How to handle disease?


GM Discussion

The Exchange 1/5 ****

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hey, a quick question... how should disease be handled, especially when it probably does not take effect during the scenario?

1/5

Michael Burchett wrote:
Hey, a quick question... how should disease be handled, especially when it probably does not take effect during the scenario?

Roll it out after the session before the Day Job rolls. Save time, as this is not optional. If you'd prefer not to roll, you have to pay for a Cure Disease.


Anything like this needs to be listed in the Conditions Gained section of the chronicle sheet and if it is taken care of at the end of or after the scenario, then it is also listed in the Conditions Cleared section. Any disease or other condition that does not get better on it's own or is not cured or rolled out after the end of a session will still be there, and be in effect, during the next scenario played.

The Exchange 5/5

I think the real question here is how much time elapses between the end of the scenario and the start of the next. From that could be extrapolated the number of chances a PC has to remove the disease condition. As I have suggested before, in the absence of a campaign rule the GM must come up with their own standards. I strongly feel that diseases need to be a threat in this game and they should not be handwaved by the GM. You could simply say that a week passes between scenarios, giving seven days for the disease to onset, have the PC get treated and recover from the ability damage. You could also get literal and figure out the travel time if the scenario takes place away from Absalom. The point is in order for disease to be taken seriously there must be a chance that the PC could either die from ability damage or begin the next scenario with a debility. Most players will just spend the gold for a Remove Disease rather than risk starting the next scenario with ability damage. However, some are frugal and like to try and beat the disease with Fortitude saves and Heal checks. I think it's more fun that way. But I'm the GM.

Dark Archive 4/5

Michael Burchett wrote:
Hey, a quick question... how should disease be handled, especially when it probably does not take effect during the scenario?

Under all PFS rulings, you have to fully resolve all on-going effects, such as Negative Levels, Diseases and Poisons.

After the campaign completes, no matter how much time is expected until the next campaign, all ill-effects need to be resolved in their entirety. They either need to be removed entirely (by paying PA/Gold for the appropriate spell or item [Filth Fever Tonic!]), or need to be resolved via rolls (such as Disease saves) to their entirety, even if it says Incubation 1d3 weeks.

Shadow Lodge 5/5

Doug Doug wrote:
I think the real question here is how much time elapses between the end of the scenario and the start of the next. From that could be extrapolated the number of chances a PC has to remove the disease condition. As I have suggested before, in the absence of a campaign rule the GM must come up with their own standards...

While it is perfectly acceptable that you may feel this way, Josh's rulings on this have been quite clear.

The amount of time that occurs between scenarios is measured in "however long it takes" per PFS rules. If you chose to wait out your disease and it takes three weeks to be cured, then you are just as cured of the disease than if it had been two days.

For diseases that do things like Dex or Str damage, this isn't a big deal, but for Con diseases, you may wind up buying that remove disease to prevent your own death. For example, in a recent session our bard got Filth Fever. We rolled out his disease saves on the spot for the downtime between adventures. He missed the first roll and went negative on CON, but succeeded on his rolls after that curing him of his disease. Should he have hit 2-3 CON, he was ready to spend the gold on remove disease, but he didn't have to until it became clear that he was going to die if he hadn't.

If you're looking to save time and have good players that can keep track of things, have them roll their full disease progression on the spot rather than waiting for the time at the end of the session. It doesn't really slow things down and it saves some time when everybody is packing up and anxious to leave.

Liberty's Edge 4/5

I thought some of the diseases with longer incubation times are usually covered under the incredibly non-realistic but simplistic rule about conditions not lasting after a scenario is over.


Atrius wrote:
I thought some of the diseases with longer incubation times are usually covered under the incredibly non-realistic but simplistic rule about conditions not lasting after a scenario is over.

From the GM's section of the PFS Guide, pages 28-29:

Quote:

At the end of a scenario, a PC may have been afflicted

with any number of possible conditions. If these
conditions are resolved before the table breaks up, then
you have nothing to worry about. However, if the player is
unable to resolve a condition before moving on the next
scenario, you will need to write the condition in the Items
Sold / Conditions Gained box and initial next to what you
wrote. Please write clearly and legibly at all times, but
it’s specifically important that you note their conditions
legibly as it could cause problems down the line. Later,
when the condition is resolved, another GM will list the
condition as cleared under Items Bought / Conditions
Cleared on the chronicle sheet for the scenario in which
the condition was cleared. If the PC purchased the
casting of a spell to clear the condition, the GM will need
to make sure the player wrote that in the Items Bought
/ Conditions Cleared box at the bottom of the chronicle.
If another PC cleared the condition by casting a spell, it
should still be listed in the Items Bought / Conditions
Cleared box, but with a 0 gp value and the casting
character’s full Pathfinder Society number (XXXX-XX)
written in next to the spell’s name.

Basically, if it is not something that will heal on it's own and the situation is not cured/resolved at the end of the current gaming session, then it will still be there to cause problems at the next gaming session.


Atrius wrote:
I thought some of the diseases with longer incubation times are usually covered under the incredibly non-realistic but simplistic rule about conditions not lasting after a scenario is over.

There is no rule that says this. I think you're thinking of this one:

Quote:

Simply put, any spell cast by a PC during the course of a

scenario that is still active at the end of a scenario, ends
when the scenario does. For example, if your cleric PC
cast bless on the party and bless is still active when the
scenario ends, then bless ends.

The Exchange 1/5 ****

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Thanks all for the insights...

I am running the "Devil we know" series, and since I have all brand new PFS players and filth fever is rampant in the series, I wanted to make sure I know what to do when it comes up.

Thanks again.

Liberty's Edge 4/5

Joshua J. Frost wrote:
Atrius wrote:
I thought some of the diseases with longer incubation times are usually covered under the incredibly non-realistic but simplistic rule about conditions not lasting after a scenario is over.

There is no rule that says this. I think you're thinking of this one:

Quote:

Simply put, any spell cast by a PC during the course of a

scenario that is still active at the end of a scenario, ends
when the scenario does. For example, if your cleric PC
cast bless on the party and bless is still active when the
scenario ends, then bless ends.

You are correct, Sir. That is exactly what I was mis-paraphrasing.

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