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Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Then I'm confused as to which one IS the king. But since she moved it 25 ft when she cast the spell, I'll have it hit the large purple fuzzy (currently to the right of the sphere) instead. ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Mell will ram the King with her bonus action. DC is 15 Dex. flaming sphere damage: 2d6 ⇒ (6, 1) = 7
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Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Mell casts Flaming Sphere and summons it to the location between the King and the orange, purple, and blue furries. If I'm reading the spell description correctly, damage doesn't happen until the end of a creature's turn, so they have the chance to move away. But if they are within 5 ft at the end of their turn, they take 2d6 fire damage + an extra d8 from Mell's wildfire spirit. I've placed a token for the sphere. ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Initiative: 1d20 + 2 ⇒ (17) + 2 = 19 Stealth: 1d20 + 2 ⇒ (7) + 2 = 9 Mell unshoulders her quarterstaff and casts Shillelagh on it. ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Mell steps on board the elevator, doing her best to hide her discomforture. While the Dwarves in the group might appreciate the workmanship, she finds herself wishing for nature. ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Mell snickers at Baldrick's words, but refrains from expressing what just came into her mind, not entirely sure how the lady Dwarf might take it. She falls in line behind Balrick and Umikh as they walk down to meet the King. Once they start walking, however, she softly sings, "Here a dork, zar a dork, everywhere a dork dork." ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Mell takes her own reading of the woman, knowing that women at times pick up on cues that men may miss, especially with other women. Is this Dwarf woman being straight up about her intentions? Is she hiding anything? Insight check aspiring lady Dwarf: 1d20 + 7 ⇒ (6) + 7 = 13 ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Figuring the Dwarves are the best ones to take the lead here, Mell is silently supportive, looking around warily at the assembled Duergar. Mell has 20 passive perception - but I can roll if you think it's needed. ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Are these conversations happening in Dwarven or Common? Trying to figure out if Mell would understand any of it, since she speaks no Dwarven. If Common, she'll say, "No harm in talking to this woman. At the least, we might learn a bit more about the layout of this place." ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Mell replies to Baldrick, "I've been kind of busy with the four back here, but none ran back this way, if that's what you mean." I never saw more than 4 up in your area, including the 2 enlarged ones, and then the 4 in the dip that Mell's wildfire spirit illuminated, and at least according to Greycastle's notes, those are all dead. I didn't double-check his work, though. ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Mell casts her Scorching Ray spell, aiming it at the purple Dwarf. Attack 1: 1d20 + 7 ⇒ (17) + 7 = 24
Damage from Attack 1 (if any): 2d6 ⇒ (3, 1) = 4
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Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Is the cover such that she still has a chance of hitting them, or is it not worth even trying? Will the cover be more than +5 to their AC? ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Is Mell far enough away now to cast Scorching Ray without disadvantage? Can she even see the purple and yellow Dwarves? ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Mell moves southward 5 feet and lets loose with her Burning Hands spell (which she casts at 2nd level), aiming toward the 4 Duergar nearest her. DC 15 Dex save, or on successful save, take half damage. Burning Hands damage: 4d6 ⇒ (2, 4, 6, 2) = 14 ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Would any spell with a 15 ft. range also be at disadvantage? Mell can fight with her quarterstaff if she has to, she just isn't very good with it. ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Mell casts Scorching Ray at the blue Dwarf. Ray 1: 1d20 + 7 ⇒ (19) + 7 = 26
If any of the rays kills the target, she switches targets to the red Dwarf followed by the orange Dwarf. She mutters, "Burn, baby, burn." Damage, Ray 1: 2d6 ⇒ (1, 4) = 5
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Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() I can't edit my post as too much time has elapsed, so amendments appear here. Instead of having the wildfire spirit appear behind her, Mell summons the wildfire spirit into the dip, diagonally and to her right, so it is right in front of the orange Dwarf. All 4 dwarves in the X4 dip must now make a DEX DC 15 save or take 2d6 of fire damage. wildfire spirit damage:: 2d6 ⇒ (6, 4) = 10 stats on the Wildfire spirit are as follows:
I've added a token to the map for the wildfire spirit. And did we ever take a short rest? I'm still showing Mell at 18 HP from the battle with the fake dragon and I'm a little concerned about walking into another combat being that low. ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Mell backs up 30 feet until she is 15 feet (and a diagonal) behind Rodalas. She then summons her Wildfire spirit, which takes the form of a firebird and appears behind her. Looks like there's a dip (as in a doorway) next to where she's now standing. Does the wildfire spirit give enough light for her to sense what's there? Perception check to check inside dip/doorway, if needed: 1d20 + 10 ⇒ (17) + 10 = 27 ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Do I get an action beyond unshouldering my quarterstaff and casting Shillelagh on it? I thought that *was* my action? ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Gosh, you guys have been busy, lol Initiative: 1d20 + 2 ⇒ (3) + 2 = 5 Mell is about to say she thinks they might have company when Rodalas gets shot. Quickly, she unshoulders her quarterstaff and casts Shillelagh on it. ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Mell does know Pass Without a Trace, but doesn't have it prepared at present. Am assuming we'd need a long rest for that. ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Oh, let Baldy be however hyped up he wants to be. Mell is just glad the thing is dead. Mell assumes Baldrick is talking about having traded with the Duergar. She doesn't really care, as she doesn't have any experience with them to be able to judge them, but wonders if maybe it's different for the other Dwarves. "Lonelywood? It's a smallish town and the Lonelywood forest is nearby, so there are a lot of loggers in the area. It seems to attract a bit of a criminal element. My husband Jeren was serving as...well a peacekeeper of sorts, I guess you could call it. He wanted it to be a place where anyone who needed a clean start could get one without a lot of questions about their past, so long as they didn't cause trouble in the present. Unfortunately, that was easier said than done. Sometimes trouble from people's past would find them in the present, and then he would have to delve into topics they didn't want probed, and that generally didn't go over too well, though some people were, of course, more tolerant about his questions than others." "I find the town itself to be quite picturesque, though. The forest breaks up all that monotonous white tundra. I love being in the forest away from the loggers when the weather is mild." ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Mell hides a chuckle. She has no interest in fighting another 'dragon-thing' but isn't about to ruin Baldrick's fun. She decides it must be a male thing, as she'd heard her husband utter similar sentiments about creature's he'd hunted. A wave of pain washes over her as a memory of Jeren skinning a caribou floods her mind. Eat another bite of the mammoth of grief, Mell. She keeps putting one foot in front of the other, shivering as a gust of wind passes by them. "Among other things, I hope we find a nice, warm fire," she replies to Baldrick. "Even if we have to fight some of the beardless after that." ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() "Might be good to have some proof," Mell agrees. "And we could always dispose of it later. Unfortunately, all I have is a dagger, which I'm not sure is going to be enough to cut through the neck." I'm willing to make a roll on this, since Mell has decent survival (+7). You wanna assist, Baldrick? Survival, to cut off head: 1d20 + 7 ⇒ (5) + 7 = 12 LOL. I can't roll above a natural 10 to save Mell's life! ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Mell will harvest the material from the fake dragon's wings. Let me know if some kind of survival roll is needed to handle being on the ice. Mell has pitons, if that can help. She also finds herself agreeing with Baldrick. "Aye, I agree. Whatever these Duergar are up to, they need to be stopped." ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Mell calls out, "Let's check over the bodies for clues and valuables." She herself follows Baldrick and heads for the fallen dragon. Once she finds it, she will inspect it for any kind of clue about its nature, or any valuables that can be foraged from its corpse. Perception: 1d20 + 10 ⇒ (4) + 10 = 14 Medicine roll: 1d20 + 7 ⇒ (7) + 7 = 14 Survival for skinning, if applicable: 1d20 + 7 ⇒ (3) + 7 = 10 Oof, icky rolls all around! ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Boo! She can't WildShape into a creature with a flying speed until 8th. OK, then, would the terrain inside the Mead Hall be considered difficult after the attack? I'm going to assume that it is and that if she takes the dash action, she can only move 30 feet. Climbing gingerly over all of the fallen debris in the Mead Hall, Mell moves 30 feet most of it via diagonal movement, coming to a stop just behind Avendryl. ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() I know for me, I'm still waiting on some movement guidance before posting. If Mell WildShapes into, say, an eagle, I'm assuming she would have to factor in vertical movement into her 60 feet of allowed movement. So, something like 15 feet up, 30 feet horizontal, and 15 feet back down. Only I'm not sure how much height she'd need to get out of the Mead Hall - maybe with the shattered roof, she'd only need 10 feet, so I need a GM call for that. Second, can movement to a square located diagonally from a character's starting square be counted as 5 feet of movement, or does it have to be 10 feet, based on 5 feet left or right and 5 feet up or down? ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Ah yes, I didn't read the Magic Missile description closely enough. But your way is even better! If flying creatures fall at 500 ft/round and they can do some stuff to mitigate their damage, it'll hopefully still not be enough to keep the dragon from a royal kersplat! Keeping my fingers crossed for big damage! ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() If I have Mell WildShape into an eagle, can she get to within visual range of the dragon (once it hits the ground) moving the eagle's fly speed of 60 feet? I'm assuming she can go up due to the hole in the roof, but not sure how much vertical movement she can have. Also, I'm kind confused about the damage done during round 2. The dragon was at -143, then Mell did Cast Lightning for 18 damage, but the dragon made its save, so took half damage. Then Baldy misrolled the damage on Magic Missile, but I'm thinking the damage should be 2+4+2? (Since each missile does 1d4+1 damage, and he cast it at second level?). Then when we next see the dragon's damage, it's only -149. Shouldn't that be closer to -160? ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() HP: 18/45 How did Mell get back inside the Mead Hall? Last I recall, she was outdoors near Rodalas. Should I take full movement to get her to where she can even tell what's going on? Also, she doesn't understand Dwarven and has no idea whatsoever what Umikh is doing/saying. Can I assume from his tone or body language he is trying to parlay? Insight roll, if needed: 1d20 + 4 ⇒ (3) + 4 = 7 ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Mell narrows her eyes as the creature ascends. Wish we could keep it on the ground.. Once again she casts Call Lightning and aims the Lightning at the fake dragon. Lightning Damage: 3d10 ⇒ (7, 10, 1) = 18 ”Begone, you foul beast! Ten-Towners aren’t afraid of you, you fake dragon!” she yells defiantly at the retreating form. ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() I"m hypothyroid myself. I wonder if animals get the same meds for the condition that humans do. But yeah, keeping fingers crossed for you, Rodalas, that it's an easily treatable condition. ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() @Greycastle: Yeah, let's have her move a full 30 feet in the same general direction as Rodalas, even with that AoO. She'll likely get hit next round anyway if she stays where she's at and with the way the damage dice have been pummeling her, I figure AoO with disadvantage is her best shot at not dying. Edit: I'm not sure when the bonus action can be done. If she has to wait until after the AoO, she's at 13 HP prior to the AoO. Otherwise 18 HP if she can do the bonus action first. ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Can I add to Mell’s action this round, since she’s after the dragon in initiative? I’d like to move her as part of her action to be outside the dragon’s claw/tail/wing attacks and cast Healing Word on herself as her bonus action? If so, Healing Word: 1d4 + 4 ⇒ (1) + 4 = 5. Jeez, this combat is a pain, literally. Maximum damage to Mell with minimum healing. Of course.. lol ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Greycastle, can you update the dragon’s location on the map? I have a thought for Mell’s action next round, but it depends where the dragon is. Also, can we guess the range of the dragon’s claw/tail/wing attacks based on this round of combat? ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() Mell calls, ”That thing isn’t a living creature. It resembles a dragon, but isn’t a real one. Could it be man-made?” Now outside the mead hall, she takes another look around. Does she see anyone who looks out of place or is maybe controlling or otherwise in league with the fake dragon? If so, how far away are they? She needs a range of 120 feet for either of her strongest combat spells Perception: 1d20 + 10 ⇒ (6) + 10 = 16. Bah! Can she use Passive Perception instead? If she sees someone controlling the dragon and they’re within 120 feet of her, she’ll cast Call Lightning on them. If they’re farther than 120 feet, she’ll move toward them until within range. If she doesn’t see anyone, she’ll hold action until the dragon is within 120 feet and cast Call Lightning against it.
These options are in order of preference - attack anyone controlling the dragon first, move toward this person if they are out of range, and attack the dragon itself if she doesn’t see anyone. And yes, I know I only get one of them. :). Let me know if anything is not clear. ![]()
Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
![]() DEX SAVE: 1d20 + 3 ⇒ (4) + 3 = 7; damage,piercing: 2d6 ⇒ (4, 6) = 10
Completely caught off guard by the blast, the edge of a falling beam from the ceiling strikes Mell's back. Ouch, that hurt!! Noticing that the scorch marks outside the hall do not seem to be from the heat, Mell tries to identify the energy type... Nature: 1d20 + 4 ⇒ (1) + 4 = 5 but it doesn't seem familiar to her at all. Not sure if she'll need it, she unshoulders her quarterstaff and casts Shillelagh on it, looking about for whatever threat was responsible for this. Perception, if needed: 1d20 + 10 ⇒ (12) + 10 = 22
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