HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1
Noticing that her comrades wounded the weasel pretty good, Lostariel will pull her dagger out and throw it towards the weasel. Throw Dagger: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Damage: 1d4 - 1 ⇒ (3) - 1 = 2
HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1
This thread was the closest I can find, http://paizo.com/threads/rzs2l5mw?Dimensional-Steps-ShiftDimension-Door#7 about shift. So it's up to your ruling GM. I included a roll and after using shift I wouldn't be able to do anything else, so I will ninja edit my post.
HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1
Concentration Check: 1d20 ⇒ 15 Lostariel uses her shift ability as a swift like action and teleports herself behind the party. "That was a little close there," says Lostariel still trying to catch her breath, "I need to get used to that."
HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1
"These guys never end I guess," If the skeletons didn't spawn right beside Lostariel, she will pull out her crossbow and load it. Otherwise she can use her shift ability to move back and let the melee go in front.
HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1
"That's an odd trail but what else is not odd in this place." Aid Perception: 1d20 + 5 ⇒ (20) + 5 = 25 Lostariel will base her actions on what they will see or hear. Initiative: 1d20 + 7 ⇒ (9) + 7 = 16
HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1
"I understand your concern and I do believe that it will be of our best interest to take a better plan and most of all is to recuperate but," Lostariel turns to the woman, "Do we have the luxury of resting for tonight?" Lostariel asks the woman.
HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1
"If she is willing to risk her own safety just so we can pursue this threat, that must mean it is urgent. We should go now." Lostariel will help remove the shackles. "Anything else we should worry about?"
HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1
If I annoy you guys, I apologize. I don't mind failing a roll cause I dump the stat, it's just that I dont know if I should roll a dice everytime I say something, should I be doing that all the time or mainly depends on the GM? I know that if I'm asking an npc to do something then I have to roll.
HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1
I was thinking the same thing, since the original plan was to stay inside the room and we can bottleneck them there but then I got hit by 3 raiders that's why I'm wondering. I was actually planning to summon an eagle outside the room once they are upstairs to provide flanking for the melee.
HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1
Lostariel tries to pinpoint the location of Rokhar from the aura that she detected, Perception: 1d20 + 5 ⇒ (8) + 5 = 13 "Enemies from below, it might not be wise to tackle them head on for we are outnumbered, let's bottleneck them in the hallway."
HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1
The eagle will just attack blindly on whoever the enemy is right? If so, The eagle redirects its attention to Rokhar, Bite: 1d20 + 3 ⇒ (7) + 3 = 10
Lostariel will let go the bolt aimed at Rokhar, Ranged Attack: 1d20 + 1 ⇒ (5) + 1 = 6
That is if Rokhar is visible if not, Detect Magic, maybe Rokhar is wearing something magical.
HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1
Round 2 The summoned eagle acts as if it knows exactly what it's summoner wants, Talon: 1d20 + 3 ⇒ (10) + 3 = 13
Talon: 1d20 + 3 ⇒ (10) + 3 = 13
Bite: 1d20 + 3 ⇒ (7) + 3 = 10
Lostariel grabs her light crossbow and loads it with a crossbow bolt,
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