Rebel's Ransom - first puzzle question (spoiler)


GM Discussion

Grand Lodge 5/5

Ok, so Alarka and friends are stuck inside because the wizard mage handed one of the scepters out. This shut the door and trapped them inside. To continue on, the PCs need all the scepters they find. So when they gather the first 4, wouldn't that cause the door to shut again? Do you give them like a round to get inside before the door seals itself, and wouldn't that put the PCs in the same position as Alarka and friends? Trapped with no way out? I'm sure there's a logical explanation for this. I've got some logic-y players and I'd like to be able to give them more of an answer as to why this works for them than "Reasons."

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