Male Goblin Bard 3
The goblin drags what remains he feels are no good for collection to the aberration beast-hound, gleefully watching the monster devour its meal like a macabre garbage disposal. During this time, Leknep tosses pieces he's severe to the pet while praising its every catch. He delights especially when Growl crunches on the man's bones. The goblin's revelry can be heard in any of the nearby rooms as he enjoys his time with the Master's "best friend".
Male Goblin Bard 3
Leknep jumps about giddily, reveling in the wake of the Big One's orders. Cheerily, the goblin approaches the nearby knight and pulls out his terrible, serrated (and rusty) dagger. From there, he performs his symphony of screams and bloodshed. First, he runs the blade over the man's hamstring like the bow of an exquisitely played violin. He even tilts his head and frayed, bat-like ears to hear resonance of each cut. Continuing his newest "masterpiece", the eyes are gouged and them forced into the victim's mouth shortly before a sanguine waterfall is released from his neck. Ah, contemporary goblin music! Afterward, Leknep chirps and chitters excitedly to himself as he goes to work taking trophies. Ears, fingers, toes and teeth - all seem of utmost importance and value. It seems the little monster performs the collection with uncharacteristic delicacy.
Male Goblin Bard 3
The goblin approaches the woman and sniffs the air around her momentarily before smiling his jagged, razor blade grin. He waves his hands about his head and proceeds with a song he composed just for the woman, drawing the inner-reserves of sleeping magic with the words. "Longshanks woman, firm and tall, listen now to goblin call. Give us words from feeble head, spit them out or you be dead! Crack your ribs and take your eyes, that what wait if you tell lies. See true friend before you here, speak upor your flesh we'll sear!" Cast Charm Person DC13
Male Goblin Bard 3
Rubbing his filthy paws together, the goblin hops up and down, bursting with enthusiasm. "Entertain and killing too, this not all that Leknep do! Honeyed words or wasp hive presents loosen tongues and make them pleasant," he nods almost attempting to be informative as he sneers toward the Captain. The diminutive creature with his terrible penchant for macabre works and amusement huddles nearby the largest of their group. Naturally, Leknep defers to Bru, being the biggest (and strongest) among them. Looking up to the skeletal orc, he cocks his balloonish head as if asking for permission.
Male Goblin Bard 3
Heavily excited by the skeletal champion's show of force, the goblin admiringly stalks closest toward the skeletal orc, chittering behind him, "Bru will bruise and maim and tear! Knock your eyes out? That be fair! Snapping necks, fingers toes- leave what's rest for pecking crows!" Intimidate: 1d20 + 3 ⇒ (12) + 3 = 15
Male Goblin Bard 3
While Leknep cares little for the valuable words the prisoners might let escape in agony, he does quite enjoy the processes leading to them. The goblin continues to shake and jitter, excited even more than during the battle. Still stained head-to-toe in horse blood, the terrifying, tiny jester steps forward. More than eager to torture, he sports a wide, sharky grin as he watches and pines behind the others. "Fingers and toes to severe and munch! Leknep is hungry, me wants my lunch! Give me the man one and you haves the other? With face I will patch to look like his brother!" he chants off with a hideous limerick. The morbid little entertainer has been known to make skin masks of past victims, not only to break the will of others locked away down here, but also to amuse the master.
Male Goblin Bard 3
The overjoyed and positively gore-drenched goblin returns to the rest of the group holding up fistfuls of horse teeth. A proud and malicious grin sweeps over his disturbing, balloonish head as he turns to peer at their prisoners. Securing the teeth in a handy belt pouch, Leknep draws his terrifyingly serrated dagger, licking his chops of horse blood. "Mnm! I bet ugly longshanks taste much-much better! Just one?! I make seasoning meat with screams and tears!" he jabbers promisingly while looking over the collective of captives.
Male Goblin Bard 3
The goblin positively squeals in delight as he goes about carving up the horses, painting crude pictures of a giant goblin overtaking knights and eating them one-by-one. As he separates flesh and sinew from bone, the tiny terror wails out in another bawdy song of ill content. "Run the blade, skin the horse! Turn its bones to better 'course! Strips it's mane and pluck it's eyes, we be feasting well t'night! Master Mortis proves the best, we show them in death and flesh!"
Male Goblin Bard 3
With what little bravery the goblin can muster (not that much), Leknep bounds out of the foliage with his knife in one hand and a bunch of scurrying beetles in the other. He lunges toward the horse and attempts to jab at its stomach as best he can. "Big ol' beast will soon be dead, make it's entrails into a bed!" Attack Roll: 1d20 + 2 ⇒ (8) + 2 = 10
Male Goblin Bard 3
Bursting out of the nearby foliage, the goblin squeaks with triumph. Squirming restlessly in each grubby little claw are a number of repulsive beetles. Smeared about the goblins face are the crunched remains of several more which he devoured in a fit of hunger. Leknep's bulging eyes then take in the scene that seems to carry on about him before horror and realization dawn on the diminutive monster's filthy little face. "Longshanks still alive, huh? We butcher them good then!"he proclaims before realizing his wicked goblin blade is nowhere in sight. Leknep retreats to the brush once again, this time to search for his weapon. Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Male Goblin Bard 3
Obviously shaken by such a close encounter with the aggressive mount, the goblin stumbles backwards, attempting to scuttle away from the creature. After shaking in cowardice in the nearby bushes, the goblin's limited attention span allows his ineffective little mind to forget all about it as he suddenly begins searching for bugs among the brush. Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Male Goblin Bard 3
Continuing to jitter and shake with unenviable excitement, the goblin continues to strike at his former target, raising and plunging the blade forward repeatedly. "Stab, jab, and twist! Dance and laugh in blood spray mist!" he shouts gleefully in the carnage. Melee,Dagger: 1d20 + 2 ⇒ (9) + 2 = 11
Male Goblin Bard 3
Shaking like an elf deep in the throes of absinthe, Leknep lifts his jagged blade high (not so much, considering) above his head and jabbers as he leaps toward the nearest horse, attempting to cut its legs in a frenzy. "Slice the horse flesh, carve it down! Take it's hide on back to town. Yank off rider, make him squeal! Longshank guts make fitting meal!" Melee, Dagger: 1d20 + 2 ⇒ (4) + 2 = 6
Male Goblin Bard 3
Ah, it would seem that inspiring competence in Bru seems the sensible thing to do....so I'll cast it on Icabhod. Continuing to chant, the bristling goblin focuses the power of his song on the butler, his personal favorite of the group. "Bandage-man can make massacre, clean and slay and call them cur! Melt their faces, kill them all! Then go home and sweep the hall," Leknep concludes, assuming the battle will go so swimmingly. And the last check came out to "Perform(Sing): 1d20 + 8 ⇒ (4) + 8 = 12". So that's - Bardic Performance: Inspire Competence -> On Icabhod
Male Goblin Bard 3
Since maps aren't working for me I guess I'll let the other baddies to help the blind goblin. In a scratchy, terrifying chorus, the goblin leaps out of the bushes, beginning his song while attempting to fascinate any knight within range. "Stab their eyes and break their necks, that what Master want the best! Flay them now and eat what's left, send them all to their DEATH!" Perform(Sing): 1d20 + 8 ⇒ (4) + 8 = 12 Bardic Performance: Fascinate
Male Goblin Bard 3
Shuddering with excitement, the goblin creeps as close to the edge of the tangled brush as possible, drawing his wide, serrated dagger in anticipation for the bloodshed to come. Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Male Goblin Bard 3
Vastly ignorant the string of tactical talk going on amongst the other lackeys, the goblin mutters madly to himself as he picks at a severed finger he managed to retrieve from the many pouches sown about his jester's attire. "Sinew and teef, we rip and break. Eyes for keeps and noses take!"
Male Goblin Bard 3
The goblin pads after the rest of the group, uncharacteristically quiet as he fidgets with what appears to be a femur, several smaller bones, and some twine. Every now and again, he squeaks or jibbers in goblin, becoming frustrated with the project. In time, the diminutive terror gives up, tossing the whole of it to the side of the way before scurrying to catch up to the collection of villains. "Leknep's hungry and master upset. This be big-big chewing time with lots of breaks and bunch of stabs," he surmises quietly, more to himself than the rest of his companions.
Airon87 wrote: Guys please remeber to put The name in bold and bigger when you post a finished character - only Ichabod did it so far. Whoops! I'll have that fixed... Leknep Hecklemaw, Goblin Bard Statistics:
Leknep
Goblin Bard 3 CE Small Humanoid (goblinoid) Init +3; Senses darkvision; Perception +6 -------------------- Defense -------------------- AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size) hp 21 (3d8+3) Fort +2, Ref +6, Will +3; +4 vs. bardic performance, sonic, and language-dependant effects -------------------- Offense -------------------- Speed 20 ft. Melee Dagger +2 (1d3-1/19-20/x2) Ranged Sling +6 (1d3-1/x2) Special Attacks bardic performance (standard action) (10 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 13), bardic performance: inspire competence +2, bardic performance: inspire courage +1 Bard Spells Known (CL 3): 1 (4/day) Ventriloquism (DC 13), Charm Person (DC 13), Disguise Self, Beguiling Gift (DC 13) 0 (at will) Dancing Lights, Light, Prestidigitation (DC 12), Ghost Sound (DC 12), Mending, Unwitting Ally (DC 12) -------------------- Statistics -------------------- Str 8, Dex 16, Con 13, Int 12, Wis 10, Cha 15 Base Atk +2; CMB +0; CMD 13 Feats Stealthy, Taunt Traits Killer, Former Slave Skills Acrobatics +6 (+2 jump), Appraise +1 (+3 for small or highly detailed items when using a magnifying glass), Bluff +8, Climb +2, Escape Artist +3, Fly +2, Perception +6, Perform (comedy) +8, Perform (sing) +8, Ride +4, Sense Motive +8, Sleight of Hand +6, Stealth +16, Survival +0 (+2 to avoid becoming lost when using this), Swim -4 Languages Common, Goblin SQ bardic knowledge, versatile performance abilities (singing), well versed Combat Gear Hand of the mage, Arsenic (5); Other Gear Studded leather armor, Dagger, Sling, Backpack, masterwork (1 @ 0 lbs), Barbed vest, Belt pouch (1 @ 5.2 lbs), Belt pouch (2 @ 1 lbs), Belt pouch (4 @ 3.5 lbs), Compass, Hourglass (1 hour), Magnifying glass, Marbles, Mirror, Vial (5), Severed Ears, Severed Fingers, 251 GP, 9 SP -------------------- Special Abilities -------------------- Barbed vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage. Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks. Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects. Bardic Performance: Countersong (Su) Counter magical effects that depend on sound. Bardic Performance: Distraction (Su) Counter magical effects that depend on sight. Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you. Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check. Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls. Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost. Darkvision (60 feet) You can see in the dark (black and white vision only). Killer: Add weapon's critical modifier to its critical bonus damage. Former Slave: Dagor Morthis bought you, or more likely you were a gift from a shady ally. But you managed to endeavor yourself to him and now you have pretty much the same freedom as the other minions. That’s not much, but it’s better than before. You gain a +1 trait bonus on Fortitude saves to avoid becoming fatigued or exhausted, and a +1 trait bonus on Escape Artist checks. Magnifying glass +2 Appraise for small or highly detailed items. Taunt You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being smaller than your target. Versatile Performance (Singing) +8 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects. Background: There's no telling what has continued to save the goblin's life day in and day out, though he's quite sure it has something to do with his nifty tricks and sing-song yelling. Always the one with the loudest squawk and best chants among his kin, Leknep learned his crude compositions had a way of bending things to his favor, even his enemies. Words tended to be his weapons and if those didn't work, his cunning and capriciousness often did the job. Like many of his brothers and sisters though, he fell into the trap of Dagor Morthis, soon becoming a slave to the villain and destined to be cannon-fodder in the future. His antics to please the master of Everdusk, however, changed all that...kind of.
Buffoonery and jingles brimming with vile epithets were the goblin's strong-point. Also, his new-found, undying loyalty to the master was just as good. When another slave's legs needed breaking, Leknep was the first to volunteer, often turning the task into a grand symphony of screams and bawdy lyrics. Afterwards, he sometimes used the parts to create a disturbing costume to please his lord in a display of tomfoolery while the rest was saved for snacking. While combat isn't exactly the jester's strong suit, he performed well enough during the scuffle with the do-gooders from Augustana. A roaring anthem of bloodshed and promised misery resounded about the peaks as the goblin jabbed at fallen horsemen and desperately murdered their mounts who were downed as well. It was not too low of a number, he managed to slay, a man for nearly every three verses. The wails of the dying, no matter which side it belonged, were like a choir backing his vocalization. When the battle was finished, the entertainer reveled in the wake of the massacre, eager to repeat such glories for his master. "Cut their throats, cleave their thighs, break their teef and eat their eyes!"
Grandest, Most Stupendous Entertainer for Master...for consideration! Crunch:
Leknep
Goblin Bard 3 CE Small Humanoid (goblinoid) Init +3; Senses darkvision; Perception +6 -------------------- Defense -------------------- AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size) hp 21 (3d8+3) Fort +2, Ref +6, Will +3; +4 vs. bardic performance, sonic, and language-dependant effects -------------------- Offense -------------------- Speed 20 ft. Melee Dagger +2 (1d3-1/19-20/x2) Ranged Sling +6 (1d3-1/x2) Special Attacks bardic performance (standard action) (10 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 13), bardic performance: inspire competence +2, bardic performance: inspire courage +1 Bard Spells Known (CL 3): 1 (4/day) Ventriloquism (DC 13), Charm Person (DC 13), Disguise Self, Beguiling Gift (DC 13) 0 (at will) Dancing Lights, Light, Prestidigitation (DC 12), Ghost Sound (DC 12), Mending, Unwitting Ally (DC 12) -------------------- Statistics -------------------- Str 8, Dex 16, Con 13, Int 12, Wis 10, Cha 15 Base Atk +2; CMB +0; CMD 13 Feats Stealthy, Taunt Traits Killer, Former Slave Skills Acrobatics +6 (+2 jump), Appraise +1 (+3 for small or highly detailed items when using a magnifying glass), Bluff +8, Climb +2, Escape Artist +3, Fly +2, Perception +6, Perform (comedy) +8, Perform (sing) +8, Ride +4, Sense Motive +8, Sleight of Hand +6, Stealth +16, Survival +0 (+2 to avoid becoming lost when using this), Swim -4 Languages Common, Goblin SQ bardic knowledge, versatile performance abilities (singing), well versed Combat Gear Hand of the mage, Arsenic (5); Other Gear Studded leather armor, Dagger, Sling, Backpack, masterwork (1 @ 0 lbs), Barbed vest, Belt pouch (1 @ 5.2 lbs), Belt pouch (2 @ 1 lbs), Belt pouch (4 @ 3.5 lbs), Compass, Hourglass (1 hour), Magnifying glass, Marbles, Mirror, Vial (5), Severed Ears, Severed Fingers, 251 GP, 9 SP -------------------- Special Abilities -------------------- Barbed vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage. Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks. Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects. Bardic Performance: Countersong (Su) Counter magical effects that depend on sound. Bardic Performance: Distraction (Su) Counter magical effects that depend on sight. Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you. Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check. Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls. Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost. Darkvision (60 feet) You can see in the dark (black and white vision only). Killer: Add weapon's critical modifier to its critical bonus damage. Former Slave: Dagor Morthis bought you, or more likely you were a gift from a shady ally. But you managed to endeavor yourself to him and now you have pretty much the same freedom as the other minions. That’s not much, but it’s better than before. You gain a +1 trait bonus on Fortitude saves to avoid becoming fatigued or exhausted, and a +1 trait bonus on Escape Artist checks. Magnifying glass +2 Appraise for small or highly detailed items. Taunt You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being smaller than your target. Versatile Performance (Singing) +8 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects. Background: There's no telling what saved the goblin's life, though he's sure it had something to do with his nifty tricks and song yelling. Always the one with the loudest squawk and best chants among his kin, Leknep learned his crude compositions had a way of bending things to his favor, even his enemies. Words tended to be his weapons and if those didn't work, his cunning and capriciousness often did the job. Like many of his brothers and sisters though, he fell into the trap of Dagor Morthis, soon becoming a slave to the villain and destined to be cannon-fodder in the future. His antics to please the master of Everdusk, however, changed all that...kind of.
Buffoonery and jingles brimming with vile epithets were the goblin's strong-point. Also, his new-found, undying loyalty to the master was just as good. When another slave's legs needed breaking, Leknep was the first to volunteer, often turning the task into a grand symphony of screams and bawdy lyrics. Afterwards, he sometimes used the parts to create a disturbing costume to please his lord in a display of tomfoolery while the rest was saved for snacking. While combat isn't exactly the jester's strong suit, he performed well enough during the scuffle with the do-gooders from Augustana. A roaring anthem of bloodshed and promised misery resounded about the peaks as the goblin jabbed at fallen horsemen and desperately murdered their mounts who were downed as well. It was not too low of a number, he managed to slay, a man for nearly every three verses. The wails of the dying, no matter which side it belonged, were like a choir backing his vocalization. When the battle was finished, the entertainer reveled in the wake of the massacre, eager to repeat such glories for his master. "Cut their throats, cleave their thighs, break their teef and eat their eyes!" |