Oxylepy wrote: Just remember casters will need at least a +2 to their casting stat from their gear to cast 9th level spells, or need a racial bonus to that stat. Actually, with a +1 every 4 levels, you could hit 19 by level 20. Yes, you'd be without L9 spells for 2 or 3 levels, but you still could - and you'd do that without a racial bonus. It's not impossible, you just have to wait longer :P EDIT: If the all-14 doesn't work, what about an all-12 and give a number of points (say 18) to let them build the rest? Idk, just a thought - it might not work the way you desire/intend it to.
Milo v3 wrote: Ah, yes.... because when you become a lich you can still see, hear, smell, touch, and have a sense of balance.... but suddenly you lose the ability to taste coffee? Order of the Stick reference, I think. "Start of Darkness". Kryzbyn wrote: Lich + Transformation = Mum Rah, the everliving. I love this. Guru-Meditation wrote:
Dotting for these two replies.
Does anyone else read Quinn's lines in Morgan Freeman's voice? Somehow, I'd love to see/hear that. This trend of mine started with Occult Adventures's Chapter 6 blurb, where he and Estra are exploring a wizard's library. And now I'm thinking about the possibilities of Morgan Freeman doing Quinn's voice in an audio novel/play where the Investigator is a hero. Someone stop me. ~~~~ On that rather silly note, who here has an actor/voice actor they'd like to see represent a class iconic from Pathfinder, and who would the actor and corresponding iconic be?
[obtuse function activate] Of course PF 2 isn't an inevitable. THIS is an inevitable. DUH.
FOREWARNING: I'm literally throwing this build together here and now on the forum, and it's not meant to be optimized exactly. I just want to see if it piques any interests; maybe someone else can optimize it. If someone tries, please keep the total Monk levels, at the very least, at an approximate ratio of 1 for every 3 character levels. Assuming 20-point-buy for ability scores, and PF Core + Dreamscarred's Psionics Material (complete releases only). Using level 5 for now. There's probably a better way to do all this; and yes, I would like to see it, please! Woo Shea, Female Elan Monk 2/Psychic Warrior (Ascetic) 3 (+5 HP), +2 Wis Str 10 (12 w/belt), Dex 14, Con 12, Int 10, Wis 18 -> 20, Cha 8
Flurry of Blows +2/+2 (before PsWr BAB)
PP: 11
Bonus Powers (Max ML 4 if spending PP)
Trance: +1 competence to AC or Saves (using AC)
Zombie Ninja wrote:
Quote: Warpriest = Templar, crusader, champion or perhaps sentinel. Quote: Warpriest = Templar Oh f*** the hell YES. [/hellsingabridged]
I think Mr. Locke is purposefully ignoring the point that is trying to be made. Just as it is a homosexual's right to associate with whomever, it is the same for a heterosexual. Do I agree with the idea of "gays should die"? No. I don't know many who do, even if they think gay people are unequal or sinful. The point he's making is he's saying that the "opposing viewpoint" is being declared as WRONG WRONG WRONG and everyone who says otherwise should be burned at the stake. While I don't know if this is true, having not read enough of Golarion's works...what if it doesn't float your boat? What if you're straight and don't like gays in THAT way? Streets run both ways, generally. If he's right, then it IS intolerant. If he's wrong, then he's wrong. Simple. Also "I'm sorry you disagree" is an insult, not an apology, I hope you realize. ...g#%~$+mit I didn't want to get sucked back into this board. How'd it get unhidden for me?
master arminas wrote:
The only legitimate response to a post this awesome. EDIT: Remembered an idea I had for a paladin once. It was a "practical" (read: pragmatic) paladin. His idea of a good battle plan involved himself being in the middle of the road the enemy army traveled on, and shouting a challenge to them. Meanwhile his allies were in the foliage waiting to ambush them while the morons tried to pick off the "lone, stupid knight-man". Divided forces = easier fight. His reasoning? "Two things. One, I can heal myself and fight as well as anyone else. I'm perfect for drawing the bait. Two...if they really are dumb enough to think I'm alone, they almost deserve to be ambushed like this." Just a silly idea I had.
Hmmm... For Sale: - An extra soul: This was harvested from a stillborn before its personality fully formed; the child wants to experience life, and this is (at least according to the fey) the only way to do so, without reincarnation magic. It grants one person immunity to soul-binding-, death-, or possession-based effects. - The hand of a lady: The hand is not physical, but sometime in the future the player will meet a lady of high stature who becomes smitten with him (as per charm person, but permanent unless purposefully broken by the character). A female PC version could exist as well. The hand brings in the dangers of politics but also the power of nobility, especially should they wed. - A devil's blood: You gain the sorcerer's Infernal bloodline and all powers associated with it. These powers and their effects are based on the level of one of your favored classes (since only half-elves have multiples, the choice is easy for everyone else). You may use any bonus spells once per day as a spell-like ability, and can gain one bonus feat from the Infernal bloodline list. If the character already has the Infernal bloodline as a sorcerer, his effective sorcerer level doubles for the purposes of earning (EDIT: and improving) abilities. Prices: - A devil's soul: You give away the soul a devil has stolen or seduced from a mortal. This devil is well-connected (though not a Duke of Hell...yet...) and will hold this grudge against you until it is destroyed (EDIT: since this was not yours to give away). It will inevitably ruin your plans, and may send its cultists after you with a special gem that can use soul bind on you alone. Should this gem be touched by anyone not of the devil's cult, it goes back to him immediately. - Power: You permanently lose 2 caster levels, though access to spells, hit dice, and the like do not change. In short, you count as 2 caster levels lower for purposes of spells you cast; a Wizard 7 does 5d6 with fireball. This may not be regained except with a wish, which has a 25% chance to make you lose your purchased item or boon. (Obviously only available for spellcasters.) - Your time: During a single important fight in your life, you will vanish for 1d4+1 rounds. Should your allies win with no casualties (dropping to 0 or fewer hp or dying), this duration is extended to 1d4+1 minutes (minus the rounds in which you were gone). During this time, you recall having a pleasant afternoon tea with your prior benefactor, and being completely oblivious to the fight - as though it had been temporarily wiped from your memory. It's official, I love this idea and this thread. Love love love. EDIT again: New Something for Sale: - A new location: Gain the effects of blur. This is extraordinary, but makes putting on your clothing and armor difficult.
A serious question. Probably has been asked, but here goes. I am a very weak-willed person, and I tend to read things on these boards that I shouldn't and get all upset over them. Mental disorders and chemical imbalances in the brain tend to do that. My question is: Is there ANY chance you could ask the tech guy to add a button on the "Messageboards" section (right side of the opening screen) to "minimize" that panel, condense it and basically make it not so inviting to click around on? Or perhaps make an option in Account Preferences to purposefully remove that bar from the screen? I'm just sick of seeing political spew threads, mostly, because the loud idiots I find make me sick to my stomach and to the point of wanting to become a lich so that I'm not f!%~ing human anymore. My apologies for the vitriol, I'm not feeling well stomach-wise and just saw another stupid bait thread.
165: Have a rolling boulder trap. Make the PCs require Constitution checks every 5 rounds or so to keep ahead. As you do this, play the Indiana Jones theme. 166: Have an underwater temple with a trapped room. The room is 7 feet high from the platforms to the ceiling, and 30 feet deep filled with water. In the room is a giant squid (hiding) and a platform smack-dab between the ways out of the room. Once you step onto the middle platform, water starts gushing in. The only way to remove water is by standing on a doorway platform; the water will only go back to 30 feet deep, and is slow to drain. The squid will suddenly become a major threat...along with drowning. 167: Cause it to hail, and have it deal 1d2-1 nonlethal damage each round. Should anyone ask why, shrug. If they examine the hail in any way, have them realize they're inexplicably getting teeth rained on them. Have it be a side effect of whatever foul ritual the bad guys are causing. 168: Have the campfire stop producing warmth during the night. When they wake up, the flames are blue and there's a stylized face in the flames. Have this flame be your quest-giver for the next few quests...then inexplicably, have the flames blood-red one time, with a dying body in the flames. Their patron.
Seeker...there's so many fallacies in your arguments that I can't even begin to understand how you're not trolling. So let's assume you are. 6/10. Next time learn some grammar and spelling. And for everyone crying "munchkin": Why isn't he just making an undead antipaladin? That'd save him having to ask this question. And he'd still be able to make his players cry. For Deusvult: I'd say that a little DM/GM consideration is needed, as though you were the Force of Good granting this Dhampir his power. Example: "Oh...he's half-undead. But he wants to help me out, so I won't force his own power to hurt him. That's cruel, and cruelty is Evil's thing." Alternatively: "I want to test this guy's faith a bit. I won't let him Lay on Hands on himself, but I'll let him have inflict spells, which I wouldn't let most paladins have, but only if he doesn't fall later. If he does, no more inflict until he makes serious reparations." Really, a little flexibility is all that's required. |