| The World's Most Interesting GM |
Party members may make a knowledge (planes) check and open all the pertinent spoilers about the 'bearded devils' below.
Have I mentioned how much I hate 3D combat in PF
I feel your pain.
Leona you're up.
Chandu
|
Planes: 1d20 + 8 ⇒ (6) + 8 = 14
Chandu knows nothing about these new devils.
| The World's Most Interesting GM |
Invisible, Jair recognizes the creatures as barbed devil, ugly and hopeless creature from Hell.
Bearded devils. A pair of barbed devils would be much scarier.
| The World's Most Interesting GM |
| The World's Most Interesting GM |
Shrecbot cries out: "THEY'RE ILLUSIONS! THESE TWO BEARDED MONSTERS ARE JUST IMAGES!"
Euryale the taller brunette erinyes laughs aloud. "I did say two could play that game." She skates back and unloads a barrage of flaming arrows upon Chandu and one seemingly at thin air(?).
brunette +1 flaming comp longbow v Chandu (point-blank, rapid shot): 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30 damage: 1d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8 fire damage: 1d6 ⇒ 3 hit
brunette +1 flaming comp longbow v Chandu (point-blank, rapid shot): 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29 damage: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9 fire damage: 1d6 ⇒ 4 hit
brunette +1 flaming comp longbow v Veshtahz (rapid shot): 1d20 + 9 ⇒ (2) + 9 = 11 damage: 1d8 + 6 ⇒ (7) + 6 = 13 fire damage: 1d6 ⇒ 1 miss
brunette fly: 1d20 + 19 ⇒ (3) + 19 = 22
Likewise at range the blonde fury fires at an empty spot of ground that elicits a shout of surprise.
blonde +1 flaming comp longbow v Leona (rapid shot, range): 1d20 + 14 - 6 ⇒ (17) + 14 - 6 = 25 damage: 1d8 + 6 ⇒ (1) + 6 = 7 fire damage: 1d6 ⇒ 2 hit
blonde +1 flaming comp longbow v Leona (rapid shot, range): 1d20 + 14 - 6 ⇒ (12) + 14 - 6 = 20 damage: 1d8 + 6 ⇒ (5) + 6 = 11 fire damage: 1d6 ⇒ 3 miss - Thank you mage armor!
brunette +1 flaming comp longbow v Leona (rapid shot, range): 1d20 + 9 - 6 ⇒ (6) + 9 - 6 = 9 damage: 1d8 + 6 ⇒ (1) + 6 = 7 fire damage: 1d6 ⇒ 2 miss
blonde fly: 1d20 + 19 ⇒ (14) + 19 = 33
| The World's Most Interesting GM |
Despite all the action the crowd of thousands continues to remain eerily quiet all their attention focused on Shrec.
Hell's Displeasure this is the cumulative penalty to ability checks, attack rolls, saving throws, and skill checks that you receive each time you displease the plane by drawing attention to yourself with conspicuously un-Hell-like behavior, actions, items, etc.... Also, there seems a sort of terrible ultimate limit to how far you can push the plane's rules. What happens at that point? Well....
Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Chandu -17 hp, fire prot. -7
__ Atum
__ Veshtahz
__ Lasaraleen Hell's displeasure -1
__ Jair Hell's displeasure -1
__ Leona -7 hp, fire prot. -2
__ Shrec -11 hp, fire prot. -11, Hell's displeasure -2
__ Erinyes (Stheno ~ blonde -31 hp, sparkly!; Euryale ~ brunette -12 hp)
Chandu
|
One small point of order for orange who is 400' in the air, true seeing only works within 120'. I realise that means she is probably shooting me now but its worth noting given how far away she is. It also doesnt look like her attack rolls have the penalty for distance in them. At 400' with a composite longbow I think she should be taking -6 to hit
Arrgh, stop that you b+!+* snarls Chandu as she flies forward, determined to skewer the archer.
Free to maintain inspire courage, free for arcane strike, move to get into melee, standard to attack. I am not charging, I cannot afford the AC reduction
Spear, inspire, GH, pa, haste: 1d20 + 13 + 2 + 2 - 2 + 1 ⇒ (6) + 13 + 2 + 2 - 2 + 1 = 22
Damage, pa, GH, AS, inspire: 1d8 + 10 + 6 + 2 + 2 + 2 ⇒ (1) + 10 + 6 + 2 + 2 + 2 = 23
Damage is magical, adamantine, good and piercing
| The World's Most Interesting GM |
One small point of order for orange who is 400' in the air, true seeing only works within 120'. I realise that means she is probably shooting me now but its worth noting given how far away she is. It also doesnt look like her attack rolls have the penalty for distance in them. At 400' with a composite longbow I think she should be taking -6 to hit
Good point. She shoots for Shrec instead with similar results. As for range penalties you might be looking at the wrong fury.
Chandu narrowly misses the evasive airborne archer.
Round 4! (Theme ♬)
The Bold May Act!
_________________
__ Chandu -17 hp, fire prot. -7
__ Atum
__ Veshtahz
__ Lasaraleen Hell's displeasure -1
__ Jair Hell's displeasure -1
__ Leona
__ Shrec -18 hp, fire prot. -13, Hell's displeasure -2
__ Erinyes (Stheno ~ blonde -31 hp, sparkly!; Euryale ~ brunette -12 hp)
Jair Whisper
|
Jair concentrates and thinking of devils Know. planes: 1d20 + 11 + 2 - 4 ⇒ (15) + 11 + 2 - 4 = 24, transforms Atum, Leon and Shrek in powerful barbed devils. wiht Master's illusion
In infernal and disembodied voice she says Shows your true colors friends!
Bluff: 1d20 + 16 + 2 - 4 ⇒ (4) + 16 + 2 - 4 = 18
| The World's Most Interesting GM |
Does that mean Leona didn't get fire-blasted then? I don't wanna look a gift horse in the mouth, but I also want to make sure I keep my numbers straight. @_@
Yes. [sad sigh]
Lasaraleen
|
Lasaraleen will rush up to attack the closest Fury above her.
” Stand still cowards!“
She will attempt to charge to her - she needs to climb 30’ since she is large with 10’ reach currently. If she can’t charge she will fly the extra 10' up (just below the devil) and use the following as an AOo if possible
Righteous, large , hope bard , div favor, haste etc: 1d20 + 8 - 2 + 3 + 2 + 2 + 1 ⇒ (15) + 8 - 2 + 3 + 2 + 2 + 1 = 29 for Large, good, bard, fav, dmg: 1d8 + 11 ⇒ (4) + 11 = 15
.
| Shrec the Powerful |
Shrec attacks dark blue again with magical longsword hit: 13 + 2 + 2 - 2 + 1d20 ⇒ 13 + 2 + 2 - 2 + (7) = 22 remembering buffs and penalties dmg: 1d8 + 9 + 2 + 2d6 ⇒ (4) + 9 + 2 + (1, 3) = 19 the 2d6 is against evil creatures He then move toward yellow since I'm hasted, I can move 120 right, which stats with my flying speed? If so I do, otherwise 60 feet up
| The World's Most Interesting GM |
Shrec attacks dark blue again with magical longsword [dice=hit]13+2+2-2+1d20 remembering buffs and penalties [dice=dmg]1d8+9+2+2d6 the 2d6 is against evil creatures He then move toward yellow since I'm hasted, I can move 120 right, which stats with my flying speed? If so I do, otherwise 60 feet up
Shrec, they are illusions, though they have yet to expire. Shrec more than anyone else in the party knows this for fact because he is the only one to interact with them as noted in my posts above.
Atum Shane
|
Illusion disbelieve: 1d20 + 5 + 2 + 4 ⇒ (11) + 5 + 2 + 4 = 22
Ok, those bearded friends are just crowds here.
Now Atum observing blonde devil at Dis sky. He trying to find fire sources closer to her and realizes that the best fire source is a flamigng bow with arrows. Even if his magic not powerful enougth to extinguish fire arrows, it is still good to make some distraction and Pyrotechnics.
Fuego! - he shouting and birst of fireworks are flashing. Fiery, momentary bursts of glowing, colored aerial lights.
spell penetration: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
But this blond dark angel deffinitely do not want to be blind.
Meanwhile Veshtahz flying closer to another devil and suggests that she drop the bow and show some respect to Dispater as he is arriving soon.
Div spell penetration: 1d20 + 6 ⇒ (12) + 6 = 18
If SR 18 or lower than bold eriny should roll for Will DC 14 vs suggestion.
Atum Shane
|
Shrec completely becoming Large as he flying...
+1 CMD and CMB, +2 Str, -2 Dex, -1 At and AC, Melee weapon DMG dice and range => increase
| The World's Most Interesting GM |
Jair concentrates and thinking of devils, transforms Atum, Leon and Shrek in powerful barbed devils. wiht Master's illusion
In infernal and disembodied voice she says Shows your true colors friends!
The furies do not seem perturbed, and concentrate upon more immediate concerns, especially since one of the new "devils" is/was waving an obviously holy sword. That all of Dis seems focused upon.
...He then move toward yellow since I'm hasted, I can move 120 right, which stats with my flying speed? If so I do, otherwise 60 feet up
Close enough!
The distant bell tolls again, but this time is sounds closer. All of Hell seems concentrated on the fighter Shrec and his sword which shines like a failing torch. Somewhere something stirs just beneath the surface of reality, something massive, something with the weight of inevitability, something that has been imploring Shrec to read more posts!
Hell's displeasure with Shrec grows! -3 penalty to ability checks, attack rolls, saving throws, and skill checks!
Shrec completely becoming Large as he flying...
+1 CMD and CMB, +2 Str, -2 Dex, -1 At and AC, Melee weapon DMG dice and range => increase
More math! "Are you not entertained!?"
Veshtahz suggestion goes unheeded thanks to SR.
Lasaraleen will rush up to attack the closest Fury above her.
” Stand still cowards!“
She will attempt to charge to her - she needs to climb 30’ since she is large with 10’ reach currently. If she can’t charge she will fly the extra 10' up (just below the devil) and use the following as an AOo if possible
You can charge you can't run with the fly spell.
Lasaraleen strikes the fallen angel a blow the spins the fury completely about.
| The World's Most Interesting GM |
Shrec dodges most of the fiery missiles directed at him.
blonde +1 flaming comp longbow v Shrec (rapid shot, range): 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22 damage: 1d8 + 6 ⇒ (3) + 6 = 9 fire damage: 1d6 ⇒ 6 miss
blonde +1 flaming comp longbow v Shrec (rapid shot, range): 1d20 + 14 - 4 ⇒ (2) + 14 - 4 = 12 damage: 1d8 + 6 ⇒ (8) + 6 = 14 fire damage: 1d6 ⇒ 6 miss
blonde +1 flaming comp longbow v Shrec (rapid shot, range): 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23 damage: 1d8 + 6 ⇒ (7) + 6 = 13 fire damage: 1d6 ⇒ 3 hit
blonde fly: 1d20 + 19 ⇒ (16) + 19 = 35
brunette greater teleport (SP) cast defensively: 1d20 + 17 ⇒ (19) + 17 = 36
brunette fly: 1d20 + 19 ⇒ (3) + 19 = 22
There's a flicker of light and shadow and the brunette that Chandu and Lasaraleen (and Veshtahz) have been harrying suddenly appears far below as if standing upon the swiftly running river. She sheathes her bow. Shapes like mortal souls can be seen beneath the surface being swept along in its currents.
The dark-haired fallen angel waves her pursuers down.
| The World's Most Interesting GM |
Round 5! (Theme ♬)
The Bold May Act!
_________________
__ Chandu -17 hp, fire prot. -7
__ Atum
__ Veshtahz
__ Lasaraleen Hell's displeasure -1
__ Jair Hell's displeasure -1
__ Leona
__ Shrec -31 hp, fire prot. -16, Hell's displeasure -3
__ Erinyes (Stheno ~ blonde -31 hp, sparkly!; Euryale ~ brunette -27 hp)
Useful range finding information
Hell's Displeasure this is the cumulative penalty to ability checks, attack rolls, saving throws, and skill checks that you receive each time you displease the plane by drawing attention to yourself with conspicuously un-Hell-like behavior, actions, items, etc.... Also, there seems a sort of terrible ultimate limit to how far you can push the plane's rules. What happens at that point? Well....
Atum Shane
|
Veshtahz is becoming dissapointed ahkes his hair and turns invisible again.
Atum looks discouraged. HIs spells are uneffective here.
Shrec, the Sword! I think you should dispel it! shouts Atum.
And he is targeting brunett devil (who make tricks with souls) with missles wand .
spell penetration: 1d20 + 5 ⇒ (16) + 5 = 21
Missles targeting and hitting enemy&! force dmg: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9
Jair, any ideas how we can solve this situation? - politely asks Atum thereafter.
| Leona, Lady of Laurel |
Taking a deep breath, Leona casts her spell - magic missiles - and prays her luck still holds. Her last try had ended well, so she's hoping her attempt will lead to promising results... "This is no place for us to find our ends!"
Magic Missile: 4d4 + 4 ⇒ (2, 3, 4, 4) + 4 = 17
1d20 + 7 ⇒ (17) + 7 = 24
Moved closer to my allies, cast magic missile! c:
Jair Whisper
|
Jair is unable to use any of her power and the only one she seems to have been able to do put them in a bad position. She enrages to not be able to do something and stays hopeless and silent.
Delay, Jair can do nothing
Lasaraleen
|
Lasaraleen shrinks back to her normal size as her righteous might expires.
Calling down to the brunette
”You really are a coward, aren’t you! I guess you are to afraid to stand and fight. .”
| The World's Most Interesting GM |
"Be careful of what you say, Sarenite. We could make your passing last for interminable amounts of time. We would have you cursing your Dawnflower and making supplications to Queen Eiseth. You cannot defeat us and when your mortal magic expires so too will you. Come to me, and I shall remove your pains and worries quickly and painlessly. You won't have to watch the others die and even if you did, you would not care anymore." the tall erinyes beckons from the above the waters to Lasaraleen.
Before of course, she is hit by a double barrage of magic missiles that penetrate her spell defenses. ;)
Lasaraleen
|
”The Dawn will prevail and your fire quenched. “
Lasaraleen calls out as she descends 60’ and ends 20’ above the ground.
”FALL ! “
She casts command
CL: 1d20 + 9 ⇒ (16) + 9 = 25 dc16 will
| The World's Most Interesting GM |
will save: 1d20 + 7 ⇒ (20) + 7 = 27
The devil laughs.
Round 5! (Theme ♬)
The Bold May Act!
_________________
__ Chandu -17 hp, fire prot. -7
__ Atum
__ Veshtahz
__ Lasaraleen Hell's displeasure -1
__ Jair Hell's displeasure -1
__ Leona
__ Shrec -31 hp, fire prot. -16, Hell's displeasure -3
__ Erinyes (Stheno ~ blonde -31 hp, sparkly!; Euryale ~ brunette -53 hp)
Useful range finding information
Hell's Displeasure this is the cumulative penalty to ability checks, attack rolls, saving throws, and skill checks that you receive each time you displease the plane by drawing attention to yourself with conspicuously un-Hell-like behavior, actions, items, etc.... Also, there seems a sort of terrible ultimate limit to how far you can push the plane's rules. What happens at that point? Well....
| The World's Most Interesting GM |
Jair, any ideas how we can solve this situation? - politely asks Atum thereafter.
Jair knows hope is fleeting.
Atum could you put a link to your character sheet on your character page. Also I need a list of your prepared spells, And is there any reason that Atum (as a 7th level wizard) is rolling only three dice for magic missile?
| Shrec the Powerful |
Shrec will doublemove up to yellow flying straight up Fly is speed 60 and haste doubles your speed, so movement is 120? If so that means I move 240 feet up. I was at 125, but now at 365. Correct me if I'm wrong.
Atum Shane
|
Those magic missles are from a wand of CL5, thats why spell penetration so low. His evocation school is forbidden.
I am working on character sheet, will finish it this weekend. Sorry
Chandu
|
Chandu swoops down at the erinyes over the water, reaching the waters edge she strikes out.
Spear, pa, IC, GH, Height, Haste: 1d20 + 13 - 2 + 2 + 2 + 1 + 1 ⇒ (2) + 13 - 2 + 2 + 2 + 1 + 1 = 19
Damage, IC, GH, PA, AS: 1d8 + 10 + 2 + 2 + 6 + 2 ⇒ (1) + 10 + 2 + 2 + 6 + 2 = 23
Maintain inspire, free for arcane strike, move and attack
| The World's Most Interesting GM |
Shrec will doublemove up to yellow flying straight up Fly is speed 60 and haste doubles your speed, so movement is 120? If so that means I move 240 feet up. I was at 125, but now at 365. Correct me if I'm wrong.
In this edition of the World's Oldest RPG all of a hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.
While the subject of a fly spell can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good.
So taking all of Shrec's round's actions to fly upward nets him 120'. 60' from the fly spell modified by its ascent rule, and another 60' from haste (the most it can add). So assuming he starts at 125' (which I'm just gonna do) he ends up reaching 245' at the end of his turn if he just shoots straight upward like a rocket. He can move laterally at a cost of an additional 5' for each diagonal he makes.
Those magic missles are from a wand of CL5, thats why spell penetration so low. His evocation school is forbidden.
I am working on character sheet, will finish it this weekend. Sorry
Gotcha and thanks. It was just hard for me to tell from looking at the page, and Friday-Saturday is slightly more hectic for me than other days of the week, so I don't have the time to research as much.
| The World's Most Interesting GM |
Shrec jukes, rolls, and spins dodging as much of the deadly fire as he can while still pressing his attack.
blonde +1 flaming comp longbow v Shrec (rapid shot, range): 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15 damage: 1d8 + 6 ⇒ (8) + 6 = 14 fire damage: 1d6 ⇒ 5 miss
blonde +1 flaming comp longbow v Shrec (rapid shot, range): 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23 damage: 1d8 + 6 ⇒ (2) + 6 = 8 fire damage: 1d6 ⇒ 3 hit
blonde +1 flaming comp longbow v Shrec (rapid shot, range): 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14 damage: 1d8 + 6 ⇒ (2) + 6 = 8 fire damage: 1d6 ⇒ 4 miss
blonde fly: 1d20 + 19 ⇒ (11) + 19 = 30
The taller, brunette erinyes neatly sidesteps Chandu's spear point and in closer to her attacker. She swings coil of dark brown rope at the bard. This triggers an AoO from Chandu if she has a way of threatening someone who so close and using a ranged weapon.
brunette rope v Chandu (range touch): 1d20 + 14 ⇒ (6) + 14 = 20 hit
Like a living serpent the rope apparently woven of the devil's own dark hair, uncoils like a serpent from her fist and entangles Chandu.
"Time for you baptism." whispers the erinyes darkly.
brunette fly: 1d20 + 19 ⇒ (15) + 19 = 34
Atum Shane
|
[ooc] I think I've finished Character sheet. Take a look. Probably there is lack of skills. Should I write something more?
| The World's Most Interesting GM |
The infernal audience (and perhaps something else?!) still remains fixated on Shrec's flourished holy sword. Hell's displeasure -4!
Round 6! (Theme ♬)
The Bold May Act!
_________________
__ Chandu -17 hp, fire prot. -7, entangled
__ Atum
__ Veshtahz
__ Lasaraleen Hell's displeasure -1
__ Jair Hell's displeasure -1
__ Leona
__ Shrec -31 hp, fire prot. -16, Hell's displeasure -4
__ Erinyes (Stheno ~ blonde -31 hp, sparkly!; Euryale ~ brunette -53 hp)
Useful range finding information
Hell's Displeasure this is the cumulative penalty to ability checks, attack rolls, saving throws, and skill checks that you receive each time you displease the plane by drawing attention to yourself with conspicuously un-Hell-like behavior, actions, items, etc.... Also, there seems a sort of terrible ultimate limit to how far you can push the plane's rules. What happens at that point? Well....
| Shrec the Powerful |
Shrec drop his sword so he is no longer holding it or have it on his person, letting it fall to the ground. He will then move straight up. He is now at 365 feet up doublemove He pulls out his crossbow while moving.
| Paracountess Zarta Dralneen |
Out of the silence of the crowd and the wind rushing past his ears Shrec thinks he hears a faint familiar voice from far below.
"Shrec! You fool! Put that sword away!"
Shrec drop his sword so he is no longer holding it or have it on his person, letting it fall to the ground. He will then move straight up. He is now at 365 feet up doublemove He pulls out his crossbow while moving.
"Well. Okay. I thought he might just sheath it, but that works as well I suppose."
Atum Shane
|
Shrec, I've got another weapon for you! shouts Atum and took Veshtahz palm-sized metal tube with liquid chaos inside. Doru Div immideately starts to fly closer to fighter.
This works like alchemical Liquid Blade, but inside the tube is +1 anarchic short sword with 1 dose of drow poison upon.
Hey, Chandu, do you need greasy help? he askes, also preparing more components and metamagic rod...
Chandu
|
Planes: 1d20 + 8 ⇒ (9) + 8 = 17
I'm good she shouts back to Atum.
As the magical rope wraps itself around her a necklace in the shape of a hare bursts into light and fades away. As it does so the rope simply slithers off Chandu falling to the ground.
The devil has triggered Chandu's lesser talisman of freedom, she now has freedom of movement for 3 rounds. She cannot currently take opportunity attacks against adjacent enemies. That is about to change.
Chandu gives a deep throaty chuckle, Your over confidence is your weakness she snarls as her hands grow long claws and her head and face distend, her jaws elongating and large teeth protrude.
Free action to grow claws and a bite attack and to maintain inspire courage, swift action for arcane strike.
She snaps out with her newly grown teeth, trying to snatch away the bow from the devil hands.
I am full attacking, I am starting with a bite attack to disarm, I do not have improved disarm but she is holding a bow so I dont think she threatens. If she can take an OA then go ahead. I am using a natural attack along with manufactured weapons so it becomes secondary and takes -5
Disarm, 2ndary, GH, IC, Haste: 1d20 + 12 - 5 + 2 + 2 + 1 ⇒ (17) + 12 - 5 + 2 + 2 + 1 = 29
If she succeeds she is holding the bow in her teeth. She then floats backwards and strikes the devil with her spear.
At this point I start power attacking
Spear,PA,GH,IC,Haste: 1d20 + 13 - 2 + 2 + 2 + 1 ⇒ (20) + 13 - 2 + 2 + 2 + 1 = 36
Damage, pa, IC, GH, AS: 1d8 + 10 + 6 + 2 + 2 + 2 ⇒ (2) + 10 + 6 + 2 + 2 + 2 = 24
Spear,PA,GH,IC,Haste: 1d20 + 13 - 2 + 2 + 2 + 1 ⇒ (4) + 13 - 2 + 2 + 2 + 1 = 20
Damage, pa, IC, GH, AS: 1d8 + 10 + 6 + 2 + 2 + 2 ⇒ (4) + 10 + 6 + 2 + 2 + 2 = 26
Spear,PA,GH,IC,Haste: 1d20 + 8 - 2 + 2 + 2 + 1 ⇒ (8) + 8 - 2 + 2 + 2 + 1 = 19
Damage, pa, IC, GH, AS: 1d8 + 10 + 6 + 2 + 2 + 2 ⇒ (5) + 10 + 6 + 2 + 2 + 2 = 27
Confirm,PA,GH,IC,Haste: 1d20 + 13 - 2 + 2 + 2 + 1 ⇒ (8) + 13 - 2 + 2 + 2 + 1 = 24
Damage, pa, IC, GH, AS: 2d8 + 20 + 12 + 4 + 4 + 4 ⇒ (7, 6) + 20 + 12 + 4 + 4 + 4 = 57
Damage is adamantine, good, magical and piercing
Fly: 1d20 + 10 ⇒ (19) + 10 = 29
Lasaraleen
|
Lasaraleen waits to see how Chandra’s assault fares before committing to an action
”Strong work girlfriend! “
delay until before furies
Chandu
|
Chandu gives Lasaraleen a fist pump in acknowledgement, Try to break their bows or disarm them, force them into melee with us if you can!
As a reminder grease can be used to disarm, the range isnt great but it may be an option
| Leona, Lady of Laurel |
That awkward moment you realize your character had a scroll of fly...
Reluctant to use too many more spells and very much interested in continuing to do some damage, Leona reaches for the wand of magic missile on her belt and... feels a crinkle of paper instead. She... Apparently, she, too, could take to the skies.
Feeling awkward about being so far behind on the draw, but decidedly interested in being able to quickly and effectively reposition herself, Leona quickly casts read magic and prepares to read the scroll.
Move action to retrieve the scroll, standard to cast read magic, I believe. @_@
Atum Shane
|
OOh, dat verbs. Surely Atum GAVE Veshtahz the weapon...
Aewosome moves, Chandu, but something wrong with your jaw!