Seoni

Leona, Lady of Laurel's page

51 posts. Alias of hiyami.


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Thank you, GM! Sorry for disappearing, guys. @_@


"We probably ought to regardless," Leona agrees grimly.


A bit uncomfortable with this new turn of events, Leona again lets Jair and, if she speaks up, Chandu do the talking. It didn't really make sense for them to stop for every little thing, but she would be lying if she said that she didn't wonder at least a little about the not-free apprentice.

"I imagine we can help if it's not out of alignment with our own goals..." she allows.


Although Leona hasn't had much to do with Zarta over the course of their adventure, she can't exactly ignore the woman's reaction to Ophelia. "Zarta? What's wrong?"

Seeing as the fight appears to be over, she lets the tension slip out of her and moves between Zarta and Ophelia. It's not quite protective, but it's enough to make her intention clear. If something goes sideways, she'll be in between them at the least.


-sympathetic pat- It happens that way sometimes... But let's gooooo :D


1d20 ⇒ 14


This doesn't make sense, Leona frowns. Had they done something illegal? She certainly couldn't think of anything in the heat of this new conflict. "Have you got an extra copy of that for us to see?" she calls out, uncomfortable. "I can think of no reason for there to be bounties out on us so further information would be welcome." They were still within their time limit, weren't they?
Sense Motive: 1d20 + 4 ⇒ (1) + 4 = 5

Ugh, this was the worst. Had something else changed? What were the rules for bounties here? Perhaps this was all just an unfortunate misunderstanding? Still, she wasn't interested in being taken into this particular justice system.

She had no intention of going quietly into the night, and given that her allies hadn't exactly backed out of the fight... She prepares to attack in case the next steps aren't something she likes.

Readied Action:

Leona casts lightning bolt in a line against the enforcer and the swordsmen beyond in an effort to not zap any of her allies if they attack.
Lightning Bolt: 1d20 ⇒ 20
Damage: 7d6 ⇒ (5, 5, 1, 6, 4, 3, 6) = 30


I'm sorry for the disappearance @_@ My Sister-in-Law just underwent a super invasive surgery (she was under the knife for eight hours) so we've been kind of going back and forth between being paranoid messes and getting things ready for her return since she'll be staying with us for her recovery.


"Infiltration assassin Ophelia Peran, Thrune, leased to Leventi, owned by night hag Yesldra? Yseldra angry with Leventi?" Leona offers. "And we can just inclue where we're heading at the end?"


To purchase them, I mean. Since we should be using them for raise dead or remove disease?

EDIT: Ohhhhh, okay, that makes sense. @_@


Oof, that means we don't qualify for the planar protections?


I gleefully spend Leona's money to keep Leona safe! Does that mean I would just subtract 300 gold at some point from my own character? Or does that cost stay with the pre-gen? o:

"I don't see why not," Leona agrees, eating her rations for the day. "The markets may have more than just information handy." She doesn't say anything about Zarta, given that she's not really familiar enough with the woman to know where she would be most useful... Or how.


Also up for watches - apologies for my inattention. Mini-family emergency happening. :c


I think resting and possibly snagging food is probably a good idea. The last thing we want is to stack debuffs!


Oh, dear, Leona mentally sighs. She's decidedly frustrated by the way this particular realm works and complication after complication made her want to just up and stab someone. She wasn't even the type of person to stabbings!

"Doktor Zuess?" she pauses. "That... that sounds familiar." Wasn't there some sort of bard by that name in their realm? Perhaps they're related?


"Hello," Leona speaks politely, not wanting to be disrespectful. "I thank you for your time, Overseer! Might you direct me towards any documentation regarding Devin Madras, Maralictor of the Order of the Pike, Sworn Sword of Iomedae? Or his fellows, Teena, Ria, or Aurora?"

Diplomacy: 1d20 + 3 ⇒ (18) + 3 = 21


Perception: 1d20 + 3 ⇒ (4) + 3 = 7

"This all seems to be something of a mess to me," Leona says, frowning at the section of the scroll she'd been trying to discern. "I can see I'm of no help here, but perhaps the library will have something?"

She grimaces again at the scroll. "Or has anyone else found usething of use?"

If answered with an affirmative, she'll listen attentively to the findings, but if everyone's in as terrible a spot as she - or near as bad, anyhow - she'll try heading to the library vault.

Baaaack! Thanks for your patience, everyone! c:


Had a rough day today, but I'm headed to a wedding, so I'm hoping my brain'll be back by the time it's all over. Please bot as you will! See you guys again in a few days! c:


"Er, how did they, uh... Get to being in that wall?" Leona asks the imp, a bit disconcerted by the way their forms just kind of... meld into it.


Knowledge (planes): 1d20 + 10 ⇒ (1) + 10 = 11

Hell is... certainly uncomfortable. Still, the others don't seem to be bothered by the voices, so she tries to ignore them as well. "Yes, let's."

I'm a bit puzzled, but does that three hour gap mean we've more or less restored Shrec and have sorted the imp? Or are we hauling the imp along with us?


"Why don't you tell us a bit more about Gellius and Leventi?" she suggests. Encouragingly, she asks, "You said you almost got away... Did Gellius make it through? Or is he suffering some other punishment? And what of Leventi? If he's so foolish, how did he acquire his position?"

A bit distractedly, she replies to Zarta, "Do as you will. I intend to learn more about Leventi and then follow up on that other lead he gave us... And I'm of the impression that this particular group prefers solid evidence over secondhand gossip. Vetrivides may decide you're wasting their time and be a bother about it."


"And besides, given that you're presently in captivity, I imagine we can see eye to eye and come to an agreement that suits us both."


Leona pours a potion down Shrec's throat after returning to happily maintain contact with the ground - with both feet, even! She leaves Zarta to the others to deal with.


Leona ascends another sixty feet and gives the wand a try! She'd spared a moment's worry for Shrec, but it looked as though the others had things well in hand.

SR+5: 1d20 ⇒ 19
Magic Missile: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9

"Working on it!" Leona calls back. She frowns at the wand when she sees its effects. Perhaps she ought to have burned her own spells for the day, after all.


Smoothly ascending some more, Leona snags that wand of magic missile she'd been looking for only moments before and gauges how much longer until she can turn its power upon their remaining enemy.

Another double move. @_@


Double move, 45 across, 75 up... another 120 up? So a total of 195 feet up. Is that allowed? I'm not 100% on the rules for flight. (First time ever trying it!)

Leona takes only a brief moment to doubt herself - was it worth using the scroll now that one of their foes had fallen? But no, there was still one left. She does her best to take to the skies, moving a bit closer to the remaining erinyes and... Well. Trying to ascend without something going horribly wrong.


Well, dang, then can I just fly? :D


That awkward moment you realize your character had a scroll of fly...

Reluctant to use too many more spells and very much interested in continuing to do some damage, Leona reaches for the wand of magic missile on her belt and... feels a crinkle of paper instead. She... Apparently, she, too, could take to the skies.

Feeling awkward about being so far behind on the draw, but decidedly interested in being able to quickly and effectively reposition herself, Leona quickly casts read magic and prepares to read the scroll.

Move action to retrieve the scroll, standard to cast read magic, I believe. @_@


Taking a deep breath, Leona casts her spell - magic missiles - and prays her luck still holds. Her last try had ended well, so she's hoping her attempt will lead to promising results... "This is no place for us to find our ends!"
Magic Missile: 4d4 + 4 ⇒ (2, 3, 4, 4) + 4 = 17
1d20 + 7 ⇒ (17) + 7 = 24

Moved closer to my allies, cast magic missile! c:


Breathing a sigh of relief, Leona moves to try and not get blasted, but also to get closer to add some potential damage to their offensive against Euryale. Fighting two of them is a bit rough, but perhaps fighting just the one would be easier?

Double move!


Does that mean Leona didn't get fire-blasted then? I don't wanna look a gift horse in the mouth, but I also want to make sure I keep my numbers straight. @_@


Knowledge (planes): 1d20 + 10 ⇒ (4) + 10 = 14
Frustratedly, Leona demands, "What on earth are these?"

She casts invisibility on herself, seeing that there are more enemies and she'd be in a terrible spot if they were to gang up on her.


You're right -- I just had to scroll up and see what I was supposed to be rolling! Somehow, I haven't had to poke SR yet. @_@

1d20 + 7 ⇒ (18) + 7 = 25


Will: 1d20 + 6 - 1 + 2 ⇒ (19) + 6 - 1 + 2 = 26
Scowling at the fear that she'd but briefly glimpsed, Leona aims at the Erinyes that had asked for a dose of magic missile and lets loose four bolts.

Magic Missile: 4d4 + 4 ⇒ (2, 1, 1, 4) + 4 = 12

While she was aware their enemies had some sort of spell resistance, the fact remained that there was little else she, without a true ranged weapon, could do.


Knowledge (planes): 1d20 + 10 ⇒ (10) + 10 = 20

Having nothing to contribute past what their newest acquisition has to share, Leona focuses on the fight. If their enemies were resistant to spells and weapons that didn't have the good alignment, her party was going to be in for a rough ride. This might well be a fight of attrition if they did things properly... At least, unless one of her comrades had something else to pull out for the fight!


@Atum: I adjusted Leona's actions because Chandu cast haste here. c:


Oh, that's awkward. I caught the inspiring bit, but I missed the haste! Apologies. ;A; In that case, Leona would have just cast mage armor upon herself and tried to see if she could recall any information re: their enemies... (What check issat? o:)


Leona grimaces at the sight of the two angels, not particularly excited to tangle with them. Still, they had hope - two was decidedly less than four or five, which is closer to the number she'd expected to encounter.

Still, they were quite literally in Hell and while she had several useful spells, the ability to fly wasn't among them. She briefly considers her allies before reaching out to touch all of her allies - and herself - with a bit of haste.

Casting haste! c: +1 to attack rolls and a +1 bonus to AC and Reflex saves! All modes of movement increase by 30 feet to a maximum of twice your normal speed with that mode of movement!


Leona will leave the paperwork to the others before going to see if the imp is where he was said to be. If possible, she will address the imp to learn what it thinks it's fate will be. She does not, however, concern herself with costuming.


Although she stays tense as the newcomer speaks, she relaxes bit by bit when he reveals he does, in fact, know their timeline. Given that he doesn't appear to be actively working against them, she figures it doesn't make much sense to try and wind him up just yet.

Still, his humor is... Awkward.

When they finally get the arena, she has to choke back the disgust that threatens to overwhelm her. Truly, this is absolutely horrible.

"Might we confirm that Tholvinis is among the winnings for the day?" Leona asks, eyes glittering with the thought of a fight. As terrible as she's been feeling, it might not be the best of ideas, but if she can make someone else feel half as bad as she's been doing, she'll feel much better for it.

To the others, she puts forth, "Lethal Lustre?"


"This place is full of motives not our own," Leona says with a frown, suspicious of the new character. "How long have we to find a solution to this problem?" Given that Aram Zey really did send him, she's of the opinion that he'll be aware they've only forty-eight hours.

And well. If he wasn't sent by Aram Zey, he'll be of the demons that actually know about their time limit which, theoretically, should not be too numerous...


Knowledge (planes): 1d20 + 10 ⇒ (1) + 10 = 11
"Hmmm, I'm not sure what direction we should be heading in," Leona frowns as they step out of the room. "Does anyone else know? Should we get some directions?"


Without making too much of a fuss, Leona nods respectfully to the skeleton-woman, well aware that she's likely already forgotten them, before following the others. Though she's interested in being helpful, the air itself is foul enough to have her struggling just to breathe.


"Disembowel, eviscerate," Leona says, unperturbed by the woman's behavior. "Or if you're feeling particularly tricky, you could go with exenterate."

"Now that I've saved you your moments of thought, why not give us a few more seconds of your time?" she continues smoothly. "Haven't you recently lost some of your own contacts to Leventi? Surely you want some revenge. Phistophilus Leventi stands on the cusp of promotion according to Vetrivides and it seems to me that gain has come from your loss, hasn't it?"

Diplomacy: 1d20 + 5 ⇒ (18) + 5 = 23

I'm not sure how this mechanical adjustment would work for me if I'm using a pregen? I was originally planning to hold the chronicle until the appropriate level, but I don't mind applying it and all of its scary consequences earlier?


"Hopefully we'll have a better time of it this time," Leona nods her agreement.

Carefully, she tries to snag an imp and inquires, "Where might we find Jarluxis?" If there's a lack of cooperation, she'll snap, "Vetrivides wants to know!"
Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25


Unsure of how to handle this encounter, Leona merely looks on as the two who are more swift and silvertongued try to make a better impression on the frankly terrifying looking skeleton. They'd already spent three hours trying to seek Vetrivides out - how much time would they lose trying to gain the information they wanted?


Although not entirely unexpected, Leona still wrinkles her nose at the thick, strangling air that clogs her nose and attempts to claw at her throat. How... disgusting. Attentive to her new surroundings, she marks the strange banners and shivers a little when she notes that the heat isn't feigned - the river of fire looks like it wouldn't be a nice way to die.

"If we've only two writs, I imagine we'll take one and Lady Zarta will be taking the other," Leona points out. "So we'd best stick together."

When the decision is made, Leona only shrugs. Her vote, too, would have been for the libraries, given that Zarta appeared to know what she was doing. The library and its resident seemed like more of a sure thing than not.

Of course, when she finally steps into the library with the others, she's entirely torn between the desire to lose herself in the tomes and flinching away from the bottled souls. As distracted as she is, she, too, jumps to attention when Chandu suddenly snarls at an imp.

Feeling foolish, she returns to the task at hand. Her skink rummages through her pocket, so she places a hand in to stroke at his head. Vetrivides sounded like an important name, though. Perhaps there would be signs to seek him out? Wary of magical notices, she quietly casts read magic before looking around.
Perception: 1d20 + 3 ⇒ (18) + 3 = 21

Leona is also bending her efforts towards finding Vetrivides.


Given that she doesn't exactly have anything immediately castable that could help her or her teammates, Leona waits patiently while the others prepare. "Whenever you're ready," she agrees, somewhat impatient, but glad that they're mostly done with whatever rituals they need to engage in.


"Oof, that's certainly going to put a dampener on things," Leona remarks, frowning slightly. Though she has nothing but respect for the law, the notion that evil will be reigning supreme pulls at her gut. Things described as good or evil both have their own place and purpose. As far as she was concerned, removing one altogether was... dangerous.

But hey, they were Pathfinders. What about this mission wasn't dangerous?

"I imagine as the effects are inherent to the locale itself, attempting to hide our predispositions won't help us negate any unfortunate effects we may experience," Leona murmured, turning her attention to Zarta, "But if I'm wrong, please correct me."

Though she wasn't capable of such spells herself, she certainly wouldn't be opposed to seeing if they could find someone that could if it would help.


Leona narrows her eyes at this new information, before nodding her acknowledgment of the situation. Given the task at hand, it seems imperative they gather all of the information they have.

Knowledge (planes): 1d20 + 10 ⇒ (19) + 10 = 29

"If I remember correctly," she murmurs, "The city of Dis occupies the second of the Nine Hells. The archfiend Dispater rules over it from an impossibly tall tower, the Iron Scepter. Legions of devils patrol the streets of Dis, enforcing Hell's laws, and the city is home to millions of damned souls and other fiends. Its markets absolutely teem with merchants and exotic wares from across the multiverse, though we'll be hard pressed to find simple food and drink."

She considered her rations supply - enough for four days - and continued. "Dispater rules the city, with some other high-ranking fiends carrying out his will. I believe the archfiend himself is married to Erecura, a demigoddess who rules by his side. The Erinyes Queen, Eiseth, also claims a portion of the second layer from her aerie, Widow's Cry..."

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