Sorcerer

Mai Shael's page

18 posts. Alias of Marvelous.



Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber

I have 9 subscriptions not including starfinder Adventure Path and Pathfinder Adventure path (I have both of those subscripttions but they wouldnt be considered in the quantity of subscriptions qualifying me for Paizo Advantage)

I have had all of these subscriptions for quite a long time.

In the text on the paizo advantage page states
Your 6 active subscriptions qualify you to receive two FREE digital Organized Play subscriptions. You will receive the subscription issues as they release.

The quesiton is about the wording TWO Free digital Organized Play subscriptions, not products.

I believe I currently receive the Pathfinder Adventure Path for free based on getting 3 subscriptions, according to the wording on the Paizo Advantage page which states "With 6 or more qualifying subscriptions, subscribers will receive both the Pathfinder Society AND the Starfinder Society scenarios!"

I do not believe I have been receiving the starfinder adventures for free as I should have been for several months, as a result I have purchased many of them because Ive needed them to be able to run them. Can you please check on this for me?

Grand Lodge

I have the pathfinder maps subscriptionwhich I very much want to keep. I LOVE the maps. But instead of the Fall of Plaguestone flipable map, I was shipped the fall of Plaguestone Module.

Id love to start a module subscription for PF2E Modules as well, but for now, I would really like the map that i was expecting please.

Grand Lodge

It says Alien Archive Pawns are part of the Starfinder Accessory Subscription and that the product is available, but i dont see anything about it being sent to me or scheduled to send?

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber

I am playing a half-orc fighter that ONLY uses a bow. I have tried this build as a ranger and I just can't make it work the same, but it isn't exactly working right as a fighter either,
as one of my party's two main fighters (Level 8) up against a Lamia with a DC30, I couldn't hit on anything lower than an 18. which might be fine most of the time when I am hasted, shooting 4 arrows per round and doing lots of damage, but when I can't hit her, the other 2 fighters are confused and the Lamia has spell resistance. We were seriously looking at a TPK. In this instance i feel it would have been nice to trade all of that lovely potential damage for just the increased chance to hit. The problem is, I can't identify feats that allow me to take bonuses to my ranged accuracy.

Does anyone know any feats that specifically enhance the accuracy of a ranged attack?

I have seen these feats in various forms online.

Aimed Shot,
Improved Aimed Shot.
Greater Aimed Shot.
( or simply a single feat that scales with BAB like deadly aim)
Which specifically detail using the full round to make a single attack with a bonus to hit. (+2, +4, +8 ) including various negatives to DC, or scaled bonus damage.
Personally I think the straight bonus is pretty good,
Additional damage option: any additional damage would negate the point of making an aimed shot and should follow the called shot rules if someone wants to stack them. I don't believe that this should allow any bonuses to damage or critical.
Negative DC option: one listing of this feat lists a -2 dc for the following round, this seems silly, you don't take a -dc on a normal full round attack action, perhaps the feat could allow for you to "make yourself vulnerable" for an additional (+1, +2, +3) to accuracy, but I think the standard should be to take your full attack action to make a concentrated aimed attack.

I also think that a feat such as Point Blank Master should be negated by such an attack, (causing the bow wielder to provoke an attack of opportunity for firing close to an enemy) because they are putting all of their attention into making the attack.

Acquisitives

Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber; Starfinder Superscriber

The fact that a medium character with a strength of 7 has EXACTLY the same effect as a medium character with a strength of 18 using unarmed strike is the dumbest thing I've ever heard.

I want to play a character that is NOT a monk, and does NOT specialize in unarmed combat, but there seems to be no way of making a simple punch be useful without specializing.

I could use some other secondary weapon, but why can't a punch be effective without having to take more than "improved unarmed strike, I've always thought that that was the worst aspect of D&D is that it forces you into a box with your characters, if you want your character to be effective in one way you have to pour all your skill points and feats into that one thing for at least 10 levels if not 20. But If I want to be a fighter who likes to punch people in melee and I don't want to pull a dagger in order to inflict more than 1d3 or even just punch someone hard enough to knock them out without having to take 4 feats to have a chance at it. I CAN'T!
I can't afford to take the feats because that compromises the integrity of my characters specialization. But come on people, Im an 8 foot 340lb half-giant and I can tear someone's arms off, but I can't hit them and knock them out?

How do we make a punch useful? If I "know how to throw a punch" which sure we can say, "you have to take a feat for that" why should I have to take 3 more feats to make it even the slightest bit useful?