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I know a lot of you are spending the holiday week worrying about the status of your RPG Superstar submission. We sympathize, believe me! We've got just under 250 items left to fully evaluate, and there is still plenty of room in the Top 32.
I know a lot of you can't wait to find out how you did, though, so I want to offer this helpful suggestion.
1. Dig up your submission. Put it into a word processor such as Microsoft Word.
2. Run a word count.
3. If your submission is over 200 words, you can relax! The contest is over for you, as you've already been rejected.
I am heartbroken over a couple of the items we've had to reject today because the authors couldn't follow simple directions. Here's hoping one of them wasn't yours!
--Erik

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As someone who hit 200 words exactly, I would ask that you keep in mind that different software may do word counts slightly differently. I didn't (and don't) yet have word installed on my new home PC, so I used a java program. It seemed to count in a reasonable way.
(humm... wc -w is a good idea, I *do* have cygwin...)
Sadly I don't have an exact copy of my submission (made a few last minute edits).
Ah well...
Mark

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As someone who hit 200 words exactly, I would ask that you keep in mind that different software may do word counts slightly differently. I didn't (and don't) yet have word installed on my new home PC, so I used a java program. It seemed to count in a reasonable way.
(humm... wc -w is a good idea, I *do* have cygwin...)
Sadly I don't have an exact copy of my submission (made a few last minute edits).
Ah well...
Mark
According to MS Word I'm also right at 200, so another week of suspense for me.

propeliea |

Heh, welcome to the writing business folks. Until you have a name that will spawn an imprint and launch the pocket dollars of tens of thousands, editors will be hardcore. They have to, it aint a easy or delicate business--too little margin for error.
I think Erik's selling the life we're all trying to 'win into' here. Even after all the voting is done on the final day, someone's gonna have to go through a lot of honest (brutal, perhaps) editing before their adventure sees the light of day.
And that's the superstar who finally makes it.

Mike Knowles |

Well, I guess I'm still possibly in, then. Go me!
Comfortably less than 200 words & SRD stuff only. I stressed for a while about a missing comma I found after I submitted (dang coordinate / non-coordinate adjectives) but I'm assuming that shouldn't ding me horribly. Now I can just stress about whether the item is good enough.

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My entry consisted of 200 paragraphs but, I was clever, and removed all the spaces between the words in each paragraph. As a result, it's only 200 words. Those words are entirely incomprehensible, but I'm still in the running!
HowPhoenicianofyoutodothatsincetheydidnthavespacesorpunctuationeither.

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Erik Mona wrote:Yes, absolutely shocked! And slightly ashamed that I'm hoping it improves my odds....I agree with Clark. I wouldn't worry if you're within about 215 or so.
You be shocked by how many submissions we've received that had 400, 500, or even 700 words.
Ugh.
Yeah, I prefer the Hemmingway approach anyway...

Chris Dragich |

Erik Mona wrote:3. If your submission is over 200 words, you can relax! The contest is over for you, as you've already been rejected.Thank you for trying to help, but it doesn't help me much. I had to work to get mine over 100 words. I added in a sentence or 2 of fluff just to break 100.
Hey some of the nicer items in the book (read as most often purchased) are not that expressive. A few lines of crunch at most, I mean Amulet of Natural Armor is only 77 words long and my players buy them whenever they get the opportunity.
Brevity of entry is not going to equal not being in the top 32. There was no minimum word count required, so kick back and crack a cold frosty drink of your choice and relax a bit.
Happy Holidays

aozora |

I agree with Clark. I wouldn't worry if you're within about 215 or so.
While I'm not interested in ruining anyone's chances, if you allow rule-breaking already, your rules from this point onward are all completely questionable. That is reflective of life ... but the potential fallout is risky, is it not?

varianor |

I don't think that they're breaking rules. They have already explained the variability of different word processors and how they count. Nobody's going to litigate over <i>an</i> entry being 208 words depending on how you count. The top 32 entries will win on their merits. Personally I think this level of insight into the process is great. There's a high level of transparency here, and that's excellent. I've never seen that in a contest before.

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Great Green God |

Erik Mona wrote:I agree with Clark. I wouldn't worry if you're within about 215 or so.While I'm not interested in ruining anyone's chances, if you allow rule-breaking already, your rules from this point onward are all completely questionable. That is reflective of life ... but the potential fallout is risky, is it not?
From what I've seen, in common practice you want to be with in about 5-10% of the stated word count. Editors will tell you it's a drop dead number for a couple of reasons 1) To see if you are paying attention, and 2) Because they know if they give a writer an inch that scribe will take a mile. Really if you tossed away everything that was a couple of words too long (or longer in some cases) you wouldn't have gems like the Istivin Adventure Arc, which as I recall, was in excess of 30,000 words when in arrived at the Paizo offices. That's twice the number of words listed as the longest adventure Paizo would accept. The fact that Greg Vaughan's adventure was brilliant helped, but there would probably be fewer three-part arcs (Shards of Eberron, Vampires of Waterdeep, and my personal favorite: Seeds of Sehan) today without it. None of this should imply that you can just break the rules all willy-nilly. If you are serious about this you should give your editor every reason in the world not to loath you. Remember to be published in any one given outlet the editor/publisher of that outlet knows best what they want and how they want it.
G-Cube

Ragwaine |

While I'm not interested in ruining anyone's chances,
I kind of agree with Aozora. I worked REALLY hard to get my item to make the 200 word maximum. It doesn't really seem fair if someone else got to use 215. I would have LOVED to use 215, it would have made my writing less mechanical sounding.
Of course I do think they should make exceptions for different word processors but I would think that difference would be no more than 5 words.

Pinky Narfanek |

When I was in high school, I believe a "word" was five characters not counting spaces. And I believe that some programs are quite literal about what constitutes a "word".
So:
remove an eye from the cadaver = 6 Words
necromancy = 1 Word
Vs.
remove an eye from the cadaver = 5 Words
necromancy = 2 Words
But I didn't get around to entering this time.

Maurice de Mare RPG Superstar 2013 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 aka Darkjoy |

Matrissa the Enchantress |

855 items is a lot, my friends.
Ah-ha! A careless slip of the fingers and out leaks a hard count of entries received (vs. the vague "more than 850" on the RPG Superstar page).
They are weakening my friends, we may yet learn more specific details before we reach the hour of revelation.
;-)
:-j(enni)

Maurice de Mare RPG Superstar 2013 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 aka Darkjoy |

Clark Peterson Legendary Games, Necromancer Games |

Well, we simply dont care if anyone argues or complains. We pick the top 32 and that is that. :)
And believe me: it is the DESIGN that is making us keep items. There has not been, nor will there be, an item that is at 199 words and we say, "gosh if he only had written 16 more words, this would be a winner." Those few words of slop we might allow are NOT the difference between winning and losing here. The item is either brilliant or it isnt. The top items are really standing out. And it isnt from 8 more words of text.
Anyone focusing on some alleged unfairness becuase we choose not to auto reject an entry at 204 words is worrying about the wrong thing.
To my knowledge not a single item that we have put in the "keep" pile is over 200 words anyway. So this is all moot.

Great Green God |

After reviewing the last half-dozen or so posts: Shakes head, laughs to self, thinks about inputting a real hard and fast number instead of the vague "last half dozen or so posts" line, reconsiders, turns off computer and goes to bed. Realizes as he slips between the covers that there are much big problems in the world than bean (or text) counting.
Forest for the trees.
Somewhere, someone died of something preventable while I typed this. I'm thankful it wasn't me, or anyone I know, but I'm still kinda sad.
Don't sweat the little stuff,
-Great Green God

Clark Peterson Legendary Games, Necromancer Games |

If you want to consider our rules questionable from here on in, please feel free to ignore them--at your own peril.
It is absurd to suggest that because we are not imposing a draconian cut off in an attempt to respect the fact that different programs count things differently (mostly because of nested formatting, such as [/i] etc) that that means our rules are questionable.
If that post had been an entry it would have been summarily rejected.
I hope no one else spends even two seconds considering that absurd position.

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Erik Mona wrote:855 items is a lot, my friends.Ah-ha! A careless slip of the fingers and out leaks a hard count of entries received (vs. the vague "more than 850" on the RPG Superstar page).
Ah, but is Erik's count including the items Gary and I used to test the forms and boards, such as my "Post of Messageboard Testing?" You may never know!