Chaos Arrow

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Hello, I am looking at the Inubrix golem and I think there is a typo. In the special attack section it says its breath weapon has a Reflex save. However, in the description of the breath weapon a Will 20 DC save appears.

Special Attacks breath weapon (15-ft. cone, see below, Reflex DC 20 half, usable every 1d4 rounds)

Breath Weapon (Su) An inubrix golem can expel a 15-foot cone of yellowish gas as a standard action once every 1d4 rounds. Creatures within the gas cloud feel their skin crawl and their senses deaden. Each creature within the area must succeed at a DC 20 Will save or be staggered for 1d4 rounds and gain 1 negative level. The save DC to remove these negative levels is equal to the initial saving throw for the breath weapon.

I guess the Will DC is the correct one even if cloud and negative levels effects usually allow Fortitude saves. Any thoughts on this? Consider pressing the FAQ button to get an official answer. Thanks

Hi, after reading the relevant descriptions I have some doubts.

Painful Stare wrote:

When an attack that deals damage hits the target of a mesmerist’s hypnotic stare, the mesmerist can cause the target to take an amount of additional damage equal to 1/2 the mesmerist’s class level (minimum 1).

The mesmerist can use this ability as a free action, and can use it even if it isn’t his turn. If the mesmerist uses this ability to increase his own damage, the additional damage increases by 1d6 points for every 3 class levels the mesmerist possesses. This damage is precision damage and is not multiplied on a critical hit. A mesmerist can trigger this ability only once per round, but a single creature can take damage from multiple mesmerists’ painful stares in a round.

Manifold Stare wrote:
You can trigger your painful stare one additional time per round.
What is considered an attack in the Magic Section wrote:
Some spell descriptions refer to attacking. All offensive combat actions, even those that don’t damage opponents, are considered attacks. Attempts to channel energy count as attacks if it would harm any creatures in the area. All spells that opponents resist with saving throws, that deal damage, or that otherwise harm or hamper subjects are attacks. Spells that summon monsters or other allies are not attacks because the spells themselves don’t harm anyone.

I understand that a mesmerist can use painful stare while casting magic missile. Because it is an attack, it deals hp damage and it hits ("strikes" in the spell description of magic missile), even if it is automatically and without a roll.

1. But can several missiles directed to a single target trigger manifold stare? There are more than one missile, but I consider all of the missiles the same 'hit' if directed to the same target. Is that correct?

2. Regarding the interaction with other spells that attack on their own, for instance spiritual weapon. Is a hit from a spiritual weapon considered as the mesmerist own damage for the purposes of applying +Xd6 instead of +X damage. I am inclined to say yes since the caster directs it and the spells uses casters variables, but since I had the 1st doubt, there is no harm in including an extra related question to the thread.

Hello, I am building a Zon-Kuthon Warpriest, and after considering the Weapon Sacrifice option I realized that I have no clue about these 2 questions:

Is it possible to sunder or damage quasi-real shadowcraft weapons?

If so, which is the Hardness and how many hitpoins has a shadowcraft weapon?

Bonus: If you can not damage them, can you use Weapon sacrifice with them? Does this depend on any Will save?

I have one of my players with a large tiger pet which is a grappling specialist. They keep a high profile, so almost all the really bad guys know about their fighting techniques.

Is there any legal consumable that grants freedom of movement? Potions are capped to lv3, and I don't want to give them 10k extra for an unfettered shirt after some of the fights. I have been generous enough in the campaign.