Sir Holton

Menrozzar Vyrlock's page

1,120 posts. Alias of Phntm888.


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Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Before venturing towards the doors

Recognizing that Amira was the only one with any kind of healing magic to use against the haunt, Menrozzar cast a spell of heroism on her to strengthen her ability to deal with it.

Cast Heroism on Amira

In the hall

Perception, Heroism: 1d20 + 16 ⇒ (2) + 16 = 18
Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Menrozzar looks about, not seeing any signs of the haunt.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar shrugged. "I have no divine abilties. Daseem, have you been granted such gifts?"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Maybe we should fall back before pressing on now?"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar turns towards Hhurrun Springbane and roars as he launches himself at the giant, trying to rend it to shreds as he did the other one.

I didn't see anything about Amira using Inspire Courage, and she doesn't have Lingering Performance, so I'm leaving that bonus off. Add 3 to attack and damage if it's there. I also missed that she cast Haste last time.

Bite, Bloodrage, Heroism, Haste, PA: 1d20 + 20 + 2 + 2 + 1 - 3 ⇒ (6) + 20 + 2 + 2 + 1 - 3 = 28
Damage, Bloodrage, PA: 1d8 + 12 + 3 + 9 ⇒ (1) + 12 + 3 + 9 = 25

Claw 1, Bloodrage, Heroism, Haste, PA: 1d20 + 20 + 2 + 2 + 1 - 3 ⇒ (5) + 20 + 2 + 2 + 1 - 3 = 27
Damage, Bloodrage, PA, Fire: 1d10 + 9 + 2 + 6 + 1d6 ⇒ (2) + 9 + 2 + 6 + (3) = 22

Claw 2, Bloodrage, Heroism, Haste, PA: 1d20 + 20 + 2 + 2 + 1 - 3 ⇒ (11) + 20 + 2 + 2 + 1 - 3 = 33
Damage, Bloodrage, PA, Fire: 1d10 + 9 + 2 + 6 + 1d6 ⇒ (5) + 9 + 2 + 6 + (2) = 24

Haste Attack (Claw), Bloodrage, Heroism, Haste, PA: 1d20 + 20 + 2 + 2 + 1 - 3 ⇒ (1) + 20 + 2 + 2 + 1 - 3 = 23
Damage, Bloodrage, PA, Fire: 1d10 + 9 + 2 + 6 + 1d6 ⇒ (7) + 9 + 2 + 6 + (1) = 25


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar roars in rage and pain as the giant hits him with its axe, then steps into its reach to begin rending and tearing it with tooth and claw.

Bite, bloodrage, Inspire Courage, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (20) + 20 + 2 + 3 + 2 - 3 = 44
Damage, bloodrage, Inspire Courage, PA: 1d8 + 12 + 3 + 3 + 9 ⇒ (6) + 12 + 3 + 3 + 9 = 33

Claw 1, bloodrage, Inspire Courage, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (2) + 20 + 2 + 3 + 2 - 3 = 26
Damage, bloodrage, Inspire Courage, PA, fire damage: 1d10 + 9 + 2 + 3 + 6 + 1d6 ⇒ (7) + 9 + 2 + 3 + 6 + (5) = 32

Claw 2, bloodrage, Inspire Courage, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (5) + 20 + 2 + 3 + 2 - 3 = 29
Damage, bloodrage, Inspire Courage, PA, fire damage: 1d10 + 9 + 2 + 3 + 6 + 1d6 ⇒ (2) + 9 + 2 + 3 + 6 + (5) = 27

Haste Attack, Claw 1, bloodrage, Inspire Courage, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (6) + 20 + 2 + 3 + 2 - 3 = 30
Damage, bloodrage, Inspire Courage, PA, fire damage: 1d10 + 9 + 2 + 3 + 6 + 1d6 ⇒ (1) + 9 + 2 + 3 + 6 + (5) = 26

Confirm Bite Crit?: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (6) + 20 + 2 + 3 + 2 - 3 = 30
Crit damage: 1d8 + 12 + 3 + 3 + 9 ⇒ (8) + 12 + 3 + 3 + 9 = 35


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Mernozzar sighs in annoyance as his companions' continue looking for a giant they had to kill. I really hope this doesn't get us killed.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Got COVID, will post when capable.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Is this the giant we were supposed to kill?"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Fort, Heroism, Bloodrage: 1d20 + 12 + 2 + 2 ⇒ (3) + 12 + 2 + 2 = 19

Menrozzar felt a significant chunk of his life force drain from him at the giant's touch. but fortunately Daseem and Bupkis were there to finish the thing. "We should withdraw and find a place to rest."


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Before leaving the room.

Menrozzar tries to find whatever axe the skull was talking about.

Combat

Menrozzar didn't know what it was, but it looked undead giant-y. Setting Nargrim Steelhand's spear, he positioned it ready for a charge from the giant even as he roared in rage.

Readied Attack, Bloodrage, heroism, PA, large weapon: 1d20 + 20 + 2 + 2 - 3 - 2 ⇒ (4) + 20 + 2 + 2 - 3 - 2 = 23 +2 if this still counts as a giant, +3 if Amira starts Inspiring Courage
Damage, Bloodrage, PA: 2d6 + 11 + 3 + 9 ⇒ (2, 5) + 11 + 3 + 9 = 30 +2 if this still counts as giant, +3 if Amira starts Inspiring Courage
Bane damage if it counts as a giant: 2d6 ⇒ (2, 6) = 8


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"We can do it after we clear the rest of this tomb. Is that acceptable, Akargrim?"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Will: 1d20 + 9 ⇒ (19) + 9 = 28

Menrozzar resists the mental pressure of the skull's request, but says, "We will likely encounter Hhurrun Springbane at some point, Akargrim, and we will kill him then. We will bring you his head if we defeat him."

Menrozzar's totally down for killing Springbane, but we can do it in our own time instead of immediately.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Whatever spell guards this chest, it is a power necromancy spell. Let's come back for it."

Exiting the room, Menrozzar points at the room across the way. "That one next, I think."


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

So, Close Range = 25 ft + 5 ft/2 levels = 55 ft for Telekinetic Finesse.

Menrozzar spends another couple seconds considering, then casts a spell to study the magic aura on the trap.

Casting Detect Magic. Spending three rounds to concentrate and try to figure out the magical effect.

Knowledge (arcana): 1d20 + 11 ⇒ (6) + 11 = 17


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"It might be something useful, but I'd rather we conserve resources and come back to it later. Unless someone has a way to open the chest from a distance?"

Can Bupkis use Basic Telekinesis or similar to open the chest while we stand back a good distance?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Amira, do you know a spell you can use to disable magical effects?"

Can Amira cast Dispel Magic?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Good eye, Bupkis. We may wish to fall back and rest after this. I'm not sure how much more any of us has left."

I'm only down 35 from this fight, but I'm not sure how much nonlethal it's a good idea for Daseem and I to take.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

1 Claw missed

Fort 1, bloodrage, heroism: 1d20 + 12 + 2 + 2 ⇒ (17) + 12 + 2 + 2 = 33
Fort 2, bloodrage, heroism: 1d20 + 12 + 2 + 2 ⇒ (9) + 12 + 2 + 2 = 25
Fort 3, bloodrage, heroism: 1d20 + 12 + 2 + 2 ⇒ (10) + 12 + 2 + 2 = 26

The skeleton lashes out at him, but Menrozzar keeps standing and fighting it, unaffected by whatever diseases and toxins it has.

Attack 1, bloodrage, heroism, inspire courage, PA, large size: 1d20 + 20 + 2 + 2 + 3 - 3 - 2 ⇒ (3) + 20 + 2 + 2 + 3 - 3 - 2 = 25
Damage, bloodrage, inspire courage, PA: 2d6 + 11 + 3 + 3 + 9 ⇒ (4, 4) + 11 + 3 + 3 + 9 = 34

Attack 2, bloodrage, heroism, inspire courage, PA, large size: 1d20 + 15 + 2 + 2 + 3 - 3 - 2 ⇒ (10) + 15 + 2 + 2 + 3 - 3 - 2 = 27
Damage, bloodrage, inspire courage, PA: 2d6 + 11 + 3 + 3 + 9 ⇒ (6, 1) + 11 + 3 + 3 + 9 = 33


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I added the final line of 56 and the 45 from the extra crit. 56+45 = 101.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I think you missed Bupkis's extra crit damage. He rolled a 40 on the crit confirmation and dealt 101 on his own with the crit - unless one of my two attacks missed?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

The undead abomination had become a greater threat to him. Menrozzar called out, "Daseem! Keep the giant from opening the other door!" He then roared in rage as he shifted into a more draconic form before stabbing with the long spear at the undead abomination.

Attack, bloodrage, heroism, PA, large-size: 1d20 + 20 + 2 + 2 - 3 - 2 ⇒ (11) + 20 + 2 + 2 - 3 - 2 = 30 +2 to hit on the off-chance it also counts as a giant.
Damage, bloodrage, PA: 2d6 + 11 + 3 + 9 ⇒ (6, 2) + 11 + 3 + 9 = 31 +2 damage, and an extra 2d6 rolled below, on the off-chance it also counts as a giant.

Attack 2, bloodrage, heroism, PA, large-size: 1d20 + 15 + 2 + 2 - 3 - 2 ⇒ (19) + 15 + 2 + 2 - 3 - 2 = 33 +2 to hit on the off-chance it also counts as a giant.
Damage, bloodrage, PA: 2d6 + 11 + 3 + 9 ⇒ (2, 3) + 11 + 3 + 9 = 28 +2 damage, and an extra 2d6 rolled below, on the off-chance it also counts as a giant.

Bane Attack 1: 2d6 ⇒ (6, 5) = 11
Bane Attack 2: 2d6 ⇒ (1, 1) = 2


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Okay, thanks. Taking out the Undead first, then. Is it right next to me, or does it have reach?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

The claw missed me. Does Bupkis crit and take the undead abomination out? That will affect my target and actions.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar advanced forward, around the left side of the table, taking care not to step on the grate in his path. Once he finishes his advance, the giant is just within reach of his spear.

Double move, taking care not to step on the grate in the floor. I should have enough movement to have the giant within my reach, in case of AoO opportunities. I have rolled that below, for expediency.

Attack of Opportunity, heroism: 1d20 + 22 + 2 ⇒ (3) + 22 + 2 = 27
Damage, bane: 2d6 + 13 + 2d6 ⇒ (6, 3) + 13 + (4, 5) = 31


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Is the Giant on the near side of the work table or the far side of the work table?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Fair enough. My Spellcraft modifier is 4 less, if we want to keep the d20 and treat the result as 21.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar takes in the room, eyeing the grate and the vats of strange material, and studies the giant as well, trying to figure out what type it is.

Knowledge (local) for the giant: 1d20 + 9 ⇒ (6) + 9 = 15
Knowledge (arcana) for the vats?: 1d20 + 11 ⇒ (14) + 11 = 25

"If you have a way to do so, try and keep the giant from getting to those heavy doors. There may be something in them it can release. Let's spread out a bit."

Menrozzar moved into the room a bit, but readied Steelhand's spear to defend himself from a potential charge.

Move 15 feet into the room, then 15 feet to the right of the door. Standard action to ready an attack with the spear against any opponent within reach.

Readied Attack, Heroism, PA, Large: 1d20 + 22 + 2 - 3 - 2 ⇒ (20) + 22 + 2 - 3 - 2 = 39 -2 to hit if something besides a giant attacks me
Damage, PA, Bane: 2d6 + 13 + 9 + 2d6 ⇒ (1, 4) + 13 + 9 + (2, 4) = 33 -8 damage if something besides a giant attacks me

Confirm Crit?: 1d20 + 22 + 2 - 3 - 2 ⇒ (2) + 22 + 2 - 3 - 2 = 21 -2 to confirm if something besides a giant attacks me.
Critical Damage: 2d6 + 13 + 9 + 2d6 ⇒ (1, 4) + 13 + 9 + (4, 2) = 33 -8 damage if something besides a giant attacks me.

Additional Damage from Brace if something charges me: 2d6 + 13 + 9 + 2d6 ⇒ (4, 6) + 13 + 9 + (1, 4) = 37 -7 if this attack is against something not a giant.
Additional Critical Hit damage from Brace if something charges me: 2d6 + 13 + 9 + 2d6 ⇒ (3, 5) + 13 + 9 + (3, 6) = 39 -11 if this attack is against something not a giant.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Back down the hallway to the large, central room, and then let's check the first door on the left."


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I should have taken two points of Burn from Kinetic Healer, if you're counting that in with your nonlethal, Bupkis.

"I don't think we have any specialized means of battling such ghostly apparitions, and I don't know where we'd get them. Is anyone else injured, so that we might all benefit from Amira's song?"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"I don't know that we could plan for undead better than anything else we've done, so far, although I would hope we'd find some more healing soon."

I took 49 damage in that fight. Bupkis, could I get a Kinetic Healer? I'll take the burn.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar keeps stabbing the spear into the Giant over and over again, trying to bring it down.

Steelhand's spear Attack 1, bloodrage, charge, IC, heroism, PA, large size: 1d20 + 22 + 2 + 2 + 3 + 2 - 2 - 3 ⇒ (4) + 22 + 2 + 2 + 3 + 2 - 2 - 3 = 30
Damage, bloodrage, IC, PA, bane: 2d6 + 13 + 3 + 3 + 9 + 2d6 ⇒ (1, 3) + 13 + 3 + 3 + 9 + (6, 5) = 43

Steelhand's spear Attack 2, bloodrage, charge, IC, heroism, PA, large size: 1d20 + 17 + 2 + 2 + 3 + 2 - 2 - 3 ⇒ (16) + 17 + 2 + 2 + 3 + 2 - 2 - 3 = 37
Damage, bloodrage, IC, PA, bane: 2d6 + 13 + 3 + 3 + 9 + 2d6 ⇒ (1, 2) + 13 + 3 + 3 + 9 + (2, 3) = 36

Steelhand's spear Attack 1, bloodrage, charge, IC, heroism, PA, large size: 1d20 + 12 + 2 + 2 + 3 + 2 - 2 - 3 ⇒ (17) + 12 + 2 + 2 + 3 + 2 - 2 - 3 = 33
Damage, bloodrage, IC, PA, bane: 2d6 + 13 + 3 + 3 + 9 + 2d6 ⇒ (2, 5) + 13 + 3 + 3 + 9 + (1, 3) = 39


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar roars in rage as, he too, charges towards the frost giant, Steelhand's spear before him as he stabs into the thing, trying to embed its barbs in the giant.

Steelhand's spear, bloodrage, charge, IC, heroism, PA, large size: 1d20 + 22 + 2 + 2 + 3 + 2 - 3 - 2 ⇒ (19) + 22 + 2 + 2 + 3 + 2 - 3 - 2 = 45
Damage, bloodrage, IC, PA, bane: 2d6 + 13 + 3 + 3 + 9 + 2d6 ⇒ (5, 3) + 13 + 3 + 3 + 9 + (6, 4) = 46


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar readies Steelhand's spear, but takes a deep breath and prepares to exhale a cone of fire at the mammoth and giant when they get close enough.

Readied action: Breath Weapon (Fire), DC 18 Reflex for half. Ideally I'll get both, but if I can only hit one, that's fine.

Fire Breath: 12d6 ⇒ (2, 6, 3, 2, 4, 3, 4, 1, 2, 5, 6, 5) = 43


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

1) Is the frost giant riding the mammoth?
2) How much distance from the doors where we are to the mammoth/giant?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Let's do the other door off the entryway."


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"And yet, one completely unnecessary to fight, I suspect. It did not respond to the sound of our other combats. Perhaps we should leave it be for now. We can always come back to fight it later."


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Let's start with that first door on the right in the entrance hall. Best we make sure we aren't leaving any enemies at our backs."

Menrozzar will look over the door to see if it is locked or trapped.

Perception: 1d20 + 15 ⇒ (12) + 15 = 27

Door 6


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar frowns. "Is there a way to prevent it's rejuvenation. For instance, if you burn a troll, it can't generate. Would a similar thing work on this?"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

If Daseem doesn't have a Strength belt, that might be good for him. I have a +4 belt already.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"I know. Maybe we can find some more somewhere around here. What does that belt do?"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar ends his rage, breathing heavily over the slain...thing...and swaying, as he is hurt quite badly. "I could use some more healing, please."

Bloodrage ended, now at 38/109.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

AC is 26 cause of Shield, so that's one Lance hit and the two hooves. HP 62/143.

Menrozzar was hurting badly from the beating, but he was still up. He just had to tear into this thing and finish it off!

Bite, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (6) + 20 + 2 + 3 + 2 - 3 = 30
Damage, bloodrage, IC, PA: 1d8 + 12 + 3 + 3 + 9 ⇒ (7) + 12 + 3 + 3 + 9 = 34

Claw 1, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (10) + 20 + 2 + 3 + 2 - 3 = 34
Damage, bloodrage, IC, PA, fire: 1d10 + 8 + 2 + 3 + 6 + 1d6 ⇒ (3) + 8 + 2 + 3 + 6 + (5) = 27

Claw 1, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (18) + 20 + 2 + 3 + 2 - 3 = 42
Damage, bloodrage, IC, PA, fire: 1d10 + 8 + 2 + 3 + 6 + 1d6 ⇒ (10) + 8 + 2 + 3 + 6 + (4) = 33


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

With the headless undead having chosen to stop trampling them and move up into reach, Menrozzar stops using the spear to brace against a charge. Instead. he steps, up and begins ripping and tearing into the thing with teeth and claws.

Bite, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (12) + 20 + 2 + 3 + 2 - 3 = 36
Damage, bloodrage, IC, PA: 1d8 + 12 + 3 + 3 + 9 ⇒ (1) + 12 + 3 + 3 + 9 = 28

Claw 1, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (2) + 20 + 2 + 3 + 2 - 3 = 26
Damage, bloodrage, IC, PA, fire: 1d10 + 8 + 2 + 3 + 6 + 1d6 ⇒ (1) + 8 + 2 + 3 + 6 + (6) = 26

Claw 2, bloodrage, IC, heroism, PA: 1d20 + 20 + 2 + 3 + 2 - 3 ⇒ (2) + 20 + 2 + 3 + 2 - 3 = 26
Damage, bloodrage, IC, PA, fire: 1d10 + 8 + 2 + 3 + 6 + 1d6 ⇒ (9) + 8 + 2 + 3 + 6 + (3) = 31


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Just to be clear, giant-bane didn't add anything, correct?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I have to roll 16+ on the Reflex

Menrozzar stabs out at the headless horse thing with the longspear as it runs by again.

AoO: 1d20 + 20 + 2 - 2 ⇒ (12) + 20 + 2 - 2 = 32
Damage: 2d6 + 11 ⇒ (6, 4) + 11 = 21

Picking himself up after he gets Trampled again, Menrozzar roars as he enrages, then sets the longspear, braced for the thing's charge.

Readied Attack, heroism, bloodrage, large weapon: 1d20 + 20 + 2 + 2 - 2 ⇒ (4) + 20 + 2 + 2 - 2 = 26


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Frightful Presence does Shaken, unless you have 4 HD or fewer (came up in a Strange Aeons game I'm playing in recently). Does failing the save vs Trample knock you prone?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Will, Heroism: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Reflex, Heroism, Shaken: 1d20 + 8 + 2 - 2 ⇒ (12) + 8 + 2 - 2 = 20

How far past us did it go?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

That'll do nicely.

Menrozzar felt a lot better as his wounds healed. Nodding, he said, "Are we ready to move on?"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"I'll take what Bupkis offers first - a little tiredness is fine. Then we can do any additional patching up with the wand."

Kinetic Healer, please - I'll take the Burn. If I'm still low, then a charge or two from the wand.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar's rage ends and he sets about putting out the flaming spots on his clothes - just because he didn't feel the flames didn't mean he wanted to walk around on fire.

"I could use a little healing, then."

HP 65/109

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