GM CariMac's Jade Regent Campaign (Inactive)

Game Master CariMac

A group of brave adventurers are attempting to help Ameiko Kaijitsu find a legacy.

Tactical Map

Loot Sheet


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Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"I wonder if something here could tell us what caused servants of the Kaijitsus to become undead monsters such as these," Daichi muses.


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

"Well this is just my guess here but maybe they died trying to protect the treasure. And when the goblins stole the treasure it stirred them from their eternal rest and they were not happy about it so they tracked down the goblins and took back the treasure," Derric suggested.


Dragonskull |PBP Singnup

Jayna moves up next to one of the skeletons, and prepares to Coup de Grace with the rest of the group. "I hope this works." She swings her sickle.

Damage Crit: 2d6 ⇒ (1, 4) = 5


Dragonskull |PBP Singnup

GM Rolls:

Fort Save vs 32: 1d20 + 0 ⇒ (15) + 0 = 15
Fort Save vs 27: 1d20 + 0 ⇒ (5) + 0 = 5
Fort Save vs 28: 1d20 + 0 ⇒ (19) + 0 = 19
Fort Save vs 15: 1d20 + 0 ⇒ (3) + 0 = 3
Fort Save vs 19: 1d20 + 0 ⇒ (5) + 0 = 5

Initiative:

Initiative:
Daichi Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Derric Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Leo Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Kiko Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Damien Initiative: 1d20 + 9 ⇒ (7) + 9 = 16
Jayna Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Skele: 1d20 + 6 ⇒ (3) + 6 = 9

The group counts carefully, and attacks their targets at the same moment. It's a good plan. All of the skeletons save one crumbles to dust. The remaining skeleton who was furthest away in the water stands up and begins to move toward Daichi. He holds no weapon, but his claws look wickedly sharp.

We are in initiative bold are Up:
Kiko
Leo
Jayna
Damien

Skeleton
Daichi
Derric


INACTIVE - GAME DIED

Leo moves to intercept the remaining skeleton and swings his hammer.

Warhammer attack: 1d20 + 5 ⇒ (3) + 5 = 8

Whiff!


Female Kitsune Oracle (Seeker) 2

"Good thing we already dispatched the rest." Kiko moves towards Daichio to help keep away the approaching undead but did not approach it herself. So far the others had proven to be more capable of dealing with an enemy like this, she'd simply be back up.

Move Draw Longspear
Move Next to Daichi
The idea is that if the skeleton moves towards us it will provoke


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna fires a Magic Missile at the remaining skeleton.

Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Dragonskull |PBP Singnup

With Jayna's attack, the skeleton tumbles into dust. With a coordinated attack and a well placed missile, the group has defeated the remaining Tien skeleton in the room.

Looking around you see there is a path going to the north from the center of the room, and one going to the north at the west end of the room.

What do you do?


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"Well, that worked more or less perfectly," Daichi says, looking around at the shattered remains of the dead. "Let's keep exploring and make sure that we clear the entire place out. We don't want to leave another den of them behind by mistake. And their souls deserve to finally have some peace. Let's try heading that way." He points to the passage to the west. "I think that takes us in a different direction than we've been before."


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

"Sounds good to me!"

Damien heads that way, checking for traps.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20


INACTIVE - GAME DIED

"Sure thing." Leo hoists his shield and follows his brother.


Female Kitsune Oracle (Seeker) 2

Kiko just nods before following the others.


Dragonskull |PBP Singnup

Damien leads the way down the hallway to the west. He finds no traps, but comes to a stop when he sees into the next cavern.

A skeleton wearing Tien style armor sits motionless atop a large jade and cherry wood chest. His armor is fancier than the skeletons you fought previously, and he is wearing a sword on his hip. He is not moving. You also see two more skeletons wearing Tien style armor lying on the ground. Their armor looks the same as those from the other chamber.

What do you do?


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"More of them, and possibly a leader. If I had to guess, he'll be a lot stronger than the others. Alright, everyone get ready to take them out again. And be ready for them to get up this time. I have a feeling that we're not going to get lucky twice."


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

"Ready when you are."


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi moves to deliver another coup de grace, choosing one of the skeletons that look like servants or minions or whatever they should be called. He doesn't want to be near the big one of he decides to stand up and fight rather than let himself get smashed.


INACTIVE - GAME DIED

"That armor's very distinctive. Must've been a leader of some kind," says Leo of the skeleton seated on the chest as he prepares his warhammer.


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Derric studied the armor worn by the leader.

Derric readied his blade as he slowly approached the lead skeleton.

"There's something off here. That armor....

The kitsune had decided to be the one to keep an eye on the leader, but making sure he had enough room to charge the skeleton leader if the thing came alive.


Dragonskull |PBP Singnup

When Daichi gets within 10 feet of the skeleton sitting on the chest, it stands up. He speaks in Tien "Hãy gia tăng anh em tôi và tham gia cùng tôi." The two other skeletons in the room stand up.

Tien:
Rise my brothers and join me. I read that Vietnamese is a substitute for Tien. If you have another language suggestion please let me know. Also it's Google Translate so I hope no one reads Vietnamese.

GM Rolls:

Daichi Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Derric Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Leo Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Kiko Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Damien Initiative: 1d20 + 9 ⇒ (10) + 9 = 19
Jayna Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Tsutamu: 1d20 + 6 ⇒ (11) + 6 = 17
Skele Yellow: 1d20 + 6 ⇒ (11) + 6 = 17
Skele Black: 1d20 + 6 ⇒ (9) + 6 = 15

Initiative Bold May Go:
Kiko
Daichi
Jayna
Damien

Tsutamu
Skeleton Yellow
Skeleton Black
Leo
Derric


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Given that there are a lot of varieties of Tien, I usually use an appropriate regional version. Minkai dialect is usually Japanese.

Daichi sighs. "I knew it wouldn't be that easy twice." He shifts into his fighting stance and slams a foot down into the ground. A chunk of rock the size of his head rises into the air and he unleashes it at one of the smaller skeletons. Better to clear out the minions and let the more heavily armored warriors duke it out with the leader.

Attack (Point-Blank): 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Damage (Point-Blank): 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10

I have a feeling that misses...


INACTIVE - GAME DIED

"Uhhh... Kiko? Derric? What did it say?"


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

"It's telling the other skeletons to kill us," Daichi says, reading himself for their attack. "I suggest we kill them first."


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

"It's pretty much telling the others to rise up. So the one that was guarding the chest is indeed the leader!"

Derric snarled at the skeleton leader.

Quick question for when it's my turn: can I use challenge on the skeleton leader (who I'm guessing is Tsutamu) and then charge it at the same time?


Female Kitsune Oracle (Seeker) 2

"Tôi, Kiko Kajitsu, ra lệnh cho bạn đứng xuống!"

Kiko's voice rang through the cave. If these were the remains of her family's retainers and they still spoke and listened to spoken words it was worth a shot to see if they'd listen to a Kajitsu.

Tien:
"I, Kiko Kajitsu, order you to stand down!"

Her spoken words were quickly followed by a mumbled prayer to Ashava to entreat her for her blessing.

Standard Cast Bless on the whole bunch of us


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna fires a Magic Missile at the skeleton who is furthest away. "How many more of these things are there going to be? No wonder Runt wouldn't come with us."

Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Dragonskull |PBP Singnup

Daaichi misses the skeleton by just a bit. It bobs to the side as the stone flies by.

Kiko speaks to the skeletons but they ignore her. She then casts bless on the party. Right after that a Magic Missile flies by everyone's head and strikes the skeleton in the back of the cavern.

Party Buff: Bless +1 to attack 2 Minutes


Status:
Kiko - Uninjured
Daichi - Uninjured
Jayna - Uninjured
Damien - Uninjured
Tsutamu - Uninjured
Skeleton Yellow -5
Skeleton Black - Uninjured
Leo - Uninjured
Derric - Uninjured

Just waiting on Damien. I'll bot tomorrow if we don't hear from him.

Derric:
Unless your challenge has something different to it than the normal Samurai Challenge, it's is a Swift action. I didn't see anything in the rules that prohibits a swift action and a Full Round action at the same time. Go ahead.


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

Was gone for the weekend! Posting.

"That one there seems as though it might have some power over the others! Focus your holy might there, brother."

Damien is going to go ahead an pop his extract of Shield. AC is now 21.


INACTIVE - GAME DIED
Derric wrote:
Quick question for when it's my turn: can I use challenge on the skeleton leader (who I'm guessing is Tsutamu) and then charge it at the same time?

Samurai class challenge is a swift action, so that should work unless you have some weird archetype or feature that alters it!

Leo nods in response to his brother's comment and turns to focus his attention at the skeleton in the ornate armor.


Dragonskull |PBP Singnup

The better dressed skeleton points at Derric issuing a challenge to the fellow Samurai. "Tôi thách thức bạn Samurai. Bạn sẽ không chống lại tôi. Đó là nhiệm vụ của tôi để bảo vệ." He moves forward and attacks Daichi who is in between him and Derric. He hits Daichi with his wakizashi doing some damage.

The black colored skeleton moves up to Damien and claws at him. It can't quite connect. The yellow skeleton moves up. He trips slightly in the water missing Daichi.

GM Rolls:
wakazashi Tsutamu: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Black Skeleton: 1d20 + 2 ⇒ (13) + 2 = 15
Damage Black: 1d4 + 1 ⇒ (3) + 1 = 4
Yellow Skeleton: 1d20 + 2 ⇒ (1) + 2 = 3
Damage Black: 1d4 + 1 ⇒ (2) + 1 = 3

Tien:
I challenge you Samurai. You will not stand against me. It is my honored duty to protect.

Bold May Act

Party Buff: Bless +1 to attack 2 Minutes; Damien +2 Shield
Status:
Kiko - Uninjured
Daichi - 8
Jayna - Uninjured
Damien - Uninjured
Tsutamu - Uninjured
Skeleton Yellow -5
Skeleton Black - Uninjured
Leo - Uninjured
Derric - Uninjured


INACTIVE - GAME DIED

True to his word, Leo moves to strike at the armored samurai skeleton. "I don't know what he said," says Leo, "but I hope he's not expecting a one-on-one duel."

Swift action: Activate Weal's Champion.

Weal's Champion:
Once per day as swift action, a holy tactician can call on the powers of good to aid her against evil. Against evil targets, the holy tactician gains her Charisma bonus (if any) on her attack rolls against evil creatures, and if she hits, she adds 1/2 her paladin level on her weapon damage rolls as well. These bonuses last for 1 round for every two paladin levels the holy tactician has attained (minimum 1 round). In addition, for 1 round after the holy tactician successfully strikes an evil creature, all non-evil allies within 30 feet of her gain a competence bonus on attack rolls equal to 1/2 her Charisma bonus against that creature as well as a +1 competence bonus on damage rolls. The bonus on damage rolls increases by +1 for every five levels the holy tactician attains (to a maximum of +5 at 20th level). She can grant this bonus against more than one creature at a time. To gain this benefit, the holy tactician’s allies must be able to see or hear her, and she must be conscious.
At 4th level, and every three levels thereafter, the holy tactician may use weal’s champion one additional time per day (to a maximum of seven times per day at 19th level).
This ability replaces smite evil.

Warhammer attack w/bless: 1d20 + 6 ⇒ (13) + 6 = 19 (additional +3 if he's evil)
Warhammer damage: 1d8 + 3 ⇒ (1) + 3 = 4 (additional +1 if he's evil)

If he's evil and I hit, every nonevil ally in 30' gets a +1 competence bonus to attack and damage against him only for the next round.


Dragonskull |PBP Singnup

Yes he is evil.


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

Pre-posting Damien's action. If the skeleton engaging him gets taken out of commission he will instead move to aid Leo

Attack on Skeleton: 1d20 + 6 ⇒ (19) + 6 = 25
Critical Confirmation: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12
If the confirmation roll fails I will spend Inspiration on in


Female Kitsune Oracle (Seeker) 2

Unable to reach any of the undead or her allies Kiko instead stays back, waiting for her opportunity. She does however prepare herself for what comes after and casts a spell. Shortly after it appears as if her right hand is slightly aglow.

Standard Cast CLW, holding the charge.


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Derric nodded at the skeleton samurai.

"Kawari ni, watashi wa anata ni mo samurai ni chōsen shimasu!"

Tien:
"In return, I challenge you as well samurai!"

Derric quickly readied his blade and charge with all of his might at the skeletal warrior.

Katana Charge: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21

Katana charge damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6 Well, the attack roll probably hit, but dang I wish the damage had been a bit higher.


Male Human Inspired Blade Swashbuckler 1/Empiricist Investigator 1 HP 22 | AC 17 Touch 13 FF 14 | Fort +1 Ref +7 Will +2 | Init +9 Perception +5 | Rapier +5 (1d6+3/18-20x2)
Prepared Extracts:
Heightened Awareness, Shield

Hate to be a downer, but last I saw the map, you can't charge, Derric. One cannot charge through occupied squares even if they are friendly, unless I am incorrect


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Crap!

I really hate that rule! Well except for the attack, everything else is the same. I guess Derric will just move as close as possible to the skeletal leader.

And yes Damien you are correct. I can move through a friendly occupied square but I can't charge through it.


Dragonskull |PBP Singnup

Derric you can't reach him. There are two allies between you and him. Your Katana isn't a reach weapon is it? Tactical Map


INACTIVE - GAME DIED

We're kinda choke-pointed in. Maybe next round I should try to wreck one of the subordinate skeletons so I can shift over and make room?


Female Kitsune Oracle (Seeker) 2

Or we could reverse out and use the chokepoint to our advantage


Dragonskull |PBP Singnup

Leo swings at the skeleton next to him turning it into dust. He shifts over to where the skeleton was standing. Derric holds his action until a path opens for a charge at the other samurai.

Damien's attack destroys the black skeleton and he shifts to where it was standing.

Bold May Act
Round 2

Party Buff: Bless +1 to attack 2 Minutes; Damien +2 Shield
Status:
Kiko - Uninjured
Daichi - 8
Jayna - Uninjured

Damien - Uninjured Acted in Round 2 already
Tsutamu - Uninjured
Leo - Uninjured
Derric - Uninjured (Holding until Charge is Available)

I've had a very busy last few days. So sorry for not getting this posted sooner. As soon as Daichi shifts out of the way, Derric's charge will happen. I wanted to give Daichi his chance at his complete action.


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi shifts behind Damien so he's still got someone between himself and the skeleton. Then he slams his fist against the wall, causing a large chunk of rock to emerge that he promptly fires at the remaining enemy.

Attack (Bless, Point Blank): 1d20 + 4 + 1 + 1 ⇒ (17) + 4 + 1 + 1 = 23
Damage (Point Blank): 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9


Female Kitsune Oracle (Seeker) 2

Kiko simply waited. There was no use in getting in Derric's way and there was very little she could beyond that. She simply made sure not to touch anything that could absorb the restorative magic she held in her hand.

Kiko will simply wait. She can't do anything without hindering Derric's charge


Female Human Sorcerer 3 AC 12 (16 with Mage Armor), T 12, FF 10 | hp 21/21 | Fort +2, Ref +2, Will +3 | Int +6 | Percept +3

Jayna fires a Magic Missile at the samurai.

MM: 1d4 + 1 ⇒ (3) + 1 = 4


Dragonskull |PBP Singnup

Daichi moves out of Derric's path. He sends a large rock flying at the remaining skeleton, and it hits solidly. Kiko holds her magic waiting to see what happens, and Jayna fires a Magic Missile off at the skeleton.

Derric growls in anger, and also challenges the samurai back. He charges, and hits him, but doesn't feel like the samurai took as much damage as he thought he should.

Tstamu swings at Derric with a growl, and connects solidly with him. He then continues his swing at Leo, but misses him.
Derric 8 Damage

GM Rolls:

Wakazashi: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Wakazashi: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Wakazashi Cleave: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Bold May Act

Party Buff: Bless +1 to attack 2 Minutes; Damien +2 Shield
Status:
Round 3
Kiko - Uninjured
Daichi - 8
Jayna - Uninjured
Damien - Uninjured
Derric - 8

Tsutamu - 14

Round 2
Leo - Uninjured


Female Kitsune Oracle (Seeker) 2

Without many other options Kiko stepped forward until she was just behind Derric. From there she gently touched his shoulder and he could feel the warmth of her healing magic flow through him.

Move Behind Derric
Standard Touch Derric, unleashing the stored CLW
CLW: 1d8 + 2 ⇒ (7) + 2 = 9


Male Aasimar (Archon-Blooded) Geokineticist 2 | HP: 21/21, NL: 0 | AC: 14, Touch 13, Flat-footed 11 | DR 1/Adamantine | CMD: 13 | Fort: +7, Reflex: +6, Will: +3 | Init: +3 | Perc: +9, Darkvision 60 ft. | Burn: 0/7

Daichi lashes out with another large rock.

Attack (Bless, Point Blank): 1d20 + 4 + 1 + 1 ⇒ (14) + 4 + 1 + 1 = 20
Damage (Point Blank): 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7


Male Kitsune
Quick Stats:
Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16
Samurai 2
Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5

Katana attack (bless): 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23

Katana damage, extra damage thanks to challenge ability: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Katana attack (bless), confirm critical?: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10 Crud!

Katana damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Not changing his HP since I'm pretty much back where I started at. :)

Derric gritted his teeth as he felt the skeletal samurai slash open his chest.

As the blood began to seep through his clothes he watched as Kiko's magic healed his wound, causing the blood to flow back into the soon to be closed wound.

Eyeing the undead warrior before him, the kitsune swung his blade once more, striking with even greater determination.

"Who are you, knave, and tell me what is your purpose!?"

That's in Tien, but I'm too lazy today to do a translation. ;P


INACTIVE - GAME DIED

I'm waiting on my round 2 action to see what the rest of the team finishes up for round 1. :)


Dragonskull |PBP Singnup

Leo they are on round three. I'm sorry I didn't indicate that better. You have two actions you can make. Go ahead and make your actions. He looks pretty hurt. :)


INACTIVE - GAME DIED

Leo grunts and swings his warhammer again in a broad arc, aiming to batter down the skeletal warrior's guard with a powerful blow.

Warhammer attack, bless: 1d20 + 6 ⇒ (18) + 6 = 24
Warhammer damage: 1d8 + 3 ⇒ (2) + 3 = 5

Then he brings the hammer up and arcs it down at the skeleton's skull.

Warhammer attack, bless: 1d20 + 6 ⇒ (7) + 6 = 13
Warhammer damage: 1d8 + 3 ⇒ (1) + 3 = 4

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