I'm a Cleric of Shelyn wielding a glaive in two hands. Can I take one hand off of my glaive to grab the holy symbol around my neck to cast heal with Material, Somatic, and Verbal Casting?
I'm having trouble figuring out which actions I need to use to move my hands around. The new action economy seems more like micro-managing mundane actions than being conducive to epic storytelling.
This example is level-appropriate. Perhaps it is just my experience, but players are a tough and resourceful lot, with a fool's luck. A simple cantrip defeats this trap. Even if triggered, it deals an average of 21 points of damage in a relatively small area. My players would never all stick their noses in the same few squares while going through an enemy spellcaster's private stash.
My first GenCon!
Do we know anything about the Harbinger Special?
Thursday, July 30
In the GenCon Indy 2015 GM Guidelines and Instructions document, it says:
I have four of the Beginner Box Bash Demos: Relics, Ruins, Terrors (which I'm assuming is the "Tombs" mentioned above), and Tomes. Where can I get Ice, Isles, Mask, Waves, and Woods?
THANK YOU Secret Wizard! I am Idramuk's DM. His character is the little brother of a hobgoblin monk he played over a decade ago in the 3.0 days. I've only been playing Pathfinder for a bit over a year (I was running D&D Encounters 4.0 *shame*), and haven't explored Pathfinder's new monk options much.
"Wolf" is exactly what he's looking for. This is exhaustively great work!
Is there a way to transfer magical bonuses and/or special abilities to another magic item? For example, if the party obtained a +1 flaming spiked chain from an enemy, and no one in the party can use it effectively, is there a way to transfer either the +1 or the flaming ability to a masterwork longsword?
What manner of player would do such a thing?
A: A very foolish one!
I once ran "The Sunless Citadel" for a noob group, and one of the players started the second session doing something very unexpected and out of character. I knew immediately that the fledging whelp had read the module betwixt sessions. He was quite dismayed to find the rest of the adventure did not go "his way," and that the entire lower level was no structured as he had remembered.
A savvy DM is the answer to all gaming problems. Use your imagination! Modules are merely skeletons--it is up to YOU to provide the flesh and pretty finery required to make them live, breathe, and "wow" your players!
Thank you for the card! Very whimsical.
And has one who worships only Death Herself, I am not offended by calling something by what it is--a CHRISTMAS card.
If not for those silly Christians and their belief that a virgin can give birth to a kid, we would not have the tune the song was to be sung to, or the candy canes, or the Santa outfits the goblins are wearing.
And, as mentioned, if not for those silly Jews, Paizo would not have that nifty mascot!
Let us embrace everyone, but let us not forget the differences that make us so interesting!
Let me say it loud and clear: MERRY CHRISTMAS! For every Christmas that passes brings you all one year closer to meeting my Dread Mistress...
--Lord Kakabel, Advocate of Death
A question for all you rules buffs out there:
Can a dread necromancer (Heroes of Horror) use her charnel touch supernatural ability with the Intimidating Strike feat (Player’s Handbook II)? The feat states “As a standard action, you make a single melee attack against your foe.” Charnel touch states, “…she can make a melee touch attack against a living foe…”.