KM - The Stolen Land

Game Master Jason Lillis


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I'm prepping to run the Kingmaker Adventure path for friends here in several months, and would like to take the Stolen Land chapter of the AP for a test drive here on the boards. At the end of Stolen Land, we will evaluate further play will continue into Rivers Run Red.

FYI: I'm usually posting from my mobile, so I tend not to go too much in for the formatted text. Just so you know.

Setup

Players: 6. Ideally making up a balanced party of Martial, Skill, Arcane, Divine characters, with some overlap to be expected.

Sources: Paizo-published only, please.

Ability Scores: 15 point buy. Before racial modifiers, scores should not go lower than 7. Alternately, you can roll 3d6 to create your scores.

Alignments: Any, but plan to play them appropriately and at a PG-13 level.

Races: Outside of the Core Rulebook, Advanced Race Guide chapters 1, 2, and 3 are permitted for race choices, though not all non-core races are appropriate for this campaign. No custom races from the Race Builder rules will be permitted.

Classes: All paizo published classes, archetypes, and prestige classes are permitted. We will use the Medium experience progression. 

HP: Max per Level/HD (familiars/mounts/animal companions). Fair warning notice: so will your enemies.

Gear: Average starting gold for class. Alternately, you can roll for starting gold. Keep in mind that you'll be doing lots of wilderness exploration. When the campaign begins, it will be 28 Calistril 4710 AR. That means it's nearing the end of the winter season in a place that's on a similar latitude to Winnipeg, Canada.

Traits: 2 total. You are not required to take a campaign trait, but cannot take more than one trait per type (i.e., combat, faith, magic, social, etc.).

Background: 400 words or less, answering:
- Where did your character grow up?
- What has your character/PCs family done for a job/livelihood up to this point?
- Why does your PC want to go explore the wilderness?
Feel free to write as prose, poetry, epic poem, etc. Try to include feat, trait, and skill choices so that they make sense for your PC. This is better than if you just pick things for mechanical reasons. 

Previous Knowledge of Campaign: By now, Kingmaker is a few years old, and I expect that many of you have read it. 

About Posting

Posting Frequency: Ideally once every 36 hours. That ends up being the reality of most "every day" campaigns from what I can tell. 
There are weeks I know when I will not be able to post, and I'll provide notification of those dates. Also, the time between Labor Day and Thanksgiving is quite busy for me, and my posting ability will be reduced. Just so you know.

Absences: I know that I will be out of town for a week in march, and my job will occasionally have some very busy days that keep me from posting. That said, I'll try to write as much in advance this possible.

My style: I'd prefer to be somewhat terse in my comments, rather than over-flowery. That keeps my anxiety to a manageable level, but if y'all need more description you can always ask.

PMs: I'll answer as I'm able, but mostly try to take care of things in the thread.

Post Length: Plan to keep posts to 50 words or so. I encourage you to challenge yourselves to write more concise posts. If you would like to write longer descriptions or internal monologues, please use spoilers. 

Perception: I'll assume that your character, unless otherwise distracted or specifically rolling to search or track, is constantly taking 10 on perception. 

Initiative: I saw the idea of Block Initiative in another recruitment post, and I think it's a good idea. 
- I roll for each PC, highest roll becomes party initiative
- I roll for enemies as normal, add +1 for every enemy of the same sort past the first (i.e.: 3 bandits/monsters = init +2)
- Group that gets better initiative goes first as a block, then the other group responds.

Combat: I'm looking at Roll20.net as our option for a virtual tabletop. It works pretty well for positioning, and I don't have to be at home to edit the map. Not perfect, but take a look and see. If you are willing to create a login for it, that may be helpful. We will not use this for live play, just for reference. 

Submission closes at 5:00 PM EST on Jan 31, 2013. Players chosen that evening, getting going by the weekend (ideally). 

Let me know if you have questions about gameplay, I'll try to answer them as able. Probably won't be able to reply to all character submissions with feedback, but will try to post where I think each submission falls within the martial, skill, divine, and arcane roles.


Applying for this. Editing when I have more time
My rolls
3d6 ⇒ (3, 3, 6) = 12
3d6 ⇒ (5, 3, 3) = 11
3d6 ⇒ (1, 4, 4) = 9
3d6 ⇒ (6, 6, 6) = 18
3d6 ⇒ (2, 4, 3) = 9
3d6 ⇒ (4, 4, 4) = 12


I, in the other thread, wrote:

Possible interest depending on what the dice gods have to say...

3d6 ⇒ (4, 6, 2) = 12
3d6 ⇒ (1, 5, 1) = 7
3d6 ⇒ (6, 2, 6) = 14
3d6 ⇒ (3, 6, 5) = 14
3d6 ⇒ (4, 6, 4) = 14
3d6 ⇒ (2, 6, 6) = 14

Hm... I'll see if I come up with anything.

So yeah, I'll see if I can... wait... any classes? Any alignment???

Hello, Antipaladin!!!

...By the way, what are your thoughts on allowing an Antipally to be played as any evil (especially lawful)? I think it'd be an interesting way to play him with the party, and making him non-chaotic would give a better reason for him to be with the party.

If this is unacceptable, that's fine, but I'd love to try it.

Dark Archive

Applying for this:
3d6 ⇒ (6, 1, 3) = 10
3d6 ⇒ (6, 4, 5) = 15
3d6 ⇒ (4, 5, 4) = 13
3d6 ⇒ (1, 4, 6) = 11
3d6 ⇒ (6, 3, 5) = 14
3d6 ⇒ (3, 5, 2) = 10

Lets see where this goes!

Not as good as 15 pts, but nothing awful either.

Sczarni

No knowledge of Kingmaker, but interested:

3d6 ⇒ (1, 3, 5) = 9
3d6 ⇒ (1, 3, 5) = 9
3d6 ⇒ (5, 5, 3) = 13
3d6 ⇒ (1, 5, 6) = 12
3d6 ⇒ (5, 2, 2) = 9
3d6 ⇒ (1, 2, 3) = 6

We'll see what I can make outta that.

Sczarni

Umm... Maybe next time ;-)


Orodreth Míriel wrote:

Applying for this. Editing when I have more time

My rolls
3d6
3d6
3d6
3d6
3d6
3d6

Confirmed 18,12,11,11,9,9


definitely gonna try to get in on this

Contributor

I'm as much curious about what these rolls will generate as I am about the game. So here goes!

3d6 ⇒ (4, 1, 4) = 9
3d6 ⇒ (4, 1, 1) = 6
3d6 ⇒ (3, 4, 2) = 9
3d6 ⇒ (5, 4, 1) = 10
3d6 ⇒ (3, 4, 5) = 12
3d6 ⇒ (6, 2, 1) = 9

Hah! Guess I'll pass on this one. Y'all have fun!

Sczarni

I was going to but the rolls I got were soo abysmal! I think the point value ended up like 4 when it was done. I'm interested but I have no experience with Kingmaker so have no expectations.

Basic concept is a deaf oracle advisor, so that'll fulfill the role of healer for the party.


Loup Blanc wrote:
I, in the other thread, wrote:

Possible interest depending on what the dice gods have to say...

3d6 ⇒ (4, 6, 2) = 12
3d6 ⇒ (1, 5, 1) = 7
3d6 ⇒ (6, 2, 6) = 14
3d6 ⇒ (3, 6, 5) = 14
3d6 ⇒ (4, 6, 4) = 14
3d6 ⇒ (2, 6, 6) = 14

Hm... I'll see if I come up with anything.

So yeah, I'll see if I can... wait... any classes? Any alignment???

Hello, Antipaladin!!!

...By the way, what are your thoughts on allowing an Antipally to be played as any evil (especially lawful)? I think it'd be an interesting way to play him with the party, and making him non-chaotic would give a better reason for him to be with the party.

If this is unacceptable, that's fine, but I'd love to try it.

Well, evil is as evil does. So if the others in the party make it not feasible to have an anti paladin as part of the party, that will make it tough. I think that the flavor of the class is really more around being the opposite of a paladin, but if you aren't that, then you aren't really a paladin. So I'd say that the any alignment does not trump any class. You sill have to be CE to be an anti paladin.

Now, if you wanted to create a LE character that points towards Hellknight, that makes sense, and works pretty well. Just not the same. Asmodeus Inquisitor might be more along what you are thinking. Or an inquisitor of Zon Kuthon, but I think Asmodeus might be the better choice.


Asmodeus would work better, although I still would love to play an Antipaladin... sigh... I think it'll have to wait until I get into an all-evil campaign. Unless the whole party is going neutral and/or evil, but I don't see that happening.

Maybe I'll go the other route and play a Paladin of some kind, they can also be interesting.


Ok, given the rather abysmal rolls, I'll give folks the option to roll once, then choose between the rolls and a 15 point buy.


Loup Blanc wrote:

Asmodeus would work better, although I still would love to play an Antipaladin... sigh... I think it'll have to wait until I get into an all-evil campaign. Unless the whole party is going neutral and/or evil, but I don't see that happening.

Maybe I'll go the other route and play a Paladin of some kind, they can also be interesting.

Well. You could also go with Zon-Kuthon or Urgathoa, but you might be at odds with other entries.

Shadow Lodge

So,I'll stick with my original rolls, which were 13, 10, 14, 12, 13, 12, still a 15 point build. I'm going to build a Sylph Myrmidarch Magus (Archer). As far as character sheets however, I don't have hero lab, so would posting a link to the sheet on myth-weavers be fine (or rather, having the link in the alias' bio.)


I've never played PbP but I'm really interested in trying.

What about favored class option?

I would be a Human Sorcerer (Draconic)

STR -> 12
DEX -> 12
CON -> 12
INT -> 12
WIS -> 10
CHA -> 15


[dice]3d6
[dice]3d6
[dice]3d6
[dice]3d6
[dice]3d6
[dice]3d6


3d6 [/dice]


well obviously I have no idea what I am doing lol can somebody tell me how to format. I tried to read the faq but its not really helping me, as you can all tell, lol.


3d6 ⇒ (1, 2, 4) = 7
3d6 ⇒ (4, 4, 2) = 10
3d6 ⇒ (5, 1, 4) = 10
3d6 ⇒ (2, 2, 2) = 6
3d6 ⇒ (4, 4, 6) = 14
3d6 ⇒ (3, 4, 2) = 9

That's a sign, -4pt buy. Try to beat it. Wait, x2 Chris already had!


3d6 ⇒ (3, 1, 5) = 9


thanks I just figured it out as you posted lol


okay this is my roll for my character, not sure what I am going to play, I am thinking either a ranger or a gunslinger.

3d6 ⇒ (5, 2, 1) = 8
3d6 ⇒ (3, 2, 1) = 6
3d6 ⇒ (6, 5, 1) = 12
3d6 ⇒ (6, 2, 1) = 9
3d6 ⇒ (5, 4, 3) = 12
3d6 ⇒ (2, 3, 4) = 9

thanks Black Thom


well with those kind of rolls I don't think I can make any good character because those scores are horrible lol


3d6 ⇒ (5, 4, 1) = 10
3d6 ⇒ (2, 6, 6) = 14
3d6 ⇒ (5, 3, 6) = 14

3d6 ⇒ (4, 4, 5) = 13
3d6 ⇒ (2, 1, 4) = 7
3d6 ⇒ (2, 1, 1) = 4

meh, i'll definitely go with 15 point buy, unless you might be swayed into making that roll 4d6 drop the lowest(Unlikely I presume)


link to my rolls 18, 11, 13, 11, 8, 10

Working out backstory of a poor abused child who turned to the streets and crime to get away from his father. Now the crime lords are wanting their cut of his profits so he heads south to settle the lands as a way to make a new start.

Sczarni

Try one more time, though perhaps the dice gods were trying to tell me something.

3d6 ⇒ (3, 4, 3) = 10
3d6 ⇒ (5, 1, 1) = 7
3d6 ⇒ (2, 6, 2) = 10
3d6 ⇒ (3, 5, 6) = 14
3d6 ⇒ (2, 4, 5) = 11
3d6 ⇒ (1, 1, 1) = 3

Sczarni

I think this is not my game... Another time.


Dylos wrote:
So,I'll stick with my original rolls, which were 13, 10, 14, 12, 13, 12, still a 15 point build. I'm going to build a Sylph Myrmidarch Magus (Archer). As far as character sheets however, I don't have hero lab, so would posting a link to the sheet on myth-weavers be fine (or rather, having the link in the alias' bio.)

Alias Bio is always good.


I will be building the half orc barbarian, since I already rolled those scores on your previous recruitment thread. Unless you would rather me reroll, since i rolled a three. I will be back on in about four hours, and do it then. I will keep the character concept either way, just tweeks.


Rolling Gold now,
4d6 ⇒ (2, 5, 4, 1) = 12*10=120 Gold, 20 lower then average, but I don't need that much anyway.

Since Sylph are born to Human parents, could I use Human age for character creation instead of the listed age for Sylph? 60+ seems way too old for a child of Human parents to reach adulthood imo.


gonna try for a "swordlord"fighter archtype

Sczarni

Str 11
Dex 10
Con 16
Int 12
wis 12
Cha 16

Languages - Common, Sylvan, Hallit, Read Lips

Agathion Aasimar. True Speaker, scion of humanity, and incorruptible.
Traits: Noble Born Mevyed (+2 diplomacy vs fey and +1 saves vs fey spells/abilities) motto "endurance overcomes all"
Trait: Ethical Leader
Alignment. Neutral Good

Skills
Knowledge Nature 1
Survival 1
Diplomacy 1
Sense Motive 1
Linguistics 1
Spells known
0 - Create Water, detect poison, mending, purify food and drink
1 - Remove Fear, Doom, Cure Light wounds

Mystery - Life, Revelations - Channel
Feats - Selective Channeling

Growing up on the east sellen river he was a reclusive child, fiercely stubborn in his desire to prove himself worthy of his station in life. As he grew he felt the touch of the forest and of life pulsing in his veins, soon just after puberty that pulse obliterated all other sounds and left him in a serene haze for weeks.

It didn't take long for his parents and his siblings to learn of his new disability. Quickly he went from a promising future heir, to just that cripple. Discouraged by his tutors who he could no longer hear, he delved into books and into the forests themselves, as a solice and a refuge from his family.

Soon after he decided to venture out and join up with adventurers to prove himself worthy of the family name and also of the education and expectations that go with the family name Mevyed. He would prove to them all that endurance really does overcome all.

Wealth 3d6 ⇒ (1, 4, 4) = 9

Gear
Breast plate (50gp)
Heavy Wood Shield (7gp)
Morning Star (8gp)
15gp left.


Hmm, choices, choices.
Still trying to decide between a cavalier (Gendarme/Beast Rider), a rogue (Gillman, Eldritch Raider), another rogue (Half-Orc, Skulking Slayer) or perhaps a fighter (Tactician)


This is Manzcar and i submit Johnny Porters.

Crunch and stuff is in profile I'll put the backstory below as well.

Let me know if you need anything else covered.

backstory:

Port Ice, on the southern bank of the Lake of Mists and Veils in northern Brevoy, is a refuge for ruffians and lake pirates. A place known for harsh winters and hard people. Johnny was born here in the slums near the docks where it seemed no one ever escaped. His father, George, was a broad shouldered strong fellow who sometimes worked at the docks. That is when someone was desperate enough to need the help because Geroge's temper was well known and always got him into trouble. When George wasn't working and fighting he was drinking and fighting, George was abusive both physically and mentally and Johnny bared the scars to prove it so. As a young boy he took to spending more time on the streets and less time at home to escape his father's wrath. It finally became a full time occupation for the young lad.

Living on the streets meant that Johnny became very adept at burglary, pickpocketing, and defending himself with anything he could find at hand. Johnny was a small time criminal, but was getting a name for himself for his skills of not only stealing but being able to dodge the guard who came for him. Getting a name for youself in normal circles would be a good thing but not in the underworld of crime. You either work for a boss or you are a boss and Johnny was no boss. Then it finally happened he got noticed once too often and was told in no uncertain terms that either he started paying his fair dues for his burglary or be stopped. Johnny did not see why he should pay someone else for his work and decided it was time to leave Port Ice. Johnny had saved quite a bit of gold for himself for just this sort of day so he was well equipped to leave. He had heard of people going down to settle the stolen land to the south and believed that this was an opportunity to change his lot in life. So Johnny took all he had and bought what he needed and ventured south to make a new name for himself.

Johnny is not a people person but has a way to bluff that comes in handy. He has a bare minimum education and not too smart, but he has his skills and those are well trained. He hates abuse of any kind and will go out of his way to stop it. He wants a new life for himself where he can live without fear. And one day he would like to have a family and raise a son and treat him like he was never treated.


Dylos here, already posted under this alias for rolling gold, but I submit Nikoleta Lebeda.

Backstory is presented below, and her full character sheet is linked on her profile page.

backstory:
Growing up in New Stetven, as part of a branch family of the Lebeda noble line, Nikoleta was born into a life of hard work, and merchantry. Though her family shared the name of the head family, they were little more then fletchers - bow craftsmen, however, she quickly learned that even wood could be made into incredible things. She learned the art of fletching from her father, and was taught how to appraise bows, and many other objects that would be used to trade for her family's wares from her mother. However, Nikoleta was not satisfied with the life of a fletcher, and quickly sought apprenticeship under the tutelage of an elderly gentleman who taught her the arcane arts.

Nikoleta quickly showed a talent for manipulating electricity, though she struggled with the other elements, and in time she began to realize that not only could she manipulate electricity easier, it in fact flowed through her own body as easily as her own blood. This revelation, as well as the discovery that her hair would never stay still, led Nikoleta to realize that there was something special about her, beyond her noble birth. Nikoleta’s tutor however was quick to remind her that although the arcane arts can be powerful, and sometimes overwhelming, one must not forsake their own physical capabilities as well, leading her to practice archery, since she already knew the form of a bow so intimately.

And so she continued to practice both bow and arcane, growing better in both with every passing day, until one day, all of a sudden, her teacher was dead. She found him in his study, with a dagger in his back, the study in disarray; it had been ransacked by bandits. Taking what she had learned from her parents, as well as her teacher, Nikoleta tried her best to find the bandits, but she knew nothing of tracking, nor how to gather clues; truth be told, she couldn’t even be sure of what it was that the bandits were searching for, or what had been taken.

However, Nikoleta would not give up so easily, and she decided that she would make it her mission to find these bandits and avenge her teacher if it was the last thing she did, and so she left New Stetven under the dark of night and her family has not heard from her since. She began to gather clues, or at least fragments of them, though they took her so long to discover that they simply led to dead ends and deeper into the wilderness.

I am still missing age, and general appearance, but that is somewhat dependent upon being able to be younger then 60 years old (in fact I'd have to adjust the backstory if she is over 60 years old). The 17-27 age range honestly fits Nikoleta better then 68-108, and being 68-108 years old would result in Nikoleta's human parents being old enough to be great grandparents, and possibly dead, since humans only live to be 70+2d20 (max 110, meaning if Nikoleta was in the upper range, her parents would have died of old age before she even considers adventuring).

Dark Archive

Rolling to see how the thread will treat me.

3d6 ⇒ (4, 6, 4) = 14
3d6 ⇒ (4, 6, 1) = 11
3d6 ⇒ (2, 1, 6) = 9
3d6 ⇒ (6, 6, 2) = 14
3d6 ⇒ (2, 6, 4) = 12
3d6 ⇒ (2, 1, 2) = 5

Whelp... That 5 is telling me to just go home.


I'm also going to let the dice gods tell me whether I should apply :)

3d6 ⇒ (2, 6, 2) = 10
3d6 ⇒ (4, 6, 6) = 16
3d6 ⇒ (5, 5, 1) = 11
3d6 ⇒ (3, 6, 6) = 15
3d6 ⇒ (4, 6, 5) = 15
3d6 ⇒ (1, 2, 2) = 5

Huh, that's pretty cool! Are they supposed to be in order, or shiftable?

Also, I've never read Kingmaker, but I've heard many good things about it.


I have some questions:

1 Can use the favored class option presented in ARG?

2 January 31 is the dead line for the finished character?

3 How is the manage of character sheet

4 What I need to know, I mean what previous material I should read


Okay, thinking Human Fighter... nothing beats good ol' fighter.

Starting Funds: 5d6 ⇒ (5, 3, 4, 1, 5) = 18

Stats
3d6 ⇒ (5, 2, 4) = 11
3d6 ⇒ (2, 6, 2) = 10
3d6 ⇒ (3, 1, 5) = 9
3d6 ⇒ (6, 4, 6) = 16
3d6 ⇒ (5, 6, 3) = 14
3d6 ⇒ (6, 5, 2) = 13

That's equivalent to an 18pt buy, so I'll go with it.


Just a little more FYI I can post up to 5-6 times a day and have never played or read kingmaker. I did hear a bit of a recording of people playing but that was some time .


I would like to submit Monroe Sanders for consideration

Monroe Sanders
Gunslinger (Musket Master Archetype)
Chaotic Good
Abilities: (15 point buy)
STR: 10
DEX: 16 (14+2)
CON: 11
INT: 12
WIS: 14
CHA: 12

Feats:
1. Precise Shot
2. Weapon Focus - Musket
Class Bonus Feats
1. Gunsmithing
2. Rapid Reload (musket)

Traits:
1. Pioneer
2. Nomadic

Skills:
Perception (1)
Survival (1)
Ride (1)
Handle Animal (1)
Knowledge (geography)

Starting Wealth: Gear will be posted when I get home from work
5d610 ⇒ (203, 229, 247, 412, 104) = 1195

Monroe was born and raised in the Stolen Lands traveling with his father. His family was exiled when his dad started experimenting with gunpowered. Monroe was raised around gun powered and learned to use these mysterious weapons, especially a musket, to keep himself and his family safe. After his father accidently blew himself up experimenting with gun powered, Monroe was on his own. Monroe continued to travel around the Stolen Lands and beyong learning to fend for himself and how to master his father's musket. While trading furs, he learend of an expediation to reclaim the Stolen Lands and he knew this was his chance to make a name for himself, but more importantly maybe find a home that accepted him.


lets do the starting wealth again
[dice]5d6[\dice]
I will jsut multiply it by 10 since the formula didn't work lol


1 person marked this as a favorite.

one more time, I promise GM if you pick me I will get better at this dice rolling this lol

[dice] 5d6 [\dice]

Contributor

Might as well give it a roll.

3d6 ⇒ (5, 4, 5) = 14
3d6 ⇒ (1, 5, 2) = 8
3d6 ⇒ (2, 2, 2) = 6
3d6 ⇒ (1, 2, 6) = 9
3d6 ⇒ (5, 4, 4) = 13
3d6 ⇒ (3, 2, 5) = 10


well my brower is not letting me submit it from my work so I will do it when I get home.


Adeptus Technicanus wrote:
I will be building the half orc barbarian, since I already rolled those scores on your previous recruitment thread. Unless you would rather me reroll, since i rolled a three. I will be back on in about four hours, and do it then. I will keep the character concept either way, just tweeks.

I don't mind the 3 at all, so long as you don't. He won't really be capable of speech, if you put it in INT.

Contributor

moafnsteel wrote:
well my brower is not letting me submit it from my work so I will do it when I get home.

You're facing the slash the wrong way. It should be /dice.

5d6 ⇒ (5, 5, 3, 4, 5) = 22

I will present Osmond Raknian as my entry. He's a strategist honor guard cavalier. Everything is ready to go in his profile.


Nikoleta Lebeda wrote:

Rolling Gold now,

4d6*10=120 Gold, 20 lower then average, but I don't need that much anyway.

Since Sylph are born to Human parents, could I use Human age for character creation instead of the listed age for Sylph? 60+ seems way too old for a child of Human parents to reach adulthood imo.

I think that her genetics as a sylph would prevail, causing her to age very slowly. Since she carries the Lebeda name, however, I could see her being raised more by the family line than by one set of parents.

So the ages will stand as printed in the ARG.


wealth roll
4d6 ⇒ (3, 6, 6, 6) = 21

pretty lucky.
working up a Kitsune Trickster(Rogue)

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