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42 posts. Alias of meibellum.


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blackbloodtroll wrote:

A drop in cleric with a deity that has the greatsword as a favored weapon, then take the crusader's flurry feat.

Later get the the greatsword the ki focus enchantment.

cool, thanks


i really don't care about being super man just passable is good enough for me.


SweeperAZ wrote:
What's E6? aside from a variant of the Klingon Escort class from the SFU?

it's a low-power style of play where 6th level is the cap and you only gain feats afterwards. infact my next campaign will be e6


3 people marked this as a favorite.
Wasum wrote:

seriously whats not to understand?

The text is pretty clear isnt it?

I stand in awe of the ruler of the plane of trolls, keeper of the bushwa, and master of arrogance.


even with a two handed weapon a 16/17 +3 would only give you +4 to damage as it rounds down


your podcast is by far the best for pathfinder. thanks for the time.


thats jawsome. im a big fan of short range elemental/spell effects placed on monk gloves/whatever. kinda old scool side scroll fighting game things. its also super general but if a monk has high strength ask your gm how open they are about you using the enviornment as improvised weapons.


you can reskin the barbarian class as werewolves. dont change mechanics of the class just describe their rage as wolfing out.rage powers can help.


1 person marked this as a favorite.

there are at least 5 characters swimming around in my head on any given day


StreamOfTheSky wrote:

Ok, from 3E...

Improved Buckler Defense (C.Warrior): Get a buckler's (enhanced up to +5) shield bonus in return for a feat and a -1 to hit. Good deal in the long run, if not right away.

Backstab (dragon mag): Anytime you're flanking and the foe doesn't attack you, he provokes an AoO.

Double Hit (Mini HB): Use your TWF to hit once w/ each weapon on a provoked AoO.

Mage Slayer (C.Arcane): This whole chain is nice for messing up casters.

Travel Devotion (C.Champion): Without a cleric level or more, this is only 1/day. But it lets you move as a swift action each round for up to 10 rounds each daily usage, plenty for a combat. As a TWF, you want to be able to full attack.

Knowledge Devotion (C.Champion): You need 5 ranks in one type of knowledge, and I think at least 1 in any others you want ot use this feat for. Basically, you can roll a knowledge check for any given creature types you see (so if faced with a dragon, golem, and giant, you would roll one arcana check for the first 2 and one nature check for the latter) for an attack and damage bonus for the rest of the combat against them. If you can make DC 36, you get a +5, but the feat gives you at least +1 no matter how low you roll. It's a nonaction and lasts the whole combat, so even at its minimum, +1 attack and damage on anything is a nice boon.

Later on than your 3rd level feat...

Melee Weapon Mastery (Slashing) (PHB2): +2 attack and damage for the price of one feat.

Combat Focus feats (PHB 2): Can be worth it in the long run, you basically want to get 3 of them for the additional bonus. Stability and Vigor are my favorites to add to the base feat. Vigor as written keeps healing you after the combat ends, I think. This entire feat chain is MUCH WORSE if your DM disagrees.

OMG


sounds cool dageers for close combat bow for distance. id even whisper how low dagger damage is to my GM and tell them about cool elemental damage added on to weapons a magic item wishlist

i would take the TWF path with the ranger cause you dont need the high DEX to qualify for the feats and take the archery feats with the ones you get for gaining levels.

people on these boards will tell you its a weak build but if thats what you want to play then do it.


joela wrote:

Interesting forum post. Has anyone ever dealt with outright blatant homophobia or, more commonly, what I call "locker room" humor in their games, either from the GM, players, or both?

Most groups i have joined are in this club to varying degrees. so i either tell em' i cant handle it and leave or just leave w/o saying a word. i mean i hear that garbage out in the world but wont listen to it with my free time. if it means i cant play then thats just what it means.

i have an awesome group in Tucson and will be moving to Pittsburg soon
with a couple people from the group. if there are folks who need a gaming group that is safe and serious about games in that area...
let me know


sub-op please!?!


Shar Tahl wrote:
Does the Words of Power system go well with the Magus? Starting a new campaign and going through some character concepts.

there is an episode of the players guide to pathfinder words of power that talks about WOP and the magus.

http://www.archive.org/download/TheGamersGuideToWordsOfPower/GamersGuideToW ordsOfPower.mp3

anyway...you should listen cause it made me want to play one...


yes


Q:who would profit from starting a conflict/war?
A:weapon makers, lesser nobles, CIA types, or the clergy of a cod of war, a secret power

Q:what is their long term goal?
A:continued war, to rise in rank, to make their job intresting, thats what god says, to weaken poth nation a and b

Q:what villan/group of villans interests you enough to present it well to your players so that they will bite?
A:?

my mistakes in the past have been to start too quickly with the BA plot and overwelmed myself and the very low level PCs with things out of their league. so i would start with some monsters and dungeons until i grew comfortable with the system, my players, and the GMs chair.
let them earn the right to affect the world and 1st level is not the time.

EDIT: god of war not cod of war. though that was my first bands name


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SmiloDan wrote:


What do you think would be a good 4 character party, with an even mix of spellcasters and non-spellcasters?

FTR,THF,CLR,MAGE


where do you live?


MEEA wrote:

quickly, PCs are chasing a group of GOV. toughs and their boss who have taken the leader of a resistance movement, they were heldup in a empty warehouse attacked by tengu, found the entrence in the floor followed and passed up the alcove(?), followed the tunnel to other end(temple dist. within walls of capital city), came back to alcove found secret door and...the night ended.

dungeon could be the prison or ???. im open to the coolness.

PCs-
switch hitter ranger
Zen Archer
twin dagger fighter(FO-rogue)
archer druid w/ wolf
cleric (healing/law)

Thanks

um...don't worry i got it


im with it though i doubt it would be fun for anyone at my table but me. i try to get players to build characters as though the are a solo PC and this has helped me console my grand ideas. whateva...


.


quickly, PCs are chasing a group of GOV. toughs and their boss who have taken the leader of a resistance movement, they were heldup in a empty warehouse attacked by tengu, found the entrence in the floor followed and passed up the alcove(?), followed the tunnel to other end(temple dist. within walls of capital city), came back to alcove found secret door and...the night ended.

dungeon could be the prison or ???. im open to the coolness.

PCs-
switch hitter ranger
Zen Archer
twin dagger fighter(FO-rogue)
archer druid w/ wolf
cleric (healing/law)

Thanks


i make PC's who are engaged in combat roll perception to notice new foes.

EDIT: thats not RAW mind you


play what you want or dont play.as a player im not going to waste my own time on a character im not invested in.as a DM i dont want my time wasted with someone who wont play more than a few games for lack of charcter investment and will clog up my game with bad mojo. itll be a better game with out you.

unless.......you pick a character that you dig.


Haladir wrote:

I have one (and occasionally more) remote player, so I use MapTool as a remote map server. For the players in the room, we find it a very useful tool as well. MapTool also handles initiative, hit points, and uses token markers for spell effects. I use two computers for this: I'm on one with the GM view, and another one faces the players. (One of my players has started showing up with his own laptop as well, and ties in to the MapTool session.)

I have an Obsidian Portal campaign site, and my PCs have their stats posted there. I also have a lot of notes about my campaign there, copies of player handouts, an NPC index, and adventure log there as well.

I have the Pathfinder PRD up and running during my game: It's a lot faster to look up rules on the Web than it is to flip through books.

Nice thing about these solutions: They're all free!

cool, cool, cool

free=me

thank you


DeathQuaker wrote:


Combat Manager
Combat Manager
Combat Manager
Combat Manager
Combat Manager
Combat Manager
Combat Manager
Combat Manager
Combat Manager
Combat Manager
Combat Manager
Combat Manager
Combat Manager
Combat Manager
Combat Manager
Combat Manager

holy $#!^

this is amazing


Im moving away from the old and towards the new, whats useful?


unarmed strike is listed as a simple weapon in CRB.


Thalin wrote:
MEEA wrote:
Thalin wrote:


I'm 6'1", 168 pounds, and currently running for political office (www.DavidLeader.org).

This is probably not a good move.
Running for political office or posting my link?

Running for office. this isnt the place............


there is 3.5 stuff to base off. my question is what age would you run? it all seems so...done. i would love to play or run DL but i feel im just following in footsteps way too big for me.


Thalin wrote:


I'm 6'1", 168 pounds, and currently running for political office (www.DavidLeader.org).

This is probably not a good move.


I don't know but...Bump


blackbloodtroll wrote:
Seriously, no one likes the idea of being raped by an ogre.

Come on, leave it alone. It is in bad taste to say the least.


That's deep


Shiftybob wrote:

I think the best advice I can give is this.

Make sure every character has a history.

I want to do this right from the start so I'm meeting with all players individualy to create characters and run them to where the party will meet. I plan to work in some RPing and an encounter that's tailored to the character. My hope is to really get them invested from the start.

From there I want to run through some really bacic stuff as Akeaka and Shifty have suggested.

What about slow XP progression? Too slow for new players?


Akeaka wrote:
Kinda vague there on the request, especially since we have no idea what your experiences were, at all.

I started playing ad&d mostly in the Realms, Planescape, Dragon Lance in the early 90's with mostly older players who took RPing and their characters seriously. Characters were thought out, not power focused, and developed slowly. Moved to 3e with same group had similar experiances then moved/got out of the game, some years later(last year) got back into it and have had trouble finding a good group bla, bla. Now I'm moving to a new state where I have a group of 5 players all mature and cool people who have little to no XP with RPing and/or video games(a good thing in that they are fresh. My hope is to convey the awe of a good story. I'm running my world i've been working on the last year and it's solid.

Thanks i'm new to posting.


...and I want to give them the feeling I had when I started playing. Advice?


princeimrahil wrote:
Can anyone recommend some extra optional rules to add some depth to melee combat - you know, something beyond "I roll to hit... now I roll damage?" I'm willing to entertain combat options that will slow melee down, even - I just want something a bit crunchier.

We have replaced the +10 to AC with a d20 roll to represent defending to be as varied as attacking. once you get in the groove it moves pretty quickly.


the theme is reasonable limit to how strong, fast, ect a person can be with the limits of their body. I have read a number of fantasy novels and can ony remember Wulfgar beating a demon with 18/00 STR and that was much discussed as beyond the limits of reality.

the long and shotrt is i dont think beyond 20 is realistic at all


your right about rapid and precise.Humans as well as demi-humans get the limit. I can't make it okay in my head for and pc to have over 20 ability scores it's like demi-god status to me. i'm removing all ability score buff items other than something akin to bracers of ogre strength(+2 to STR).


I've got some rule changes for a new campaign I'm starting in a few months and would dig your advice. they are as follows...

1) TWF feat string: 2 feats buys the lot and progresses with BAB
BAB+0-TWF
+1-double slice
+6-improved TWF
+11-greater TWF
2) shield string: 2 feats buys the lot and progresses with BAB
BAB+0-TWF
+1-improved shield bash
+6-shield slam
+11shield master

3) bow string: 2 feats buys the lot and progresses with BAB
BAB+0-point blank shot
+1-rapid shot
+3-precise shot
+6-many shot

4)point buy at 20pts but get an additional 5pts at 4,8,12,and 16th LVL

5)ability scores will top out at 20 for all demi-human races. I think i have been running long enough to make up for this power change with adjusting CR more to my style of play.

6)no ability score buff spells save bears STR though it becomes a 3rd LVL spell.

7)all classes get +2 skill points at 1st LVL.

8)HP are max at 1st and then 75%(round up) at following levels.

There will be more but here is a start. keep in mind this is my world.
Thanks in advance


Yep, folks get weird ideas about the whole thing. People are gonna do what the are gonna do. You got to deal with em or not play with em. I say DM trumps all, so you got a strong DM you got no problems.