Kaerishiel Neirenar

Lucas Frigidum's page

77 posts. Alias of Void Dragon.


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Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas then nods over to his two companions since it seems like there is no pressing danger. Lucas first addresses the nun who seems out of place in this dark world.

"This is Sister Lucia I met her after the Merging and she is a woman dedicated to her god. She can't fight that much, but she does know a lot about first aid."

Sister Lucia courtesy to the group. "I hope we can all work together and make this world a brighter place."

Lucas snorts at this, but then nods to the man wearing a white stained coat with glasses.

"And this is Dr. Stien I met him shortly after the army broke apart and fled. He helped me with some of my wounds, and asked for my help in surviving this world. Since then he has proven to be a knowledgeable man on the undead, and I have found his help invaluable."

Dr. Stien nods at his introduction, but says nothing else seemingly in a world all his own.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Sorry, this weekend was really busy for me, but I'm still here.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas nods at Hardish's statement, but still smelling death Lucas keeps an eye out for more undead hoping the scent was just the undead that had been recently dealt with.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

"I am Lucas I see that you are just travelers on this road so I would like to join with you. My companions are not that far away I shall go get them and we can travel together."

Lucas will head back to go get his friends before returning to the group.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

My computer is currently down and I'm reduced to using my phone. If needed feel free to bot me.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Round 7

Lucas moves forward closer and fires another green ray at the white zombie still standing.

Touch attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 ⇒ 5


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Round 6

Aiming at the yellow zombie again Lucas focuses his divine wrath on ending the foul zombie's existence.

Touch attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 ⇒ 5


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Round 5

Lucas once again aims at the purple zombie to take it down. Firing a small green ray to try and disrupt the negative energy holding the zombie together.

Touch attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 ⇒ 3


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Round 4

Lucas once again fires at the same zombie as before.

Disrupt undead at the purple zombie.

Touch attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 ⇒ 6


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas decides to move within 60 ft. of the zombies and cast disrupt undead.

Touch attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 ⇒ 3


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Round 2

Lucas aims another arrow and fires again at the approaching zombies.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas pulls out his bow, and fires a blunt arrow in an attempt to kill the closest zombie.

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Lucas sees more undead approaching and readies his bow to fire at these undead monstrosities.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

I'm okay with that.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas seeing that there are dead undead on the ground examines this party of people wondering if they could be allies or if they had just gotten on the wrong side of some necromancers.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Round 2

Lucas continues forward until he can see what is going on.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Hearing the sounds of combat ahead Lucas quietly informs his companions and he goes ahead stealthily to investigate and see if he needs to render assistance.

Stealth: 1d20 + 13 ⇒ (20) + 13 = 33


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas continues down the path with his companions alert for any other signs of vehicles or activity.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas and his companions head into the underbrush hiding from whatever might be attacking Suburbia.

Lucas's Stealth: 1d20 + 13 ⇒ (7) + 13 = 20
Sister Lucia's Stealth: 1d20 + 1 ⇒ (12) + 1 = 13
Dr. Sten's Stealth: 1d20 + 9 ⇒ (8) + 9 = 17


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

I would like to keep this character, but I think opening up a new recruitment thread might be the way to go.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

I would be fine with starting again with this or a new zombie apocalypse game.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

The nun seeing the combat going on backs away, and instead heads back to the group to see if she can help the wounded Lucas on the other hand focuses on his divine magic and fires a green ray meant to harm the one of the undead attacking Kayla.

Disrupt Undead Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 ⇒ 2


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

The alchemist is still with the wounded.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas and the Nun continue to move forward while keeping hidden.

Nun's stealth: 1d20 + 1 ⇒ (18) + 1 = 19

Lucas's stealth: 1d20 + 13 ⇒ (4) + 13 = 17


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Round 5

Lucas begins moving with his companions towards the temple.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas's initiative: 1d20 + 8 ⇒ (8) + 8 = 16

nun's initiative: 1d20 + 1 ⇒ (17) + 1 = 18

alchemist's initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Lucas's Stealth check: 1d20 + 13 ⇒ (4) + 13 = 17

nun's stealth: 1d20 + 1 ⇒ (15) + 1 = 16

alchemist's stealth: 1d20 + 9 ⇒ (3) + 9 = 12

Lucas and his companions begin moving towards the temple while remaining quiet.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas shakes his head as people begin to leave, and looks at Daniel.

"Don't leave yet your healing will be required."

Lucas then nods to Sister Lucia who pulls out her healer's kit and she smiles at the blue skinned woman before murmuring a few words of prayer while she begins to heal the woman. Lucas tries as best he can to assist her as she works.

Lucas's assist check DC 10: 1d20 + 7 ⇒ (19) + 7 = 26 Sister Lucia gets a +2

Sister Lucia's heal check: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30

After Sister Lucia is done she backs away and nods to Daniel.

Sister Lucia. "If you would not mind healing her now ser knight?"


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Survival: 1d20 + 9 ⇒ (6) + 9 = 15

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Lucas notices the storm approaching and the fact that a walker is approaching as well. Looking at his companions Lucas points at the creature.

"Someone deal with that walker while I treat the ladies wound, and watch out for anything suspicious in its belt."

Lucas walks forward and begins looking at the blue ladies wound.

"I can deal with something like this."

Heal: 1d20 + 7 ⇒ (18) + 7 = 25


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas continues to try and hide himself as they travel.

Stealth: 1d20 + 13 ⇒ (18) + 13 = 31

While hiding he keeps an eye out for trouble.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

"Trail it is then. We should move slowly since it is still night."

Lucas moves towards the trail while making sure to move slowly so that he could maybe surprise any enemies.

Stealth: 1d20 + 13 ⇒ (4) + 13 = 17


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas simply slips the item into his bag.

Survival: 1d20 + 9 ⇒ (8) + 9 = 17

"Somebody went Southwest recently. We might as well follow them to see if they know the way to Sandpoint."

Lucas nods to his companions and they get ready to start traveling southwest.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

"Let's begin traveling towards Sandpoint. I don't want to be anywhere close to this tower."


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

perception: 1d20 + 8 ⇒ (20) + 8 = 28

Lucas gets up and pats off the dirt from falling.

"See told you there was a way out."


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas motions for everyone to get into the room.

"Everybody just needs to link hands before I touch the object, so that we can all be shown the way out."

Lucas will then wait for everybody including himself to link hands before picking up the glowing object.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

"All I know is that inside the room will be a glowing object and that will lead us to safety."

Lucas attempts to enter the vault room.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

"As I said before we can get out this place if we find that damned secret room that's here."

Lucas goes around and looks for the secret room taking his time.

Taking 20 on perception check foe room for a 28 perception check.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

"There is a room here that is hidden from us. If we can find it then we can find a safe path out of here."

Lucas doesn't seem to wish to say any more with Kodavi still nearby.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas sits down heavily near the door. He looks over at Daniel.

"I could use some healing if you still have some friend."

Lucas also looks over everybody in the room.

"I know a way out of here, but we will need to work together."


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Round 8

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

good, or evil: 1d2 ⇒ 1

Lucas picks himself up and moves over to assist the blue haired woman down the trap door with the rest of them.

"Come on and move quickly!"

Would there need to be any type of roll to assist the woman?


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Round 7

Alchemist Dr Stien moves towards trapdoor careful to try and avoid the men's attacks.

Acrobatics: 1d20 + 4 ⇒ (12) + 4 = 16

Lucas Lucas grabs his bow from the floor.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Round 6

Alchemist Dr. Stien not wanting to be in this fight for much longer attacks the man next to him while fighting defensively.

Attack: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Ac is 21 for round.

Lucas

Stabilization check: 1d20 + 3 ⇒ (2) + 3 = 5


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Round 5

Alchemist Dr. Stein not liking where this fight is going attacks the wounded man next to him and Lucas while fighting defensively.

Attack: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

AC is 21 for the round.

Lucas Lucas feeling disgust for the men around Ryada pulls out another arrow and fires at the man holding her.

Attack: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Crit?: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Crit damage: 2d8 + 6 ⇒ (2, 3) + 6 = 11


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

I would like to ask a question before I make my next turn. Who is still standing and who isn't? I can see that one of the people is down, but Cedric has taken down a lot of men, and I cannot see which ones those are.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Round 4

Alchemist Dr. Stien not wanting to take more hits pulls out and drinks his mutagen his hide grows more leathery and he gains an increase of speed.

+4 dex, and +2 natural armor, -2 Wis for next 10 minutes. AC is now 19

Lucas Lucas fires an arrow at one of the men who is close by.

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Round 3

Alchemist Dr. Stien throws another bomb at the greatest concentration of men and then begins moving towards the trap door.

Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 + 3 ⇒ (4) + 3 = 7 All adjacent enemies will take 4 damage

Acrobatics if needed: 1d20 + 2 ⇒ (14) + 2 = 16

Lucas Lucas follows the bartenders and fires an arrow at one if he can get a good shot.

Acrobatics if needed: 1d20 + 10 ⇒ (17) + 10 = 27

Will save: 1d20 + 6 ⇒ (1) + 6 = 7

Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Yeah my post got eaten recently.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas can a s swift action activate his judgement and one of the judgments grants DR 1/magic.

Round 2

Lucas unable to hit the one bartender fires at the other.

Will save: 1d20 + 6 ⇒ (18) + 6 = 24

Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas pulls out his longbow, stpes back, and tries to hit one of the playing men while calling upon his divine protection.

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Lucas has DR 1/magic for the combat for right now.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas takes Brock's offered hand and shakes it.

"My names Lucas as I said before. I served in one of the last military units that tried to resist the cultists. We met them at a hill turned black with their foul magics. They had a horde that dwarfed our army five-fold, and half the army cut and fled then and there. Me and some fellow soldiers tried to hold out until dawn, but only I survived. I then met my friend over there." Lucas nods towards Dr. Stein. "Doctor Stein is an alchemist who I met while hunting for food, and we both decided to travel together. My other companion" Lucas nods towards the Sister who has also moved over and is trying to comfort Ryada. "is Sister Lucia. The doctor and I found her monastery under attack and we saved her. Seeing as she didn't know much about how to live in this world I decided to help her out."


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas watches to see what happens as Ryada keeps crying. He looks over at Maldor.

"And who are you?"

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