aka GM Valen Human (mostly)
John Woodford wrote: This may be a stupid question, but is there a way to see the results? I think I reported a recent game, but there's no feedback to acknowledge it and I don't want to double-report or not report. GM PaleDim wrote: Not including Outpost games, correct? Correct. For particular events, like the ongoing Outpost convention, the event organizer needs to be informed when a game has been completed, but the organizer is responsible for, and often handles, the reporting.If you have completed a game that you ran here on the boards under your own event, then you, as the GM, are responsible for reporting the game. Once reported, the game should show up under the "Sessions" tab for the event. The events are listed under the "GM/Event Coordinator" tab und under your "My Organized Play" link within the "My Account" menu here on the boards. You can check to see if a game for Outpost or another event, including one of your own, has been reported by checking the "Sessions" tab found under your "My Organized Play" link within the "My Account" menu here on the boards. If a game you ran or played does not appear there, then you should contact the organizer for that event to get it properly reported. If the event is managed by RPGChronicles (like Outpost is), you can also go to the last page and check the Reporting status. The Data Tracking Form is not used for convention games and it is no used for reporting. I highly encourage GMs to fill out the Data Tracking Form at the same time they report their games to Paizo as this keeps the tracker up-to-date and makes it easier for the GMs to know if it has been filled out. A GM that is unsure whether or not a particular game has been added to the Data Tracking Form should reach out to a Venture Officer for the boards (feel free to PM me) and request confirmation.
aka GM Valen Human (mostly)
ATTENTION: ALL PAIZO BOARD GMS First, as the Venture Agent for this lodge, I want to thank you for stepping up (many of you repeatedly) and running games. Your efforts are recognized and greatly appreciated! Further, I would like to remind all GMs to log their games in the Data Tracking Form. This helps us keep track of things, including your efforts, and to let the powers that be know that we're still around and there's still interest in this Lodge. It also keeps me from having to try to do it by hand. The link is at the top of the page. It takes less than a minute to complete the tracking form (probably less than half a minute.) If you have any questions about how do to so, please feel free to drop a message here or PM me. Happy Gaming!
aka GM Valen Human (mostly)
Barry VA Cleveland OH 75 wrote: Their actions are predetermined in these scenarios. In this scenario the GM and players are not playing a game but are merely acting out a play. I understand what you are saying, but I'd like to offer a few thoughts. (But, first, as an aside, let me point out that I have played more than one organized play scenario where, as a player, my PC was literally acting out a play--and I found those to be a lot of fun!)1. I have played in campaigns where the expectation was the plot was entirely up to the players and "anything could happen". Some of those campaigns have been spectacular. Others quickly fell apart because of the lack of expectation led to sort of a paralysis by a GM/player(s) or proved disappointing to a GM/player(s) when they realized they weren't having fun (usually due to different expectations). 2. Organized play games due to the nature are, and should be, different. There is a need for all to come to the table with common expectations as to the type of story to be told. 3. "Acting out a play" may not necessarily be a bad way to approach playing a table of an organized play game. Audiences flock to see plays that they have seen many times before. They know all of the story beats and the outcome of the play even before they shell out a lot of money for a ticket to see it. Why? Part of it may be nostalgia or appreciation for the familiar. But, most of it, I think, is for the performance and the experience. Performance and experience are integral to organized play. The "performers" are the players and the GM, as well as the random dice rolls, which differ from table to table and aren't likely to be repeatable. The experience is the social aspect, which also comes from the relationship and interaction between the players and the GM. This, too, makes each table uniquely entertaining. In that sense, the story told at each table of that scenario will be the "same". However, the specifics of the story: the primary characters involved, the decisions made, and the "performance" of each may be different--even if the final outcome is likely to be the same. 4. Perhaps, a GM running a table of organized play may wish to view the experience as collective storytelling. The GM and the players are telling a story together. By its nature, an organized play table of a Society game is required to run a scenario--an outline of a story. The GM and players should come to the table with a common understanding about what the outline likely includes, how the "story beats" are likely to be reached, and a joint expectation as to the type of story being told.
aka GM Valen Human (mostly)
I believe the game master's "job" very much depends upon the game being mastered. The game being mastered is governed by the mechanics and those playing the game, their preferences, abilities, and expectations. The "job" of a gamemaster running Paranoia is going to be different than a gamemaster running Pathfinder or Star Wars. Those games have different mechanics and different tones. The "job" of a gamemaster running Dungeons & Dragons for an afterschool club for middle schoolers, who were required to sign-up for some club, is going to be different than a game master running Dungeons & Dragons for a bunch of middle aged drinking buddies. Those groups have different maturity levels, experiences, and interests with regards to entertainment. The "job" of a gamemaster running Pathfinder for a selected group of friends at home is different than that of gamemaster running an organized play game at a "public" venue such as at a store gameday, at a convention, or on the boards. Games in these venues can be, and often are, viewed, influenced, and impacted by audiences, distractions, time constraints, and additional factors outside of the game. When considering the "job" of a gamemaster for organized play, one should consider both the nature of the game's mechanics and tone (including the prepublished scenarios) as well as the nature of the players. The mechanics of organized play for Paizo games focus primarily on combat and skills. The scenarios, which should be considered part of the mechanics for organized play games, PCs are expected to be adventurers and explorers who are dutiful members of a particular organization and will take reasonable steps to complete an assigned mission. PCs are expected not commit evil acts or, under most circumstances, to put themselves in conflict with governmental or other authorities, the general populace, or other major powers. The players, by their nature, could potentially be just about anybody, with differing ages, cultural backgrounds, personal histories, gaming experience, and/or abilities, whether physical or mental. A GM should be prepared to inform players, teach or, at least, provide reference to basic rules, and provide an enjoyable and welcoming experience. Public venues, by their nature, can be seen, scrutinized, and judged by those outside of the game. A GM should be mindful of this, too, realizing that their table may be checked for consistence with organized play rules and considered by "others" outside of gaming hobby as being representative of organized play.
aka GM Valen Human (mostly)
Hello, all! My name is Lysle (the "s" is silent) although I often go by GM Valen on these boards (been a B5 fan for quite some time). I am a Venture Officer for Play by Post on the Paizo boards, longtime RPG player, and occassionally a freelance author. Outside of gaming, I practice law and I am also a full-time husband and father to three. Due to sporadic schedules, I kept missing society scenarios when they were being run locally (back before VTT was so prevalent), which is why/how I eventually found the Play by Post. I am a graduate of a prior GM school on these boards and pleased to be returning, this time as a mentor. These boards are a great place and I am looking forward to growing together (and do take care of yourself, Redelia, and wishing you a rapid recovery)!
Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Brother Zyn wrote:
Welcome, Brother Zyn! You have found the right place to look for recruitment for upcoming games. Things are a bit slow at present, no doubt due to the press of life that comes with the holidays and the end of the year, but expect there to be more playing opportunities after the new year. In the meantime, there is still some recruitment going on, so feel free to respond to any that you think you may find interesting. If you have a request for a specific scenario, feel free to suggest it. Should you have any questions about signing up for games or playing on the forums, please don't hesitate to ask. We do like to keep this thread free of any traffic beyond recruitment for games, so it is best to post any questions or requests over in the Discussion thread. Happy Gaming!
Huzzah! Congrats to the winners! To our many great GMs, we commend our gratitude--as well as the fates of our most beloved PCs--into your capable hands! And, should troublesome dice dare to deny us victory--or, perhaps worse, one or more Treasure Bundles-- may we find solace in the fact that the tellings of the glorious tales that we have woven together shall nevertheless be forever
Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
GM Ash wrote: Question is a Starfinder Bounty considered a Special for Game day? New GM for SFS here. Welcome to SFS Organized Play, GM Ash! The Starfinder Society "Special" being offered for the upcoming PbP Gameday is the lastest multi-table special scenario Starfinder Society Special #5-99: Battle for the Bulwark. This multi-table special premiered at PaizoCon 2023 and is currently only available to play at select conventions of which our PbP Gameday happens to be one! Sign-ups for one of the tables for PbP Gameday can be done here. A table of a Starfinder Bounty may be run and played as sanctioned for Starfinder Society Organized Play. The Bounties are great "mini-adventures" that are quicker to play than the usual Starfinder Society Scenarios (usually about an hour in person or about two weeks via PbP) and upon completion provide a PC with .25 XP, 200 credits, and 0 Reputation. Two Starfinder Bounties (Bounty #5: Echoes of Woe and Bounty #6: Songbird Rescue) are currently being offered during Gameday, both via Discord and both presently with open seats! You can sign-up to play here. If you wish to GM a Starfinder Bounty that you already own or wish to purchase, there is still time to do so (Unfortunately, the deadline to request convention support scenarios has already passed for this upcoming convention.) Information on how to set up and run a table for Gameday can be found here. Should you have any additional questions, please don't hestitate to ask. However, as we like to keep this particular thread free for recruitment opportunities, I'd ask that you post any questions in Castamir's Flaxseed Discussion thread found here.
Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Ship Configuriation - (Fine with any, but have least "reference materials" for Akira)
Mission profile vote- (Like the versatility of multirole, but would be fine with any; top 3 ranked) Strategic and Diplomatic Operations 2
Will try to finalize PC in next 24 hours
Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
I'm in: Step One: Species
Step Two: Environment
Step Three: Upbringing
Step Four: Star Fleet Academy Track
Choose One:
Step Five: Career:
Step Six: Career Events
Looks like I rolled K'Ehleyr. Let me see what I can come up with over the next few days.
Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
I would be interested in playing if this doesn't fire. I missed the Recruitment earlier. I enjoy the game, having played a few times, though I have yet to see any of the new shows (starting with Discovery). I have "dotted and deleted" to keep track of this campaign to see any responses, but feel free to remove me if the game doesn't fire or if you don't need another player.
aka GM Valen Human (mostly)
I will be bringing a level 1. I am unlikely to chime in over at least the next 3-4 days. My mom went to into hospital last night. Her prognosis is very poor.
Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Game Master S wrote: Opening up a table. I'll take requests, but given the time of year, and that it looks like some of the mid level tiers don't have a recently recruited table. I'll throw 4-12: A Festive Operation out there. If a table fills enough to go live, I'll run it![/ooc] There does just so happen to be another mid level tier table open for recruitment and it just so happens to be A Festive Operation. But, as the scenario is such a delightful one and a repeatable, I see no reason not to buckle-in for some fun at both tables!
I loved getting to write a scenario this season, but I also had some great times playing most of the scenarios mentioned above. Thanks to all of you fantastic authors for some memorable and awesome table experiences this past season. I am really looking forward to seeing the recurring NPCs that you created and the story threads that you’ve woven appear in the new season that has just begun. It was great working with Mike Kimmel. He will be missed, but I recently got the chance to play the introduction to the Year of Boundless Wonder, so his presence is still very much felt this season. I wanted to include a favorite "Mike Moment" in my write-up above, but wasn't sure how to do that without also including spoilers. Before submitting my turnover for PFS #3-09: The Secluded Siege, the final encounter went through a number of different variations and playtests where I tried various mechanics to make it challenging, but not too overwhelming for a gamemaster to run. After sharing several of my thoughts and alternative ideas with Mike, he noted the following regarding that final encounter: Spoiler:
"It’s pretty neat that we get paid to talk about the mechanics and logistics of humongous zombies throwing other zombies at people."
- Mike Kimmel I couldn’t agree more, Mike! Looking forward to your next addition to the Society and hope to have an opportunity to discuss more “mechanics and logistics” in the future! As for this new season of Society play... Bring on the Wonder!
aka GM Valen Human (mostly)
Unfortunately, I understand that GM Diaz is still dealing with health issues. I will be taking over the GM duties for this table and, unless GM Diaz is able to return before then, seeing this quest to completion. For me to assume GM duties, my PC Moe will have to drop out. I realize that time has passed and that the last post in Gameplay was awaiting on the player for Araal, who does not appear to have posted on the boards for sometime. So, before I take over, I want to first determine 1) how many players are interested in continuing and 2) how many active players we still have. If you are interested and wish to keep playing, please post. Likewise, if you would rather drop and take no chronicle sheet for this quest (allowing you to play it again in the future), please post here as well. Thanks.
aka GM Valen Human (mostly)
Alas, I have played that one, but it is worlds of fun. (Also, Arfluoro isn't 5th level in PFS.)
aka GM Valen Human (mostly)
Aroha wrote:
You are correct. Aroha is fully healed and her shield is repaired. Bounties are run in adventure mode, which are not specifically designed for society play and don't require payment for the removal of any post-adventure conditions. However, even in scenarios and other regular society play, the Pathfinders cover such basics as regular healing and item repair. Aroha wrote: Finally, if I decide to make any purchases between games, do I need to report that to my next GM directly, or is it fine to just keep archives? Record keeping is required for society play. You are free to make any purchases in-between games, but you need to keep track of them. Generally, a GM will not ask you to list new purchases before a game, but they are entitled to do so and may ask to review a PC's character sheet and gear for a number of reasons.
aka GM Valen Human (mostly)
Welcome to PaizoCon 2022! This thread is for out-of-character discussion of a Play-by-Post run of a table of Starfinder Society Scenario: #2-19 Truth Keepers. Sign-ups for this scenario must done via the PaizoCon page on Warhorn, which can be found here. This is a Starfinder Society Scenario designed for levels 3-6. It has the Repeatable scenario tag. Game Start Date: Friday May 27, 2022 (I will post the initial briefing handout and beginning information at that time; I anticipate that the game will not begin advancing in earnest until after the live convention concludes.) Game End Date: Monday July 11, 2022 (PaizoCon requires that the table be completed and reported no later than July 12, 2022.) PLEASE NOTE: This scenario will be run in accordance with PaizoCon's mandatory timeline above, which is shorter than most tables run on these boards. To ensure completion within the required time, I will be modifying and using several play-by-post conventions to facilitate a quicker pace, intended to maintain player engagement and faster rate of play than usually seen on these forums. These conventions include: • Using block initiatives for all opponents with the same Initiative modifiers;
Even with these conventions, I anticipate that a posting rate just shy of once per day may be required to ensure timely completion. Please make plans accordingly. I realize (and expect) that real life will get in the way of the game at times and that adjustments will inevitably have to be made. Real life concerns, of course, must come first. Nevertheless, the more that can be arranged beforehand, the smoother the run and hopefully the more fun can be had by all. Chronicle Information
aka GM Valen Human (mostly)
Welcome to PaizoCon 2022! This thread is for out-of-character discussion of a Play-by-Post run of a table of Starfinder adventure The Starfinder Four vs. the Hardlight Harlequin. Sign-ups for this scenario must done via the PaizoCon page on Warhorn, which can be found here. This is a Starfinder Adventure designed for four 4th-level members of the Starfinder Society who are looking to prove their mettle. Four pregenerated characters that are ready to play, with full stat blocks and backstories, are provided. Alternatively, players can create their own 4th-level characters using the Starfinder Core Rulebook and any of the PC races found in the Starfinder Alien Archive volumes. Game Start Date: Friday May 27, 2022 (I will post the initial briefing handout and beginning information at that time; I anticipate that the game will not begin advancing in earnest until after the live convention concludes.) Game End Date: Monday July 11, 2022 (PaizoCon requires that the table be completed and reported no later than July 12, 2022.) PLEASE NOTE: This scenario will be run in accordance with PaizoCon's mandatory timeline above, which is shorter than most tables run on these boards. To ensure completion within the required time, I will be modifying and using several play-by-post conventions to facilitate a quicker pace, intended to maintain player engagement and faster rate of play than usually seen on these forums. These conventions include: • Using block initiatives for all opponents with the same Initiative modifiers;
Even with these conventions, I anticipate that a posting rate just shy of once per day may be required to ensure timely completion. Please make plans accordingly. I realize (and expect) that real life will get in the way of the game at times and that adjustments will inevitably have to be made. Real life concerns, of course, must come first. Nevertheless, the more that can be arranged beforehand, the smoother the run and hopefully the more fun can be had by all. Chronicle Information
aka GM Valen Human (mostly)
Welcome to PaizoCon 2022! This thread is for out-of-character discussion of a Play-by-Post run of an author's table of Pathfinder Society Scenario: #3-09 The Secluded Siege. Sign-ups for this scenario must done via the PaizoCon page on Warhorn, which can be found here. This is a Pathfinder Society Scenario designed for levels 5-8. Game Start Date: Friday May 27, 2022 (I will post the initial briefing handout and beginning information at that time; I anticipate that the game will not begin advancing in earnest until after the live convention concludes.) Game End Date: Monday July 11, 2022 (PaizoCon requires that the table be completed and reported no later than July 12, 2022.) PLEASE NOTE: This scenario will be run in accordance with PaizoCon's mandatory timeline above, which is shorter than most tables run on these boards. To ensure completion within the required time, I will be modifying and using several play-by-post conventions to facilitate a quicker pace, intended to maintain player engagement and faster rate of play than usually seen on these forums. These conventions include: • Using block initiatives for all opponents with the same Initiative modifiers;
Even with these conventions, I anticipate that a posting rate just shy of once per day may be required to ensure timely completion. Please make plans accordingly. I realize (and expect) that real life will get in the way of the game at times and that adjustments will inevitably have to be made. Real life concerns, of course, must come first. Nevertheless, the more that can be arranged beforehand, the smoother the run and hopefully the more fun can be had by all. Chronicle Information
Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Lysle wrote: I have an interest in this as well. I would be bringing a new a brand new first level. The options I have been kicking around are: Fascili the Exterminator (Male human inquisitor of Desna 1) The Old Man of the Sea (Male undine druid 1) "Cracking" John (Male half-orc unchained barbarian (invulnerable rager) 1) Moe The Fighting Caydenite (Male human (Chelaxian) warpriest of Cayden Cailean 1)
At long last, my scenario unleashing a multitude of undead beneath the Pathfinder Lodge in Sothis has finally clawed its way to the surface! I suppose that I could have mentioned it earlier, but the Osirians prefer to keep their dead under wraps. As for trying to recall how many undead are stuffed into this adventure, I too have lost count. Fortunately, undead are quite accommodating. No matter how many show up at a party, most remain eager to add more to their number. That artwork is topnotch and I am looking forward to bringing my PCs to tackle the other offerings!
Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Thanks for the kind words. I hope those of you playing 1-12 Burden of Envy and 2-12 Snakes in the Grass have fun. You have a couple of great GMs, so I am sure you are in for a treat. Obligatory Plug Time
Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Qstor wrote:
Just post such in the NostalgiaCon thread, noting your table name and session number.
aka GM Valen Human (mostly)
At GM Nowruz's request, I have put out a call for a volunteer to cover this table between now and August 21, when the GM returns from holiday. Although we are in the final quest and GM Nowruz believes that the table will wrap before Gameday X even if the game does not progress until his return, the GM has asked for a fill-in in an effort to keep the momentum going and provide more concrete assurance that the table will wrap before Gameday.
Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
We are looking for a volunteer to fill-in as GM for a couple of weeks on the final quest of a series run as part of PaizoCon. The GM is on holiday between now and August 21 and has requested a volunteer to fill-in and cover the table until he returns. The party has just begun the final quest of PFS #9-16: Fallen Family, Broken Name. Group composition:
If you are able to help out, please post here or PM me. Thanks!
aka GM Valen Human (mostly)
Zeldana Bordana wrote:
Putting on my VO hat, I don't think that the GM can simply skip ahead to the boss fight. The scenario must be "run as written", which includes the mechanical challenges and other encounters. A player always has the right to leave a table if they so choose, although, depending upon when they leave, the player may not get the full rewards/benefits of the scenario/quest. As this scenario has been reported, there may be some complications with this (so the ideal would be finish the quest pack out), but it can be done. If the GM wishes to leave the game (and there may be real life or other reasons for doing so), then he or she should contact a Venture Agent and see if the remainder of the game can be covered. I am happy to try and answer any further questions or discuss other options (to the extent they may or may not exist), if you'd like.
aka GM Valen Human (mostly)
@ Northern Dreamer - I don't mind a later start as I will be enjoying the fruits of your hard work while rolling a ton of virtual dice throughout the entirety of the con. Thanks for your efforts and service. Looking forward to a great con and a fun run at this table! I have a pair of brand new characters that I'd like to have play this particular Bounty (which I have played twice before) and was wondering if there was a general preference as to which to bring to the table. One is a serious, angst-ridden human champion and survivor of Last Wall. The last of a family line that has long-served the Knights of Ozem, Garrace just barely clings to his faith to Iomedae after having all that which he once held dear torn from him. The other is a comical and somewhat dark character, a dhampir barbarian that was, until recently, undead before being "cruelly afflicted" with the "curse of life" by a Pathfinder following the release of Tar-Baphon. Having served among the legions of the Whispering Tyrant for untold ages, the self-aggrandizing fool, Nangu, now finds himself rejected by the undead that he had long believed were his "friends". Finding his present existence fraught with the "pitiful fragilities and inconveniences" of humanity, he struggles to get by and make a place for himself in the world, particularly now that his "curse" has made many of his "former pastimes", such as pillaging and murdering, less inviting due to his being subject to exhaustion, pain, and mortality as well as their general lack of acceptance among other living beings (which he finds himself increasingly having to rely upon).
aka GM Valen Human (mostly)
This thread is for out-of-character discussions for a table of Snakes in the Grass being run for PaizoCon. Sign-ups must be done through the table's Warhorn page. Start Date & End Date: This play-by-post game will begin on May 28th and must end no later than 11:59pm (PDT GMT -07) on July 11th per PaizoCon rules. Game Expectations:
I reserve the right to bot players who do not post anything within a 24 hour period (48 hours over a weekend) and ask that each player provide botting instructions or authorize another player to bot their PC's actions prior to the start of the game. Also, for preparation of chronicles, those who have a seat at the table per Warhorn, please go ahead post the information below: PFS:
Then, please "Dot and Delete" in the Gameplay thread. Please note that, on these forums, I often run games under the alias of "GM Valen" and will be doing so on this run. Welcome to PaizoCon, whether this your first time in a Play-by-Post game or you are a veteran to these forums! I will do my best to answer any questions you may have and I look forward to sharing a table with you!
aka GM Valen Human (mostly)
This thread is for out-of-character discussions for a table of What the Helms Hide being run for PaizoCon. Sign-ups must be done through the table's Warhorn page. Start Date & End Date: This play-by-post game will begin on May 28th and must end no later than 11:59pm (PDT GMT -07) on July 11th per PaizoCon rules. Game Expectations:
I reserve the right to bot players who do not post anything within a 24 hour period (48 hours over a weekend) and ask that each player provide botting instructions or authorize another player to bot their PC's actions prior to the start of the game. Also, for preparation of chronicles, those who have a seat at the table per Warhorn, please go ahead post the information below: PFS:
Then, please "Dot and Delete" in the Gameplay thread. Please note that, on these forums, I often run games under the alias of "GM Valen" and will be doing so on this run. Welcome to PaizoCon, whether this your first time in a Play-by-Post game or you are a veteran to these forums! I will do my best to answer any questions you may have and I look forward to sharing a table with you!
Gary Bush wrote: I am prepping this adventure and wonder how to handle a trap. My intent as the author was for the Fireball Rune to operate similarly to the Electric Lock Rune. The development team may, however, have a different response. I would adjust the text as follows: Description An invisible rune imprinted on a chest’s lock releases a powerful, fiery discharge. Trigger A creature touches the lock directly or with a tool. To me, it makes more sense for the trigger to by tied to the lock rather than a 20-foot sensor. The error was mine and I should have caught it when I revised the encounter.
Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
RobertTHEPerylous wrote: Ok, Trying this again. It may be too late for tonight's run of the scenario (with spoilers for an encounter): However, my intent as the author was for the Fireball Rune to operate similarly to the Electric Lock Rune. The development team may, however, have a different response.
I would adjust the text as follows: Description An invisible rune imprinted on a chest’s lock releases a powerful, fiery discharge. Trigger A creature touches the lock directly or with a tool. To me, it makes more sense for the trigger to by tied to the lock rather than a 20-foot sensor. The error was mine and I should have caught it when I revised the encounter.
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