Elf Woman

Makaila's page

33 posts. Organized Play character for RabbitAlmiraj.


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Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Thanks! I had fun.

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Dayjob is lore, right?

Detective Makaila tracks down some criminals!
Lore (Underworld): 1d20 + 5 ⇒ (20) + 5 = 25

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila looks nervous. "I can try. But, I'm not a doctor. There's no guarantee I won't make it worse..." She gives a whistle, causing Goose to return.

She pulls out her healer's tools and attempts to stabilize those who need it.

Medicine (stabilize Samar): 1d20 + 7 ⇒ (20) + 7 = 27 Passing.
Medicine (stabilize Lawrius): 1d20 + 7 ⇒ (10) + 7 = 17 Passing.

She breathes a sigh of relief. "Whoo! Alright. I'll see if I can tend their wounds now. It will take some time."

If anyone doesn't want me to try healing you with medicine, say so before peeking into the spoiler. Gullo and Trillin: since you don't NEED it, you might want to wait for a less risky way to regain your HP. I could hurt you if I Crit Fail. Rolling alphabetically...

Medicine checks to Treat Wounds:

Medicine (Treat Wound: Gimble): 1d20 + 7 ⇒ (6) + 7 = 13
Not getting healed and not getting hurt. Gimble's still stable at 0.

Medicine (Treat Wound: Gullo): 1d20 + 7 ⇒ (1) + 7 = 8
Oh, no! Hurting Gullo. He takes: 1d8 ⇒ 5 damage.

Medicine (Treat Wound: Lawrius): 1d20 + 7 ⇒ (13) + 7 = 20
Healing Sir Lawrius 2d8 ⇒ (8, 8) = 16 and his wounded condition is removed if he has one.

Medicine (Treat Wound: Samar): 1d20 + 7 ⇒ (19) + 7 = 26
Healing Samar 4d8 ⇒ (2, 5, 1, 4) = 12 and her wounded condition is removed.

Medicine (Treat Wound: Trillin): 1d20 + 7 ⇒ (11) + 7 = 18
Healing Trillin 2d8 ⇒ (6, 5) = 11 and his wounded condition is removed.

Then she snaps her fingers and the horse's wounds close all on their own.
Heal Animal (2 actions): 1d8 + 8 ⇒ (8) + 8 = 16

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Fortitude: 1d20 + 4 ⇒ (11) + 4 = 15

Makaila shoots another blast of lightning between Foxglove and the new leshy.

Electric Arc: 1d4 + 4 ⇒ (4) + 4 = 8 DC 17 Basic Reflex.

Then she backs up to get out of the range of the poison explosions.

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Fortitude: 1d20 + 4 ⇒ (3) + 4 = 7

Makaila takes a Step closer and sends another bolt of lightning flying from Foxglove to the other leshy.

Lightning Damage: 1d4 + 4 ⇒ (1) + 4 = 5 (DC 17 Basic Reflex)

Step, Lightning Arc (2)

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila backs up a bit and casts her arms out at the red leshy. A blast of lightning shoots from the red fleshy over to the leshy crafter, electrocuting both of them.

Electricity Damage: 1d4 + 4 ⇒ (2) + 4 = 6 (DC 17 basic Reflex)

Stride, Electricity Arc at both red fleshy and fleshy crafter

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

I can heal your horse or Goose, but no more people.

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Fortitude: 1d20 + 4 ⇒ (15) + 4 = 19

Makaila grunts in pain and gets to her feet. "Run Goose!" she yells. Then she casts a healing spell on herself.

Healing: 1d8 ⇒ 8

Stand (1A), Command an Animal (1A), Heal (1A)

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

”Sir Lawrius is right. We are your friend and friend to this forest — but this rock is polluting both the forest. Please. We can help you — even get you the string and new eyes for your leashes or help you make more — but you need to take the demon rock out of your beautiful body. It’s blinding you. “

Diplomacy: 1d20 + 4 ⇒ (1) + 4 = 5

Oh no! I don't think I've used my hero point yet, so I'm using it to reroll that bad Diplomacy check.
Diplomacy: 1d20 + 4 ⇒ (3) + 4 = 7

...Still oh no!

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila looks at the river rock at her foot and picks it up. "Is this yours?" she asks the leshy. She hands it out to him.

"Wow, you've been hard at work making lots of leshy's huh? Don't they turn out nicer if you don't use guts and things? They can see better that way, can't they?"

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

I assumed trying to take its eye and trying to kill it would both involve fighting. But, if its possible to speak to it I vote for that.

And Makaila would have tried to heal Gimble with a medicine check to treat wounds back at the scarecrow.
Medicine (trained): 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 (Passing)
Healing Gimble: 2d8 ⇒ (3, 6) = 9

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

"Oh, dear. We need to get that stone out of that poor leshy!" She looks around nervously. "This looks super dangerous. If anyone has preparations to make, now's the time."

I don't have any preparations to make before the fight. How far away is the leshy crafter from us?

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila maintains her connection to the dog. (Sustain spell.) Then she moves over (Stride) and tells Goose to follow her (command an animal)

The dog snaps and bites at the scarecrow!

Jaws: 1d20 + 6 ⇒ (9) + 6 = 15
P Damage: 1d4 + 1 + 1d4 ⇒ (1) + 1 + (1) = 3

Jaws: 1d20 + 6 - 5 ⇒ (12) + 6 - 5 = 13
P Damage: 1d4 + 1 + 1d4 ⇒ (2) + 1 + (1) = 4

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila spends her turn casting a spell, which causes a guard dog to appear beside the scarecrow. Casting summon animal as three actions to summon the dog. It gets to take its two actions as soon as it appears, which is now.

The dog bites at the scarecrow!

Jaws: 1d20 + 6 ⇒ (3) + 6 = 9
P Damage: 1d4 + 1 + 1d4 ⇒ (1) + 1 + (2) = 4

Jaws: 1d20 + 6 - 5 ⇒ (17) + 6 - 5 = 18
P Damage: 1d4 + 1 + 1d4 ⇒ (1) + 1 + (4) = 6

Note: The second +1d4 on its damage is from its pack attack ability, which lets it deal an extra +1d4 damage against creatures that are in reach of at least two of its other allies.

Dog's AC is 15. Stats are here

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila pats the wolverine goodbye. ”Bye bye. See you next time!” She thanks everyone for welcoming her and thanks Urwal for the supplies and guidance. Then she follows the others.

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Yes, I see you mentioned they were skill challenges, but that doesn't mean we have to do everything together. Lots of times in scenarios you have to split up in order to speak to everyone in time. We didn't realize we had to be together to have a chance to pass. We split up so we knew we had a chance at talking to everyone before people went to bed, and went to people we thought we might be good at talking to. Just fyi.

Makaila also plays tug-of-war with the wolverine!

Then she helps Cenenviel sort through the papers.
Nature: 1d20 + 7 ⇒ (20) + 7 = 27

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila approaches Cenenviel. ”Hi. I’m Makaila, a nature detective. What’s your name? Can you tell me what’s been happening here? Every detail helps.”

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila moves and puts out some fire.

Survival: 1d20 + 7 ⇒ (5) + 7 = 12
Survival: 1d20 + 7 ⇒ (9) + 7 = 16

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila moves over a bit then tries to put out some fire.

Survival: 1d20 + 7 ⇒ (2) + 7 = 9
Survival: 1d20 + 7 ⇒ (7) + 7 = 14

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila pulls out and drinks a potion, then stomps out some more fire.

Healing: 1d8 ⇒ 8

Survival: 1d20 + 7 ⇒ (4) + 7 = 11

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila moves closer to the fire and puts some more out.

Survival: 1d20 + 7 ⇒ (6) + 7 = 13
Survival: 1d20 + 7 ⇒ (18) + 7 = 25

"Keep it up!"

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila tries to put out the two fires near here, starting with the south one.

Survival: 1d20 + 7 ⇒ (7) + 7 = 14
Survival: 1d20 + 7 ⇒ (14) + 7 = 21
Survival: 1d20 + 7 ⇒ (18) + 7 = 25

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila ignores her burns and tries to put out the fire.

Survival: 1d20 + 7 ⇒ (4) + 7 = 11
Survival: 1d20 + 7 ⇒ (20) + 7 = 27
Survival: 1d20 + 7 ⇒ (3) + 7 = 10

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila takes a Step forward and puts out the fire!

Survival: 1d20 + 7 ⇒ (1) + 7 = 8
Survival: 1d20 + 7 ⇒ (2) + 7 = 9

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila and Goose keep trying to put out the fire!

Survival: 1d20 + 7 ⇒ (14) + 7 = 21
Survival: 1d20 + 7 ⇒ (16) + 7 = 23
Survival: 1d20 + 7 ⇒ (13) + 7 = 20

Spending three actions to attempt to put out the three spaces Makaila is beside.

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila hurries over to the fire, calls for Goose to follow, and stomps out one section of the fire, showing him how to do it right.

Athletics (put out fire): 1d20 + 3 ⇒ (3) + 3 = 6

Stride, Comman an Animal, Put out fire

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

"Come on, Goose! We've got to put out that fire!" Makaila exclaims, as she dashes off, quick as a bunny!

Stride, stride, command an animal (goose).

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila gasps. "Lucky for all of you, I'm a nature detective." She pulls a paper spyglass out of her pocket and holds it up to her eye. Then she giggles. "I can't afford a real one, yet."

"I can't wait to solve this mystery! It sounds serious."

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

"Oh, dear! Are you okay, Goose?" Makaila pats and coos over her poor cat!

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila looks at Goose. "Get that bag, Goose!"

Verdant Wheel

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| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

"What's the problem, Jandal?" Makaila asks. "Did these kids steal your stuff?"

Verdant Wheel

1 person marked this as a favorite.
| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Makaila is a short elf with short black hair. She wears cozy clothes and has a wooden shield strapped to her arm. On her hip is a sickle, and on her back is a big backpack. Beside her, is a big, orange, grumpy looking cat. It's the size of a lynx, but it looks more like an overgrown pussycat.

She smiles hello to the other Pathfinders and Jandal. "Hi, there! My name is Makaila. And this is Goose."

Verdant Wheel

| HP: 15/15 | AC 15 | Shield HP 12/12 | F:+4 R:+4 W:+9 | Hero Points: 1/3 | Perc +7 | Speed 35 ft. | Spells: 1st: 2/2 | Focus Points: 1/1 | Athletics +3, Diplomacy +4, Lore (Accounting, Underworld) +5, Medicine +7, Nature +7, Society +5, Stealth +4, Survival +7 | Active Conditions: None

Hello!