| Alessia of Keoland |
Thats a crit threat, right?
Alessia’s blade drinks deep of whatever essence powers the elemental creature. It moans, a sound like creaking stones. Her shield pivots to shield Merle from any further attack
What does your sword look like anyway? Is it plain, or more of a baroque Stormbringer soul-drinking vibe?
Confirm critical: 1d20 + 15 ⇒ (6) + 15 = 21
If critical, damage will be 17 + 1d10 ⇒ 10 + energy drain.
The sword is pretty plain, and looks like it's seen a lot of use--like her armor, it's the same sword she used while she was still alive (only the shield is new). Here's a picture. I'm guessing it probably has a holy symbol on the pommel, but no other decorations.
| Justin Case |
Hamar is the Friggin' Tasmanian Devil! O_o
Justin aims his blasting rod at the Xorn still facing Rovuk. The tip starts to glow with a bright blue light.
"Ah! Ah! Leave. The Guide. Alone!"
The wizard focuses his will, and a single brilliant bolt of energy flies from the tip to zip around Rovuk and strike the Xorn.
Using Wizard ability 'Force Bolt'. like Magic missile,
Force Dmg: 1d4 + 6 ⇒ (2) + 6 = 8
| Dungeon Monkey |
Xorn Brawl Round 2
Rovuk: 23 [ranged atk]
Sophi: 22 [atk]
Hamar:21 [whirlwind atk]
Justin:18 [force bolt]
Merle:17 [pending]
Xorn:16 [atks]
Alessia:12 [Pending ]
Blayze:11 [pending]
Karrin: 8 [pending]
Mel:7 [Atk] [saving shield +2 AC for Sophi]
Rovuk takes a five-foot step and fires point blank at his foe
arrow: 1d20 + 17 ⇒ (8) + 17 = 251d8 + 4 + 1d6 ⇒ (4) + 4 + (2) = 10
arrow: 1d20 + 11 ⇒ (5) + 11 = 161d8 + 4 + 1d6 ⇒ (8) + 4 + (3) = 15
arrow: 1d20 + 17 ⇒ (5) + 17 = 221d8 + 4 + 1d6 ⇒ (7) + 4 + (1) = 12
| Blayze |
If not too late for round 1
Spinning to face the Xorn that attacked Merle, Blayze draws Glory in a blur, firing a pair of shots into the creature, a mere thought loading another bullet into her gu before a third shot swiftly follows the other two.
Glory +1 distance double barreled pistol/Haste vs Touch AC: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
Bludgeoning/Piercing: 1d8 + 1 ⇒ (8) + 1 = 9
Glory +1 distance double barreled pistol/Haste vs Touch AC: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Bludgeoning/Piercing: 1d8 + 1 ⇒ (1) + 1 = 2
haste Extra attack
Glory +1 distance double barreled pistol/Haste vs Touch AC: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18
Bludgeoning/Piercing: 1d8 + 1 ⇒ (8) + 1 = 9
Swift action: Teleport bullet from Bandolier into gun. Distance makes range increment 40ft instead of 20ft
| Dungeon Monkey |
| 1 person marked this as a favorite. |
Just got the tally straight, so...
The Xorn that had bitten Merle falls to the hail of Blayze’s bullets
is there a -4 to shooting into melee with a gun? Or do you have the feat that negates that? Either way all of those shots would have hit. Edit: NVM. I looked it up on your sheet and I see you have it. Carry on :)
| Alessia of Keoland |
Alessia of Keoland wrote:Blayze just killed that particular one. I’ll get an updated map up soonOn her action:
Alessia aims a pair of savage sword blows at the xorn she had previously damaged.
Full attack:
[dice="+2 keen furyborn bastard sword]1d20+15+1
[dice="+2 keen furyborn bastard sword]1d20+10+2
I'll delete the posts.
I think there's a lag with posts showing up-- I couldn't see your last post when I posted the attacks.
| Ramuah Arete |
At this point, I am going to adjucate that Ramuah and Sophi didn’t come on this journey. They stayed behind to wait to go to Erelhi-Cinlu. If there’s no further word from them then I’ll write them from the narrative
I'm sorry, work's been crazy. I'm here! Let me know if I should stay away or not. :(
| Dungeon Monkey |
Xorn Brawl Round 2
Rovuk: 23 [ranged atk]
Sophi: 22 [atk]
Hamar:21 [whirlwind atk]
Justin:18 [force bolt]
Merle:17 [magic missile - M22]
Xorn:16 [atks]
Alessia:12 [Pending ]
Blayze:11 [pending]
Karrin: 8 [pending]
Mel:7 [Atk] [saving shield +2 AC for Sophi]
Merle sends bolts of force raining down on Rovuk's foe
The wand weilding Xorn moves along the stalagmite Q19 and does an odd three-legged hop into the air. Suddenly the stone ripples under the party, like an angry sea
In the following map there is a dark cone. Anyone intersecting the cone must pass a DC 15 Reflex save or be knocked prone and take 1d8 ⇒ 2 bludgeoning damage.
The Xorn engaged with Rovuk takes the opportunity of his stepping back to rush over to his compatriot's side P20
The Xorn by Mel and Sophi whirls his bats in a weaving manner, bringing them down on the young woman mercillesly. Its jaws snap at her at the same time
Xorn bite: 1d20 + 14 ⇒ (7) + 14 = 214d6 + 3 ⇒ (2, 4, 2, 2) + 3 = 13
Stone bat 1: 1d20 + 14 ⇒ (2) + 14 = 161d8 + 6 ⇒ (2) + 6 = 8
Stone bat 2: 1d20 + 14 ⇒ (15) + 14 = 291d8 + 6 ⇒ (2) + 6 = 8
Stone bat 3: 1d20 + 14 ⇒ (6) + 14 = 201d8 + 6 ⇒ (1) + 6 = 7
| Melchizedek. |
Mel gestures and his spiritual weapon flies to attack the foe near him. He whirls his large mace towards the Xorn as well
Pelor's Fist 1st atk: 1d20 + 12 ⇒ (14) + 12 = 261d8 + 5 ⇒ (5) + 5 = 10 (2d6 vs evil; undead will save DC14 or instadeath)
Pelor's Fist 2nd atk: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 5 ⇒ (2) + 5 = 7 (2d6 vs evil; undead will save DC14 or instadeath)
Spiritual weapon: 1d20 + 12 ⇒ (9) + 12 = 211d8 + 3 ⇒ (7) + 3 = 10
Spiritual weapon: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 3 ⇒ (5) + 3 = 8
| Dungeon Monkey |
[dice="Reflex]1d20+4
Alessia's DR negates the damage, but she'll spend most of her action getting back up. Can she stand up + move in the same round (equivalent to double move action)?
Looking at the prone condition, it says standing up is a move-equivalent action, so I would say you could stand up, then move your normal amount after. There’s no enemy near you to get an AoO
| Justin Case |
Catching up,... I see!
REF save: 1d20 + 6 ⇒ (13) + 6 = 19
Wizards Wobble but They Don't Fall Down! ;P
Justin crouches as the shockwave rumbles the crystal around and under him. He manages to keep on his feet.
"Oh yeah. YOU gotta go." He grumbles as he eyes his potential next targets.
Waiting on the start of round 3. He actually KNOWS what he gonna do next! :)
| Sophistacia Xen'daren |
Xorn Brawl Round 2
The Xorn by Mel and Sophi whirls his bats in a weaving manner, bringing them down on the young woman mercillesly. Its jaws snap at her at the same time[dice=Xorn bite]1d20+14;4d6+3
[dice=Stone bat 1]1d20+14;1d8+6
[dice=Stone bat 2]1d20+14;1d8+6
[dice=Stone bat 3]1d20+14;1d8+6
Thank Hekate for Mel's Shield or else that could have been nasty...
| Dungeon Monkey |
Xorn Brawl Round 2
Rovuk: 23 [ranged atk]
Sophi: 22 [atk]
Hamar:21 [whirlwind atk][RS pending]
Justin:18 [force bolt][RS made]
Merle:17 [Magic missile][RS made]
Xorn:16 [atks]
Alessia:12 [move][RS failed]
Blayze:11 [pending]
Karrin: 8 [pending] [RS pending]
Mel:7 [Atk] [saving shield +2 AC for Sophi]
| Blayze |
Quckly assessing the situation, Blayze aims past her allies, targeting the xorn that sent the shockwave that stopped just short of her, hoping to weaken its resistances as she sends a bullet to her other pistol.
Honor +2 double-barreled Seraphic Pistol: 1d20 + 16 ⇒ (17) + 16 = 33
Budgeoning/Piercing: 1d8 + 2 ⇒ (1) + 2 = 3
Move action (holster Glory) Free (Quckdraw Honor) Standard (Fire), Swift Load a bullet into (Honor)
(if exceed DR and deal damage, all DR negated fr gunslinger and allies for 1 minute)
| Hamar of the Hyena Tribe |
Reflex Save DC15 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
Hamar does not even notice the disturbance on the ground as his feet barely touch it.
| Dungeon Monkey |
So my Post got eaten 2 times now. Let's try asking this question again. The xorn Karrin was holding her attack for last round never reappeard?
Nope. It is still in the ground somewhere. Xorn can pass tracelessly through earth like a fish swimming through water
| Karrin Kind |
Okay, if the xorn Karrin was watching for had reappeared Karrin would have moved and attacked before she could have been targeted by the xorn's spells. It's why I asked
Reflex save: 1d20 + 6 ⇒ (12) + 6 = 18
Karrin then charges the spell caster and his buddy moving into p19
charge attack, power attack: 1d20 + 15 ⇒ (7) + 15 = 22
damage: 1d12 + 17 ⇒ (6) + 17 = 23
charge attack, power attack, cleave (if first attack hits): 1d20 + 15 ⇒ (14) + 15 = 29
damage: 1d12 + 17 ⇒ (4) + 17 = 21
That's Karrin's 2nd round. Not adding cold damage because I'm pretty sure xorn are immune to cold
| Hamar of the Hyena Tribe |
Round 3
Hamar spins as the foe before him is vanquished due to the combined efforts of the Silver Rose. He turns and charges at his next prey Q23 taking a circuitous route P18, O17, then O19 to attack the next Xorn P20 he continues this dance to maximize his thrust bye gaining enough speed with his dance between foes to cause maximum mayhem...
That moves Hamar 80' and allows him to take all of his attacks, he ends on square Q18. It also exposes him to AoOs so I will need a few Acrobatics checks in between. Note that all ranged attacks against him have a 20' miss chance as he has moved more than 10'.
Attack #1 vs. Q23 - Keen, Planar (Ignore 5 Points of DR to Outsiders) Scimitar 1d20 + 12 + 2 + 1 ⇒ (4) + 12 + 2 + 1 = 19 - Damage 1d6 + 2d6 + 4 + 2 ⇒ (5) + (5, 2) + 4 + 2 = 18
Acrobatics to withdraw from the threatened square 1d20 + 23 ⇒ (16) + 23 = 39.
Attack #2 vs. P20 - Vorpal Scimitar 1d20 + 13 + 2 + 1 ⇒ (11) + 13 + 2 + 1 = 27 - Damage 1d6 + 6 + 2d6 + 2 ⇒ (5) + 6 + (6, 1) + 2 = 20
Acrobatics to withdraw from the threatened square 1d20 + 23 ⇒ (20) + 23 = 43.
Attack #3 vs. Q23 - Keen, Planar (Ignore 5 Points of DR to Outsiders) Scimitar 1d20 + 7 + 2 + 1 ⇒ (14) + 7 + 2 + 1 = 24 - Damage 1d6 + 4 + 2d6 + 2 ⇒ (1) + 4 + (6, 4) + 2 = 17
Acrobatics to withdraw from the threatened square 1d20 + 23 ⇒ (13) + 23 = 36.
Attack # 4 vs. P20 - Vorpal Scimitar 1d20 + 8 + 2 + 1 ⇒ (20) + 8 + 2 + 1 = 31 - Damage 1d6 + 6 + 2d6 + 2 ⇒ (3) + 6 + (4, 1) + 2 = 16
Critical? 1d20 + 8 + 2 + 1 ⇒ (3) + 8 + 2 + 1 = 14 - Damn. Miss.
Acrobatics to withdraw from the threatened square 1d20 + 23 ⇒ (11) + 23 = 34.
Attack #5 vs. Q23 - Vorpal Scimitar 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15 - Damage 1d6 + 6 + 2d6 + 2 ⇒ (2) + 6 + (3, 1) + 2 = 14
| Dungeon Monkey |
I believe the target you assign as Q23 is currently at Q19. Other than that, I think everything is straight. If this messes up your convoluted fight path, let me know
Hamar whirls and slashes his two foes. He skewers one in its fanged hole,P20 and it topples, twitching feebly. The other eludes his blows. He thinks one is about to land, but some mysterious force checks his blade at the last second, as if some invisible armor cloaks the creature
| Hamar of the Hyena Tribe |
Sounds good, I believe I still have the distance and I can be placed near that foe even if no right on Q18.
| Sophistacia Xen'daren |
Growling in frustration as her attacks seemingly do little to halt the creature's barrage of attacks, she takes a moment to study the strange anatomy of the creature, so as to place her strikes more effectively.
Move Action: Studied Combat against the Xorn in J12
Standard Action: Attack the Xorn in J12
First Attack: 1d20 + 16 ⇒ (19) + 16 = 35
First Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Free Action: Studied Strike against the Xorn in J12
Studied Strike Damage: 3d6 ⇒ (5, 5, 4) = 14
Ignore the first 5 points of an Outsider's DR
| Alessia of Keoland |
Alessia aims a pair of brutal sword strikes at the closest xorn.
Full attack:
+2 keen furyborn bastard sword: 1d20 + 15 ⇒ (13) + 15 = 28
+2 keen furyborn bastard sword: 1d20 + 10 ⇒ (9) + 10 = 19
If the first attack hits, the second attack has +1 to hit and +2 damage
| Dungeon Monkey |
Alessia aims a pair of brutal sword strikes at the closest xorn.
Full attack:
[dice="+2 keen furyborn bastard sword]1d20+15
[dice="+2 keen furyborn bastard sword]1d20+10If the first attack hits, the second attack has +1 to hit and +2 damage
The first attack hits, the second one doesn't
Alessia's sword bites deep
| Dungeon Monkey |
Growling in frustration as her attacks seemingly do little to halt the creature's barrage of attacks, she takes a moment to study the strange anatomy of the creature, so as to place her strikes more effectively.
Move Action: Studied Combat against the Xorn in J12
Standard Action: Attack the Xorn in J12
[dice=First Attack]1d20+16
[dice=First Damage]1d6+5
Free Action: Studied Strike against the Xorn in J12
[dice=Studied Strike Damage]3d6
Ignore the first 5 points of an Outsider's DR
what manner of damage?
Sophi's expert eye picks out a chink in the Xorn's stony hide
| Dungeon Monkey |
Xorn Brawl Round 3
Rovuk: 23 [ranged atk]
Sophi: 22 [atk -hit]
Hamar:21 [whirlwind atk]
Justin:18 [pending]
Merle:17 [pending]
Xorn:16 [atks]
Alessia:12 [atk -hit]
Blayze:11 [pending]
Karrin: 8 [atk -miss]
Mel:7 [Atk] [saving shield +2 AC for Sophi]
Rovuk pivots and puts three arrows into the spellcasting Xorn by Alessia
arrow: 1d20 + 17 ⇒ (19) + 17 = 361d8 + 4 + 1d6 ⇒ (5) + 4 + (3) = 12
arrow: 1d20 + 11 ⇒ (1) + 11 = 121d8 + 4 + 1d6 ⇒ (8) + 4 + (2) = 14
arrow: 1d20 + 17 ⇒ (2) + 17 = 191d8 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11
One connects
Mel continues his attacks
| Melchizedek. |
Pelor's Fist 1st atk: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 5 ⇒ (6) + 5 = 11
Pelor's Fist 1st atk: 1d20 + 12 ⇒ (6) + 12 = 181d8 + 5 ⇒ (2) + 5 = 7[crit confirm -neg]
Pelor's Fist 2nd atk: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 5 ⇒ (2) + 5 = 7
Spiritual weapon: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 3 ⇒ (1) + 3 = 4
Spiritual weapon: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 5 ⇒ (4) + 5 = 9[crit confirm -yes]
Spiritual weapon: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 3 ⇒ (8) + 3 = 11
Spiritual weapon: 1d20 + 12 ⇒ (14) + 12 = 261d8 + 5 ⇒ (4) + 5 = 9[crit confirm -yes]
A flurry of well-placed blows from Mel's big mace and his spiritual weapon smash the Xorn to flinders
| Cartographer Monkey |
| Hamar of the Hyena Tribe |
Hamar's dance slows and he takes a knee breathing hard.
"What is that sound? Rovuk, is this another attack?"
Hamar is not Fatigued yet but he will be soon...
| Sophistacia Xen'daren |
what manner of damage?
The Studied Strike damage is Precision Damage (not multiplied on a Critical, and beings immune to Sneak Attacks are immune to it). It's basically an Investigator & Slayer version of Sneak Attack, but we have to study our target to get it, not surprise them.