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wkover wrote:

Are you limiting yourself to Core characters? There are plenty of combinations that would work. Valeros, Fumbus, Seoni, and Lem might be effective and entertaining.

Character comments:

In our group, one player was frustrated with Merisiel because her evasion power only works if she's alone. (She doesn't play well with Valeros, for example.) And in some Core scenarios being alone is difficult or impossible. But she's one of the few characters (Fumbus is the other?) to have the Disable trait.

I played Lini in the Core campaign and found her not to be terribly exciting, but others may disagree.

Other notes:

Without getting all spoilery, be aware that one scenario rewards characters for having decent Charisma, Diplomacy, or Perception skills.

If you want to go full wacky, you could do an all-goblin party:

Goblin characters

Other useful links for new Core players:

Easily missed rules

Core scenario clarifications

Good luck!

Yeah, as of now just Core characters. I’ll probably change the party or something when I do Curse; the new wizard looks interesting to me.


Hey folks,

I was just wondering if anyone had any suggestions for a team to complete the Core set. I played the previous PACG sets with parties of three or four. I’m just looking for a well rounded party.

I appreciate all suggestions.

Thanks,
Grabnar


wkover wrote:
Master_Grabnar wrote:
I was just curious if could use the previous class decks when I play 2nd edition. I really enjoy the class decks for some odd reason, so I'd really enjoy it I could use some of those decks.

Using old cards and characters with the Core (+ expansions) can be simple or difficult, depending on the exact card or character used. Some survive the translation easily, and some don't. But in principle all 1st edition cards can be used in the newer sets.

The rules for transition/conversion are found in two different places:

- the Transition Guide (p. 26) in the Core Rulebook

- the online Conversion Guide

In at-home PACG games, there are no rules far adding 1st edition cards to the new Core. Throw in whatever you like and have fun.

I would probably play through the Dragon's Demand (Core) and Crimson Throne campaigns before purchasing any old sets. If you tire of those - or find the old campaigns really cheap - you might dip into Mummy's Mask (1st choice) and Wrath of the Righteous (2nd choice).

Do you have a link for Dragon's Demand? I cannot seem to find it.

Also, should I worry about the class decks I don't have? I'm kind of a completionist.


Hey folks,

I was just curious if could use the previous class decks when I play 2nd edition. I really enjoy the class decks for some odd reason, so I'd really enjoy it I could use some of those decks.

I'm also curious as to whether or not I should buy the last two first edition sets. Does anyone have any input on this?

Finally, and I'm sure this one is the rules, how does one go about adding first edition cards to the second edition cards? Let me know if anything needs clarification.

Thanks,
Grabnar


God, I hope this works now. I haven't used Imgur in ages.

https://imgur.com/SIlLtfw

The dimensions are: 2.2 x 2.2 x 24.5 inches if that helps any.


Hey folks,

I'm looking to replay RotR solo with three characters. I'm having issues deciding my third character though. Currently, I'd like to run Lini and Ezren. I am open to other part compositions so long as they include Lini; bonus points if Harsk is involved.

Best regards,
Grabnar


Hello folks,
I was wondering if you could help me layout each adventure so that all my cards are able to stay on my mat.
The current mat I use is this mat:
https://www.amazon.com/gp/product/B017B60RY4/ref=ppx_yo_dt_b_asin_title_o06 _s00?ie=UTF8&psc=1

I really want to run four characters, but it seems to be cluttered already.

Does anyone have any suggestions as to how I fix this? I'd like it to look somewhat decent..

I am currently running Ezren and Lini. I also have Sheelah in my party, but I am unsure about here. I am also lacking in deck and don't know who to pick (Merisiel, Harsk, or Sajan); are there better characters I should be using alongside Ezren and Lini?

I will attach imagines bellow of my current "mess."

file:///home/chronos/u-2331ec538826fd14b85634033bec85cb3c593568/MyFiles/Dow nloads/012408CD-8A58-407E-9651-7DF24D962287.jpeg

Thanks,
Grubb

EDIT: Apparently I can't upload images. Huh?

EDIT2: I was dumb and fixed it.

EDIT3: Sorry, I couldn't figure out how to hyperlink it, so you'll have to copy and past the link for my mess.

EDIT4 (Because I'm dumb): This is for RotR

P.S. I wouldn't mind running a three character party as long as it contains Lini and Ezren. So suggestions on a third member would be great.


Yewstance wrote:
Master_Grabnar wrote:
Thank you so much for this. So, in the Jirelle, Feyia, and Damiel team who'd do the healing and such? Or should I replace Feyia with a divine caster?

Damiel is basically a pure healer. He can recharge Potions of Healing to heal people (including himself, therefore shuffling his deck and allowing him to redraw them easily), he can search them out with other cards (like Tot Flask) and he has spell slots and the Arcane/Divine skills equal to Craft but can't use Attack spells, leaving him best suited to carrying spells like Cure anyway.

In fact, Damiel is one of the most powerful healers in the game. I just kept him with, like, 3 Potions of Healing and he was constantly expending his full hand and then healing himself to full turn after turn, since - as I mentioned - he basically shuffles them back into his deck to heal himself, then redraws them again with ease.

That's kind of what I thought. I apologize for asking that question. I'm currently in the hospital and didn't have my cards and stuff with me. Well, I am quite confident in this team.

What roles would you recommend for each of them? Pirate Queen, Sea Witch, and Grenadier, or something else?


isaic16 wrote:

In my experience, Oloch is really only providing you a decent combat check and divine spellcasting. I don't remember off the top of my head if Feiya has divine in S&S, but if she does, Oloch is going to be mostly redundant, since combat doesn't get hard until the later adventures, and by then he'll likely be surpassed in that aspect by Feiya.

Damiel, on the other hand, is an absolute jack-of-all-trades, and will be very useful versus the myriad non-combat checks that will be the bane of early adventures.

This conclusion is almost entirely based on the set. In RotR or WotR, Oloch would probably be fantastic. However, similar to Selytiel, he's a combat character in a non-combat adventure, and greatly suffers for it.

Thank you so much for this. So, in the Jirelle, Feyia, and Damiel team who'd do the healing and such? Or should I replace Feyia with a divine caster?


Anyone?


Hey folks,

So, I am almost finished with the RotR with Seelah, Lini, and Ezren, and I am now thinking about Skull and Shackles and potential parties. Well, I actually have two parties picked out already, but I don't know which one to use. The parties are Jirelle, Feyia, and Oloch or Jirelle, Feyia, and Damiel.

I know, I know the two teams are wildly different. I just wasn't sure who'd complement Jirelle and Feyia better. I also don't want characters stepping on one another's toes and fighting for the same loot. So which of the two teams is better balanced?

Oh, I forgot to mention I am keeping the party size at three. I found that three is the number that works best for me.

Thanks a bunch,

Grabnar

P.S.

It was really hard making a decision for a team of three. Damiel is one of my favorites due to his class being an Alchemist, and Oloch is one of my favorites as half-orcs are my favorite race to RP.


Hello folks,

I am currently doing a solo run of PACG: RotR. I want to run three characcters. So far, I know I want to run Lini and Ezren in my party. I am stuck on who the third character should be. I don't know if I should run Seelah or Merisiel. With Seelah I have a tanky character that can dish out damage too. She also has the ability to heal if it is ever needed. Merisiel on the other hand makes it so that my entire party has a d8 or highter in all the skills. Her evade ability is also really helpful in certain situations, and she can absolutely destroy barries. Any help or advce you fine folks could offer would be great.

Best regards,
Grabnar


Yewstance wrote:
Just follow the instructions on the Adventure Path card, in the section labelled "DURING THIS ADVENTURE PATH". Never remove cards otherwise. :)

Sounds good. I guess I better learn how to read pretty quick then. Seriously though you’ve been a great help to me and not just this one time.


Yewstance wrote:

At the beginning of each adventure, you add that adventure deck to the box.

So at the start of the adventure path (assuming you're doing "Adventure B"), you should only have cards in the box with an indicator in the top-right for Adventure Deck "B", though you may also have Adventure Deck "C" (which should be treated as identical, it just has a different display to indicate that it comes from the Character Add-On deck, which is designed to support 5 or 6 player parties).

When you move to Adventure 1, crack open the AD1 cards and shuffle them into the box, then AD2 for Adventure 2, and so on.

You remove Basics and Elites, by default, as indicated on the physical Adventure Path card, which lists all of the adventures in order. As a general rule of thumb, it should tell you that from Adventure 3 you must remove basic banes from the game when you banish them (for example, when they're defeated or when you close a location with them left in the location deck), and you may choose to remove basic boons under the same circumstances. From Adventure 5 is when you usually start removing Elites under the same rules. Sometimes the Adventure Path card will have additional rules on it, such as in Wrath of the Righteous, so be sure to read it.

Note that clearing up leftover cards after a scenario (for example, boons that you acquired but you're not keeping in your deck, or cards in locations that were only temp-closed when you defeated the villain, or blessings in the Blessings Deck/Discard Pile) is not the same as banishing them. Banishing will usually only occur if you fail to acquire a boon, if you close a location, or if you defeat a bane.

To "remove from the game" means to completely remove the card from the box (most people tend to put them in one of the now-unused Adventure Boxes for storage purposes), so that it could no longer be encountered, summoned or otherwise.

(Ignore the above mention of removing "Deck 1" cards in Tier 4. Based on the use of the...

Much, much clearer. Thank you so much! Still a little foggy as to when I’m supposed to remove cards.


Tim Statler wrote:

You should not have cards above the scenario level you are playing mixed into your box. So if you are playing a level 1 you should only be pulling level B and level 1 cards.

Most APs tell you what tier to start pulling cards out.
Usually this is Tier 3 for basic trait cards (deck B at 3rd, deck 1 at 4th, etc.), and tier 5 for Elite cards.

Thank you kindly for the response. I was a little suspicious when it said pull from box, and I thought, "So, I could get a 6th scenario weapon?"

Could you explain more as to when you start switching basic cards out for the higher tiered cards? Does it say somewhere on the scenario card or some such?


So, I was just wondering what is the best way of adding random cards from the box. I'm not sure if it is possible for like a 6th scenario card to be pulled during scenario 1 or what. Any help and/or advice would be greatly appreciated.

On a similar note, when do I start removing the Basic and Character Add-on cards for the different scenario cards? Again, how do I determine what gets removed and what does not?

Thanks everyone! You're always so helpful.

Sincerely,
Grabnar


Yewstance wrote:

Ezren, Kyra and (Harsk or Merisiel or Sajan) lets you cover pretty much all stats (except Charisma) and make effective use of pretty much all of the loot cards in the set.

If in doubt, anyway, Ezren + Kyra is a good first step, taking the 'pure' Arcane caster and the 'pure' Divine caster (depending on whether you consider Lini or Kyra more fitting that role, to be fair).

I prefer Lini for my divine caster. I’m just having issues deciding if I want Valeros/Seelah for a fighter or Merisiel in place of a fighter.


Slacker2010 wrote:
Are you stuck playing characters from RotRLs? Printing out the character sheets for the class decks could really open up the game for you.

Yeah I am, but I’m fine with it. Any suggestions for a theee character party?


So after moving some things around, I am able to fit three characters in. What's a good three character team?


Hey everyone,

So, I ran sort of a mini-run through of a scenario. I found out that I will need to run with two characters due to a lack of space. I find this kind of upsetting as I am worried that running two characters won't provide much of challenge/I won't "see" the entire game.

Anyway, I've came up with a list of two character parties, and I would very much appreciate your input.

Valeros and Lini
Ezren and Lem
Harsk and Seoni
Sajan and Lini

I guess I'm looking for the most balanced team, and a team that will provide a challenge while not making the game impossible.

Thanks a bunch as always,
Grabnar


Where can I go to find updates about PACG and the subscription? It's definitely going to be something I need to watch.

I don't want to needlessly waste my money. I guess it's not really wasting my money since the shipping and subscription cancel one another out, but I am still not really getting anything by subscribing.


Definitely feels like I made a mistake now. I just have to cancel before May right?


Brother Tyler wrote:

I wouldn't sweat it. In the past Paizo has been good about notifying subscribers that a base set has been coming soon in order to cancel their subscription if the shipping price is too high for them. If the shipping price remains high for the core set, AP, or both, I imagine they'll do the same this time around.

The really great thing about the subscriptions has been the promo cards.

What do the promo cards come with usually? And idk if it matters or not but none of my local game stores sell PACG. Is the subscription still not worth it? I don’t really have a disposable income, so now I’m super worried.


Brother Tyler wrote:

I don't know that the PACG subscription is a waste of time. That will depend on what Paizo/Lone Shark do with it once the core set is released. That's why I haven't cancelled my subscription yet - it would be a waste of time to cancel the subscription only to restart it later if it turns out to be a good thing.

From a cost perspective, it was cheaper for me to drive to my local game store and pay the price with tax than it was for me to get the AP boxed set through the subscription with the discount. Considerably cheaper. The fact that I didn't get the box as soon as subscribers didn't matter one bit considering the cost. And I lived on the left coast at that time (I imagine that shipping to more distant locations, especially those overseas, is considerable more costly). Now for those that really wanted the set *right now* and could afford it, I guess it was worth it. YMMV.

Actually, in looking at the subscriptions, it looks like the two subscriptions have been merged, so a PACG subscription includes both the AP stuff and the character decks. At least, I *think* that's what is going on (I don't recall any announcement/communication to that effect). If that is correct, then you're covered. It won't change the fact that many will cancel their subscriptions (temporarily) if the cost of shipping the core set and/or APs remains prohibitively high. I'm hoping the subscriptions will now include an option to opt out of certain products (because you don't want them or the cost is too high). That will solve a lot of problems.

Welp, now I am definitely not as excited about my subscription and getting the Core Set...


Brother Tyler wrote:

Frankly, the cost of an AP box was prohibitive due to the shipping (except for those with disposable income to waste, or those that live in the neighborhood of the warehouse), leading to many subscribers cancelling their subscriptions to purchase the base set locally and then re-subscribe to get the AP decks monthly.

Both the core set and the [Curse of the Crimson Throne] AP boxes look to be similar in terms of how much they contain, so the shipping cost isn't likely to change much, if at all. And since the AP box contains everything that used to come in six installments (character add-on deck plus adventures 2-6), there doesn't look to be any monthly product that a subscription would support. If this turns out to be a correct assumption, then the subscription becomes pointless unless some other material that is cost-effective for shipping is introduced.

Personally, I wouldn't advise that anyone start a PACG subscription at this point in time until we have confidence that it's going to be worthwhile. I still subscribe, but I'm waiting for word on whether or not the subscription will be worth it. The character deck subscription is still totally worth it (for those of us that want everything).

So I’m wasting money with the subscription essentially? How do I subscribe just for the character decks since I am interested in those?


Elinnea wrote:
You would be charged for, and sent, both of them. They're each included in the subscription but are being released at the same time.

That's odd. Why'd it only have me pick one then?


Hey everyone,

So, I recently decided to join PACG's subscription. I picked the Core Set as my first product. I was discussing this on another forum and one of the members said "By default though, you’ll be getting (and be charged for) Core and Curse at the same time with the subscription."

Does this mean that I'll be getting the Core Set and Curse of the Crimson Throne, or that I will just be charged for both items but only receive the one I picked?

If I am going to be charged for both but only receive one, it sounds like I am being ripped off...

Thanks,
Grabnar


1 person marked this as a favorite.
wkover wrote:
Master_Grabnar wrote:

Yes I know you don’t need character add-ons to play Ranzak... I said I don’t feel like playing with a goblin during this playthrough.

And don’t ever suggest Seltyiel for such a small group. He’s good at combat and that’s it.

I think people are only trying to be helpful here?

Yeah when I sent that I realized it sounded mean which wasn’t my intention at all.


Jenceslav wrote:
Master_Grabnar wrote:
Does anyone else have any suggestions? I only have the SnS characters and the character add-on for the set, so they'd have to be two of those characters. I don't have any class decks, and I don't feel like running goblins for this playthrough. Sorry, Yewstance.

You do not need character add-ons to properly use Ranzak. He is a promo card, and if you don't mind that you won't have his character token card, you can play with him using his character sheet. That sheet is even included in the Skull&Shackles character sheets.

I personally play Skull & Shackles only with the character sheets cut to the minimal size + token cards, and my power / character cards remain in the box.

I like Jirelle as a character, she is perfectly suited for survival (pun intended) in this AP. Group her with a magic-user (Arcane/Divine) - Alahazra, Lem or maaaaaaybe Seltyiel - and focus on her Wisdom. With Lem or Damiel, Jirelle is competing for Finesse/Dexterity-based weapons, which is not ideal. Maybe Oloch would be fine companion to Jirelle as well.

Yes I know you don’t need character add-ons to play Ranzak... I said I don’t feel like playing with a goblin during this playthrough.

And don’t ever suggest Seltyiel for such a small group. He’s good at combat and that’s it.


Does anyone else have any suggestions? I only have the SnS characters and the character add-on for the set, so they'd have to be two of those characters. I don't have any class decks, and I don't feel like running goblins for this playthrough. Sorry, Yewstance.


Hey folks,

I was wondering if you all could give me some suggestions for a two character team that would be able to make it through all of Skull and Shackles. I already have a list of three character teams and four character teams for my wife and me. I'm looking for a two character team to play by myself when my wife isn't able to play.

XOXO,

Grabnar


Calthaer wrote:

The character promos might be worth it...but then again, maybe not. Some of them are...how should I put it...edge case characters, with attributes (hand size, skills / powers, deck makeup) all the way on one extreme or another. Likewise, the other promo cards, while flavorful, are not always the most useful items (with rare exceptions, like Poog of Zarongel the ally - he is really good). Typically, the goblin-themed boons have drawbacks, like damage to yourself or something at the cost of the effect.

It sounds like you have just started playing, so I would forget about these for now. They definitely should not be your first purchase. To get new characters, I would spring for the class decks, if you don't already have them - there are dozens of cool and interesting characters in there. Find a character class you like in Runelords and get the class deck for it...if Seelah, then the Paladin deck is great; if Kyra, then the Cleric class deck is great. Then augment it with one of the Ultimate decks. All of that is far more worth it, for the money, than the promo cards...and if you're a completionist, you can pick them up later. They are currently less expensive than they were at the start, so there might be advantages in waiting.

Yeah, I know I should get other things first, and believe me I have quite the long list. I also just started my subscription to PACG. I was gifted the promos that are on the Paizo website and was just wondering what was all out there, if the cards are worth it, and, most importantly, am I missing any character promo cards. Those are really the ones I care about the most. I'm excited for when I get the two goblin class decks.


Parody wrote:

Not really; you're getting 9 cards for $27+ if you're buying from the Paizo store and who knows how much from eBay. That's more than a Class Deck or half a new AP. It's your money, though.

You might have some luck asking the folks who organize your local Pathfinder Society events and/or ones at conventions. I've gotten a few from ours when they had extras.

Thank you much for your input. I just really like the Goblin characters, so I'll probably buy all future character promos.


Anyone have any input at all?


Hey everyone,

I was wondering is it worth it to buy old promo cards? I'm kind of a completionist, but I don't know if the cards are worth the money.

Thanks,
Grabnar


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Calthaer wrote:

I would think of it this way: where is your team relatively weak?

Ezren has high Int, Lini Wisdom, and Merisiel Dex. What you lack is someone good Strength, Charisma, and IIRC Constitution.

Either Seelah or Amiri could fill those gaps. Sajan, unfortunately, is a Dex guy, so is redundant qith Merisiel IMO. The two of them would have to compete for ranged weapons.

Runelords is forgiving enough that you needn't worry too much with any choice, though.

Hmmmm I think I’m going to have to go with Seelah then. Her strength isn’t a d12 like Amiri, but she does have a d8 in strength and constitution and a d10 in charisma. Amiri only has advantage in the strength department it seems. Her ability is a little more risky than Seelah’s too. Plus, I think it’d be nice to have another character that could heal if need be. Does that analysis sound right?


wkover wrote:

Seelah is less straightforward, in that "weapon" isn't her preferred card type. So she may start out weaponless. But she gives access to more Cure spells and can give herself bonuses to any/all checks.

Amiri is strong, will start with a weapon, and will bring a hefty constitution to the group.

I dunno. Just have fun, I guess. :)

So uhhhh who’d work better better with my team? You didn’t really give an answer hahahaha.


Hey everyone,

I need a fighter for my group which so far consists of Ezren, Lini, and Merisiel. I was wondering which fighter would compliment the group the best either Seelah or Amiri. I guess could Sajan fill the role of the fighter? Let me know what you all think.

Before Valeros is mentioned, I am saving him for my Valeros and Lem run through the game, so I'd prefer not to use him.

Best wishes,
Grubbnar


Hey everyone,

I am finally going to have everything I need to start my physical run of the game. Well, I'll still need to get some sleeves for my cards if you have an suggestions, please, feel free to share them. I am only familiar with Ultra Pro.

Anyway, I have a few questions I was hoping you'd be able to answer for me. I plan on starting out with four characters: Lini, Ezren, Merisiel, and a fighter. My question is which fighter would best compliment the three other characters? Should I pick Valeros, Seelah, Amiri, or Sajan (more on him later).

I am trying to hit that sweet spot everyone talks about being 3 to 4 characters, so I figured I would start "high" and kill one off if need be. That leads me to the next question, who would then been considered the least important? I know you can't get make a

Finally, what the hell is Sajan's role? Can someone break him down for me? I've played ever character on the mobile app, but for the life of me I can't figure out what he is all about. So, I would greatly appreciate it if someone explained Sajan to me in the most simplist of ways.

I guess that's all I have for now. I've been in the hospital for 2.5 weeks. Hopefully, I get out tomorrow and can begin set up.

Oh and don't forget card sleeve recommendations.

Thanks,
Grabnar


Hey everyone,

I was wondering if you all could share a picture of what your set up looks like while playing PACG. I think it'd really reduce my anxiety and finally allow me to start playing the game. I'm looking to run parties of 3 to 4 specifically, but I'd love to see the set up for larger parties as well. I know this is a weird request, but I just need to know how to properly setup everything and avoid chaos and confusion.

Thanks,

Grubbnar


I didn't remember posting those, so I do apologize. It does worry me that you found them so quickly. It was a simple accident and there is no reason for you to get so pissy.

Even if I did remember posting those a month or however long ago it was, is there anything wrong with trying to reach people that may have not seen the post before in order to try and get their perspective.

I have a feeling you're the same guy from Reddit. I apologize for asking so many questions, but I can't help it. It's part of the whole OCD thing - everything needs to be perfect; my definition of perfect mind you.

So please lay the f+%& off of me. You may be able to jump into a game right away, but I can't.


1 person marked this as a favorite.

Hey everyone,

I finished RotR, and I am now on my way to start SnS. Again I don't know if I'll be running 3 or 4 characters. My team of three consists of: Oloch, Jirelle, and Damiel. Is this a good party of three or does something need to be changed? Is this party even balanced? Maybe I'm blinded because I am really happy that there is a half orc as they are my favorite race, and I also like the alchemist because of bombs and potions that make you grow a tentacle or something.

Anyway, if I decide to run a fourth member I have no idea who it should be. I thought Alahazra looked pretty nifty. Can't stand Lem so he is automatically out. I'm just not sure who would complement the other three. Especially if my group of three isn't balanced.

If you would be so kind for you share your 3 character or 4 character parties with me just so I know what to be looking for in order to make a balanced party. It honestly would mean a lot to a guy like me.

Thanks,
Grubbnar

P.S.
I got yelled at by someone on Reddit for making "too many posts", so I am just going to add this little bit here. Out of Sajan, Seelah, Amiri, and Valeros who is your favorite "fighter" and why?

For my final question: can I get the pro's and con's of a 3 character party vs. a 4 character party?


Hey everyone,

I finished RotR, and I am now on my way to start SnS. Again I don't know if I'll be running 3 or 4 characters. My team of three consists of: Oloch, Jirelle, and Damiel. Is this a good party of three or does something need to be changed? Is this party even balanced? Maybe I'm blinded because I am really happy that there is a half orc as they are my favorite race, and I also like the alchemist because of bombs and potions that make you grow a tentacle or something.

Anyway, if I decide to run a fourth member I have no idea who it should be. I thought Alahazra looked pretty nifty. Can't stand Lem so he is automatically out. I'm just not sure who would complement the other three. Especially if my group of three isn't balanced.

It'd be really nice of you all if you could show me your parties that consist of either 3 or 4 characters. That way I know what a well balanced party looks like. I appreciate you taking the time to read this even if you don't post.

Thanks,

Grubbnar

P.S.
I got yelled at by someone on Reddit for making "too many posts", so I am just going to add this little bit here. Out of Sajan, Seelah, Amiri, and Valeros who is your favorite "fighter" and why?

For my final question: can I get the pro's and con's of a 3 character party vs. a 4 character party?


Capital! Thank you both!


Thank you for your well-wishes. They mean more coming from strangers than people I see on a daily basis. I just have a very long, rough history with Crohn's and end up hospitalised at least once a month.

Yeah the healing was kind of light come to think about it, but each other character besided Lini had a way to heal either via items or allies.

Master_Grabnar wrote:
Should I keep the hard copy same as my digital game?
Not sure what you mean by this.

There's a digital verision of RotR on hte phone. It's pretty fun.


It's happened as far back as I can remember everything would have to be put in a certainorder, or it wouldn't feel right and bother me all. The symptoms eventually got worse, and I was eventually diagnosed with OCD. Sooo that's just some backstory you may need for this post.

For those of you that have made it this far I am extremely appreciative. I suppose to get things off what is.I need some help creating a well balance party for RotR and SnS. For RotR I definitely want to use Lenni, and I really want to use Dam and Oloch for SnS.

I like to keep my parties as balanced as can be. I also prefer to run three or four characters. I like it so that my team can use any card that they come across.

So, I guess for straters will go with my RotR team. I had Val, Lini, Ezren, started out with Harsk but eventually switched to Meri. I presume this party is pretty balance? Thats a serious question and not rhetorical one. Should I keep the hard copy same as my digital game? I"m also worried about that four characters may not be big enough for the table I am using. I'd hate to ask you all this, but could you all provide balanced four and three character teams?

Next comes SnS. Hell, I may as well start things off with some
dumb questions: what's a ship?, what's a ship used for?, the hell is swashbuckling, and are there any other roles I need to know about ships.

As I stated earlier I really want to use Dam and Oloch. Unfortunately even after reading their cards I am still a little lost. So if I could get clarifiation on what each character in SnS does that might make this hospital stay worth it. One or two complimentary cards may be useful too (again not quite sure on the dimentions of the table.

I know you probably won't be able to answer here, but do any of you have a set up showing off what it looks like when only person is playing, so I get canan idea of how much room is neededt.

One last thing, how much content would I be losing out on if I only played 3 to 4 characters.

Well, I think that is it. If someone could help me with all of this nonsense running through my mind that would great. I'm also on pretty strong pain meds in the hospital, so I apologize if this post isn't that coherrent.

XOXO
Grabnar


Does anyone happen to have an image of a game being set out for one person. Apparently my board games are too nerdy for my wife. I know that the rulle book has a wheel like formation which will make roling and reaching harder. Dependent upon the look and layout it will determine how many characters I can run with.

Please, feel free to move this post if it is not in the right area.

Thanks,
Grabnar


What characters did you use if you don't mind me asking?


redeux wrote:

If you're going to be playing 3 characters that kind of makes it difficult to fill every role perfectly. That said, this should do you pretty good:

Damiel - You've already settled on him, So we'll base the rest of the party on the other 2 roles.

Caster - You don't want Seltiel or Lem. So that leaves Feiya if you want arcane. She is a fantastic Caster and her hexxing power feat makes her a strong support as well. She was definitely a valuable party member when I went through with Lini, Valeros, Meris, and Feiya.

That leaves healer/Fighter. Oloch makes the best candidate for this,and you seem to have a slight preference for him already. So go for it. You could also do a melee Lini build, but that might be a little more difficult to pull off. I personally went with a melee/healing Lini but at 2 max weapons in her deck I had to supplement it with spells occasionally, and I had to make sure I was cycling her deck to get to a weapon. Oloch would be more straightforward for this role.

TLDR - Damiel, Feiya, Oloch.

Sorry I missed your post Redeux. Thanks for the advice. The only reason I said no Seltyiel is because I've heard is only good at combant and not much else; is there any merit to this whatsoever? Also no mention Alahazra? I thought she was supposed to be pretty awesome. Same goes for Jirelle.


Bumpity bump please? I am in the hospital at the moment, and I really can't wait to play some SS.

So, are three or four characters better? Work characters should I use alongside Damiel; I might use Oloch with Damiel. Who shold be my thematic pirate, who has the heals, and I guess Damiel fills the range aspect though?