World's Most Interesting What Prestige is Worth (001) [PFS CORE 10-08] (Inactive)

Game Master Great Green God

The Sightseers:
Initiative
[dice=Shrec]1d20+7[/dice]
[dice=Jair]1d20+1[/dice]
[dice=Chandu]1d20+5[/dice]
[dice=Lasaraleen]1d20+2[/dice]
[dice=Leona]1d20+6[/dice]

Perception
[dice=Shrec]1d20+0[/dice]
[dice=Jair]1d20+7[/dice]
[dice=Chandu]1d20+18[/dice]
[dice=Lasaraleen]1d20+16[/dice]
[dice=Leona]1d20+3[/dice]

Sense Motive
[dice=Shrec]1d20+0[/dice]
[dice=Jair]1d20+14[/dice]
[dice=Chandu]1d20+24[/dice]
[dice=Lasaraleen]1d20+9[/dice]
[dice=Leona]1d20+4[/dice]

Maps and Handouts


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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Party members may make a knowledge (planes) check and open all the pertinent spoilers about the 'bearded devils' below.

knowledge (planes) DC 15+:
The 'devils' are called Barbazu (or simply bearded devils). They are [https://www.d20pfsrd.com/bestiary/rules-for-monsters/Creature-types/#TOC-Outsider]outsiders[/url] native to Hell.

knowledge (planes) DC 20+:
Elite warriors in Hell’s legions, bearded devils—or barbazus—fight savagely in the name of their infernal lords and command mindless hordes of the damned into battle. Like most of Hell's unenslaved populous barbazu, are [https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/devil/]devils[/url].

knowledge (planes) DC 25+:
They are resistant to spells (spell resistance), and weapons that are not silver or aligned with the forces of good (DR).

knowledge (planes) DC 30+:
Barbazu typically use long pole-arms that inflict devilishly persistent wounds

knowledge (planes) DC 35+:
Their spiky beards are known to carry a virulent disease known as devil chills which can sap all the strength from a person over the course of a few days. Fighters should be wary of getting too close.

Chandu wrote:
Have I mentioned how much I hate 3D combat in PF

I feel your pain.

Leona you're up.

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Planes: 1d20 + 8 ⇒ (6) + 8 = 14

Chandu knows nothing about these new devils.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Know. planes: 1d20 + 11 + 2 - 4 ⇒ (20) + 11 + 2 - 4 = 29

Invisible, Jair recognizes the creatures as barbed devil, ugly and hopeless creature from Hell.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Jair Whisper wrote:
Invisible, Jair recognizes the creatures as barbed devil, ugly and hopeless creature from Hell.

Bearded devils. A pair of barbed devils would be much scarier.


Knowledge (planes): 1d20 + 10 ⇒ (4) + 10 = 14
Frustratedly, Leona demands, "What on earth are these?"

She casts invisibility on herself, seeing that there are more enemies and she'd be in a terrible spot if they were to gang up on her.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

No, I didn't know, I must have missed it where my weapon was blessed additional damage: 2d6 ⇒ (3, 2) = 5 against evil target if it wasn't already rolled by the DM.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Psst! Shrec.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

@Shrec, you are also under a magic circle against evil


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Shrecbot cries out: "THEY'RE ILLUSIONS! THESE TWO BEARDED MONSTERS ARE JUST IMAGES!"

Euryale the taller brunette erinyes laughs aloud. "I did say two could play that game." She skates back and unloads a barrage of flaming arrows upon Chandu and one seemingly at thin air(?).

brunette +1 flaming comp longbow v Chandu (point-blank, rapid shot): 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30 damage: 1d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8 fire damage: 1d6 ⇒ 3 hit

brunette +1 flaming comp longbow v Chandu (point-blank, rapid shot): 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29 damage: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9 fire damage: 1d6 ⇒ 4 hit

brunette +1 flaming comp longbow v Veshtahz (rapid shot): 1d20 + 9 ⇒ (2) + 9 = 11 damage: 1d8 + 6 ⇒ (7) + 6 = 13 fire damage: 1d6 ⇒ 1 miss

brunette fly: 1d20 + 19 ⇒ (3) + 19 = 22

Likewise at range the blonde fury fires at an empty spot of ground that elicits a shout of surprise.

blonde +1 flaming comp longbow v Leona (rapid shot, range): 1d20 + 14 - 6 ⇒ (17) + 14 - 6 = 25 damage: 1d8 + 6 ⇒ (1) + 6 = 7 fire damage: 1d6 ⇒ 2 hit

blonde +1 flaming comp longbow v Leona (rapid shot, range): 1d20 + 14 - 6 ⇒ (12) + 14 - 6 = 20 damage: 1d8 + 6 ⇒ (5) + 6 = 11 fire damage: 1d6 ⇒ 3 miss - Thank you mage armor!

brunette +1 flaming comp longbow v Leona (rapid shot, range): 1d20 + 9 - 6 ⇒ (6) + 9 - 6 = 9 damage: 1d8 + 6 ⇒ (1) + 6 = 7 fire damage: 1d6 ⇒ 2 miss

blonde fly: 1d20 + 19 ⇒ (14) + 19 = 33


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Despite all the action the crowd of thousands continues to remain eerily quiet all their attention focused on Shrec.

Hell's Displeasure this is the cumulative penalty to ability checks, attack rolls, saving throws, and skill checks that you receive each time you displease the plane by drawing attention to yourself with conspicuously un-Hell-like behavior, actions, items, etc.... Also, there seems a sort of terrible ultimate limit to how far you can push the plane's rules. What happens at that point? Well....

Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Chandu
-17 hp, fire prot. -7
__ Atum
__ Veshtahz
__ Lasaraleen
Hell's displeasure -1
__ Jair
Hell's displeasure -1
__ Leona
-7 hp, fire prot. -2
__ Shrec
-11 hp, fire prot. -11, Hell's displeasure -2
__ Erinyes (Stheno ~ blonde -31 hp, sparkly!; Euryale ~ brunette -12 hp)

Map (slide 7) updated.

Useful range finding information

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

One small point of order for orange who is 400' in the air, true seeing only works within 120'. I realise that means she is probably shooting me now but its worth noting given how far away she is. It also doesnt look like her attack rolls have the penalty for distance in them. At 400' with a composite longbow I think she should be taking -6 to hit

Arrgh, stop that you b+!+* snarls Chandu as she flies forward, determined to skewer the archer.

Free to maintain inspire courage, free for arcane strike, move to get into melee, standard to attack. I am not charging, I cannot afford the AC reduction

Spear, inspire, GH, pa, haste: 1d20 + 13 + 2 + 2 - 2 + 1 ⇒ (6) + 13 + 2 + 2 - 2 + 1 = 22
Damage, pa, GH, AS, inspire: 1d8 + 10 + 6 + 2 + 2 + 2 ⇒ (1) + 10 + 6 + 2 + 2 + 2 = 23
Damage is magical, adamantine, good and piercing


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Chandu wrote:
One small point of order for orange who is 400' in the air, true seeing only works within 120'. I realise that means she is probably shooting me now but its worth noting given how far away she is. It also doesnt look like her attack rolls have the penalty for distance in them. At 400' with a composite longbow I think she should be taking -6 to hit

Good point. She shoots for Shrec instead with similar results. As for range penalties you might be looking at the wrong fury.

Chandu narrowly misses the evasive airborne archer.

Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Chandu
-17 hp, fire prot. -7
__ Atum
__ Veshtahz
__ Lasaraleen
Hell's displeasure -1
__ Jair
Hell's displeasure -1
__ Leona
__ Shrec
-18 hp, fire prot. -13, Hell's displeasure -2
__ Erinyes (Stheno ~ blonde -31 hp, sparkly!; Euryale ~ brunette -12 hp)

Map (slide 7) updated.

Useful range finding information


Does that mean Leona didn't get fire-blasted then? I don't wanna look a gift horse in the mouth, but I also want to make sure I keep my numbers straight. @_@

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Jair concentrates and thinking of devils Know. planes: 1d20 + 11 + 2 - 4 ⇒ (15) + 11 + 2 - 4 = 24, transforms Atum, Leon and Shrek in powerful barbed devils. wiht Master's illusion

In infernal and disembodied voice she says Shows your true colors friends!

Bluff: 1d20 + 16 + 2 - 4 ⇒ (4) + 16 + 2 - 4 = 18


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Leona, Lady of Laurel wrote:
Does that mean Leona didn't get fire-blasted then? I don't wanna look a gift horse in the mouth, but I also want to make sure I keep my numbers straight. @_@

Yes. [sad sigh]

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Lasaraleen will rush up to attack the closest Fury above her.

” Stand still cowards!“

She will attempt to charge to her - she needs to climb 30’ since she is large with 10’ reach currently. If she can’t charge she will fly the extra 10' up (just below the devil) and use the following as an AOo if possible

Attack:

Righteous, large , hope bard , div favor, haste etc: 1d20 + 8 - 2 + 3 + 2 + 2 + 1 ⇒ (15) + 8 - 2 + 3 + 2 + 2 + 1 = 29 for Large, good, bard, fav, dmg: 1d8 + 11 ⇒ (4) + 11 = 15

.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec attacks dark blue again with magical longsword hit: 13 + 2 + 2 - 2 + 1d20 ⇒ 13 + 2 + 2 - 2 + (7) = 22 remembering buffs and penalties dmg: 1d8 + 9 + 2 + 2d6 ⇒ (4) + 9 + 2 + (1, 3) = 19 the 2d6 is against evil creatures He then move toward yellow since I'm hasted, I can move 120 right, which stats with my flying speed? If so I do, otherwise 60 feet up


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Shrec the Powerful wrote:
Shrec attacks dark blue again with magical longsword [dice=hit]13+2+2-2+1d20 remembering buffs and penalties [dice=dmg]1d8+9+2+2d6 the 2d6 is against evil creatures He then move toward yellow since I'm hasted, I can move 120 right, which stats with my flying speed? If so I do, otherwise 60 feet up

Shrec, they are illusions, though they have yet to expire. Shrec more than anyone else in the party knows this for fact because he is the only one to interact with them as noted in my posts above.

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Illusion disbelieve: 1d20 + 5 + 2 + 4 ⇒ (11) + 5 + 2 + 4 = 22

Ok, those bearded friends are just crowds here.
Now Atum observing blonde devil at Dis sky. He trying to find fire sources closer to her and realizes that the best fire source is a flamigng bow with arrows. Even if his magic not powerful enougth to extinguish fire arrows, it is still good to make some distraction and Pyrotechnics.

Fuego! - he shouting and birst of fireworks are flashing. Fiery, momentary bursts of glowing, colored aerial lights.

spell penetration: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
But this blond dark angel deffinitely do not want to be blind.

Meanwhile Veshtahz flying closer to another devil and suggests that she drop the bow and show some respect to Dispater as he is arriving soon.
Div spell penetration: 1d20 + 6 ⇒ (12) + 6 = 18
If SR 18 or lower than bold eriny should roll for Will DC 14 vs suggestion.

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Shrec completely becoming Large as he flying...
+1 CMD and CMB, +2 Str, -2 Dex, -1 At and AC, Melee weapon DMG dice and range => increase


Breathing a sigh of relief, Leona moves to try and not get blasted, but also to get closer to add some potential damage to their offensive against Euryale. Fighting two of them is a bit rough, but perhaps fighting just the one would be easier?

Double move!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Jair Whisper wrote:

Jair concentrates and thinking of devils, transforms Atum, Leon and Shrek in powerful barbed devils. wiht Master's illusion

In infernal and disembodied voice she says Shows your true colors friends!

dice:
sense motive: 1d20 + 10 + 10 ⇒ (3) + 10 + 10 = 23

bluff: 1d20 + 16 ⇒ (3) + 16 = 19

The furies do not seem perturbed, and concentrate upon more immediate concerns, especially since one of the new "devils" is/was waving an obviously holy sword. That all of Dis seems focused upon.

Shrec the Powerful wrote:
...He then move toward yellow since I'm hasted, I can move 120 right, which stats with my flying speed? If so I do, otherwise 60 feet up

Close enough!

The distant bell tolls again, but this time is sounds closer. All of Hell seems concentrated on the fighter Shrec and his sword which shines like a failing torch. Somewhere something stirs just beneath the surface of reality, something massive, something with the weight of inevitability, something that has been imploring Shrec to read more posts!

Hell's displeasure with Shrec grows! -3 penalty to ability checks, attack rolls, saving throws, and skill checks!

Atum Shane wrote:

Shrec completely becoming Large as he flying...

+1 CMD and CMB, +2 Str, -2 Dex, -1 At and AC, Melee weapon DMG dice and range => increase

More math! "Are you not entertained!?"

Veshtahz suggestion goes unheeded thanks to SR.

Lasaraleen wrote:

Lasaraleen will rush up to attack the closest Fury above her.

” Stand still cowards!“

She will attempt to charge to her - she needs to climb 30’ since she is large with 10’ reach currently. If she can’t charge she will fly the extra 10' up (just below the devil) and use the following as an AOo if possible

You can charge you can't run with the fly spell.

Lasaraleen strikes the fallen angel a blow the spins the fury completely about.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Ah Illusions, and here I though I just missed or it had massive damage reduction. With everyone else so far away, it seems like it will take me forever to reach them.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Shrec dodges most of the fiery missiles directed at him.

blonde +1 flaming comp longbow v Shrec (rapid shot, range): 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22 damage: 1d8 + 6 ⇒ (3) + 6 = 9 fire damage: 1d6 ⇒ 6 miss

blonde +1 flaming comp longbow v Shrec (rapid shot, range): 1d20 + 14 - 4 ⇒ (2) + 14 - 4 = 12 damage: 1d8 + 6 ⇒ (8) + 6 = 14 fire damage: 1d6 ⇒ 6 miss

blonde +1 flaming comp longbow v Shrec (rapid shot, range): 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23 damage: 1d8 + 6 ⇒ (7) + 6 = 13 fire damage: 1d6 ⇒ 3 hit

blonde fly: 1d20 + 19 ⇒ (16) + 19 = 35

brunette greater teleport (SP) cast defensively: 1d20 + 17 ⇒ (19) + 17 = 36

brunette fly: 1d20 + 19 ⇒ (3) + 19 = 22

There's a flicker of light and shadow and the brunette that Chandu and Lasaraleen (and Veshtahz) have been harrying suddenly appears far below as if standing upon the swiftly running river. She sheathes her bow. Shapes like mortal souls can be seen beneath the surface being swept along in its currents.

The dark-haired fallen angel waves her pursuers down.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 5! (Theme ♬)
The Bold May Act!
_________________
__ Chandu
-17 hp, fire prot. -7
__ Atum
__ Veshtahz
__ Lasaraleen
Hell's displeasure -1
__ Jair
Hell's displeasure -1
__ Leona
__ Shrec
-31 hp, fire prot. -16, Hell's displeasure -3
__ Erinyes (Stheno ~ blonde -31 hp, sparkly!; Euryale ~ brunette -27 hp)

Map (slide 7) updated.

Useful range finding information

Hell's Displeasure this is the cumulative penalty to ability checks, attack rolls, saving throws, and skill checks that you receive each time you displease the plane by drawing attention to yourself with conspicuously un-Hell-like behavior, actions, items, etc.... Also, there seems a sort of terrible ultimate limit to how far you can push the plane's rules. What happens at that point? Well....

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Veshtahz is becoming dissapointed ahkes his hair and turns invisible again.

Atum looks discouraged. HIs spells are uneffective here.
Shrec, the Sword! I think you should dispel it! shouts Atum.

And he is targeting brunett devil (who make tricks with souls) with missles wand .

spell penetration: 1d20 + 5 ⇒ (16) + 5 = 21
Missles targeting and hitting enemy&! force dmg: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9

Jair, any ideas how we can solve this situation? - politely asks Atum thereafter.


Taking a deep breath, Leona casts her spell - magic missiles - and prays her luck still holds. Her last try had ended well, so she's hoping her attempt will lead to promising results... "This is no place for us to find our ends!"
Magic Missile: 4d4 + 4 ⇒ (2, 3, 4, 4) + 4 = 17
1d20 + 7 ⇒ (17) + 7 = 24

Moved closer to my allies, cast magic missile! c:


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

And how do you want me to dispell it there Atum, I'm a fighter, not a caster. Don't know what I'm going to do yet.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Jair is unable to use any of her power and the only one she seems to have been able to do put them in a bad position. She enrages to not be able to do something and stays hopeless and silent.

Delay, Jair can do nothing

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Lasaraleen shrinks back to her normal size as her righteous might expires.

Calling down to the brunette

”You really are a coward, aren’t you! I guess you are to afraid to stand and fight. .”


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

"Be careful of what you say, Sarenite. We could make your passing last for interminable amounts of time. We would have you cursing your Dawnflower and making supplications to Queen Eiseth. You cannot defeat us and when your mortal magic expires so too will you. Come to me, and I shall remove your pains and worries quickly and painlessly. You won't have to watch the others die and even if you did, you would not care anymore." the tall erinyes beckons from the above the waters to Lasaraleen.

Before of course, she is hit by a double barrage of magic missiles that penetrate her spell defenses. ;)

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

”The Dawn will prevail and your fire quenched. “

Lasaraleen calls out as she descends 60’ and ends 20’ above the ground.

”FALL ! “

She casts command

CL: 1d20 + 9 ⇒ (16) + 9 = 25 dc16 will


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

will save: 1d20 + 7 ⇒ (20) + 7 = 27

The devil laughs.

Round 5! (Theme ♬)
The Bold May Act!
_________________
__ Chandu
-17 hp, fire prot. -7
__ Atum
__ Veshtahz
__ Lasaraleen Hell's displeasure -1
__ Jair
Hell's displeasure -1
__ Leona
__ Shrec
-31 hp, fire prot. -16, Hell's displeasure -3
__ Erinyes (Stheno ~ blonde -31 hp, sparkly!; Euryale ~ brunette -53 hp)

Map (slide 7) updated.

Useful range finding information

Hell's Displeasure this is the cumulative penalty to ability checks, attack rolls, saving throws, and skill checks that you receive each time you displease the plane by drawing attention to yourself with conspicuously un-Hell-like behavior, actions, items, etc.... Also, there seems a sort of terrible ultimate limit to how far you can push the plane's rules. What happens at that point? Well....


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Atum Shane wrote:
Jair, any ideas how we can solve this situation? - politely asks Atum thereafter.

Jair knows hope is fleeting.

Atum could you put a link to your character sheet on your character page. Also I need a list of your prepared spells, And is there any reason that Atum (as a 7th level wizard) is rolling only three dice for magic missile?


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec will doublemove up to yellow flying straight up Fly is speed 60 and haste doubles your speed, so movement is 120? If so that means I move 240 feet up. I was at 125, but now at 365. Correct me if I'm wrong.

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Those magic missles are from a wand of CL5, thats why spell penetration so low. His evocation school is forbidden.
I am working on character sheet, will finish it this weekend. Sorry

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Chandu swoops down at the erinyes over the water, reaching the waters edge she strikes out.

Spear, pa, IC, GH, Height, Haste: 1d20 + 13 - 2 + 2 + 2 + 1 + 1 ⇒ (2) + 13 - 2 + 2 + 2 + 1 + 1 = 19
Damage, IC, GH, PA, AS: 1d8 + 10 + 2 + 2 + 6 + 2 ⇒ (1) + 10 + 2 + 2 + 6 + 2 = 23

Maintain inspire, free for arcane strike, move and attack


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Shrec the Powerful wrote:
Shrec will doublemove up to yellow flying straight up Fly is speed 60 and haste doubles your speed, so movement is 120? If so that means I move 240 feet up. I was at 125, but now at 365. Correct me if I'm wrong.

In this edition of the World's Oldest RPG all of a hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.

While the subject of a fly spell can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good.

So taking all of Shrec's round's actions to fly upward nets him 120'. 60' from the fly spell modified by its ascent rule, and another 60' from haste (the most it can add). So assuming he starts at 125' (which I'm just gonna do) he ends up reaching 245' at the end of his turn if he just shoots straight upward like a rocket. He can move laterally at a cost of an additional 5' for each diagonal he makes.

Atum Shane wrote:

Those magic missles are from a wand of CL5, thats why spell penetration so low. His evocation school is forbidden.

I am working on character sheet, will finish it this weekend. Sorry

Gotcha and thanks. It was just hard for me to tell from looking at the page, and Friday-Saturday is slightly more hectic for me than other days of the week, so I don't have the time to research as much.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Shrec jukes, rolls, and spins dodging as much of the deadly fire as he can while still pressing his attack.

blonde +1 flaming comp longbow v Shrec (rapid shot, range): 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15 damage: 1d8 + 6 ⇒ (8) + 6 = 14 fire damage: 1d6 ⇒ 5 miss

blonde +1 flaming comp longbow v Shrec (rapid shot, range): 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23 damage: 1d8 + 6 ⇒ (2) + 6 = 8 fire damage: 1d6 ⇒ 3 hit

blonde +1 flaming comp longbow v Shrec (rapid shot, range): 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14 damage: 1d8 + 6 ⇒ (2) + 6 = 8 fire damage: 1d6 ⇒ 4 miss

blonde fly: 1d20 + 19 ⇒ (11) + 19 = 30

The taller, brunette erinyes neatly sidesteps Chandu's spear point and in closer to her attacker. She swings coil of dark brown rope at the bard. This triggers an AoO from Chandu if she has a way of threatening someone who so close and using a ranged weapon.

brunette rope v Chandu (range touch): 1d20 + 14 ⇒ (6) + 14 = 20 hit

Like a living serpent the rope apparently woven of the devil's own dark hair, uncoils like a serpent from her fist and entangles Chandu.

"Time for you baptism." whispers the erinyes darkly.

brunette fly: 1d20 + 19 ⇒ (15) + 19 = 34

Knowledge (planes) DC 20:
The stream is a tributary of the Hellish river called the Lethe, itself an offshoot of the mighty River Styx. It is said that any who even touch such waters are robbed of all their memories.

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

[ooc] I think I've finished Character sheet. Take a look. Probably there is lack of skills. Should I write something more?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The infernal audience (and perhaps something else?!) still remains fixated on Shrec's flourished holy sword. Hell's displeasure -4!

Round 6! (Theme ♬)
The Bold May Act!
_________________
__ Chandu
-17 hp, fire prot. -7, entangled
__ Atum
__ Veshtahz
__ Lasaraleen
Hell's displeasure -1
__ Jair
Hell's displeasure -1
__ Leona
__ Shrec
-31 hp, fire prot. -16, Hell's displeasure -4
__ Erinyes (Stheno ~ blonde -31 hp, sparkly!; Euryale ~ brunette -53 hp)

Map (slide 7) updated.

Useful range finding information

Hell's Displeasure this is the cumulative penalty to ability checks, attack rolls, saving throws, and skill checks that you receive each time you displease the plane by drawing attention to yourself with conspicuously un-Hell-like behavior, actions, items, etc.... Also, there seems a sort of terrible ultimate limit to how far you can push the plane's rules. What happens at that point? Well....


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec drop his sword so he is no longer holding it or have it on his person, letting it fall to the ground. He will then move straight up. He is now at 365 feet up doublemove He pulls out his crossbow while moving.


Out of the silence of the crowd and the wind rushing past his ears Shrec thinks he hears a faint familiar voice from far below.

"Shrec! You fool! Put that sword away!"

Shrec the NINJA! wrote:
Shrec drop his sword so he is no longer holding it or have it on his person, letting it fall to the ground. He will then move straight up. He is now at 365 feet up doublemove He pulls out his crossbow while moving.

"Well. Okay. I thought he might just sheath it, but that works as well I suppose."

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

Shrec, I've got another weapon for you! shouts Atum and took Veshtahz palm-sized metal tube with liquid chaos inside. Doru Div immideately starts to fly closer to fighter.

This works like alchemical Liquid Blade, but inside the tube is +1 anarchic short sword with 1 dose of drow poison upon.

Hey, Chandu, do you need greasy help? he askes, also preparing more components and metamagic rod...


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Actually Shrec Sheathes the sword instead of drops it.

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Planes: 1d20 + 8 ⇒ (9) + 8 = 17

I'm good she shouts back to Atum.

As the magical rope wraps itself around her a necklace in the shape of a hare bursts into light and fades away. As it does so the rope simply slithers off Chandu falling to the ground.

The devil has triggered Chandu's lesser talisman of freedom, she now has freedom of movement for 3 rounds. She cannot currently take opportunity attacks against adjacent enemies. That is about to change.

Chandu gives a deep throaty chuckle, Your over confidence is your weakness she snarls as her hands grow long claws and her head and face distend, her jaws elongating and large teeth protrude.

Free action to grow claws and a bite attack and to maintain inspire courage, swift action for arcane strike.

She snaps out with her newly grown teeth, trying to snatch away the bow from the devil hands.

I am full attacking, I am starting with a bite attack to disarm, I do not have improved disarm but she is holding a bow so I dont think she threatens. If she can take an OA then go ahead. I am using a natural attack along with manufactured weapons so it becomes secondary and takes -5

Disarm, 2ndary, GH, IC, Haste: 1d20 + 12 - 5 + 2 + 2 + 1 ⇒ (17) + 12 - 5 + 2 + 2 + 1 = 29

If she succeeds she is holding the bow in her teeth. She then floats backwards and strikes the devil with her spear.

At this point I start power attacking

Spear,PA,GH,IC,Haste: 1d20 + 13 - 2 + 2 + 2 + 1 ⇒ (20) + 13 - 2 + 2 + 2 + 1 = 36
Damage, pa, IC, GH, AS: 1d8 + 10 + 6 + 2 + 2 + 2 ⇒ (2) + 10 + 6 + 2 + 2 + 2 = 24

Spear,PA,GH,IC,Haste: 1d20 + 13 - 2 + 2 + 2 + 1 ⇒ (4) + 13 - 2 + 2 + 2 + 1 = 20
Damage, pa, IC, GH, AS: 1d8 + 10 + 6 + 2 + 2 + 2 ⇒ (4) + 10 + 6 + 2 + 2 + 2 = 26

Spear,PA,GH,IC,Haste: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (8) + 8 - 2 + 2 + 2 + 1 = 19
Damage, pa, IC, GH, AS: 1d8 + 10 + 6 + 2 + 2 + 2 ⇒ (5) + 10 + 6 + 2 + 2 + 2 = 27

Confirm,PA,GH,IC,Haste: 1d20 + 13 - 2 + 2 + 2 + 1 ⇒ (8) + 13 - 2 + 2 + 2 + 1 = 24
Damage, pa, IC, GH, AS: 2d8 + 20 + 12 + 4 + 4 + 4 ⇒ (7, 6) + 20 + 12 + 4 + 4 + 4 = 57

Damage is adamantine, good, magical and piercing

Fly: 1d20 + 10 ⇒ (19) + 10 = 29

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Lasaraleen waits to see how Chandra’s assault fares before committing to an action

”Strong work girlfriend! “

delay until before furies

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Chandu gives Lasaraleen a fist pump in acknowledgement, Try to break their bows or disarm them, force them into melee with us if you can!

As a reminder grease can be used to disarm, the range isnt great but it may be an option


That awkward moment you realize your character had a scroll of fly...

Reluctant to use too many more spells and very much interested in continuing to do some damage, Leona reaches for the wand of magic missile on her belt and... feels a crinkle of paper instead. She... Apparently, she, too, could take to the skies.

Feeling awkward about being so far behind on the draw, but decidedly interested in being able to quickly and effectively reposition herself, Leona quickly casts read magic and prepares to read the scroll.

Move action to retrieve the scroll, standard to cast read magic, I believe. @_@

Scarab Sages

Male Elf (Core) Diviner 8 | Init +9 | HP=40| AC=17/14/13 | CMD=15 |Fort=5, Ref=7, Will=8 (+2 vs enchantment, sleep immunity) | Perception +12 (Low-light, Detect Scrying) ---- Familiar Doru Div (usually invisible) => constant Detect Magic and Detect Good | See in Darkness| Perception +12 -----
Diviners Fortune:
10/10

OOh, dat verbs. Surely Atum GAVE Veshtahz the weapon...

Aewosome moves, Chandu, but something wrong with your jaw!

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