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![]() "Shall we secure the lighthouse first?" asks Leo. "Then work our way south along the cliffside and check the buildings as we go." Surveying the remains of the village, he says, "It doesn't seem like anyone lives here anymore. We should be prepared for this place to be overrun with... I dunno, centipedes and other animals that have crept in." He draws his sword, just in case. ![]()
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![]() Leo pauses to rest a hand on Ameiko's forehead and says softly, "We'll figure this out." Then he hefts his gear and calls to Sandru, "Don't go anywhere without us! And stay out of sight, no telling what might come out of that castle if we rustle it up!" "All right," he says in a normal tone as he turns back to the team, "let's go get to the bottom of this." He hefts his shield and moves up to the front of the group to put his armor to good use. ![]()
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![]() Looking concerned, Leo watches as Ameiko is taken back to one of the wagons. He says, "She's the whole reason we're here. Now what? I don't think we should give up, but if we can't wake her up, what do we do if we discover something important?" He sighs. "We really just... have to carry on, I suppose." ![]()
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![]() Leo plants his feet, keeps his shield up, and slashes again with his long sword. The steel blade flickers in the dappled forest light as he brings it sweeping sideways against a foe that does not have the good fortune to have a shield or sword of its own to counter his strikes. Longsword attack: 1d20 + 5 ⇒ (9) + 5 = 14
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![]() Is there a link to a map? Can I get to a spider within 20'? If not, do I have a charge lane to a spider within 40'? EDIT: nm, found map. Leo moves to assist Derric. "On your right!" he shouts as he tromps heavily across the dirt track toward the spider. Longsword attack: 1d20 + 5 ⇒ (12) + 5 = 17
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![]() Leo pulls the reins in on the horse to bring the wagon he's driving to a halt, and hops down from the driver's seat to the ground. As he stands from the jump, he pulls his sword and shield into position. Move down from driving a wagon, ready shield and sword - that leaves me next to the wagon but armed. ![]()
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![]() While running JR I found that not using the caravan interlude put the players a level behind where they should be for Brinewall Castle. I instead made a series of smaller encounters (a couple ambushes, a murder mystery while stopping in Wolf's Ear for provisions) to get the PCs to level 3 before they tackled the castle. ![]()
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![]() Leo's been at leisure about town for a few days. When Ameiko assembles her A-team in her restaurant, he seems a bit surprised, then a wide grin splits his face. Varisian:
"Sandru! You're back in town! I hadn't expected to see you again so soon." He moves up to offer a handshake to Sandru. "Of course I'd be happy to help," he says in response to Ameiko's request. ![]()
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![]() "Oh! Um, my name's Leodegrance, but most folks just call me Leo," says Leo. He touches his face and looks surprised. "Must've gotten it while swinging steel against the skeletons and things out in the swamp. It'll clear right up in a day or two." He smiles and then goes, "Ouch! Now that I've noticed it I sure feel it when I smile! Not to worry, I've survived worse. Nothing like one of Ameiko's spicy dishes to take your mind off of everything else..." ![]()
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![]() "Hey, I'm happy for the meal and for keeping the goblins quiet for a season," says Leo with a smile. He nods to Kaz and replies, "Yep, grew up here! Lived in Sandpoint all my life." Despite the muddy boots and the nasty bruise on the side of his face, he seems like an easygoing, charming man. ![]()
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![]() Leo grunts and swings his warhammer again in a broad arc, aiming to batter down the skeletal warrior's guard with a powerful blow. Warhammer attack, bless: 1d20 + 6 ⇒ (18) + 6 = 24
Then he brings the hammer up and arcs it down at the skeleton's skull. Warhammer attack, bless: 1d20 + 6 ⇒ (7) + 6 = 13
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![]() True to his word, Leo moves to strike at the armored samurai skeleton. "I don't know what he said," says Leo, "but I hope he's not expecting a one-on-one duel." Swift action: Activate Weal's Champion.
Weal's Champion:
Once per day as swift action, a holy tactician can call on the powers of good to aid her against evil. Against evil targets, the holy tactician gains her Charisma bonus (if any) on her attack rolls against evil creatures, and if she hits, she adds 1/2 her paladin level on her weapon damage rolls as well. These bonuses last for 1 round for every two paladin levels the holy tactician has attained (minimum 1 round). In addition, for 1 round after the holy tactician successfully strikes an evil creature, all non-evil allies within 30 feet of her gain a competence bonus on attack rolls equal to 1/2 her Charisma bonus against that creature as well as a +1 competence bonus on damage rolls. The bonus on damage rolls increases by +1 for every five levels the holy tactician attains (to a maximum of +5 at 20th level). She can grant this bonus against more than one creature at a time. To gain this benefit, the holy tactician’s allies must be able to see or hear her, and she must be conscious.
At 4th level, and every three levels thereafter, the holy tactician may use weal’s champion one additional time per day (to a maximum of seven times per day at 19th level). This ability replaces smite evil. Warhammer attack w/bless: 1d20 + 6 ⇒ (13) + 6 = 19 (additional +3 if he's evil) Warhammer damage: 1d8 + 3 ⇒ (1) + 3 = 4 (additional +1 if he's evil) If he's evil and I hit, every nonevil ally in 30' gets a +1 competence bonus to attack and damage against him only for the next round. ![]()
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![]() Derric wrote: Quick question for when it's my turn: can I use challenge on the skeleton leader (who I'm guessing is Tsutamu) and then charge it at the same time? Samurai class challenge is a swift action, so that should work unless you have some weird archetype or feature that alters it! Leo nods in response to his brother's comment and turns to focus his attention at the skeleton in the ornate armor. |