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Organized Play Member. 26 posts (201 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


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Silver Crusade

Menacing Shade of mauve wrote:
No such rule. That said, rolling HP is a terrible mechanic for games with a high level of deliberate character design.

Oh, we agree. But it sounds like the default answer is "half" the dX rather than half +1 as pathfinder doesn't have a rule for it.

Thanks!

Silver Crusade

Hi folks,
I know PFS has a rule for not rolling hit points--dX becomes X/2+1 at each level past first.

Our group can't find a rule for how to handle this outside of pathfinder society. We could of course go with our own, but our current reading is that in Pathfinder you always round down, so it would be X/2 rather than X/2+1. I _think_ in every other edition I've played, there is a X/2+1 rule, but heck, I could be making that up.

Just wondered if there is an actual rule--I can't find anything.

Thanks!

Silver Crusade

I hope someone has a copy of it somewhere. While there's plenty of elitists online who hate on people's hard work, I found your guide to be a great crash course for my friends creating a fighter. Here's hoping for a quick fix to this!

Found a pdf version on-line. Uploaded it elsewhere. Should stay around for at least 60 days.

https://www.docdroid.net/x7KHtVv/rogue-eidolon-fighter-guide.pdf.html

Silver Crusade

Thanks all,
I found that whole discussion really useful.

Silver Crusade

Drahliana Moonrunner wrote:
There really isn't going to be any way that your eidolon even remotely resembles a normal animal. If nothing else, that glowing sigil on it's head is a givewaay. That and the six legs, the horns, or the giraffe style neck, or the distended mouth.

I guess what I'd like is "not creepy". He's supposed to be more of a celestial type, and they generally don't give off the "creepy" vibe.

Silver Crusade

Hi folks,
Playing a summoner and want some help with my Eidolon.

I've got the Eidolon as a tiger-like thing. And I'd like to keep it that way. That said, evolutions generally create fairly large changes in appearance and I want this one to _seem_ mostly natural. Nothing too "spooky" or evil-looking.

So...

Suggestions on how to describe either of the following:


  • Reach (either a claw attack or bite)
  • Extra limbs-arms
  • Gore

Extra limbs seems maybe reasonable--two arms that look and act a bit like legs--think an ape. But I'm struggling with how it would look when it _used_ those hands as hands.

Gore--I can almost just live with a horn. Why not? Going to go with wings at some point, so...

Reach seems either the easiest (he just has reach) or the hardest (paw is actually really long like a grass hopper, body is snake-like for the bite).

So I'd love ideas, and even better, pictures, someone might have for ways to make this work.

Thanks!

Silver Crusade

1 person marked this as a favorite.

Holy cow, does that look massively overpowered.

Basically full BAB (how many characters really use more than one weapon on a regular basis), a bonus feat at first level (WF) and spells.

It appears to just get better. I _like_ it because I'd like to play one. But balance wise, it just is too much when compared to a fighter.

MAD issues don't really apply. Yes, a higher CHR helps, but you don't _need_ it. Furvor is good with a 10 or 12 CHR.

----------------------
Finally, I'd suggest not doing the "different BAB on different Weapons" thing--just too confusing. Go with full BAB and a -1 to hit at levels 1, 5, 9 etc. with all other weapons. Yes, it's slightly better. But it's also a lot cleaner.

Silver Crusade

Thanks! Two questions:
* There are no traits that help with this?
* I'm not seeing a restriction on what horsemaster works with http://www.d20pfsrd.com/feats/combat-feats/horse-master-combat. But I do remember thinking it wouldn't help the character I was working on (halfling).

I'm working on a halfling fighter 1/cavalier X, so no horses...

Thanks again!

Silver Crusade

I know that there is a trait (Magical Knack) that lets you increase your caster level by 2 up to your hit dice. Is there a feat or trait that lets you do something similar for a multi-class cavalier's mount? Anything for any variation of animal companion (druid, paladin, etc.)?

Thanks

Silver Crusade

Nice item. The cost seems off though. Way too high.

Won't a bag of holding or portable hole do much of this?

Mark

Silver Crusade

Quote:
My whole problem with this item stems from the fact that it is based on a real world item.

I think that's what makes it. I love things like that.

Mark

Silver Crusade

Didn't like it on first blush, but it is a nice item. Well written and well done!

Mark

Silver Crusade

Add me to the "me too" pile on wanting to see comments.

Although apparently I was one of 100 people who did divination magic with coins...

Mark

Silver Crusade

Tied as my favorite. Very nice.

Mark

Silver Crusade

This one gets my vote as "best item" so far. I've read about 20...

Very nice.

Mark

Silver Crusade

Wolfgang Baur wrote:

I was expecting something better than an augury item, but this is actually better than average for those. For one thing, it's consumed by use (which is smarter than all those coins: there's a cost to choosing to use it).

And it rewards casters who already have augury available. Not bad.

Woot! I wrote the "coins" one! At least it was enough to remember!

Mark

Silver Crusade

Clark Peterson wrote:

Sure, you can use stuff in teh public domain, but you better be damn sure it is in the public domain.

But then again, why would you use stuff in the public domain?

It's just that the way it was written made this unclear. If you were, for example, planning on doing a country based on Greek gods, it's nice to know that's legal.

Silver Crusade

Clark Peterson wrote:

Content can only be:

1. from the SRD; or
2. your own creation

That's it.

Hummm...

Things in the public domain too?

Mark

Silver Crusade

Quote:
There will be no maps.

Good. I think that makes it harder in many ways. I can't think of a country (fantasy or real) that I've seen described without a map. But I think it makes sense here.

Mark

Silver Crusade

Maps are a big issue. I'd suggest restricting maps to one page. For various reasons _my_ maps would be easier than most, but I'm still worried that maps will matter too much. I do dislike the "here is a group of maps to work from" as I think it kills some ideas quickly.

Format is also a big deal. I'd prefer to be able to turn in a pdf rather than have to use the message board mark-up language. Tables and other things would be useful.

Word count is hard. I'd say whatever makes up ~4 pages in 12 point font single spaced. (4000 words?)

The definition of a country would be helpful. Is a nation that's part of an Empire acceptable? A state that's part of a nation? A duchy that's part of a kingdom? In Greyhawk I believe there are countries that are named duchies and in birthright there were no kingdoms per se. I'd prefer this be very open...

Mark

Silver Crusade

Threeblood wrote:

My question is after reviewing all 32 hopefuls do I make 1 vote for my favorite, or do I vote for my favorite 16?

Yeah, the voting method will matter. If everyone gets 4 votes against, I'd go with something different than one where everyone gets 4 votes for. And even 16 votes for would be different than 1 vote for.

I've got a country idea that 15% will love, and 30% will hate. I've got another one (that I'm less happy with) which is more "meh" and likely won't provoke hate or love.

I figure I've got about a 3% chance of making it, so I've not spent a lot of time on this :-) I'm also worried that the country restrictions will be killer (must be in world "X" or must be a gerontocracy or something).

Mark

Silver Crusade

As someone who hit 200 words exactly, I would ask that you keep in mind that different software may do word counts slightly differently. I didn't (and don't) yet have word installed on my new home PC, so I used a java program. It seemed to count in a reasonable way.

(humm... wc -w is a good idea, I *do* have cygwin...)

Sadly I don't have an exact copy of my submission (made a few last minute edits).

Ah well...

Mark

Silver Crusade

OK, most of your second string items are better than the one I submitted. Sad... :-)

Silver Crusade

Ken Marable wrote:


Specific Weapon
False Track Arrows: These arrows are actually rarely used against opponents. When fired, it creates a visual illusion of tracks along its flight path up to the maximum range of the weapon (if not blocked by an object). These tracks flawlessly appear as if the wielder had walked along that path. You may shoot more than one arrow in the same direction. This would give the sense that the same number of people, matching the wielder's approximate size, had passed that way. A false tracks arrow disintegrates at the end of its flight.
Faint illusion; CL 6th; Craft Magic Arms and Armor, silent image; Price 300 gp.

I really really like this one. Of the ones posted in this thread, it's my favorite. I might drop the cost considerably though, maybe 50GP or even 10. Too special use for 300 GP IMO. But a really nice idea.

Mark

Silver Crusade

Humm....

I _didn't_ test-market my ideas until after I submitted. But this one got the best response from my gaming group after the fact. It seemed too simple to me, but now that I've done a formal writeup I think I like it better. Ah well. If I were doing it for real I'd try to add in something about merchant houses using it for

Nyris's Necklace of Teleportation

This silver and onyx necklace was created by the necromancer Nyris Ankilant. She discovered that the placement of a soul into a body, such at at a birth, requires significant spiritual energy and that more energy is generally given to a soul than is actually needed. This Necklace was her first success at using that energy, and many others have created duplicates of it over the years.

The necklace allows one to teleport, as the spell Greater Teleport. However, each user may only use the power once. Anyone who is returned from the dead and suffers an associated loss of a level or constitution point is considered to be a different user (the return trip places the energy back into their soul) and may use the necklace even if he had used it before.

Strong conjuration and moderate necromancy; CL 15th; Craft Wondrous Item, Greater Teleport, False Life or Deathward; Price 13,000 gp

Silver Crusade

I'd say if you fit it into 200 words, it should be fine. Not that I'm official or anything.