Palaveen

Malevor's page

62 posts. Alias of Cr500cricket.


RSS

1 to 50 of 62 << first < prev | 1 | 2 | next > last >>

Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

As Captain, do I get a bonus when recruiting?

"I'll use this as a good moment to swell the ranks, so to speak."
recruitment (bluff): 1d20 + 12 ⇒ (2) + 12 = 14

Yech!


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"I find myself in agreement with Alessandra about giving away our plunder, and I wish to ensure our crew's safety and well being above all others. To that end, I'd have us take enough food for every man to have one good meal, no more, no less."


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

Debating having Malevor's evil tendencies surface for a bit.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"Well, who's hungry?"


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

I second the ransoming and I agree with Doc about the fleet.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

" Been looking for better armour ever since Plugg took mine and forced me to use these paper thin rags."

Switching leather for claimed +1 Chain shirt.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

All in favor of making Sandara the new Captain? She seems to be the most loyal and friendly to us.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"Maybe the Captain, the others seem rather inept Chaenath!"
Malevor says as he continues his assault on the Captain.
stab: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d6 + 8 ⇒ (2) + 8 = 10

He also readies himself to defend against the next reasonably accurate attack.
Readied Opportune parry and riposte for next time I'm hit.
parry: 1d20 + 9 ⇒ (14) + 9 = 23
stab: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d6 + 8 ⇒ (5) + 8 = 13


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

Malevor waits for the ranged barrage to end and then goes to personally take down the Captain.
stab: 1d20 + 9 ⇒ (8) + 9 = 17damage: 1d6 + 8 ⇒ (6) + 8 = 14


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"Some damn good pirates." Malevor offers.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

I rely on Dex too much
Malevor readies an attack on the nearest wasp that approaches the party.
Then prepares to use opportune parry and riposte on the first attack that hits him.
Readied attack: 1d20 + 9 ⇒ (14) + 9 = 23 1d6 + 8 ⇒ (6) + 8 = 14


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

Go nuts.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"I agree with Ethron. The Chimera sounds quite menacing! I like it!"


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

Yes, yes we are.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"Permission granted sir. I believe our quartermaster also wishes to offer you a drink in welcome." Malevor says more jovially now that he knows who he's dealing with.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

Malevor comes up beside Chaenath and leans over the rail.

"Call my friend a whore again and I will have your eyes replaced with daggers. Now, who are you and what is your business here? I'm not in the manner of letting random people on my ship without knowing who they are and why they're here."


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"Firstly, I agree with Sandara, Alessandra and Doc, let's head to Rickety's
Secondly, Please don't salute. We're not in the army, we're all friends here
Thirdly, Doc don't drink too much, I'm sure the crew will want to celebrate
Fourthly, Alessandra have fun!
Lastly, Chaenath, you're ship's Mage. Given your affinity for water I believe you will become very useful."


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"After grabbing our stuff shall we go collect our ship?"


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"better than him starving to death. Why the heart? He's had plenty of time, to the abyss with him"


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

Malevor is going to constantly be cursed by the dark whispers that haunt all of his kin, sometimes just to quiet them or because for whatever reason, he listens to them. He usually means well but he commits enough evil to be kept from the good alignments. This may involve a character arc that drives him insane; torn between good and evil or I might just quell the whispers if his actions threaten group dynamic. Him killing Plugg is a good way to show an example of his "evil" actions.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

Malevor grins at their recent triumph. "I guess if the crew would be following me already, it makes sense." He says to Alessandra as she loots the bodies.
Malevor calmly walks over to Plugg. "I've decided I don't like you, and I've found very few others genuinely liked you. You won't be coming with us under any possible circumstances, but I believe starvation is too cruel a punishment, even for the likes of you." With that Malevor rams his rapier into Plugg's head

coup de grace: 2d6 + 16 ⇒ (4, 4) + 16 = 24
+ DC 34 fort or die

if he's not helpless:

attack: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d6 + 8 ⇒ (3) + 8 = 11
attack: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d6 + 8 ⇒ (6) + 8 = 14
crit confirm: 1d20 + 9 ⇒ (20) + 9 = 29
crit damage: 1d6 + 8 ⇒ (2) + 8 = 10
attack: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d6 + 8 ⇒ (3) + 8 = 11
attack: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d6 + 8 ⇒ (5) + 8 = 13

After finishing Plugg, Malevor looks around to see if anyone stole his old gear.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"The only thing you'll be scourging once I'm through with ye is the ground in the Abyss!" Malevor moves and stabs Scourge, then gets ready for any retaliation.
Stab: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d6 + 8 ⇒ (6) + 8 = 14
parry: 1d20 + 9 ⇒ (1) + 9 = 10
riposte: 1d20 + 9 ⇒ (2) + 9 = 11
riposte damage: 1d6 + 8 ⇒ (5) + 8 = 13
crit confirm: 1d20 + 9 ⇒ (6) + 9 = 15
crit damage: 1d6 + 8 ⇒ (2) + 8 = 10


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"Two of you? Good! I get to kill both of you!"Malevor stabs whichever one hit him.
Stab: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d6 + 8 ⇒ (4) + 8 = 12


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"Traitors! So quick to join your captors? It's like you were religious!"
Malevor draws a knife in his off hand and hurls it the nearest sailor.
Throw: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d4 + 4 ⇒ (4) + 4 = 8


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0
Inquisitor Ethron wrote:

Hey Malevor! I've got a couple questions for you!

1. Does your character have something against religion? Mine's just if you're sober you're sinning. And locking people up and working against their will, but that's another thing.

2. Being a Rakasha-born tiefling, do you have any of their traits? Do you look like a tiger? Do you have backward facing hands? etc.

3. Favorite kind of drink? I could probably convince a local bar to get you that!

Just been going through the discussion as gameplay had stopped, I'm sick at home and my phone decide that I clicked on the discussion tab. Found that I missed some questions.

1. Malevor isn't against all religions, but is extremely wary of religious people and hates Sarenrae with unbridled passion. This is due to the fact that followers of the goddess of forgiveness (Cult of the Dawnflower) hunted and attacked him everywhere he went for a long time, he can only imagine what other, less forgiving religions are like.

2. This is actually the first Rakasha spawn tiefling I've made without an animal head. Instead of hair he has snakes, they are usually dormant but when intimidation is required he can wake them. He also has a long red tail the ends in a triangle that he keeps constantly hidden.

3. Malevor holds his alcohol well, despite that he doesn't often drink because it dulls the senses, however if pressured Mead or Wine is his preferred drink.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"Yes, killing Plugg sounds like a great idea. I've been on your ship for about a week and I already hate his miserable guts."


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0
Cr500cricket wrote:
I guess I'll dive into the water and aid whoever is weaker at swimming.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

Jesus, you can roll for me now.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

Am I at all in any position to interfere with the small one?


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"Son of a-" Malevor steps into a defensive position and waits for the incoming attackers.
Fighting defensively and readied attack against the first attacker.
AC 19

Readied attack: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 7 ⇒ (2) + 7 = 9

Ref Save: 1d20 + 7 ⇒ (9) + 7 = 16


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

I'm all melee so I'll lead.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

Last Night @ Inquisitor:
"Anything's better than Saranrae." Malevor mutters.

"Yes, We are. I fit in quite well in Rahadoum but I think I might like the Pirate life."


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"Missionary." Malevor says with noticeable disdain.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0
Chaenath Woodsea wrote:
Maybe two part time healers should be enough? I wouldn't mind NPC Diego following us and making a grand healing appearance either :)

+1


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

I thought I was still damaged from the recent Grindylow Attack.

Escape grapple: 1d20 + 2 ⇒ (18) + 2 = 20


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

I believe I'm quite content keeping the boat in check.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"Anyone recognize the name Infernus?"


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

Perception: 1d20 - 1 ⇒ (18) - 1 = 17


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"No complaints from me."


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"This place is getting rather dreary anyways"

Stealth check to jump ship: 1d20 + 8 ⇒ (14) + 8 = 22


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

Mwk Items on the other hand...


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"This Rapier's horribly unbalanced." Malevor says with disdain. He gladly accepts the healing and thanks whoever's healing him.

Malevor is concerned with Plugg's lack of respect for the lives of his crew members. He keeps his mouth shut but tries to find time to talk to Alessandra, Doc and Chaenath later. During the meantime he helps with the repairs.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

Changed my AC but still need to add attacks and untrained skills.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

After being stabbed by the first Grindylow Malevor attempts to parry the second attack.

Parry: 1d20 + 6 ⇒ (10) + 6 = 16
If the Parry is successful and the attacking Grindylow is within reach Malevor will attempt to reposte.
Riposte: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d6 ⇒ 1
Panache: 2


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0
Grymp wrote:

@Malevor - A lot of basic info missing from your profile. I couldn't find your Init modifier, for example. Can you clean that up for me?

Anything else you want?


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

What equipment do I have?


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"Bastards" Malevor mutters under his breath. He looks around hoping to find out what he's supposed to be doing.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

All I need is a light or one handed piercing weapon.


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

"Unused? Humph, I maimed or killed 3 of yours with that and another 5 from other raids. And add another 7 cult of the Dawnflower Assassins."

"I suppose it is in all fairness. You did beat me in combat, albeit it wasn't fair."


Male Rakasha-spawn tiefling Swashbuckler 4 HP 40/40 AC 19 Touch 14 FF 15 Fort +3 Ref +8 Will +0

So We come in after the fight I'm guessing?

Full Name

Korg Raknian

Race

Human

Classes/Levels

Verdant Bloodrager I HP 3/12 (5/14) I Rage 4/7 I AC18/T12/FF16 (Rage -2) I Fort 4 Ref 2 Will 0 I Intimidate 6 Perception 4 I CMB 4 CMD 16

Gender

Male

Size

Medium

Age

23

Languages

Common, Elven

Strength 17
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 10
Charisma 14

About Korg Raknian

Attacks: They are always with Power Attack
Falchion +3 2d4+7 18-20x2
Rage Falchion +5 2d4+10 18-20x2

Skills:
4= 4 -1 Int +1 Human
2 Background Skills: Handle Animal & Linguistics
Acrobatics (Dex)
Climb (Str) 2 = 1 Rank +3 Str +3 Class -5 Armor
Handle Animal (Cha) 6 = 1 Rank +2 Cha +3 Class
Intimidate (Cha) 6 = 1 Rank +2 Cha +3 Class
Linguistics (Int) 0 = 1 Rank -1 Int
Perception (Wis) 4 = 1 Rank +0 Wis +3 Class
Ride (Dex)
Swim (Str) 2 = 1 Rank +3 Str +3 Class -5 Armor

Feats:

Human:
1st level: Power Attack

Class Features

Verdant Bloodline:
Your body is suffused with raw plant life. When you bloodrage, your plantlike characteristics bolster your durability and grant you some control over vegetation.

Bonus Feats: Bolstered Resilience, Diehard, Endurance, Great Fortitude, Power Attack, Raging Vitality, Toughness.

Bonus Spells: entangle (7th), greensight (10th), burst of nettles (13th), command plants (16th).

Bloodline Powers: While bloodraging, you gain plantlike abilities and immunities as you become overgrown with jagged branches, rugged bark, and thick vines.

Verdant Growth (Su)

At 1st level, you gain fast healing 1 while bloodraging. Your fast healing increases by 1 at 4th level and every 3 levels thereafter, to a maximum of fast healing 6 at 19th level. If you have a bloodrager class feature that also grants you fast healing (such as the spelleater’s blood of life class feature), you can stack up to half of your fast healing from such abilities with the fast healing gained from this ability, but you cannot do so by an amount that exceeds your Charisma bonus (minimum 0).

Oaken Skin (Ex)

At 4th level, when entering a bloodrage, your skin thickens like bark and you gain a +2 enhancement bonus to your natural armor. At 8th level and every 4 levels thereafter, this bonus increases by 1.

Botanical Plasticity (Su)

At 8th level, as a swift action you can bend and twist the plant life within your body to elongate your limbs. Your reach increases by 5 feet until the end of your turn.

Verdant Call (Sp)

At 12th level, when entering a bloodrage, as a swift action you can animate nearby plants to aid you in combat, functioning as wilderness soldiers, using your Charisma modifier instead of your Wisdom modifier. This effect lasts for as long as you continue bloodraging, regardless of the spell’s normal duration.

Nature’s Thorns (Su)

At 16th level, creatures that hit you in melee (other than those using manufactured reach weapons) take 4d6 points of piercing damage. A creature takes this damage only on its first successful attack against you in a combat round, and not on subsequent attacks in that round.

Verdant Apotheosis (Su)

At 20th level, verdant power surges throughout your being. While bloodraging, you gain tremorsense out to 30 feet. In addition, you gain immunity to paralysis, poison, sleep, and stunning effects, even while you are not bloodraging.

Fast Movement +10 feet

Bloodrage: 4 +2 con +1 Fav Class= 7 rounds/day

Equipment:

16 Gold 12 Silver 1 Copper
Current Carrying Weight 63 lbs

Carrying Capacity
Light: 86lbs or less, Medium 87-173lbs, Heavy 174-260lbs

Four-Mirror Armor +6 AC +2 Max Dex -5 AC Check 45 GP 45 lbs
Falchion 2d4 18-20/x2 S 75 GP 8lbs
Dagger 1d4 19-20/x2 P or S 2 GP 1lbs

Backpack 2 GP 2 lbs
Wooden Pipe
Belt Pouch w/Tobacco 3 SP 5 CP 1 lb
Flint & Steel 1 GP
Waterskin 1GP 4lbs
Manacles 15 GP 2lbs

Donkey 8GP
Saddlebags 4GP
Bit & Bridle 2GP
Bedroll 1 SP 5 lbs
Grappling Hook 1 GP 4lbs
Rope (50 ft) 1 GP 10lbs
Hammer 5 SP 2lbs
4x Pitons 4 SP 2lbs
4x Torch 4 CP 4lbs
5x Trail rations 25 SP 5lbs
Crowbar 2GP 5 lbs