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AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Slice Me Deeper, Tiny Dancer - Rd 1
Patry is HASTED 1/12 RDS
23 Justin: Fire Wall
23 Choreographer: Dance of Death
21 Merle: Cast Haste 12 rds duration
16 Hamar: pending
16 Alessia: pending
15 Mel: Casting Weapons Storm
11 Dancers:
6 Karrin:
K(arcana): 1d20 + 8 ⇒ (12) + 8 = 20
Mel frowns and shouts out
"I have no earthly clue what the ever-loving donkey dong these things are! If they are golems, they are likely immune to level drains and magic though! use area stuff!"
He takes a swat at the passing blur of golden fury
Mel's AoO: 1d20 + 12 ⇒ (5) + 12 = 171d8 + 5 ⇒ (8) + 5 = 13 (2d6 vs evil; undead will save DC14 or instadeath)
His mace comes nowhere close. He curses loudly in what the party can only surmise is ancient Sueloise. He begins chanting. His Mace suddenly becomes five maces, the others hanging about him in a loose formation of floating steel
Casting Weapons Storm - will hold off until other go to run attacks
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel clanks over to take a look
“Yep. I concur with Ol’ bony here. Basically, ’Froggy went a spawning he did ride uhhuh’. These elder holdovers from whatever was going on prior to the multiverse are just … ew”
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AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
David M Mallon wrote: Patrick Curtin wrote: He might need the assistance of someone who is immune to necromantic energy tho I mean, sure, but she might need someone to calm her down first... One two three NOT IT!!
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AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel looks thoughtful
“I don’t think so. This doesn’t have that sort of … malevolence to it. Those lightning bolts are not good, but it’s more like elemental negativity. A sort of natural phenomenon “
He looks in on Alessia smashing up the room
“I mean, you did kinda go sticking your d!ck in the meat grinder there “
The sun eye winks out for about 30 seconds, then sputters back
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel comes over to Hamar
“You look kinda roughed up there chief”
Mel lays a glowing hand on Hamar’s shoulder. He immediately feels much better
Casting Restoration which clears up temp level drain
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel arrows towards Alessia, trying to help her break her fall
Fly: 1d20 + 7 ⇒ (1) + 7 = 8
He misjudges his first pass terribly, and shoots by her without coming within 5 feet.
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Perception 20 for those in the whirlwind:
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
The DC is 23. If you fail the first roll, you take 3d6 damage. Then you roll a second reflex save. If that one fails the whirlwind picks you up and tosses you about for 1d8 per round until the spell finishes
Mel Reflex: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 3d6 ⇒ (1, 1, 1) = 3
Mel Reflex2: 1d20 + 3 ⇒ (19) + 3 = 22
Mel yells as he is sucked into the air by the miniature tornado. It tumbles him about, the sound of his plate mail rattling together is like someone doing dishes with vigor
Damage: 1d8 ⇒ 2
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel lays a hand on Hamar’s shoulder. He can feel his aches and stings fading as the bruises on his skin lighten
CCW: 4d8 + 12 ⇒ (3, 7, 8, 8) + 12 = 38
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel nods
“It’s my specialty. I got your back”
call out if you need hps
He takes Justin up on his offer of a cleaning canttip. The filth drips off his armor in sheets
“Thanks”
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
“Ahhh! It’s in my mouth! Gross!”
He points his mace at the second ooze
“Scr3w you, pally”
Casting Holy Smite
A searing blue jet of force lances from him to strike the creature
Caster Check: 1d20 + 12 ⇒ (12) + 12 = 24
radiant dam: 10d6 ⇒ (4, 4, 4, 4, 5, 5, 3, 4, 1, 5) = 39
Ooze will save: 1d20 + 5 ⇒ (18) + 5 = 23
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel shakes his head. Memnon does that odd twirling motion
“Our best bet is head for the wall and look for a green crevice. My two Greens”
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel staggers at the blow then begins yelling something in a language that makes the party's ears hurt
AKLO:
The ooze holding Justin sprouts several mouths and begins talking in chorus in the same tongue
AKLO:
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel and Manhayth also head down, Mel looking much better after getting his healing and restoration sorted. They take a look around, Mel frowning at the smell to the west
“That smells an awful lot like those gods-be-dammed beetles. Keep your flames ready, Justin” He says grimly
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Merle Barer wrote: "So is it safe to head on down or what?" Mel glances at Merle as he finishes up his self-healing. The ragged bloody scarab tunnels in his flesh have faded to pink dots on his seamed skin
“Safe is a relative term. But we should keep the party together “
He begins climbing down, followed by Manhayth
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel looks over at Justin. His face is haggard and vomit is crusted on his stubbly face
“I’ll be OK. I’ve dealt with worse. I’m my own tourniquet. “
Mel pants as he climbs, spitting gobs of phlegm as he ascends
“Those $&@&$$ing beetles took the wind out of me”
Mel’s CON damage: 1d4 ⇒ 3
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
As the fire washes over the two, Hamar feels the beetles shrivel and crisp around him. They don’t seem to be trying as hard to burrow into his flesh. Mel screams out in pain, then yells
”The fire killed the ones in my skin!
A beneficial outcome to the collateral damage :D
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Hamar of the Hyena Tribe wrote: "Burn me if you must Wizard!" the Barbarian roars. ”Agreed! Mel screams, vomit still dribbling from his mouth as he turns towards the ladder
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel snorts laughter
“Actually the opposite. We’re going to consecrate their little nest and make sure they don’t return”
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel shivers
“I would have hoped an ocean setting would be a bit warmer “
The temperature is indeed on the cool and damp side. Most of the land dwelling residents wear heavy clothing.
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel shouts from the top
“You fly folks want to help us down? Or should we start a card game?”
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel takes stock of the situation and points his finger at the storm
“AMSCRAY!”
DC17: 1d20 + 10 ⇒ (6) + 10 = 16
The whirling magical mass remains in place
“FAAAAAAAAARKKKKK!!” Mel yells angrily
His mace attempts to strike within the maelstrom
Spiritual Weapon: 1d20 + 12 ⇒ (10) + 12 = 221d8 + 3 ⇒ (5) + 3 = 8
Miss chance 50%: 1d100 ⇒ 28
NEW ROUND!!
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel unlimbers his massive mace, its sun-shaped head glowing with a yellow light
“Batter up” He says tersely
1st atk: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 5 + 2d6 ⇒ (6) + 5 + (4, 6) = 21 (2d6 vs evil; undead will save DC14 or instadeath)
2nd atk: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 5 + 2d6 ⇒ (8) + 5 + (6, 6) = 25 (2d6 vs evil; undead will save DC14 or instadeath)
2nd crit confirm: 1d20 + 7 ⇒ (4) + 7 = 11
save DC 14 Will: 1d20 + 10 ⇒ (2) + 10 = 12
save DC 14 Will: 1d20 + 10 ⇒ (20) + 10 = 30
His foe collapses, its head staved in
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel heads to Martin and puts his hands on the bruised paladin’s shoulders
CCW: 4d8 + 10 ⇒ (6, 1, 8, 3) + 10 = 28 (multiply final amount by 1.5)
He then gestures to everyone
“We all have scrapes. I’ll god bomb us”
Channel Energy: 5d6 ⇒ (2, 3, 1, 1, 4) = 11
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel intones a deep chanting spell. A column of dazzling fire laced with radiant shafts of energy washes down on the creature
Flame strike: 10d6 + 5d6 ⇒ (4, 5, 5, 4, 3, 5, 6, 3, 1, 6) + (6, 3, 3, 2, 3) = 59
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel slaps Justin on the back
"Here ya go, bud"
CCW: 4d8 + 10 ⇒ (2, 6, 1, 5) + 10 = 24 (multiply final amount by 1.5)
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel starts up his Spiritual Weapon
Spiritual Weapon: 1d20 + 12 ⇒ (14) + 12 = 261d8 + 3 ⇒ (2) + 3 = 5
Spiritual Weapon: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 3 ⇒ (7) + 3 = 10.
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel shakes snow from his armor grumbling
“Too many years fighting in the Lower Planes. Most of them are hot. “
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Channel Energy: 5d6 ⇒ (2, 3, 5, 1, 2) = 13
reflex: 1d30 + 3 ⇒ (10) + 3 = 13
Mel raises his holy symbol up high and a wave of healing magic washes over the party
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel frowns
“We’re headed your, Yeh’ll? Did we mark a path in the other pyramid? If the outside is swarming I can godbomb a path, but we’ll have to move fast. “
He looks over to Alessia
“Hey, weird thought. If these ‘Walkers’ like life, maybe you could scout ahead and find us a path up? They probably won’t be interested in you if they are mindless “
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel nods and raises his holy symbol a pulse of energy washes towards the stall.
Channel: 5d6 ⇒ (2, 6, 4, 5, 3) = 20
[i]The moaning ceases and there is a *thud* sound.
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel nods
“Those Khaasta are common allies of the abyssal lords. Those lizardfolk have fiendish blood. I’d wager their leader is at least half tanar’ri with those wings. They wear Sess'innek‘s sigul”
He points to a green clawed hand that is painted on the lizardfolk’s breastplates.
“The Hidden Lord is a nasty power. Like as not they’re looking to raid Semuanya‘s Bog. That realm is close if I’m not mistaken “
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Martin and Mel look around frowning
perception: 1d20 + 18 ⇒ (16) + 18 = 34
“Yeah this place is faker than a Bleaker’s smile. Even the air smells fake. There’s no tang to it. Where’s the smoke? The nightsoil?”
He murmurs softly and jerks his head over towards the Tournament of Kings
“But that bloodsucker in the corner looks awfully real. I don’t like that the only true thing we see is the thing we seek in another realm”
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel relaxes
“Apologies. I spent a lot of years fighting the Chaos side of the Blood War. Seeing so many Abyssal allies makes my hackles rise”
He gestures at the two drow
“We might as well sit with them. We can ask them for information and abyssal usually don’t Fnck with the Drow. The Spinner in Darkness isn’t a power to cross”
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Justin Case wrote:
"Just like Sigil. Only more rustic." He observes. The wizard looks around and heads for what looks like an empty table for him and his friends to use. ]
Mel mutters
“A bit more evil too. I don’t like this place’s look”
The burly cleric’s fingers rest on his mace’s haft. He scans the room in a nervous fashion
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
OK, I am going to move the narrative along, and you can assume you bought what you wanted
The deals are made, the items purchased, and the party leaves Snail Outfitters and heads back along Copperman’s Way towards the Lady’s Ward. They travel along that wide street, delving expertly through the packed throng. They enter Plague Court, and travel down Razorvine on Huddleston, passing quickly through the Nobles District.
The Temple District looms up, and Justin sees the Temple of Iomedae ahead. It looks quiet, and he leads his party inside. He sees Martin working with several other clericy-looking folk. Mel looks about nodding in professional approval
“Tight little kip this power has”
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Justin Case wrote:
Quieter, Justin also asks the cleric, "And um, if you don't mind, when we get a chance I'd love to talk to you about your wartime experience. This is a large group, and well,..." Justin shrugs, holding up his hands to the side with a wry grin. ",...I'm a Wizard, not a War-leader!"
Mel grimaces
“I’m not much of a war leader either. I’m a medic. I patch soldiers up and I can do some spell support when needed. I’m not a strategy guy. I do think we could maybe go a better job keeping the group together next time. I mean, we got lucky and Karrin has a helluva whallop, but we all should have dealt with one fight at a time. A couple bad swings and you could have had that witch on your backs and all of us left behind dead. “
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
The party isn't feeling all that great when a loud voice shouts behind them
"SUNFATHER! HEAL THESE KNUCKLEHEADS, EVEN THOUGH THEY LEFT THEIR CLERIC BEHIND!"
Channel Energy: 5d6 ⇒ (5, 5, 5, 3, 4) = 22
That's everyone on Anky, and Anky
He sends his spiritual weapon streaking out to hit the captain on Justin
Spiritual Weapon: 1d20 + 12 ⇒ (8) + 12 = 201d8 + 3 ⇒ (8) + 3 = 11
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
The giant near Sophi sees Mel on the ground chanting and decides to make his life a bit more miserable. He throws two large rocks at the Cleric
rock toss: 1d20 + 10 ⇒ (8) + 10 = 181d20 + 13 ⇒ (1) + 13 = 14
rock toss: 1d20 + 10 ⇒ (7) + 10 = 171d20 + 13 ⇒ (1) + 13 = 14
Mel sees them coming and manages to dodge them. He points at the giant
"Naughty!"
Mel clenches his fist and shoots it towrds the giant. A huge glowing fist shoots out towards his flying foe
admonishing Ray RT ATK: 1d20 + 10 ⇒ (1) + 10 = 114d6 ⇒ (2, 5, 2, 5) = 14
admonishing Ray RT ATK: 1d20 + 10 ⇒ (15) + 10 = 254d6 ⇒ (5, 5, 3, 5) = 18
The fist swipes at the giant twice, landing a solid blow to his jaw
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Hold on tallying that damage just yet KArrin, I just thought of something ..
Mel starts chanting as his spiritual weapon attacks the giantess
Spiritual Weapon: 1d20 + 12 ⇒ (16) + 12 = 281d8 + 3 ⇒ (7) + 3 = 10
Spiritual Weapon: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 3 ⇒ (3) + 3 = 6
The glowing weapon strikes the giantess sqaure in the head and just as she was swinging at Karrin, she tumbles out of the sky to land with a huge crash
Well, thank the gods for slightly higher initiatives! KArrin you take no damage from the above attacks, but I'm leaving them there because ...wow
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Dex chk: 1d20 + 2 ⇒ (18) + 2 = 20
Mel manages to make a graceful slide off of Anky as he rises into the air. He lands on his feet and continues his casting
“Can anyone cast fly on me?”
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AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel begins another prayer
"Sunfather, I need more sticks to beat this donkey with!"
Three glowing simulacra of his big mace suddenly appear around him. He strides forward to position himself close by the giant near him
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel begins chanting before the party splits. He touches Karrin and says
" May the Sunfather's rays strengthen you"
Casting Bull's Strength on Karrin, 10 minute duration, +4 STR
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel looks at the group
“Sound off if you’re injured. I can spot heal or pop a channel if enough people suffered injuries “
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel points his mace at the distant creature and begins chanting. His entire body starts to glow with a bright light.
FIAT LUX MAXIMUS!
A blinding strobe of sunshine-bright energy bursts around the Xorn. Although Karrin has landed next to it, she feels nothing but a warm summery heat, like a pleasant day outside
holy smite: 5d8 ⇒ (6, 1, 5, 8, 1) = 21
will save: 1d20 + 5 ⇒ (1) + 5 = 6
The burst of energy blasts the Xorn off its perch, and it tumbles to the cave floor where it breaks apart into several chunks
Good job everyone
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Pelor's Fist 1st atk: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 5 ⇒ (6) + 5 = 11
Pelor's Fist 1st atk: 1d20 + 12 ⇒ (6) + 12 = 181d8 + 5 ⇒ (2) + 5 = 7[crit confirm -neg]
Pelor's Fist 2nd atk: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 5 ⇒ (2) + 5 = 7
Spiritual weapon: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 3 ⇒ (1) + 3 = 4
Spiritual weapon: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 5 ⇒ (4) + 5 = 9[crit confirm -yes]
Spiritual weapon: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 3 ⇒ (8) + 3 = 11
Spiritual weapon: 1d20 + 12 ⇒ (14) + 12 = 261d8 + 5 ⇒ (4) + 5 = 9[crit confirm -yes]
A flurry of well-placed blows from Mel's big mace and his spiritual weapon smash the Xorn to flinders
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel gestures and his spiritual weapon flies to attack the foe near him. He whirls his large mace towards the Xorn as well
Pelor's Fist 1st atk: 1d20 + 12 ⇒ (14) + 12 = 261d8 + 5 ⇒ (5) + 5 = 10 (2d6 vs evil; undead will save DC14 or instadeath)
Pelor's Fist 2nd atk: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 5 ⇒ (2) + 5 = 7 (2d6 vs evil; undead will save DC14 or instadeath)
Spiritual weapon: 1d20 + 12 ⇒ (9) + 12 = 211d8 + 3 ⇒ (7) + 3 = 10
Spiritual weapon: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 3 ⇒ (5) + 3 = 8
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel grins at Sophi as they square off against the Xorn.
"Well, not my usual foe, but let's see what they are made of, shall we?"
AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10
Mel leans into Justin and Hamar as Memnon takes off
“That has to be the ugliest hat I have ever seen” He whispers
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