Lashunta

Maethrus's page

No posts. Organized Play character for Chris Marsh.



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Sign in on RPG Chronicles! See you on 2 March 2026.


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We begin on 2 March 2026. don't forget to check the Discussion Tab


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Alright assassins, before we can start, you need to tell me about the mission you just accomplished. Choose one of the following:

ASSASSINATION COMPLETED:

Your group was hired to assassinate someone in the area. You completed the task a few nights ago and just met with your client, who paid you handsomely for the service in gold.

FAVOR PERFORMED:

Your group just finished doing a complex and dangerous favor for a powerful individual or organization, and has gained access to that person’s or group’s secrets.

TREASURE RECOVERED:

Your group just completed a treasure hunt, perhaps one that led into a deadly dungeon or had you digging up a buried chest—regardless, you are now richer than you were before!


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Will start once I've got a free slot.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Forgot to make the RPG Chronicle. Will do it soon.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Sign up at RPG Chronicles, and away we go!


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Sign up at RPG Chronicles, and away we go!


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Dot in. Don't forget to sign up at RPG Chronicles. Link is in the Discussion tab.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Dot in. Don't forget to sign up at RPG Chronicles. Link is in the Discussion tab.


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Greetings!

Let's experiment with playing a hybrid game.

1. The "main game" continues to be at the table. That means unlike my pure PbP games, I'm not going to push post and action.

2. I'll continue to update electronic trackers, slides, etc for everything. You can look at the top of the thread for the relevant links.

3. This should actually make it a bit easier for me to track where we are in the Pit. I let the tracking get away from me a bit. We can count the current floor as complete. The next few scenes are actually in town.

4. The Discussion Thread (where you are now) is the perfect place to speak up and post about purchases, but don't forget to update the Campaign Tracker.

5. The Game Play Thread is for actual play. Anything there advances the game. I'll make the first post there shortly. Once you post there, it'll show up in your feed. Since PbP is the secondary place for the game, don't feel like you need to make a completely decked out profile: a link to a sheet, and a tagline with your details is plenty.

6. Making a character alias on Paizo is a major pain in the neck, so I can walk anyone through it.


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An experiment in hybrid game styles.


Disaster at Dreamlink Labs | Murder in Metal City

We'll begin as soon as everyone's ready. Given the start time, this is NOT part of Gameday.


Disaster at Dreamlink Labs | Murder in Metal City

Digital marker complete - mission loading


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

As I mentioned. I'll leave the old one up until we're done. Let me know if you have any requests about porting it over.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Still messed, up, but I'm going to try. I may post in the Discussion tab...

The party moves from console to console trying to keep the pressure on. Drei fails to help lock on, but the Starfinders still hold the advantage.

STARSHIP COMBAT
GM TRACKER
Starship
Tactical Map
Bonus Resolve: 1
Critical Damage Table
Options Adjusted for level: yes

Starfinder Drake Status
HP:115
SHIELDS

  • Forward: 50
  • Port: 50
  • Starboard: 50
  • Aft: 50

    ”ROLE PHASE”:
    You may switch roles at the top of a round.
    Captain: Vacant
    Chief Mate: Drei
    Engineer: Vacant
    Gunner: Omni
    Gunner 2: Huck
    Magic Officer: Vacant
    Pilot: Varu
    Science Officer: Stees

    ENGINEERING PHASE:
    Open Crew Actions: Erratic Maneuvering, Feign Disaster, Prioritize Calculation, Range Finding, Ready Weapons System
    Captain (Name): Demand, Encourage, Moving Speech, Orders, Taunt
    Chief Mate (Drei): Fail Maintenance Panel Access, Targeting Aid
    Engineer (Name): Divert, Hold It Together, Patch, Overpower, Quick Fix
    Magic Officer (Name): Eldritch Shot, Scrying, Mystic Haze, Psychic Currents

    HELM PHASE (Initiative):
    Magic Officer (Name): Precognition
    Enemy Initiative: Jinsul Helm: 1d20 + 22 ⇒ (14) + 22 = 36
    Pilot: Initiative If you lose this roll, immediately move to the HELM PHASE

    Future Phases:

    HELM PHASE:
    Captain (Name): Available
    Chief Mate (Name): Hard Turn, Manual Realignment, Maximize Speed
    Pilot (Varuthalla): Audacious Gambit, Full Power, Fly, Manveur, Stunt
    Science Officer (Name): Balance, Improve Countermeasures, Lock On, Scan, Target System

    GUNNERY PHASE:
    Captain (Name): Available
    ►Gunner 1 (Omni): Fire At Will, Shoot, Broadside, Precise Targeting
    ►Gunner 2 (Huck): Fire At Will, Shoot, Broadside, Precise Targeting

    Game Master Only:

    The jinsul starship concentrates on escaping, moving as far from the PCs’ ship as possible each turn. The engineer and science officer prioritize their shields, focusing their attention on engines after that (including targeting the PCs’ engines). The ship’s computer prioritizes the pilot’s and engineer’s actions, then the gunners.
    SHIP: Jinsul Scout Craft: Hull 43 Taken
    Systems Status: Turret, Starboard arc and power core glitching
    Shields:
  • Forward: 70
  • Port: 70
  • Starboard: 70
  • Aft: 0

  • Disaster at Dreamlink Labs | Murder in Metal City

    Cry havoc once more. RPGChronicles.


    Disaster at Dreamlink Labs | Murder in Metal City

    FIAT LVDVS


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Welcome!


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    Ad astra per aspera


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    Ad astra per aspera


    Disaster at Dreamlink Labs | Murder in Metal City

    There's no RPG Chronicles option yet (well, there wasn't yesterday). I'll make a link as soon as I can. Let me know if any of you spot an update.

    This is my first foray into 2e, so please speak up if I run something wrong.


    Disaster at Dreamlink Labs | Murder in Metal City

    Welcome! I'll start the instant the table is legal.

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Greetings! We begin on the 3rd day of Arodus in the year 4725 AR. Before we begin, please log in at RPGChornicles.


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    Welome!


    Disaster at Dreamlink Labs | Murder in Metal City

    Discussion Thread

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    See you on 3 Arodus 325 A.G.


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Sign ups forthcoming


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    Digital identification verified.


    Looking for 1-3 more for the game. First come, first served. Just post in here (and better yet) sign up HERE


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    Don't forget, sign up at RPG Chronicles!


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    Entre Nous


    It Came from the Vast

    So we continue...


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    Don't forget to sign up at RPG Chronicles!. We start once everyone is here.


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    Alons-y!


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    Don't forget to sign up via RPG Chronicles.


    It Came from the Vast

    More permanent discussion here.


    It Came from the Vast

    The Final Frontier


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    Welcome!


    It Came from the Vast

    Playtesting matters! Fill out the various feedback options once we're done.


    It Came from the Vast

    Let's do this!


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    Please sign up on RPGChronicles Just in case there's turn over between the two scenarios, I'll likely create a new thread for the next one.


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    Electronic mark here.


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    RPGChronicles Link


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    Electronic Mark Here


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    Thank you for playing! Don't forget to sign up at RPG Chronicles.


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    Digitally mark here.


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    Please Fill out your information on RPGChronicles!


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    Digital Signature Here


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    Sign in to RPG Chronicles with your info! Let's do this!


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    Prepare for a Battle of the Bands like no other!

    Full Name

    Sarm Santee

    Race

    Human (+Wis)

    Classes/Levels

    Cleric 1

    Gender

    Male

    Size

    Medium

    Age

    28

    Alignment

    Neutral Good

    Deity

    Sarenae

    Languages

    Common

    Strength 14
    Dexterity 10
    Constitution 16
    Intelligence 10
    Wisdom 16
    Charisma 10

    About Sarm Santee

    HP 12/12
    Gold 197
    EXP 0

    Str 14
    Dex 10
    Con 16
    Int 10
    Wis 16
    Cha 10
    -
    Feats: Extra Channel, Iron Will
    Traits: Desert Child, Birthmark
    -
    Scimitar - 1d6 + 2, 18-20/x2, Slashing, 4 Wt
    Studded Leather Armor - +3 AC, Max Dex 5, -1 Armor Check, 30 Speed, 20 lbs.
    Shield, Light Steel - +1 AC, -1 Armor Check, 6 lbs.
    -
    BAB 0, CMB 2, CMD 12
    Fort 5, Ref 0, Will 7

    Speed 30
    Initiative 0
    Attack Bonus 2
    AC 14, Flatfooted 14
    -
    Misc.
    +2 saving throws against Charm and Compulsion effects
    +4 saving throw against hot conditions
    +1 saving throw against fire
    -
    Spells per day:
    Orisons - 3
    1st- 2 Cleric + 1 Domain

    Prepared spells:
    1st - Cure Light Wounds, Bane, Burning Hands

    ~

    Sarm Santee is a travelling Cleric from the town of Ziloth in the Osirion continent. His birth was rather remarkable, but as he grew into a child his birthmark on his chest started to more closely resemble the mark of Sarenae as his skin grew. Wondering what it means, he eventually learns that it may be a mark given to him by Sarenae's fire while he was still in the womb, grafting him before he was even born.

    He began learning about Sarenae and her philosopies and attitudes. He has grown up to become a Cleric in devotion with the ability to summon Sarenae's power either to bestow good or cleanse with fire. Now an adult, he feels that he has no purpose in his home world, realizing that the shining sun already basks over the land. He now travels Golarion to find purpose where he may be useful and needed.

    Sarm Santee appears to be a man in his late twenties, his skin noticably tanned and his features clean. With the exception of his armor, his clothing is typically pale in color and indicative of his culture, but with little fancy decorations. When wearing armor, it appears to be recent from more local areas of Golarion. He enjoys placing extra padding inside the chest piece of the armor, to help avoid damaging the mark on his chest out of respect for his diety. His sword, remains the same as when he first left, sticking with his most natural style of sword fighting.