Paladin of Iomedae

Lark Baker's page

195 posts. Alias of Balancer.



Grand Lodge

I'm running a Mythic 3 person Hell's Rebels game with a few modifications, one being that House Sarini signed a pact with Hell a long time ago that sold the souls of everyone on the house and everyone to be born into the house in exchange for power. Essentially the House has it diabolist traits turned to eleven. The father of one of the PC's is a Sarini and secret worshiper of Milani despite being the fact that he's doomed to go to Hell when he dies. In order to help the party and hobble Thrune the father is going to destroy his house, depriving Thrune of a powerful ally in Kintargo and the larger Arch-Duchy and end the contract between the Hell and his bloodline. This however includes not just the adults but also the children who bear the contract by virtue of being a Sarini. Due to them being mythic the PC asked Milani to get a Empyreal lord to intervene on the children's soul behalf. I need to figure out which Lords would respond to such a call knowing the Hell has a legitimate (by Hell's standards) claim to the souls, enough that Pharasma would hand them off to Hell.

Grand Lodge

I've been scratching my head, how is the Custom clone spell used by vexaris different from the one in the CRB? As far as I'm aware the one in the CRB would still let him carrying his memories over every iteration meaning he wouldn't have to relearn knowledge? Is this just a legacy from earlier editions that got ported into the anniversary edition?

Grand Lodge

I've been looking for the villain Codex Cunning feat to find the exact wording so I can take it but the only thing I can find is a third party feat on the pfsrd. I'd rather not spend money on purchasing an entire book I wont use for one feat. I've tried the archives of Nethys and the srd but it's not their either. The book has been out a while does anyone know why it's not up yet?

Grand Lodge

Playing in a Kingmaker game and have just finished the first book. I love the Malazan books of the Fallen, as such if possible I would like to try and recreate the awesome armies from the series.

Grand Lodge

I've purchased the first book of Hell's Rebels and am going to be running it for my home group in a few months. However it looks like we're going to be losing one of our regulars and I've decided to run the game as gestalt to compensate. However I know that this will make them very powerful and while I want them to have fun I also want to challenge them.

What sort of adjustments would you recommended I do to the ap?

Grand Lodge

As a hypothetical scenario, what would happen?

Grand Lodge

Merry Christmas, because I am apparently a joyless dolt I spent half the day creating this template and prestige class for the witchers from the amazing series of games. Tell me how I did.

Grand Lodge

I've currently failed my fort save vs the common cold. As a fun way to pass the time what would the common cold's stats be for a disease in pathfinder.

Grand Lodge

Place for me to keep track of wins/losses and spectators to heckle.

Grand Lodge

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This is the arena for the matches

Grand Lodge

I distinctly recall a feat that lets you count a hand with a buckler as being an open hand for feats like Dervish Dance but I'm completely pulling blank on the name and can't find anything. Am I going mad or does the feat not exist??

Grand Lodge

Is the spell reduced by Dr, my table is confused because it doesn't list a damage type.

Grand Lodge

I have a magus that's going to take a familiar as his arcana and then take improved familiar at 7th level to gain a Cassisian angel. What i'd like to know if I'd be able to ask it to possess me giving me the Angelic Vessel Template.

My will save is atrocious so I was wondering if I would be able to be in control most of the time and having the angel take over if I get mind controlled?

Grand Lodge

For refernce it's a level 1 sorc/wizard, witch spell from the adavnced race guide that lasts 1/hour per level that stops you breathing automatically. It's based off a real life condition called Central Hyperventilation Syndrom or CHS, also known as Ondine's Curse.

What I want to know is if a character who is curse falls asleep, starts suffocating and hits 0 hp would wake up. In reality the syndrome is lethal if you're asleep but Pathfinder's suffocation rules aren't exactly realistic.

Grand Lodge

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Just a silly idea I had but I wanted to see what the fastest character it was possible to make in pathfinder was using all the current material Mythic included. Assuming lvl 20 Tier 10, 25 point buy here's the rough idea of what I've cooked up.

Sanic the flash:

Class-Monk 19 Barbarian 1
Mythic Tier- Champion/Trickster 10
Race-Human

Stats (only showing Dex for all the acrobatics checks, nothing else matters for the build)
Dex-18(base)+2(racial)+5(Character advancement)+6(Belt of Incredible Dexterity)+10(Mythic advancement)+2(Enhanced ability)=43 (+16!!!)

Feats (Not count monk bonus feats since they don't add speed)
1)Run, Fleet
3)Fleet (gota go fast!)
5)Fleet
7)Fleet
9)Fleet (Reaching maximum speed!)
11)Fleet
13)Fleet
15)Fleet(I'm giving her all she's got cap!)
17)Fleet
19)Fleet (I just broke the time barrier!)

Mythic path abilities
Champion (Fleet charge)/ Trickster (Naff)
1) Dual path (For both Champion and Trickster)
2) Impossible speed
3) Impeccable Balance
4) Nimble Glide
5) Climbing Master
6) Wall Run
7) Feather Step
8) Vanishing Move
9) Swimming Master
10) Enhanced Ability (Dex)

Mythic feats
1) Run(Mythic)
2) Fleet (Mythic)
3) Fleet (Mythic)
4) Fleet (Mythic)
5) Fleet (Mythic)

Magic items
Belt of Incredible Dexterity +6
Boots of Speed
Ring of Freedom of Movement

Final Speed!!!
Normal speed
30(Base)+10(Barbarian fast movement)+60(Monk fast movement)+30(Impossible speed)+50(Fleet)+20(Mythic Fleet)=200ft

With items/powers
200+30(Haste bonus(10 Rounds))+20(Ki increase(1 Round))+100(Impossible speed(1 hour))=350ft

Running
Normal
200 x 7= 1,400ft
Boosted
350 x 7= 2,450ft

Well...that's fast.

So, anything else you guys can think of to boost the speed?

Grand Lodge

So you've taken the jump off the slippery slope, gave in to the dark voices in your head or just simply decided that you rather like kicking puppies.

However you came about it you're now on a one way ticket to Hell. So pull up a chair next to the Pit Fiend or get to know the local Balor, chances are they'll be getting to know you.

In games sometimes you start with an idea for a PC, maybe you're a swash buckling rouge with a golden heart or a shinning beacon of mortality that is a paladin. However along the way you've come to realize you aren't quite the man/woman you thought you were, maybe you rather like the shinny shinny gold everyone keeps thrusting at you or maybe you just lacked the conviction to stick with your morals. So maybe you decided to take a trip over to Neutral and might have overshot by a genocide or five and now your holding some poor sap over the hot coals or flaying him alive with a rusty teaspoon. Whoops.

So lets share some tips about how to successfully roleplay the jolly traitor, sure he's going to stab you in the back but man...

You're in for a hell of a ride!

Grand Lodge

So due to plot stuff my pally lost his grace(for a greater good so his god re-purposed him on as an Inquisitor) and over time the party has slowly been committing small acts of not-quite-evil in an attempt to gain power to save the world (Black dragon gods are manipulative bastards) and recently watched as a party member (Who also happens to be super plot important) jumped off the slippery slope into full blown Evil.

The issue is that when the party called her out on it she responded saying that it was the ex-pally's fault for not protecting her. (Which it was, note to self drinking the blood of Black dragon gods is a bad idea when your soul is another persons body)This has served as a sort of moment of clarity for the group, showing them just how far they've fallen and the ex-pally has taken it really hard due to failing nearly every single tenant of his former code.

What i'm asking the forums is how would you go about redeeming a party member who's willing embraced Evil when the one guy in the party who's supposed to be the shinning beacon of morality is having a realization that he's never going to be able to atone for what the group has done and the actual beacon of morality is a part time drug dealer who also happens to be a reincarnated Evil god of death? (Mythic power shenanigans)

Grand Lodge

I recently found out that my DM allows LE Anti Paladins, in his words CE Paladins are stupid, which got me thinking. My current paladin has been having some issues with the code. Namely the part about acting honorably, which recently forced him to give the CE goblin party member the chance to reform. The goblin has since run away with a book of Asmodeus that contracts souls to him in exchange for evil knowledge and has pledged himself to dark powers. While meta wise this was hilarious and gave the DM an NPC villain for the party, it also caused the paladin to fly into a psychotic rage for days, it got so bad he was chained to cart and had to be force feed sleeping poison for weeks till he calmed down. The party came to the general consensus that had he not been chained up prior to that (long story) he would of chased after the goblin and done something crazy and fallen.

The point of this being that i appear to have unintentionally created the prime candidate for a fallen paladin, young angry man who failed once and is determined to never let it happen again. And i wondered how i would go (Hypothetically, not entirely sure i want to give up my goodness for evil just yet) from defender of the light to ruthless cutthroat evil.

Grand Lodge

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Was reading the entry for the anti-paladin in the APG and noted the part about how most paladin transformations into anti-paladins requires a ritual (virgin sacrifices mandatory)and it got me thinking.

With all the stories and scenarios about the holy paladin falling so hard he turns evil, could the opposite occur? Anti-paladin gets taught the meaning of love and friendship or some such and becomes...a paladin! [DUNDUNDUN]

Grand Lodge

Now in most cases i wouldn't be asking for advice on how to build a pally, but i find my self in a very interesting situation given that my group just leveled up to 3 so we're still very much grass roots. So he's still in his formative years and I would like him to become a truly awesome force of justice. My pally rolled AWESOME stats during generation and can pretty much get any feat he wants, which leaves me confused on what to give him, spoiled for choice i would say. So i've decided to turn to the forums for advice, what the hell should i do with this guy?

Human Paladin lvl 3
Current feats:
Endurance
Diehard (don't knock saved our bacon a ton)

Stats:
Str: 20 (18+2 from human)
Dex: 15
Con: 18
Int: 14
Wis: 16
Cha: 18

Ac: 22 (DM gave us some sweet gear early on hell yeah MW half plate!)

Grand Lodge

Had this idea, a local gm of mine was thinking about running an urban sprawl type game with murder mystery and conspiracies (He has ended up doing an adapted Underdark type thing using pathfinder rule though) and it got me thinking about creating a pc based around free running and using the environment to is advantage rather than directly fighting his enemies. I had the idea to create a half elf rouge/monk with both as his favored class.

Even though we decided to run something different there is a chance we might run his urban adventure some other time and i wanted have this guy ready just in case. So what feats do yo guys think would be good, or even if such a character could viable in the first place?

Grand Lodge

As the title says beating down vamps while holding a sunrod. I can't seem to find any definitive information on these things, which is surprising considering every adventure and his grandmother have one tucked away.