Red Dragon

LordeAlvenaharr's page

Organized Play Member. 216 posts. No reviews. 1 list. No wishlists. 4 Organized Play characters.


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Personally, I liked this story more than the character Commander! It already sparked my interest in them, the story already creates several character ideas in my mind.
And a silent prayer that someone at Paizo has read the FFXIV TTRPG and sees how to make a decent Taunt!


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I will wait for the PDF.


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Kind of meh but it's okay.


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I left a message of support on Reddit and I strongly echo it here! Keep going! Looking forward to it!


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I want to put the Starstone in my gauntlet, throw moons at my enemies and turn them to dust!


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Set wrote:
Agonarchy wrote:
Consider this: A kobold nest within an enchanted meadow with a herd of unicorns.

The mental image of Kobolds with wee unicorn horns has sold me on this.

Hell, now I want to make a group of koboldcorns who believe in the power of friendship! After all, friendship is magic!


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Well, I personally can't stand being the healer via Battle Medicine/Medic anymore... I'm always the one who takes on that healer role lol!


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Dude, there are so many "random and bad dice" deaths happening in the real world... if I tell you what happens here in Rio de Janeiro you'll freak out lol! But come on, the villain must kill the hero. It's stupid to see this opportunity arise in the media and not be executed by script and not by the hero's cunning or preparation (hi Batman!) On the contrary, sometimes the hero dies and people (especially RPG players) say: "What a stupid thing!" and point out (correctly) countless ways to get rid of such a fate. Let's delve deeper into the hobby, well, the basis of RPG, and RPGs use dice of various numbers, generally these numbers go from a lower value (which usually means s*@@!), to a higher value (which usually means "suck it GM!"), this randomness must be respected and accepted, the moment you sit down to play or narrate, no crying, or as we call it here in Brazil "whining". Now, getting to the poor Lich, regardless of whether I know or how this magic works (and I really don't), the only thing I'm against is there being no way for the character to escape the death effect. If it deals damage or reduces the damage, and the character still dies, ok, it happens. Now if it's something like, "Look here. You died," then I get irritated. If it's something narrative, the story and the GM must have a way to indicate the path to such an outcome, death, since this is a game and "we're watching from above" what happens, there has to be a way to at least try to get rid of death. Well, I don't know if you understood, there's the translator issue that can complicate things and I don't know if that's exactly what's being discussed, but it's also my fault, I didn't read your entire text, nor the answers from other users. Sorry. Well, that's it.


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This story convinced me, unfortunately the class TAG will never allow me to use it lol, I have my own thoughts on this, but I don't think it's the time to share.In any case, Nahoa's story not only brings the canonical part but also ideas for those lucky enough to use it to create their own stories!Having a god's death scene in your backstory is already worth an entire campaign. I don't know if the mechanics will be as good or round, but the story of its origin is wonderful!


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Ravingdork wrote:

NEW CHARACTER!

Hazel, Witch Hazel Curandero (Female personality leaf leshy curandero witch 7) [Pathbuilder Array]

“Need a remedy for your maladies? Hazel’s here to heal, heart and hand.”

Hazel started out as just a witch hazel shrub in the magical Verduran Forest. Elara, a kind and wise witch, saw something special in Hazel and brought her to life as a leshy to help with her healing work and to pass on her knowledge. Hazel learned quickly, becoming a trusted companion. When Elara passed away, Hazel was heartbroken but determined to carry on her mentor’s legacy, feeling Elara’s spirit guiding her. On her journey, Hazel met Hamamelis, a wood wisp elemental who became her familiar, taking the form of a fox made of twigs and sticks. Together, they roamed the forest and beyond, offering healing and protection. Hazel is driven by her promise to Elara, aiming to protect the innocent, heal the wounded, and uncover the world’s mysteries, always honoring her mentor with every step.

Tactics: Keep your allies alive by healing them and removing unwanted status conditions. Between familiar of restored spirit, life boost, protection, and sheltering wings, you should be able to keep your allies in the fight for a long time. Any round you don't use life boost or another hex, you can cast an offensive spell or use stoke the heart to boost an ally's damage. If you're not likely to make any direct attacks in the near future, consider using sanctuary to stymy any enemies who might consider you an easy target. You have numerous one action abilities, so mix and match your rounds in order to keep the enemy guessing. Be sure to remind your companions to track your buffs and take advantage of your vital beacon. Be liberal with sharing your potions.

Thanks, I always follow your writings, I think I'll take a look/steal this idea, but. for level 2.


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Trip.H wrote:
LordeAlvenaharr wrote:
Question: Can I be effective throwing bombs as a chirurgeon and dealing damage? How would this be built effectively, and of course, healing as a chirurgeon.

I think the most helpful question for you to consider is how many of your turns do you want to spend attacking, and how many times do you guess you will attack each specific foe. If you really see yourself making an attack every turn, even vs a single boss, then you will need something else besides bombs for that, as you will run out of alchemy. (does not have to be a weapon, could be magic, etc).

For support/healers, you may be tempted to skip attacking every few rounds, and the lower this attack frequency, the less pressure you have to optimize your damage.

If you guesstimate that you'll want to attack each foe once or twice, (and if you take Quick Bomber), I think you can contribute damage quite fine with mostly bombs.

With the way bombs jump a huuuge gap from Lvl 3 --> 11, that Lvl 3 gold price means that you can afford to craft/buy some and keep 1 of each on your belt, in case you don't want to spend VVs in that moment.

The way that persistent damage works is that in exchange for it being delayed *after* the foe gets their actions (so if your attack makes the difference on a KO, then they get 1 more turn), the damage has a very high chance to repeat.

the DC 15 flat check is a 30% to end it.
These are the odds of passing that check at least once after X number of tries:
1: 30% ------- 2: 51% ------- 3: 65.7% -------- 4: 76%

So in general, your persistent damage bombs have the caveats of not stacking (you gain no benefit of applying the same persistent damage twice) and needing time to deal the damage.

In exchange, you get:
Always doing normal 1x damage (0 fail)
Very safe bet that you deal 2x damage (1 fail)
and a coinflip of getting 3x damage (2 fails)

The amount of weapon optimization it takes to exceed that, spending class Feats on Archeytping, etc, is pretty high....

Thanks for the help, I'm diving in as a group healer and I didn't like the cleric for personal reasons, not because of mechanics, I'll definitely take Medic and I've always wanted to be an Alchemist, I saw a lot of use in their elixirs, but really the class itself is giving me a headache, (thanks Paizo, and no, that's not a compliment lol!), I'll read your advice calmly, but thanks!


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WWHsmackdown wrote:
Hmmm. Not a fan of that as a GM. I'd end up having all goons clueless as to goings on if I had to worry about PCs bypassing a mystery I had set up

From my own real experience (I didn't want to know the details!), I never let henchmen or subordinates know anything. Just pay the damn guys and have a plan for possible betrayals, but never reveal anything to them!


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I didn't read anything, just the title, and my answer is no, definitely not.


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So yeah...


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I still think one of the new classes will be Transformer.


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Some very different ideas crossed my mind, but I'll probably go with the current one, nothing very different, Magneto from X-Men.


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Well, I'm also fighting because there are so many cool options, and as you read, it's hard to choose one in particular! But there are some things I love that can now be combined: damage and anime/game characters! So I'm thinking about Avatar or The King of Fighters, maybe Kyo Kusanagi!! Mainly because we will be playing Fists of Ruby Phoenix!


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A kinetic wooden poppet that always dreamed of being a real boy! But he dreamed so much that his father/creator just went crazy and left the doll to fend for himself! His sadness ended up binding him to the plane of the wood and now he went out into the world in search of his father... rumor has it he was swallowed by a dragon...


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Caldax the Shadow wrote:

This is a decision I cannot agree with. Drow are second favorite version of elves and to see them just cast aside like this is just WRONG. I've already told people at my table and game groups I'm doing the opposite and will be banning serpentfolk and instead expanding the Drow lore and such even more.

I love Pathfinder, I love the drow, and see them cast aside like this in all honesty almost feels like a good friend being dragged away to never be seen again by another friend who is trying instead to shove what feels like a stranger into the group and acting like nothing has changed.

Exactly what I feel. One of my great characters was drow rogue/assassin Shaal Azzar Levianko, a character I cherish to this day. I imagine that now the cave elf is in fact the "official" drow of Paizo. I know that we as players and GMs don't give a damn because our table, our rules. No lawyer can change that, (go Wizard, send a lawyer here sends him, he goes up the slum and never comes down again! I'm full of friends there!), but I always preferred to have something official, so I hope that Paizo is at least "smart" and creates a talent tree for cave elves, at least as I understand it, this shouldn't hurt any license. Here in Brazil we have a term that translated should be "You can copy, just don't do the same...", which I believe fits well with that. I just hate it now, in case I play it, because A) my GM only thinks about Starfinder and B) I still haven't swallowed this "remastered" version of the game, my thaumaturge will be a cave elf lol! I hope my idea touches the heart from someone at Paizo and they give a "dark" talent tree to the elves and everyone who lives underground. Which before all this fighting, would already be the smartest thing to do...


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Sincerely? Not excited at all, in fact, quite the contrary, sad for having to go against the tide and despite the small talk of "everything is still valid, keep using it...", that sounds like a smile on my face and a blade of treason in hands. I found these edicts and anathemas very vague and poor, I hope it's just a small part of what's to come in the future. Although I look and see a gray cloud on the horizon... I really hate rain...


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Paid out? Ok time to leave the RPG aside and keep waiting Tarisland lol. I stick with Pathbuilder anyway.


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Pathfinder 2 is really fantastic, I just have to thank and praise, we haven't started our face-to-face campaign yet because we're ending Starfinder, but PF 2 will follow! Great report, congratulations! In time, I'm from Rio de Janeiro, Brazil, and we already have many books translated!


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I think this is the perfect plan for a Skynet. Dominate/eliminate the nerds, without them it's much easier for humanity to fall... (hell why didn't I think of that before?!?!?), seriously now, like everything that can be computerized, it was just a matter of time ,but I believe that only our children or grandchildren will be able to enjoy an AI GM "as" good as a human being. If I had it today at a fully functional level, and it wasn't a fortune to have, I would use it without any problems...
Just an addendum, I would use it if I didn't have the option of a human GM obviously, I've spent years just looking at books I bought and never played, some on my shelf know only, the shelf. Personally, it's not what I would be completely satisfied with, I like having my friends on my side, so I don't even like playing online, even though I'm playing Agents of Edgewatch with sensational people, it's not the same thing. Nor would I pay for some GM. It would be a last (and desperate) option. A certain Stan once said: "Seeing breasts on a screen is good, but nothing compares to feeling them in your hands..."


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Natural Ambition in all ancestries already!


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The question about attributes, is it an optional rule like Free Archetype? I liked the rule, (I'll start again, building Thaumaturges...), in the same group, a PC created with the old rules and another with these new ones, imbalance the game?


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Do these and all other changes/errata exist or will they exist in a single file or do we have to keep looking around the site? Personally I prefer everything together in a single file...


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James Jacobs wrote:

The more we hear folks want this, the more likely it is that we'll do something.

Being the author of the 1E technology guide, I'd LOVE to see us do a 2E version of it in some way.

Wait, are you really the author of the book?!?! wow!!! Forgive the strangeness, but sometimes I refuse to believe how active you are in the community, (and keep it up, this is wonderfully great, my only contact with an author was when I met Robert J. Schwalb, I got to play an adventure narrated by him here in Rio de Janeiro!), but getting back to the subject, yes it would be great to have material on this topic in our hands! You have my vote!


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aobst128 wrote:
Another fun one is torch goblin's scalding spit. A shame that it's 9th level. Grab yourself a lantern implement as a torch and go to town as a fire breathing mystic masochist.

That sounds a little sadistic...but deliciously funny!


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My God!!! More than 2 months of waiting!!!! I think Paizo should hold their ads with just a few hours to go!!!! (yes I am VERY anxious, especially when we have quality material coming on the horizon!) All kidding aside, it really is a book that I will devour completely!


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Is it so hard to have a drow as full playable ancestry??????????? I don't want a tailored cave elf, I want a real damn drow!!!!!!!!!!!


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keftiu wrote:
LordeAlvenaharr wrote:
I saw somewhere on Reddit, (and I'm too lazy to look...), that showed the attributes of these new ancestries. Does anyone have it on hand?

It was on the product page here, originally.

All five of them are +one stat +Free, with no Flaw; Ghorans and Kashrishis get Con, Nagaji get Str, and Vanaras and Vishkanyas are both Dex.

Thanks!


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Playing in Pathbuilder, and thinking about unique and strange creations, I rode a Poppet Thaumaturge, for some reason a powerful warrior was cursed and had his soul trapped in a simple toy, he didn't have many memories of his past life but he knew he had been cursed , since then he sought in all kinds of knowledge a way to reverse his condition, and desperate and without resources he began to seek answers in more popular means, one day he came across a story where such curses could be reversed with extreme deeds, such as For example, a frog returning to being a prince after receiving a kiss from a princess, it was decided, the intrepid Buzz Lightsword would go to infinity and beyond in search of the greatest adventure and conquest he could find and thus would go back to being the mighty warrior he once was. ! Armed with all the accumulated knowledge, Buzz collected all sorts of tools that would help him defeat the strongest enemies he encountered in his path!


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The idea came to me of a Thaumaturge goblin, son of an ancient goblin witch highly respected in her community who was unfortunately attacked by a dragon, the only thing left of the old woman was her skull, which her son painted and decorated, like the paintings of the Dia del Muertos,(it would be his Regalia!), his Tome would be an old witch mama's cookbook, he would follow in her footsteps and become a wizard, mysteriously his hair starts to grow and take on a life of its own! Until the moment when his hair becomes more useful and carries his third implement! As a way of punishing his enemies, he would use the biggest and most powerful goblin weapon: his teeth! All the while he talks to his mother who relays her advice through her cookbook, and he also introduces his mother to everyone she knows, and when they disrespect her, she shows in her book how her son can punish the disrespectful! What would be the best first implement, Regalia or Tome? I'm leaning towards Tome as I'm going to get Diverse Lore, but I don't know which third implement to get...


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Just to confirm, and make it clear, but if I use a bite as an attack, and I already have three implements available, I can always leave the Regalia in one of my hands, and thus always enjoy its benefits, and the other two implements use/exchange on the other hand right?


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An extra congratulations to
Daniel Kwan for your work, I have a 14 year old daughter with a relatively mild degree of autism, and I know how wonderful these people are, and sometimes all they need is a chance! I'm glad to know that there are more and more people like you who provide this chance! Thank you very much for that, if you remember, tell everyone that someone here in Brazil is very happy with your work, and wishes you much success!


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This is really good, so I can really benefit from Implement's Empowerment with unarmed strikes! Which makes me wonder which way to go: leshy gives me the "safety" of a ranged attack, but the damage is less. Orc gives me durability but the damage is average. Goblin does more damage but is more fragile. It's really something to think about...there are other ancestries with unarmed attacks, so I'll be studying some...but as I want to have my hands free (for implements...), I'll look for bites. Thank you all, I'm glad you can help me!


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As a leshy, that item that monks use to enhance their unarmed attacks, Handwarp, I think so the name, would have any implications for me to use even if my seeds came out of another place in my body, (no personal evil!),? In theory dealing 2d4+2 Personal Antithesis,+2 Implement's Empowerment,+4 Charisma, using wand at 1st level, is it good damage and is it worth investing in that damage over the course of levels?


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aobst128 wrote:
Yep. Everything that the class has going for it is very fun to try to build around. Especially when finding what implements to combo. Like mirror is very cool, but becomes even cooler when you realize that you can duplicate your regalia aura or your amulet area of effect. Even with all the weird mechanical stuff, it all fits the identity. I kinda see the class as the magic item specialist but rather than simply using magic items, items are your magic, weather or not they actually have any magic themselves. My main problem now is that I don't know what to play with so many good options.

The same "problem" I'm having, there are so many options and each one is wonderful that I just can't decide which one to use! All are sensational! I can't wait for this book to be available in Pathbuilder to play with more hard, and I also can't wait for builds and guides to start appearing to help me in the "hard task"! Personally I'm a fan of "go up and hit hard" but Thaumaturge has so many options that I really don't know which function to use! And that's fantastic!


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It really is a fantastic class, it requires some juggling to take its potential to infinity, but even without all the dark research and math, it's a versatile and well-rounded class! My favorite!!!!


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I'm going as an orc Thaumaturge, but I confess it makes me want to create any X-Man... probably the exuberant Psylocke! Although I would be very happy to be able to play the White Queen!


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Well, BattleZoo's dragons really won me over, (I'm looking forward to seeing the new products!), and it saddens me to see that many GMs don't accept third-party material, (cowards, or as we call in Brazil, "Nutella"... ,just a personal thought...), but officially, my favorite: drow!


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Kitsune Thaumaturge? Hmm, tell me more about it? I love exotic races and honestly, human enough is enough for me lol! But I take the opportunity to ask a few questions: the scroll feat and the ability to use the ability for any Recall test, (sorry I'm without the video now, I forgot the name of both ...), are they worth having both? I'm going human just for that...which one is better? Could you give me a glimpse, however superficial, of your kitsune creation? Grateful!


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Thanks for the clarification folks!


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I would like to take this opportunity and thank you all for your patience, I really don't speak English and I'm using Google translator to be able to communicate with you. Thank you!


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First thanks for the help, I haven't seen the errata about flanking yet, I also set up a gnome based on what I saw and tried to get Charisma as high as possible but I had to use voluntary failures to get Strength at 16 but Intelligence stayed at 8. ..but now I don't know if it's worth maximizing Charisma...I'm really focused on having the best character possible, and I want to go ahead and beat! I'm considering taking Sentinel as the Thaumaturge class itself has pleased me, I just want to keep my feet on the front lines.


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Well, I still don't have a closed concept, just some ideas, but at least the name and the class I already have: it will be a Thaumaturge called Taumaturgo Ferreira, (great actor here in Brazil!),in portuguese should be more fun because Thaumaturge should be translated as "Taumaturgista" which suits better with Taumaturgo!


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Is Flickmace so good that it's worth spending a feat? I'm thinking about creating an Orc for HP using a whip for the maneuvers. Is this orc viable? The name would be Belmont obviously...


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Great!


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One of my favorite game styles!
The playtest did not impress me because it did not reach my expectations, I hope that at the end of the month the class will rise from 9/10 to 10/10 in my concept!
And yes, I will make a tengu swashbuckler called Jubilee and who loves popcorn!
(Do you have popcorn in Golarion?)

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