Search Posts
This is probably a really stupid question, but I have to ask:
If I do need to do so, does that mean that I have to "sign" that contract thing I found, and that the Pathfinder OGL isn't enough? If I don't need to, why exactly is the contract there to be able to apply the logo? Thanks in advance.
In Pathfinder's rules, somewhere, I could have sworn there were 6 L1 spells that were skill-only renditions of the L2 Ability Score boosting spells. However, I cannot locate them, nor recall their names. Am I remembering something else? If you know what I'm talking about, what book are they in, whether official- or 3pp-splat?
Hey, this is my first PEACH (for the rare few unfamiliar with the term, it means "Please Examine And Critique Harshly"), so I might have to hold back my posts. If I seem too reactionary, let me know. @@@@@@@@@@@@@@@@@@@@ The following is a class I developed with the help of the Persona 5 video game. The Shadow should technically be named the Trickster (as in the Arcane Trickster), but that's already taken by a certain Mythic Path, so I came up with a name that was lamer but still semi-thematic. So with that, here's the class in all its almost-finished glory. (I haven't done the level 3-6 spells yet; I'll try to do that for the next rendition, but I want to know if I'm barking up any wrong trees first.)
As the title says, I would like to do something with this for a homebrew. Can anyone help me get a list of everything in Pathfinder that utilizes the current fatigue and exhaustion rules? I'm bound to miss something somewhere. Please post anything I miss in the list here. I will try to update it often.
Not sure if this Paladin Oath is OP or not, but I think it might be. Still, looking for suggestions. This is meant to be an Ilmater-type paladin oath! ~~~~ Oath of Endurance Almost everyone has a breaking point, where they simply lose their hope, their will, their ability to push on. Not so for those paladins who swear the Oath of Endurance. More than anything, a paladin of this Oath refuses to quit the righteous path, and refuses to let his allies bend or break, either. It is said that while a paladin of Vengeance is the most dangerous foe, the paladin of Endurance is the one who will pursue you unfailingly. They are sometimes called crimson knights or guardians. Tenets of Endurance The Enduring paladin's primary purpose is to be an example for what can be done when one pushes past their own breaking point. These tenets are the most common among them:
Oath Spells You gain the following Oath spells at the listed levels. Level: Spells
Channel Divinity
Grant Hope. As an action, you present your holy symbol and shout a prayer of endurance. All allies within 30 feet of you, including yourself, gain 2d6 bonus hit points, which last for 1 minute or until they are negated by damage. While a creature has bonus hit points from this effect, they gain advantage on saves against fear. Turn the Tide. As an action, you present your holy symbol and shout a prayer of strength. All allies within 30 feet of you, including yourself, gain advantage on the next attack roll made within 1 minute. In addition, if an attack roll made by an affected ally hits, their target takes additional damage of the appropriate type equal to your Charisma modifier. Eternal Succor
Enduring Stance
Enduring Pursuit
~~~~ Thoughts?
This is just a place to screw around with gestalt ideas. For those not familiar with gestalt: Here it is ~~~~ UCRogue:UCBarbarian. Flavor: Yes, you're the sneaky guy, for the most part, but this way, when you DO get into a fight, you just roar aloud and smash. While you're smashing, the party gets to hear the sounds of battle, and knows that stealth is no longer an option, and so they can go in and do damage in straight-up combat. Besides, historical berserkers were perfectly capable of ambush tactics - their berserker state was just when things were pretty much lost otherwise. Mechanics: Not great, but not bad. The rogue:barbarian basically has an on-off switch for combat, which is hooked up to the stealth switch with a NOT gate. That high Dex will help your AC while raging, but your armor isn't going to be great for that anyway, since you'll want to avoid high ACP. That strength bonus, and the bonus HP (from Unchained Barb), however, are helpful to the rogue who needs to break something's face, and the d12 hit die makes his enemies cry. God/s forbid you sneak attack someone while raging... ~~~~ Sorcerer:Arcanist Flavor: Your arrival as the God-King of Magic was foretold centuries ago, but no one thought you'd be this dangerous. Your magical power is so great, you might even let loose a burning hands spell when you sneeze. Try explaining that one to the town guard! On that note, what's worse - a shapeshifted dragon with a cold, or a mage with a cold and extremely low control of his magic? Mechanics: And you thought Sorcerer:Wizard gestalt was an arcane prodigy - you have how many spells per day?! Not only that, you have some ingrained spells (Sorcerer) and some you can switch out (Arcanist), so in all honesty, you're pretty much a better version of the wizard who knows exactly what he's facing and how to beat it. CoDzilla got nothin' on you. Your biggest weakness is that your Arcanist spells rely on Intelligence, while your Sorcerer spells and your Arcanist exploits rely on Charisma. Yeah, the d6 hit die hurts you, but who's gonna be desperate enough to charge at you? ~~~~ Go for it.
Okay. Just had some thoughts, and I'm not sure how they'd translate as far as power to D&D 3.5 and Pathfinder. So I'm gonna throw them out there for fun. This is not intended to be broken, and I don't know if it's been done already. If so, please inform me only once. I will edit my post if someone says "yeah it's been done". ~~~~ I seem to recall somewhere - it might be 3.5, I don't remember fully - that you could draw and throw multiple shuriken in your attack, but you took a penalty to do so. (Maybe this was a feat, now that I think of it, since it sounds like a Manyshot type of thing.) Make a Fighter. Get Weapon Focus in Shuriken, get Rapid Shot (as a prerequisite for Manyshot), the Manyshot-equivalent, and Weapon Spec., and eventually Greater WF and Greater WS. Make sure your Fighter's Weapon Training is in Thrown weapons. Add Deflect/Snatch Arrows. Or just kill your opponents with tiny shards of metal. Either or. Now you're probably asking, "What do you plan to do about those pathetic skill ranks and the lack of Stealth as a Class Skill for the Fighter?" Simple: Skill Focus. Put your Fighter Bonus feats to work for shuriken, and Skill Focus everything else you'd need. It's not perfect, but it could work quite well for all I know; I haven't actually run the numbers. ~~~~ Additionally, if you want to go full Uchiha, ask your party mage to make "wands of Burning Hands" in an unusual slot, like a mask that you can blow through to create the flames. A wand of Shocking Grasp in the bracers slot would work too. Add Weapon Focus/Training in a longsword and enchant it to be Shocking Burst. ~~~~ If someone would like to crunch those numbers and compare them to, say, a greatsword or something, that'd be great. Level 6 is about the point this would really come into its own, thanks to Manyshot and the additional attack per round. Is this cool? Silly? Stupid? Let me know.
Does anyone else read Quinn's lines in Morgan Freeman's voice? Somehow, I'd love to see/hear that. This trend of mine started with Occult Adventures's Chapter 6 blurb, where he and Estra are exploring a wizard's library. And now I'm thinking about the possibilities of Morgan Freeman doing Quinn's voice in an audio novel/play where the Investigator is a hero. Someone stop me. ~~~~ On that rather silly note, who here has an actor/voice actor they'd like to see represent a class iconic from Pathfinder, and who would the actor and corresponding iconic be?
Okay, so a while back I made a Furious Dragon archetype for Barbarian. You can now be a dragon, and yes, you could allow animals (werewolf ahoy!) if you wanted. I would like suggestions, thoughts, etc. @@@@ Furious Dragon Many savage or angry warriors with dragon blood end up as bloodragers. Others direct their power towards their bodies, instead of their minds. These furious dragons can thus develop the forms of their ancestors. This is a barbarian archetype. Dracogenesis (Ex): At 1st level, the furious dragon gains the power of dracogenesis, the ability to take on the abilities and form of her dragon ancestor, though she can only do it for so long. This ability functions like a barbarian's rage, except that dracogenesis provides the benefits of dracogenetics. Her beginning dracogenetics are decided upon character creation, and gain more power as she increases in level.
Dracogenetics: A furious dragon has the ability to access her draconic forebearer's power and form. By calling upon her dragon blood, she gains various powers – her draconic genes, or dracogenetics.
Dragon's Glory: At 11th level, a furious dragon gains a +2 bonus to Diplomacy and Intimidate checks, and may use frightful presence, as per the eidolon evolution, but the save DC is reduced by 1. At 14th, 17th, and 20th levels, the skill bonus increases by +1. At 17th level, frightful presence gains its full save DC, and is treated as a free gene or evolution.
Dragon's Will: At 14th level, a furious dragon gains a +4 bonus on all Will saves while using dracogenesis.
Dragon's Stamina: At 17th level, a furious dragon is no longer fatigued after using dracogenesis.
Table: Furious Dragon Statistics Genetics A furious dragon's base forms are the same as an eidolon's (Advanced Player's Guide, pg 59-60), except that saves and ability scores do not change to the listed amounts; however, ability scores do gain a bonus based on the base form. A furious dragon also has genes gained from spending points out of their gene pool. Any abilities that rely on energy damage use the energy chosen upon creation, and cannot choose another unless noted. Subtype A furious dragon generally has an ancestor or totem dragon subtype. The dragon subtypes use the following notation:
Chromatic or Metallic
Imperial
Linnorm
Primal
Base Forms Biped
Quadruped
Serpentine
Genetics List The following 1-point evolutions are most suited to a furious dragon.
The following 2-point evolutions are most suited to a furious dragon.
The following 3-point evolutions are most suited to a furious dragon.
The following 4-point evolutions are most suited to a furious dragon.
@@@@ I'd say PEACH if I thought I could take it, but I'm too thin-skinned for that I think. Still, tell me your thoughts please!
A Barbarian Archetype. Tell me what you think, please. ~~~~ Many savage or angry warriors with dragon blood end up as bloodragers. Others direct their power towards their bodies, instead of their minds. These furious dragons can thus develop the forms of their ancestors. This is a barbarian archetype. Dracogenesis (Ex): At 1st level, the furious dragon gains the power of dracogenesis, the ability to take on the abilities and form of her dragon ancestor, though she can only do it for so long. This ability functions like a barbarian's rage, except that dracogenesis provides the benefits of dracogenetics. Her beginning dracogenetics are decided upon character creation, and gain more power as she increases in level.
Dracogenetics: A furious dragon has the ability to access her draconic forebearer's power and form. By calling upon her dragon blood, she gains various powers – her draconic genes, or dracogenetics.
Dragon's Glory: At 11th level, a furious dragon gains a +2 bonus to Diplomacy and Intimidate checks, and may use frightful presence, as per the eidolon evolution, as a natural ability, but the save DC is reduced by 1. At 14th, 17th, and 20th levels, the skill bonus increases by +1. At 17th level, frightful presence gains its full save DC, and is treated as a free gene or evolution, in addition to a natural ability.
Dragon's Will: At 14th level, a furious dragon gains a +4 bonus on all Will saves while using dracogenesis.
Dragon's Stamina: At 17th level, a furious dragon is no longer fatigued after using dracogenesis.
Table: Furious Dragon Statistics Genetics A furious dragon's base forms are the same as an eidolon's (Advanced Player's Guide, pg 59-60), except that saves and ability scores do not change to the listed amounts. A furious dragon also has genes gained from spending points out of their gene pool. Any abilities that rely on energy damage use the energy chosen upon creation, and cannot choose another unless noted. The following 1-point evolutions are most suited to a furious dragon.
The following 2-point evolutions are most suited to a furious dragon.
The following 3-point evolutions are most suited to a furious dragon.
The following 4-point evolutions are most suited to a furious dragon.
~~~~ This sort of setup, once refined, could be used for other beings - shapeshifters, for example. Werewolves, Rakshasa, Doppelgangers maybe...
Okay, so I came across a bolt-from-the-blue epiphany earlier this evening. Roll Appraise, a skill people rarely if ever use, into Craft (X), a skill that people use, but not that much. It won't fix ALL the problems with both skills, but it's a start. However, a Craft skill has limited power to appraise. You're a craftsman, so you know when someone's made something valuable or useful, and you've probably been to the market enough times to know what other people are selling, and how much these other things go for, but you're not an expert on that other material/craftsmanship. So while Craft (alchemy) might give you its full bonus to identify the liquid in that bottle or some other alchemical ingredient, it'd take a -5 penalty if you wanted to analyze a gold statuette. A friend I discussed this with also brought up that it could fix the discrepancy of "Craft high, Appraise low: I can craft X, but I have no idea what it's worth". Thoughts? Am I being silly, or is this a good idea, or could it be taken even farther?
Let me preface this by saying that this isn't a build thread. Let me also preface this by saying that I'm not really a Street Fighter fan, though of course I know the character - if only through the YouTube meme. The meme in question is like the last 5 seconds of this clip, for those unaware: The Vid ~~~~ Okay, with that outta the way, please turn your attention to M. Bison's face, as well as his general build. Ugly (and intimidating) mug, innit? But does it look familiar? I didn't notice this until a friend told me. And no, I'm not calling Paizo out on some copyright b*%&@@%+, I'm just saying that the appearance is VERY similar, and that considering that the Antipaladin Iconic kicks a pig on page 248 of the Advanced Class Guide, they're probably very similar in other ways. :P ...and now I want to commission M. Bison and the Antipaladin Iconic trading armor/clothes and seeing who can tell the difference... ~~~~ EDIT: Discovered the [url] tags. EDIT: REVENGE OF THE EDIT: I goofed up the tags. I'm going to try Preview this time XD
From the PRD: Stop Bleeding: The gunslinger makes a firearm attack and then presses the hot barrel against herself or an adjacent creature to staunch a bleeding wound. Instead of dealing damage, the shot ends a single bleed condition affecting the creature. The gunslinger does not have to make an attack roll when performing the deed in this way; she can instead shoot the firearm into the air, but that shot still uses up ammunition normally. Emphasis mine. I love the idea for this mechanic, but...grammatically, I can't tell what is supposed to happen. Do you shoot at someone, but miss automatically, and then staunch the wound? Or can you hit someone with the actual bullet and powder?
So, I was wondering if there was a spell besides mage hand that allows you to quickly grab (even steal) an item at range. I can't seem to find such a thing, but maybe there's something I missed. I assume for such a spell there'd be a "ranged steal roll" for the mage (who likely has a crappy CMB, but you never know, it may work), but this all assumes such a spell exists. If there isn't anything official, I may just make something for the hell of it and share it for peer review. And no, mage hand doesn't have quite the speed I'm looking for (say, 30 ft. in a move action, as opposed to 15 ft plus the standard action to grab the item in the first place).
FOREWARNING: I'm literally throwing this build together here and now on the forum, and it's not meant to be optimized exactly. I just want to see if it piques any interests; maybe someone else can optimize it. If someone tries, please keep the total Monk levels, at the very least, at an approximate ratio of 1 for every 3 character levels. Assuming 20-point-buy for ability scores, and PF Core + Dreamscarred's Psionics Material (complete releases only). Using level 5 for now. There's probably a better way to do all this; and yes, I would like to see it, please! Woo Shea, Female Elan Monk 2/Psychic Warrior (Ascetic) 3 (+5 HP), +2 Wis Str 10 (12 w/belt), Dex 14, Con 12, Int 10, Wis 18 -> 20, Cha 8
Flurry of Blows +2/+2 (before PsWr BAB)
PP: 11
Bonus Powers (Max ML 4 if spending PP)
Trance: +1 competence to AC or Saves (using AC)
This and the prior one are on my list of things to get ASAP. Also, I must either be tired or a terrible person, because I just saw one of my favorite webcomics update today, and I thought almost IMMEDIATELY that two of the main characters - an angel and a demon in a relationship - should totally name their first kid Shachath. Goddammit brain.
If this has been asked before, or if I didn't get a memo of some kind stating that I'm not supposed to ask this, I'm sorry. I'm looking for the Ultimate Magic Playtest PDF for round 2. It seems to have vanished from the site, and from the net. I wish to use it for the sake of house rules. Would anyone at Paizo be willing to re-upload it (assuming it still exists in their files, of course!)? Or perhaps e-mail/PM it to me in some way?
This was just an idea I had while working on a Pokemon Trainer archetype for Pathfinder's Summoner. And listening to the Pokemon Season 1 opening, repeatedly. (GOD I love that theme for some reason.) While I was making the class, I realized it was the only "caster" class with MAD for its "casting" progression (I'm using the word "tactics"). This got me thinking: Would this sort of thing help out game balance? Say, a Wizard needs Intelligence to learn his spells, Wisdom to have extra spells per day, and Intelligence to enhance the DCs? Or some other combination therein. In short, have a single "dominant" casting score and a single "secondary" casting score; the former counts for two things, while the latter counts for one. Has anyone else thought of trying this? While MAD is considered bad game design, a god-wizard or CoDzilla who has to put his good ability scores in two places to be a good caster could potentially give the fighting classes a great deal of breathing room. If anyone thinks this is a good idea, where would you place the ability requirements? I'd like opinions on this idea. NOTE: This is not official in any regard, and those of you whom have no problems with OP casters are not required to "call me out on my stupidity for nerfing the glass cannons". It's just an idea I had; I want the opinions of the people who DO have this trouble. I've noticed some tendencies of this myself, so I sometimes think of how to make this not such a problem. You are, of course, free to weigh in, but I'd like to see what everyone else thinks WITHOUT this thread turning into a flame war. EDIT: For those who don't know, MAD is "Multiple Ability/Attribute Distribution". SAD is "Single Ability Distribution". I think there was another one, too, but I can't remember it...
Bullet Hell:
Bullet Hell
School evocation [force]; Level sorcerer/wizard 9 Casting time 1 standard action Components V, S Range close (25 ft. + 5 ft./2 levels) Targets up to one creature per missile Duration instantaneous Saving Throw none; Spell Resistance yes Bullet hell creates a number of small, glowing bullets of force equal to 20 times your caster level. Each bullet then shoots out for a single foe, doing a single point of force damage before dissipating. Every 10 bullets that strike a single creature deals an additional 1d6+5 force damage No more than 80 bullets may strike a single target per casting of this spell. Treat this spell in all other ways as a magic missile spell, except that shield may only stop up to 10 of the bullets per casting. I have made a D&D/Pathfinder spell that would likely be more at home in a Touhou game. My apologies in advance. EDIT: Please inform me if I screwed up anything major in terms of rules text. EDIT 2: Seeing some glaring flaws in power level, and that no one was replying, I edited the spell's text somewhat.
But it needs to be said. Before anyone gets mad at me and types "this is fake and straight", I am bisexual with a boyfriend, as well as a mild Christian. I just think a balanced view, bringing facts to light, is a necessity, if not by Christian doctrine then by many other doctrines. Tiny Coffee Golem wrote:
You're pissed. I don't blame you. I didn't watch, my mother did and threw a huge shindig (seriously, you'd think it was her non-existent daughter getting married, and we're both Americans). I was not amused. But do you even want to consider the other side of this? I don't think you have. Political parties are religions nowadays. What is touting the party line but another way of reading the Bible or Koran/Quran/however you spell it? What is a political discussion except another damn Crusade? Seriously, people treat politicians like God and demand that God get removed from everything (unless they want His name on EVERYTHING, which is just as wrong). Also, religions are not "big business" unless you're referring to Scientology, in which case you're still not right - that's not a religion. To call it a cult is an insult to cults, IMHO. Although, if you removed the tax-exempt thing, it'd bomb the Sci's and they'd throw a hissy fit and then maybe we could put them to bed finally, or at least make their "vaulted knowledge" free to read like the Bible. Sure, you have to buy the book, but you can read it online too, in many, MANY versions. Separation of church and state is a good thing. However, what we forget is that many of the Founding Fathers, despite being in a Renaissance era were quite religious. Of course, that was still the norm of the day, so maybe it doesn't mean much. But then we get into the fact that for many people, "separation of church and state" means removal of all churches you don't agree with. You can't deny this. And then we get to your insinuation that marriage is not a church thing. Tiny Coffee Golem wrote:
First of all, I agree with Jeremy. I live in the US and think gay marriage should be legalized. However, it will never happen in that name. Why? Because marriage is, by its very nature, a religious ceremony bonding two people together for what should be eternity. "'Till death do you part", after all. So Christian churches have the right to ban such marriages if they want. If they don't, they'll get some gaff but they'll also get some more people. Second, yes you are bitter. You are more righteous in your beliefs than the Westboro Baptists. And you're just as wrong to be bitter and angry. Quote: The US has a lot of hardcore right wing backwoods redneck idiot religious leaders who keep us from being more progressive. I love how you keep piling on insults like that's all they deserve is bile. I for one will take the backwoods and the fresh air over the city and its garbage in all the streets any day of the week. City people wouldn't last a day in the event of an apocalypse; the people out in the country would live a good deal longer due to having abundant nature (which I thought lefties enjoyed, so why do they all congregate in cities?). And that's just a start. "Keep us from being more progressive"? Yeah...that's actually a good thing...you see, the "progressives" aren't really on your side. They just like your vote. Remember the KKK? Jim Crowe (sp?) laws? All Democrat-created. It wasn't until like the 1950s that they actually decided "Hey, black people are numerous, and they seem to be pretty gullible. Let's play friends and then shoot to the top of the political ladder!" Unfortunately, everyone's forgotten this. With this kind of history, and especially considering the South was entirely made of them during the Civil War, can you honestly trust them? And no, the Republicans aren't much better (at least in modern day). But Abraham Lincoln was Republican, expanded state power, and not only took steps to preserve the Union (including letting slavery hold), but had to deal with the Southern Dems that, at the time, were literally bullying the main government. The Civil War started because one of the Southern States had a Federal fort that ran out of supplies; they said, quite literally, "You give that base supplies, it's an act of war on our soil!" He then eventually freed the slaves and then set about to rebuild the South after the war. Then the South (still Dems!) decided to make laws to make it impossible for black people to vote, and then more Amendments were made, and stuff STILL didn't get fully fixed until the 1950s (or was it 40s? I can't remember now and don't want to Google it...). Yes, debating gay marriage should be a non-issue, but if wishes were fishes, beggars would eat, or something. And then we get to Vegas. You DO, of course, realize that these are only state-managed marriages, and thus are not "real" marriages in the eyes of God, right? They're not church-sanctioned. I'm pretty sure any Christian worth their salt would cringe at the mere mention of such a wedding. I know I do - that crap should be outlawed, period. Hell, back during the 30s and earlier, when people weren't into all this new-age wicca stuff that "has been around for centuries before Christianity" (new-age + old =/= logic), divorce used to be a thing no one even talked about, because it was so scandalous. Now it's an everyday thing. Think it has anything to do with the current state of affairs, especially in the political arena? Think it has to do with the kids in homes of multiple kids and one parent, or the rising crime rate, or the rising homeless rate? How about our fiscal problems? "Tax more, then spend more so we stop losing money" doesn't work, period. Everyone loves to rag on the Christians and the "right-wingers" (read: anyone who's not a left-winger). I guess we're easy targets for some reason. Must be all the mistakes we made in the past, but oops! Don't say that anyone else made mistakes, or you're violating the Sacred Law of Political Correctness and making someone feel bad! Does anyone notice the stink raised over any perceived insult to Islam? (Clitorectomies legal? In MY modern world? It's more likely than you think) Does anyone notice how often socialism (which is literally the same damn thing as communism) is protected by everyone, when it's been proven in the lab of the world to not work? No, the far-right bass turds aren't right. But you can't pretend the solution is "more of the same, just on another end of the spectrum". TL;DR: Read Animal Farm. Read 1984. Read Brave New World. Think they can't happen? They already have, and it's the fault of ALL our politicians.
Okay, I'm probably going to get hate/rage/flames for this... But I want the math for theorycraft. I have googled it and found none - do I need a special term, or what? I wish to examine this math and see if mine can match it at all. So, if anyone can give me this fabled Holy Grail of All Things D&D/Pathfinder, I'd love to see it.
Dwarf jokes. Like Chuck Norris jokes but more awesome. Make your own. Dwarf monks are so awesome, they can make unarmed attacks with their beards. A dwarf paladin doesn't use stupid ol' Charisma for his casting score. He uses Constitution. A dwarf once got in a fight with Satan. The dwarf later remarked, "I've never seen someone cry so bad after a b!$#$ slap." In a fight between Ryu and Chuck Norris, the dwarf wins. Buddha once went to a dwarf stronghold to teach them about Nirvana. They pointed to their stonework and told him they beat him by a few millenniums. Buddha then became their disciple. I'm running low on silly, so you guys give it a shot.
Alright, this is less about mechanics (unless they're poorly worded). Please note anything that confuses you or may be improperly worded. If this turns into an argument about whether or not the Magus sucks I will cut your head off with a wet spaghetti noodle. Magus Playtest 2 wrote:
Seeing as you get these at 3rd level, you're doing 2d6 elemental damage + weapon damage immediately. Was this intended? Magus Playtest 2 wrote: Wand Mastery (Su): Whenever a magus with this magus arcana uses a wand, he calculates the DC for any spell it contains using his Intelligence modifier, instead of the minimum modifier needed to cast a spell of that level. I don't really know what this means...but if it means what I think it does, does that mean a wand of magic missile becomes harder to use with an INT modifier of +2 or higher? The Random DM has not created a profile. |