Zeech

Lord Kakabel's page

Organized Play Member. 40 posts (203 including aliases). No reviews. 1 list. 1 wishlist. 8 Organized Play characters. 5 aliases.




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I'm a Cleric of Shelyn wielding a glaive in two hands. Can I take one hand off of my glaive to grab the holy symbol around my neck to cast heal with Material, Somatic, and Verbal Casting?

I'm having trouble figuring out which actions I need to use to move my hands around. The new action economy seems more like micro-managing mundane actions than being conducive to epic storytelling.


I know they have 0' reach for being Tiny, but can they even make a Strike and what are the stats if they can?

1/5

If a character wants to be on the slow track, do they get 1/2 XP for completing We Be Goblins? I know there is a slow track check box for gold earned, but the PFS rules sheet says nothing about getting 1/2 XP.

1/5

In the GenCon Indy 2015 GM Guidelines and Instructions document, it says:

Quote:

Besides your assigned scenarios, all GMs are expected to prep and be capable of running any of the following should their scheduled event get cancelled:

Beginner Box Quests (Ice, Isles, Mask, Ruins, Relics, Tombs, Tomes, Waves, Woods)

I have four of the Beginner Box Bash Demos: Relics, Ruins, Terrors (which I'm assuming is the "Tombs" mentioned above), and Tomes. Where can I get Ice, Isles, Mask, Waves, and Woods?


I am looking for a low-level feat, spell, or ability that forces an opponent to redirect an attack at another target. A way to "control aggro" to use the parlance of the MMO crowd. Any ideas?


What type of action is it use to a helm of teleportation? I've been popping it to appear next to a foe (flanking them) then taking a full attack action.


Is there a way to transfer magical bonuses and/or special abilities to another magic item? For example, if the party obtained a +1 flaming spiked chain from an enemy, and no one in the party can use it effectively, is there a way to transfer either the +1 or the flaming ability to a masterwork longsword?


A question for all you rules buffs out there:

Can a dread necromancer (Heroes of Horror) use her charnel touch supernatural ability with the Intimidating Strike feat (Player’s Handbook II)? The feat states “As a standard action, you make a single melee attack against your foe.” Charnel touch states, “…she can make a melee touch attack against a living foe…”.