Iggwilv

Lostariel's page

100 posts. Organized Play character for Lecky.


RSS

1 to 50 of 100 << first < prev | 1 | 2 | next > last >>
Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Lostariel will send out the eagle to do some checking forward, she will then proceed to go near the man,

"What should we know?"

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Initiative: 1d20 + 7 ⇒ (15) + 7 = 22

"An extra ally might help,"

Summon Monster 1 (eagle).

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Crossbow: 1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 8

Lostariel tries her luck with another crossbow bolt, but to no avail.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Lostariel will load up her crossbow with a bolt and fires away at the atomie,

Crossbow: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d8 ⇒ 3

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Lostariel retrieves her dagger from the corpse.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Initiative: 1d20 + 7 ⇒ (18) + 7 = 25

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Noticing that her comrades wounded the weasel pretty good, Lostariel will pull her dagger out and throw it towards the weasel.

Throw Dagger: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Confirm Crit: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12

Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Crit Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Initiative: 1d20 + 7 ⇒ (18) + 7 = 25

Lostariel will delay for now, will base my actions depending on the others.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"Could she just be defending herself? Maybe we just dont know how to communicate with them."

"I don't know for sure yet Kelvor, anyway are you ok Boram?"

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"I guess my diplomatic solution just went down the drain,"

Lostariel will pull out her crossbow and load it with a bolt.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"We are not here fight with you," says Lostariel

In case the doll doesn't speak any of the languages I know,
Linguistics: 1d20 + 9 ⇒ (18) + 9 = 27

Diplomacy: 1d20 - 1 ⇒ (4) - 1 = 3

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

These dolls are scary indeed.

Initiative: 1d20 + 7 ⇒ (19) + 7 = 26

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"You might want to approach with caution Kelvor," whispers Lostariel.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"Want to check if the doll will consider us as hostiles?"

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Am I still scared?

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Will Save: 1d20 + 2 ⇒ (10) + 2 = 12

"Dont get me near those things!" shouts Lostariel accompanied by a loud scream, trying to run away from the ice blocks.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Lostariel follows the party a little bit on the back, more cautious now especially right after that tree attack.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"Good one Kelvor!"

Lsotariel will pull out her crossbow and load it with a bolt.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

This thread was the closest I can find, http://paizo.com/threads/rzs2l5mw?Dimensional-Steps-ShiftDimension-Door#7 about shift. So it's up to your ruling GM. I included a roll and after using shift I wouldn't be able to do anything else, so I will ninja edit my post.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Concentration Check: 1d20 ⇒ 15

Lostariel uses her shift ability as a swift like action and teleports herself behind the party.

"That was a little close there," says Lostariel still trying to catch her breath, "I need to get used to that."

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Quick rules question, can I use my shift ability and teleport away from the tree? If yes I will do just that.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Initiative: 1d20 + 7 ⇒ (2) + 7 = 9

Im grappled right?

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"This rations will help in this kind of weather, any thing unsual Baltazar?"

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"These guys never end I guess,"

If the skeletons didn't spawn right beside Lostariel, she will pull out her crossbow and load it. Otherwise she can use her shift ability to move back and let the melee go in front.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"That's an odd trail but what else is not odd in this place."

Aid Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Lostariel will base her actions on what they will see or hear.

Initiative: 1d20 + 7 ⇒ (9) + 7 = 16

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Tie them up, away from each other. They might pull some tricks.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Let it stay caged with someone guarding it, unless somebody wants to kill it. Now if it summons something even if its caged then that's a different story lol!

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"If none of you is an expert at throwing things, let me use it so I can aid you in combat when my spells run out."

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Lostariel awaits the answer,

Aid another (Sense Motive): 1d20 + 0 ⇒ (14) + 0 = 14

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"I understand your concern and I do believe that it will be of our best interest to take a better plan and most of all is to recuperate but," Lostariel turns to the woman, "Do we have the luxury of resting for tonight?" Lostariel asks the woman.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"If she is willing to risk her own safety just so we can pursue this threat, that must mean it is urgent. We should go now."

Lostariel will help remove the shackles.

"Anything else we should worry about?"

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

How long was that? I think my mage armor is done now. I'm down to my 2 summon spells.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"Could it be that this is their plan?" Lostariel whispers to Boram.

Sense Motive: 1d20 + 0 ⇒ (18) + 0 = 18

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"I'm afraid healing is not my expertise,"

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

If I annoy you guys, I apologize. I don't mind failing a roll cause I dump the stat, it's just that I dont know if I should roll a dice everytime I say something, should I be doing that all the time or mainly depends on the GM? I know that if I'm asking an npc to do something then I have to roll.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"Cooperate with what?"

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"Tie him up, we don't want to be caught in any of his desperation antics."

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Did they get hit by my color spray?

Lostariel as a swift action will use her Shift ability and move inside the room, and she will begin to summon another eagle right beside the raider.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

I was thinking the same thing, since the original plan was to stay inside the room and we can bottleneck them there but then I got hit by 3 raiders that's why I'm wondering. I was actually planning to summon an eagle outside the room once they are upstairs to provide flanking for the melee.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"That's going to hurt a little,"

Lostariel takes a 5 ft step back and uses Color Spray (DC 16), preferably hitting everyone within the cone.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Lostariel casts Mage Armor to ready herself in the upcoming battle.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

That's what I meant haha

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Lostariel tries to pinpoint the location of Rokhar from the aura that she detected,

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

"Enemies from below, it might not be wise to tackle them head on for we are outnumbered, let's bottleneck them in the hallway."

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

The eagle will just attack blindly on whoever the enemy is right? If so,

The eagle redirects its attention to Rokhar,

Bite: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Lostariel will let go the bolt aimed at Rokhar,

Ranged Attack: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d8 ⇒ 7

That is if Rokhar is visible if not,

Detect Magic, maybe Rokhar is wearing something magical.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

I don't have the quick draw yet, unless drawing out the crossbow counts a swift or a free action then I would be able to shoot too.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Round 2

The summoned eagle acts as if it knows exactly what it's summoner wants,

Talon: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Talon: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Bite: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Lostariel grabs her light crossbow and loads it with a crossbow bolt,
I believe that counts as a move and standard action.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Lostariel uses her ability Shift, to move herself away from the skeletons,

"Forces of nature aid me in these battle,"

Summon Monster 1 (eagle)

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

So Rokhar was all this time at this floor? Surprised he didn't hear the commotions below.

Initiative: 1d20 + 7 ⇒ (15) + 7 = 22

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"Another door," Lostariel will wait for the others before she opens the door unless someone else volunteers.

Detect Magic

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Since noone checked it, Lostariel will go upstairs and check upstairs.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

1 to 50 of 100 << first < prev | 1 | 2 | next > last >>