Count Lucinean Galdana

Marton Belorne's page

14 posts. Alias of Silvertounge.


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This is DM Silvertongue's entrance. Crunch is done and everything is in order as far as I can tell.

Backstory and such will come shortly.


Well, if we're going to while away the time in character, I'm going to need to order up a drink. Or two. Or three...

Hmm, maybe I just take the whole bottle.


Same. I'm pretty sure we all are.


Rodrick Berrigan wrote:

I would say.

1 martial
1 skill
1 arcane
1 divine
2 others (GM choice)

A party of a skill, martial, divine, and arcane can really handle most everything, and that leaves 2 others that can join that can help out on which path you want the group to go down, or that would help out the story you want to tell.

The archetypal group of a wizard, fighter, rogue, and cleric is cliche because it works, for the most part.

So, I agree with Rodrick and jimibones. The other 2 should go to DM's choice for either interesting characters or party dynamics.


Going to try throwing my hat into the ring!

Submitting a gunslinger, background and crunch in profile.

I'm assuming we're doing HP as average, right?


Marton looked around, looked around for perhaps another carriage, then sighed and shrugged his shoulders when none turned up. Lighting up his own pipe for a brief drag of the already spent ashes inside, he put it away after a few moments of disappointment.

He turned to the undine who it seemed had also come out to see the carriage and the commotion. He smiled, "Well, it seems that wasn't our ride after all. Why don't you just come on back inside with me, now? We can have another drink and you can cure my . . . inexperience. How's about it?"


GM Deuce wrote:


@Marton & @Letzia - Make sure things are how you want them. You made it in before the close of recruitment; just let me know when you are ready.

Phew, okay. I think my character is ready. Expanded the backstory a little and I think I've accounted for all the things you needed. I would definitely appreciate some feedback if you're willing to give it.


Marton nodded his assent to the undone woman. "Aye. I am a lawman, though, I wasn't quite sure how it'd be taken in such a . . . diverse crowd. But the gun-" He pulled back the edge of his cloak to reveal his pistol, secure in its holster. "A weapon is only as good as the one who wields it, but this one has gotten me out of a fee tight places without ever clearing leather." He pulled the cloak back to hide the weapon once more, his tone becoming more relaxed and conversational. "Wouldn't have pegged you for an officer of the law though. Just my inexperience, I guess. No offense, but I haven't seen many of your kind."

Marton turned his head as he heard the call. He quickly finished off his drink, wiping his mouth with the back of his hand. He slapped a few coins down on the bar to cover his bill. "You'll have to excuse me, duty calls." Getting up from his seat, he adjusted his hat and made for the door.

I know I still have to adjust Marton a little bit to fit this game's rules. I'll see if I can do that within the next hour or so. My 3 votes will go out at the end of the evening. I would definitely appreciate feedback of any sort in a PM or whatever. Thanks.


Great, I'll set to work tinkering in his stats. Backstory is in the profile page and (hopefully) won't need changing. In the mean time . . .

Marton had barely passed the door when the noise of the crowd hit him in the tavern. It seemed there were a great many people here, for the same reason as he, perhaps. Perhaps not everyone would appreciate the presence of a man of the law. He hid his badge in his boot and made his way to try and find somewhere to get a drink.

Along the way, he made special note of a few strange faces in the crowd, including a kobold that he could swear looked like he had mana fever. It took him a moment to realize his palm was resting on the butt of his gun. He tried to relax as he made his way through the crowds.

"Can I get a mug of whatever's cold and on hand?" he asked when he finally managed to find a place to take a drink. Nursing his drink, he began to scan the room, old habits kicking in. No matter where on Golarion you go, a tavern is a tavern, and Marton could think of no better place to begin his investigation.


If it's not too late to get in on this, I have this gunslinger I'd like to submit. Made for a different Reign of Winter game, he'd need just a few tweaks. Just checking to make sure the game is still recruiting.


Good luck and happy hunting to all those chosen!


I would like to submit my gunslinger for review. I know you said they were a mixed bag, and that there was 0 support for them in the AP, but I'm not concerned. Please let me know if you decide against gunslingers.

Longer backstory to come. Will be put in profile page when finished.

Character Stats:
Marton Belorne
Human Gunslinger 1
LN Medium humanoid (human)
Init +6; Senses Perception +6
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 11 (1d10+1)
Fort +3, Ref +6, Will +2
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Offense
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Speed 30 ft.
Ranged pistol +5 (1d8/×4)
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Statistics
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Str 10, Dex 18, Con 13, Int 12, Wis 14, Cha 10
Base Atk +1; CMB +1; CMD 15
Feats Gunsmithing, Point-Blank Shot, Precise Shot
Traits reactionary, vigilante witch hunter
Skills Acrobatics +7, Craft (alchemy) +5, Diplomacy +1, Knowledge (local) +5, Perception +6, Sense Motive +7, Survival +6
Languages Common, Skald
SQ deed: deadeye, deed: gunslinger's dodge, deed: quick clear, grit
Other Gear Hex Nails(4), Studded leather armor, Alchemical cartridge (paper), Black powder (22), Firearm bullet (22), Pistol, Backpack, masterwork (8 @ 8 lbs), Flint and steel, Gunsmith's kit, Powder horn (22 @ 0 lbs), Powder horn (empty), Torch (2), Trail rations (2), 47 GP, 6 SP, 8 CP
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Special Abilities
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Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Gunslinger's Dodge (+2 AC) (Ex) Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs ranged attack.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Rolling for Vigilante Witch Hunter trait's Hex Nails: 1d4 ⇒ 4

Backstory:

Marton lost his father some 20 years ago when they investigated a report of a witch in the area. Whatever ritual she was performing was interrupted and in the ensuing battle, Marton's father, Kristoff, was killed. Marton finished the job, killed the witch, and swore to destroy any witches he could find.

20 years later, Marton is handed a report of an unnatural cold in the Taldan Border Wood. Sensing this might be another witch, he sets out immediately, his blood boiling at the chance of destroying yet one more witch.

Best Portrayed As: Javier Bardem


Nevermind then, I guess I'll withdraw my application then.


A chance to play one of my favorite classes, in one of my favorite settings on Golarion? Sign me up!

Can I apply with a straight gunslinger? Short backstory is up along with a rough sheet. I think I've gotten everything from the packet on the first post, anything amiss just let me know.