large tables, 2 benches, 2 barrels, 4 chairs, 2 beds.

EMAIL me directly to get my want list:HeredragondragonATcoxDOTnet.


Magma MephitCR 3
XP 800
N Small outsider (fire)
Init +6; Senses darkvision 60 ft.; Perception +6
DEFENSE
AC 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)
hp 19 (3d10+3); fast healing 2 (works only in contact with magma or lava)
Fort +2, Ref +5, Will +3
DR 5/magic Immune fire
Weaknesses vulnerability to cold
OFFENSE

Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +5 (1d3+1)
Special Attacks breath weapon (15-foot cone, effect based on type, Reflex DC 13 for half)
Spell-Like Abilities (CL 6th)
1/day—summon (level 2, 1 mephit of the same type 25%), pyrotechnics1/day

Breath Weapon (Su)

Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature's racial HD + breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Format: breath weapon (60-ft. cone, 8d6 fire damage, Reflex DC 20 for half, usable every 1d4 rounds); Location: Special Attacks; if the breath is more complicated than damage, it also appears under Special Abilities with its own entry.

QUESTION:
How much damage does a Mephit Magma do with it's breath weapon?


Fear (Su)
A barbed devil's fear attack affects any creature it damages with its claws. A DC 20 Will save resists this effect, otherwise the victim becomes frightened for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.

QUESTION:
If a PC makes this save the first time the devil damages them, do they need to make another save the next time the devil damages the PC?


This is the save? on the Bebelith ranged attack;
Special Attacks dismantle armor, penetrating strike, web (+11 ranged, DC 23, 12 hp)
+11 range attack
DC 23 is this reflex save?
12 HP is damage to web to cut it? What size weapon can you use if you're entangled in a web?


Here is a link to the Dunn Pudding;
http://www.d20pfsrd.com/bestiary/monster-listings/oozes/pudding-dun
QUESTION
If a 9th level monk strikes a pudding does he need to make a reflex save with each confirmed hit?

A dun pudding secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Each time a creature suffers damage from a dun pudding's acid, its clothing and armor take the same amount of damage from the acid. A DC 20 Reflex save prevents damage to clothing and armor. A metal or wooden weapon that strikes a dun pudding takes 2d6 acid damage unless the weapon's wielder succeeds on a DC 20 Reflex save. If a dun pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 20 points of acid damage (no save) to the object. The save DCs are Constitution-based.


Here is a small list of 66 minis that I will only sell as a group!

Who am I? You can Google my screen name "Monkplayer" and find I'm in excellent standing on all the role-playing forums I frequent. I'm on at least 8-10 forums all under the same name Monkplayer. If you need further evidence that I'm an reliable seller I can provide evidence of my Ebay account that's over over 12 years established as a buyer and seller with 100% positive feedback. I'm selling some duplicate minis that I already own enough of.

I buy a lot of gaming supplies and as in many cases I don't need every item in a group. I'm NOT a store owner but just an avid collector and GM who prefers to use miniatures and terrain as often as possible.

The D&D minis are listed as follows;

Name-set number (14/60 means 14th mini of 60 minis in the set),-U=uncommon, R=rare, a blank after the mini means it common. The stat cards are not included but can be for $5.I can not guarantee I have all the cards but will have almost all of them again for $5 more.

There are 2 rares, 15 Uncommon, 48 commons, 1 Pathfinder mini.

The total price and I'm only selling as a lot=$48 for 48 commons, $30 (15 minis) Uncommons (many of these I didn't look up the price), 2 rares $22, 1 Pathfinder mini=TOTAL PRICE $100 with FREE Priority Mail SHIPPING in Continental US only. I use Paypal!

[b ]I use Paypal email heredragondragonATcoxDOTnet[/b]
It would be nice if the buyer added the 3.1% Paypal fee ($3.10) to the total other wise I have to pay it.

All the prices are from ABPrices.com

Elminster of Shadowdale 16/60 RARE (worth $15-20)
Divine Crusdare of Corellon 16/60 RARE ($7-10)
Changling Rogue 14/60
Earth Shugenja 3/60 U (uncommon) ($2-4)
Doomguard 47/60
Delver Sergeant 5/60 (carrying torch-cool mini)
Spiker Champion 7/60 X 2 U
Shadowdancer 22/60 Excellent rogue or fighter U ($4-6)
Blood of Von Cultist 29/60
Snaketongue Cultist 56/60
Dragonblade ninja 17/60 U (need I say more?) (worth $5-8)
Wand Expert 27/60 U
Farmer 11/60
Human Commer 8/80 X 2
Milita Archer 7/60
Half-Orc executioner 36/60 U
Giant Frog 28/60 X 3
Werebear 13/60 1
Celestial Black bear 3/60 X 3
Silent Wolf goblin 43/60 X 4
Goblin Warrior 32/60 X 2
Hobgoblin warrior 33/60 1
Hobgoblin Archer 32/60 1 (slightly wobbly base)
Hero of Valhalla 18/60 X 3
Cleric of Dol Arrah 2/60 U
Lantern Bearer U
Bladeling Fighter
Moon Elf Fighter U
Troglodyte Barbarian 59/60 X5
Troglodyte Thug 59/60 (one is painted) X 3
Troglodyte Captain 49/60 X2 U
Stonechild 9/60 (unmarked)
Phalanx Soldier (lance needs rebending) 7/60
Man-at-arms 10/80
Blood of Vol Fanatic 27/60
Soulknife Infiltrator 44/60 U
Red Samurai 58/60 (unmarked) X 2
Spirit Folk Fighter 23/60
Tiefling Blademaster 58/60 U ($6-8)
Cloudreaver U?

Actual Adventurers use in Pathfinder and D&D rule books!

Regdar Adventurer U X 2 $2
Valeros Human Fighter $4 ? (Pathfinder mini)
Lidda, Adventurer (halfling)19/72 U $2
Eberk, Adventurer (dwarf) 10/72 U $2

Total price $100 and FREE SHIPPING! It would be nice if the buyer added the 3.1% Paypal fee ($3.10) to the total other wise I have to pay it. Here is the Paypal address to purchase these minis! I almost always ship the same day; HeredragondragonATcoxDOTnet.


Hi! I'm looking for the PRD link that discusses combining magical items of the same slot? Its a price of 150% more for the more expensive of the two magical items. Where is the PRD weblink stating this?


My adventures are coming out of a dwarven stronghold into a huge chasm. The best way to cross this chasm is on a invisible bridge. How can you keep the bridge invisible from detect magic spell, dispel magic spell, see invisibility, etc?


1 person marked this as a favorite.

I'm trying to build out the best Monk PC and am thinking a grappler is the best way to stop spell caster.

Here is one action you can take while grappling or after confirming a successful grapple check:

Tie Up

If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.

Manacles

Manacles can bind a Medium creature. A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Manacles have hardness 10 and 10 hit points.

Most manacles have locks; add the cost of the lock you want to the cost of the manacles.

For the same cost, you can buy manacles for a Small creature. For a Large creature, manacles cost 10 times the indicated amount, and for a Huge creature, 100 times the indicated amount. Gargantuan, Colossal, Tiny, Diminutive, and Fine creatures can be held only by specially made manacles, which cost at least 100 times the indicated amount.

QUESTION:

Can manacles be used like a rope? What's the DC to escape verses rope? The rules never mention manacles and IF YOU CAN use manacles what's CM check to apply manacles VS. rope while grappling? Shouldn't it be easier to apply manacles than rope during a grapple?

SECOND/LAST QUESTION
How does caster spells like these below work as a "triggered" action (I can't think of the right word but some casters have spells ready to cast if a certain action happens. These spells are prepared WEEKS or MONTHS in advance) prior to grappling?

Escape Grapple
School transmutation; Level bard 1, sorcerer/wizard 1

CASTING
Casting Time 1 immediate action
Components V

EFFECT
Range personal
Target you
Duration 1 round

DESCRIPTION
The magic of this spell makes you more lithe and imparts an instinctive knowledge of wrestling moves and breaking holds. You gain a +5 competence bonus to your combat maneuver check, CMD, or Escape Artist check to oppose a combat maneuver grapple check.

Break
School transmutation; Level sorcerer/wizard 1

CASTING
Casting Time 1 standard action
Components V, S, M (a twig)

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one Medium or smaller object
Duration instantaneous
Saving Throw Fortitude negates (object); Spell Resistance yes (object)

DESCRIPTION
You can attempt to break or at least damage any one Medium or smaller object within range. If the target fails its Fortitude Saving Throw, it gains the broken condition. If cast on a broken item, that item is destroyed on a failed save.

Hold Person
School enchantment (compulsion) [mind-affecting]; Level antipaladin 2, bard 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 3, witch 2

CASTING
Casting Time 1 standard action
Components V, S, F/DF (a small, straight piece of iron)

EFFECT
Range medium (100 ft. + 10 ft./level)
Target one humanoid creature
Duration 1 round/level (D); see text
Saving Throw Will negates; see text; Spell Resistance yes

DESCRIPTION
The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.

Hold Person, Mass

School enchantment (compulsion) [mind-affecting]; Level sorcerer/wizard 7, witch 7

Targets one or more humanoid creatures, no two of which can be more than 30 ft. apart

This spell functions like hold person, except as noted above.


Anyone have an interest or know someone that can design a logo for our local role-playing association?


I'm having trouble figuring out the cost of these two boots when they're made together?

Boots of Speed are 12,000
Daredevil are 1,400


Ten years ago I got back into playing table-top role-playing games. It was one of the most difficult times in my life and D&D really help me through a bad time. Today I get to finally fulfill a dream and that dream is finally getting to play a monk in an "epic level" campaign!

We're starting a Mythic Adventure in early September and I'm trying to build out a monk that specializes in two areas: STOPPING SPELLS (spell casters), GRAPPLING, increase DC of stunning fist..

I don't want to be a Tetori, because I give up to many monk abilities (Mainly Spell Resistance).

Anyway I can get Spell Resistance back at the same effective level as a monk?

I DO want to increase my DC for stunning fist as much as possible. I DO want to increase my Wisdom ability as much as possible.

I'm looking for feats, archetypes, magic items, style feats, etc to accomplish these three areas.

Here is what I have so far:

Spellbreaker Feat (only effective thing I've found so far to stop spell casting!)
Stunning Fist (Mythic) SO gonna happen (DC increase by 1/2 Mythic level)
Mantis Style combat feats (add +2 DC and +1 stunning fist per day)

Greater Grapple
Rapid Grappler
Stunning Pin

I'm unsure right now if I want to take Jawbreaker, Bonebreaker, or Neckbreaker. It's hard to justify these feats when I can stun someone. NOTE: these feats take a Stunning Fist attempt anyway.


I'm looking for an artist that can show me a portfolio of their work. I want to commission an artist to do at least a sketch but prefer an oil painting of monk character.


I'm looking for a price OVER $1 a mini. SELLING ONLY AS A LOT! Thanks for looking!

C=Common, U=Uncommon, R=rare, Unknown=Base is not marked
Sizes (Large)=large size (Huge) =huge size (medium)=blank space (tiny)=blank

Statistical (stat) Cards. Blank space after mini indicates card is included.

Dragons 11
Monsters 189
Soldiers 93
Warforged 3
Animals 73
Orcs 35
Ogres 1
Goblins 55
Skeletons 17
Gnolls 12
Lizardfolk 21
Dwarves 8
Demons 2
Elves/half-elves/drow 19
Kobolds 18
Humans/humanoids 72
Trolls 1
Elementals 12
Gnomes 7
Halflings 16
Giants 4
TOTAL 669

DRAGONS
Greenspwan Razorfiend X 2 (LARGE) (u)
Medium Copper Dragon X 3 (u)
Golden Protector X 3 (LARGE) (r (3 epic cards and 2 regular cards)
Blue Wyrmling (not marked)
ASPECT OF TIAMAT (HUGE) (R (epic card)
Large Silver Dragon (LARGE) (r (wing damage) (no card)

MONSTERS and CREATURES
Sivak Draconian (LARGE) (r
Mongrelfolk X 2 (c
Wizened Elder Watcher (r
Wererat Rogue (u)
Ibixian X 8 (c (only 2 stat cards)
Aspect of Hextor (LARGE) (r (both epic and regular stat cards)
Mezzxoloth X 2 (u
Catfolk Wilder (u
Gargoyle (c
Spellstitched Hobgoblin Zombie X 7 (c
Bluespwan Ambusher (c
Dolgrim X 3 (u (no card)
Deathlock X 10 (c (1 missing arm) (only 1 card)
Medium Astral Construct (c
Wrackspawn X 5 (c
Bugbear Champion of Erythrul X 3 (u
Xorn X 2 (u
Wood Woad X 2 (u
Justicator (LARGE) (r
Sahuagin Ranger (u (no card)
Ettercap X 2 (c
Erinyes (r (no card)
Bullywug Thug X 7 (c
Derro X 2 (c
Destrachan(LARGE) (u
Ophidian X 6 (c
Tanarukk X 2 (c
Fiendish Girallon X 2 (LARGE) (u
King Snurre (LARGE) (r
Grell (u
Grimlock Barbarian X 4 (u
Dark Creeper X 15 (c
Greenspawn Sneak X 3 (c
Half-Illithid Lizardfolk (u
Quaggoth Slave X 3 (c
Yuan-Ti Halfblood Sorcerer (u
Cerebrilith X 2 (LARGE) (u (1 card)
Lemure (c
Kuo-Toa Hunter X 3 (c
Satyr (u
Abyssal Skulker X 4 (c
Treant (HUGE) X2 (u
Behir (HUGE) (r
Large Chaos Beast (LARGE) (u
Bluespawn Godslayer (HUGE) (u (Damgage on sword) (epic card only)
Blood Ghost Beserker (u
Protectar X 3 (u
Purple Worm (HUGE) (u (epic card only)
Gulagr (LARGE) X 2 (r
Trog
Bulette (HUGE) X 2 (u
Blackscale Lizardfolk (LARGE (u
Aspect of Bane (LARGE) (r (regular card)
Greater Barghest (LARGE) (u
Horde Zombie X 2 (c
Bloodhulk Fighter X 3 (u (2 cards)
Bugbear Footpad X 3 (c
Nightwalker 72/72 (HUGE) X 2 (u (1 missing arm)
Arcadian Avenger (u
Verdant Reaper (LARGE) (u
Kenku Sneak X 2 (c
Rikka, Angelic Avenger (r (no card)
Ghast (c
Maug (LARGE) (u
Bugbear Gang Leader (c
Etheral Filcher (u
Etheral Marauder X 2 (u
Werewolf (unknown)
Marilith (LARGE) (r (Epic and regular stat card)
Phoera X 2 (u
Catfolk X 2 (c (1 card)
Grick (u
BEHOLDER (LARGE) (R (no card)
Couatl (LARGE) (r (no card)
Dark Naga (LARGE) X 7 (u (no card)
Blackspawn Exterminator (u
Bluespawn Stormlizard (u
Cursed Spirit (c
Earth Elemental Gargoyle (u
Blue X 2 (c
Meepo Dragonlord (r (no card)
Hammer X 3 (c
Whitespawn Hordeling X 2 (c
Kuo-Toa Whip (u (no card)
Xen'drix Champion (r
Choker (u
Twig Blight (c

SOLDIERS (Humanoids wearing armor or applicable word in title (EX: Wizard Tactician)) * Some minis your looking for may be listed under "Humans"

Helmed Horror (r (no card)
Shadowband Inquistor (r (no card)
Man at Arms X 3 (c
Dragon Samurai X 2 (r (no card)
Tiefling Blademaster X 3 (u
Carrion Tribe Barbarian X 4 (c
Brass Samurai X 3 (u
Mercenary Sergeant X 3 (c
Geyhawk City Militia Sergeant (c
MercyKiller X 3 (u
Doomguard X 4 (c
Witchknife (c
Dragonborn Fighter (r
Inspiring Marshall (r
Exarch of Tyranny (r
Alderan Trooper (u (no card)
Vlaakith the Lich Queen (r (both the epic and regular stat cards)
Kenku Sneak (c (no card)
Nentyar Hunter X 3 (u (2 cards)
Xeph Warrior (c
Wizard Tactician X 4 (u
Red Samurai (unknown) (no card)
Royal Guard (c
Skullspliter (r
Lord Soth (r (both epic and regular card)
Voice of Battle (u
Dark Traveler (u
Emerald Claw Soldier X 2 (c
Kalashtar Bodyguard (u
Lich Necromancer (r
Harmonium Guard X 4 (c
Hero of Valhala X 3 (c
Spirit Folk Fighter X 18 (c (11 cards)
Zhentarim Fighter (c
Soulknife Infiltrator (u
Yuzzem (LARGE) (c (no card) (holding a pistol)
Cormyrean War Wizard (inknown)
Bladling Fighter X 2 (c
Valoreous Prince (r
Spiker Champion (u
Kruthik Hatchling X 3 (c (no card)
Xeph Warrior X 2 (c (1 card)
Combat Medic (u
Undying Soldier (u
War Weaver (r

WARFORGED
Warforged Captain (u
Warforged Fighter X 2 (u (1 missing arm)
Warforged Wizard (u

ANIMALS/VERMIN/VEGETATION
Celestail Dire Badger X 9 (c
Taer (c
Spider of Lolth X 9 (c
Monitor Lizard X 5 (c
Fiendish Snake X 8 (c
Dire Bat X 3 (LARGE) (U
Dire Bear X 2 (LARGE) (u
Hunting Cougar X 3 (c
Celestial Giant Stag Beetle (LARGE) (u
Dire Ape (LARGE) (u (card has some damage)
Timber Wolf x 2 (c
War Ape X 3 (c
Ankheg X 5 (LARGE) (u
Winter Wolf (LARGE) X 4 (u
Basilisk (u
Fiendish Dire Wolverine X 2 (LARGE (u
Huge Fiendish Spider (HUGE) (u (epic card)
Swarm of Spiders X 2 (LARGE) (u
Aspect of Lolth (LARGE) (r (mini loose on base) (no card)
Werebear (LARGE) (u
Fiendish Dire Weasel (c
Giant Frog X 3 (c
Minotaur (LARGE) (r (damage to tail and base) (no card)
Diseased Dire Rat (c
Celestial Black Bear X 2 (c
Guenhwyar (u

ORCS/HALF-ORCS
Orc Savage X 5 (c (2 cards)
Orc Brute X 4 (c (3 stat cards)
Half-Orc Paladin X 4 (u
Half-Orc Executioner X 3 (u
Orc Raider X 2 (c
Howling Orc X 4 (c
Orc Warrior (c (no card)
Orc Mauler X 4 (c
Orc Berserker (unknown)
Orc Wizard (u
Mountain Orc (c
Orc Wolf Shaman (r
Orc Spearfighter X 2 (unknown) (no card)
Orc Sergeant (u
Half-orc Spy (u

OGERS
Half-Ogre Barbarian (LARGE) (u

GOBLINS/HOBGOBLINS
Acheron Goblin X 9 (c
Dekanter Goblin X 4 (c
Hobgoblin Seargent X 3 (c
Hobgoblin Talon of Tiamat (r (no card)
Hobgoblin Archer X 6 (c
Goblin Adepth X 7 (c
Hobgoblin Impaler X 6 (c
Hobgoblin Marshall X 5 (c (4 cards)
Silent Wolf Goblin X 4 (c
Goblin Skirmisher X 3 (unknown) (no card)
Hobgoblin Marshall (brass colored) (unknown) (no card but 4 cards in other hobgoblin marshalls)
Graypeak Goblin Archer (c
Goblin Underboss X 2 (u
Goblin Archer (unknown) (no card)
Goblin Blackblade X 2 (u

SKELETONS
Skeletal Equiceph (LARGE) (u
Skeletal Reaper X 12 (c
Direguard X 4 (c

GNOLLS
Demonic Gnoll Priestess X 3 (u
Gnoll X 6 (c
Gnoll Claw Fighter X 2 (c
Gnoll Archer (c

HUMANS/HUMANOIDS (not wearing armor) *Note some minis your looking for may be listed under "Soldiers"
Earth Shugenja X 6 (u (2 cards)
Storm Silverhand (r (both epic and regular stat card)
Aramil, Adventurer X 2 (u
Mina Dark Cleric X 2 (c
Blood of Vol Fanatic X 2 (c
Warmage (u
Doomguard (c
Ialabode Human Psion (u
Ghalele Eladrin (r
Wizard Tactician (u
Shadowdancer (u
Kolyarut X 2 (r (1 regular card)
Evermeet Wizard X 2 (u (no card)
Whirling Steel Monk X 3 (u
Doom Fist Monk X 3 (c ( 2 cards)
Karrnathi Zombie (u
Sharn Cutthroat (u
Snaketongue Cultist (c
Nentyar Hunter X 3 (u
Adventuring Wizard (r
Regdar Adventurer X 2 (u
Sage (c
Grim Necromancer X 2 (u
Lion of Talisid (u
Human Commoner (c
Renegad Warlock (unknown)
Aasimar Favored Soul X 3 (u (1 card)
Healer (u
Dragon Totem Hero (r (epic card and regular card)
Cleric of St. Cuthbert (u
Slayer of Domiel X 2 (r
Xeph Warrior (c
Urthok the Vicious (unknown) Missing arm
Githzerai Monk X 4 (u (1 painted)
Tavern Brawler (c
Cleric of Dol Arrah X 3 (u
Githyanki Renegad (r
Red Samurai (unknown) (no card)
Free League Ranger X2 (c
Divine Crusdaer of Corellon (r
Mephling Pyromancer (u
Dragonmark Heir of Deneith (u
Mordenkainen the Mage (r (regular card)
Dragonblade Ninja (u
Xeph Soulknife (u
Scarlet Brotherhood Monk (u

TROLLS
Forest Troll (c

ELEMENTALS
Large Water Elemental (LARGE) X 3 (u
Loyal Earth Elemental X 3 (LARGE) (u
Large Air Elemental X 4 (LARGE) (unkown)
Elemental Wall X 2 (u

GNOMES
Gnome Trickster X 3 (u
Soldier of Bytopia
Deep Legionaire X 2 (c
Cleric of Garl Glittergold (c

DEMONS
Carnage Demon X 2 (c

ELVES/HALF-ELVES/DROW
Elf Warrior (c
Wild Elf Raider X 4 (c
Elf Warmage X 4 (u
Half-elf Hexblade (u
Lanin Elf Wizard (unknown) (no card0
Elf Swashbuckler X 2 (u
Deepshadow Elf X 2 (u
Wood Elf Ranger X 2 (c (1 base damaged + arm missing)
Elf Stalker (u
Drow Rogue (u

KOBOLDS
Kobold Champion X 2 (c
Kobold Trapmaker X 3 (c ( 2 cards)
Kobold Zombie (c
Kobold SoldierX 2 (c
Kobold Monk X 6 (c
Kobold Miner X 3 (c
Kobold Sorcerer (u

LIZARDFOLK & TROGLODYTES
Troglodyte Captain X4 (u)
Troglodyte Thug X 6 (c
Troglodyte Barbarian X 8 (c (1 missing head)
Cleric of Laogzed X 2 (c
Poison Dusk Lizardfolk (u

HALFLINGS (some minis you're looking for may be in "Humans" of "Soldiers" list
Lidda Halfling Rogue (unknown) (Lidda Adventurer Card)
Halfling Sneak X 10 (c
Halfling Enchanter (u
Lidda Adventurer X 2 (u
Halfling Tombseeker (u
Halfling Slinger (c

DWARVES
Anvil of Thunder X 2 (u
Aspect of Moradin (LARGE) (r (Epic and regular stat card)
Dwarf Samurai (r (no card)
Dwarf Raider X 2 (c
Dwarf Battlerager (unknown)
Gold Dwarf Soldier (c

GIANTS
Cloud Giant (HUGE) X 2 (u (1 card)
Storm Giant (HUGE) (r (missing arms) (no card)
Half Giant Psychic Warrior (r

END OF LIST


Dazed

The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

A dazed condition typically lasts 1 round.

Drowning
Any character can hold her breath for a number of rounds equal to twice her Constitution score. If a character takes a standard or full-round action, the remaining duration that the character can hold her breath is reduced by 1 round. After this period of time, the character must make a DC 10Constitution check every round in order to continue holding her breath. Each round, the DC increases by 1.
When the character finally fails her Constitution check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.
Unconscious characters must begin making Constitution checks immediately upon being submerged (or upon becoming unconscious if the character was conscious when submerged). Once she fails one of these checks, she immediately drops to –1 (or loses 1 additional hit point, if her total is below –1). On the following round, she drowns.
It is possible to drown in substances other than water, such as sand, quicksand, fine dust, and silos full of grain.

QUESTION:
If a PC is in rough water (DC 15 swim check) and dazed (on monsters turn) for 1 round. When it becomes their turn and are dazed do they start drowning? The next turn (second turn) though they would now be un-dazed unless of course the monster re-dazes them.


Memory Moss (Hazard, Plant [Fungus]) CR 5
XP 1,600
Hazard, Plant (fungus)

Memory moss appears as a 5-foot square patch of black moss. It grows in temperate or warm climates and is sometimes encountered in subterranean realms. Memory moss cannot abide the cold or the arid clime of the desert and is never encountered in such environments.

When A Living Creature Moves Within 60 Feet Of A Patch Of Memory Moss, It Attacks By Attempting To Steal That Creatures Memories. It Can Target A Single Creature Each Round. A Targeted Creature Must Succeed On A Dc 16 Will Save Or Lose All Memories From The Last 24 Hours.

This is particularly nasty to spellcasters, who lose all spells prepared within the last 24 hours. (Only those spells actually prepared in the last 24 hours are lost; spells prepared longer than 24 hours ago are not lost.)

Once a memory moss steals a creatures memories, it sinks back down and does not attack again for one day. If a creature loses its memories to the memory moss, it acts as if affected by a confusion spell (CL 8th) for the next 1d4 hours. Lost memories can be regained by eating the memory moss that absorbed them. Doing so requires a DC 13 Fortitude save, with failure resulting in the creature being nauseated for 1d6 minutes and suffering 1d4 points of Constitution damage.

A creature that eats the memory moss temporarily gains the memories currently stored therein (even if they are not the creatures own memories). Such creatures can even cast spells if the memory moss has stolen these from a spellcasting creature. Any non-spellcaster that attempts to cast a spell gained in this way must succeed on a concentration check (DC 10 + spell level) or the spell fizzles away. After 24 hours, the memories fade (including any spells not yet cast). Creatures eating the memory moss to regain their own lost memories do not lose them after 24 hours. Cold and fire kills a single patch of memory moss.

When first encountered there is a 25% chance that the memory moss has eaten within the last day and does not attack by stealing memories. In such a case, the moss contains 2d4 spells determined randomly (use the arcane or divine spell scroll tables). When a living creature moves within 60 feet of a sated memory moss, it assumes a vaguely humanoid form and casts the stolen spells at its targets. The moss casts these spells as a sorcerer of the minimum level necessary to cast the stolen spell (save DC 10 + spell level).

SECOND PARAGRAPH: says it attacks and steals a creatures memories. How does it do this? I'm thinking a Dispel Magic may work to restore a confused PC?


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Here is the rule:

Confused

A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.

Roll on the following table at the beginning of each confused subject's turn each round to see what the subject does in that round.

d% Behavior
01–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).
A confused creature who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused creature. Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused creature will not make attacks of opportunity against anything that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

QUESTION:
How is this cured by a 8th level cleric?