andreww |
Also, can we get some description of the arena. The OP set it as 20' wide per character level but nothing more than that. Are we doing this on a flat open arena floor or do we want to add some terrain to it and make things marginally more interesting?
I believe it had a ceiling cap of 100'. We may well need to know how whether or not people can head underground and if so how far.
Tarantula |
I guess devices covers magic items that let you discern invisible as if see invisible, but doesn't actually say you are under the effects of see invisible. Also, minor, but shouldn't you have included the familiar being in your space if visible at the start of the match? I was just following the assumption of not mentioned not present, as there are options other than familiars to choose from.
Tarantula |
andreww wrote:You are missing something, all shall be revealed after the contest.So what was with the Quickened Greater Invisibility? How did it work on you and your familiar?
My guess: Owls can't normally cast, so its probably an improved familiar, that cast quickened greater invisibility on itself, followed by casting a normal greater invisibility on the sorceress. Then the sorceress took her turn.
Brain in a Jar |
Brain in a Jar wrote:My guess: Owls can't normally cast, so its probably an improved familiar, that cast quickened greater invisibility on itself, followed by casting a normal greater invisibility on the sorceress. Then the sorceress took her turn.andreww wrote:You are missing something, all shall be revealed after the contest.So what was with the Quickened Greater Invisibility? How did it work on you and your familiar?
The only improved familiars that have Greater Invisibility it's only self, as far as i know.
But even then it was only mentioned as a single instance of Quickened Greater Invisibility that worked on more than one subject. That's why i'm curious.
andreww |
Also for this is it only Fighters or can it be any martial(non-caster)?
It is any form of caster so any form of martial is fine with me. I define martial as someone with no Spells class feature. The odd SLA, Major Magic etc type stuff still leaves you as a martial in my book but taking an archetype turning you into a 4 or 6 level caster (like the rogue or fighter ones?) brings you out of the category.
As I may end up facing you in the arena I shall keep my trick under my hat for now.
Brain in a Jar |
Brain in a Jar wrote:Also for this is it only Fighters or can it be any martial(non-caster)?It is any form of caster so any form of martial is fine with me. I define martial as someone with no Spells class feature. The odd SLA, Major Magic etc type stuff still leaves you as a martial in my book but taking an archetype turning you into a 4 or 6 level caster (like the rogue or fighter ones?) brings you out of the category.
As I may end up facing you in the arena I shall keep my trick under my hat for now.
Fair enough.
I've got an idea of what happened with that. But I'll be patient and find out for my self. :)
Tarantula |
Lets keep the mechanics discussion in the discussion thread. Fights in the arena.
I also agree on the duration, should have asked for round by round, stopping you when the time stop round out. Not that it would have made a difference, but it could have depending on when the time runs out.
Regardless, I'm curious how the full attack would resolve. I'll post as if we re-started and throw that at you and see how you do.
MichaelCullen |
It only penalizes you if you are unable to follow the geas (such as being locked up in jail) if you are capable of following it, you simply must.
"The geased creature must follow the given instructions until the geas is completed, no matter how long it takes."
"If the subject is prevented from obeying the geas/quest for 24 hours, it takes a -3 penalty to each of its ability scores. Each day, another -3 penalty accumulates, up to a total of -12. No ability score can be reduced to less than 1 by this effect. The ability score penalties are removed 24 hours after the subject resumes obeying the geas/quest."
This is offset by the fact that it normal has a 10 minute casting time. Limited wish gets around this for 1500 gold.
MichaelCullen |
Also I don't want to derail the thread with rules arguments, but Mark Seifter is at least of the opinion that MoP should work on initiative checks link, for what it is worth.
Tarantula |
An initiative check is a Dexterity check.
Your Stealth check is opposed by the Perception check of anyone who might notice you.
If you control the trailing rope by succeeding at an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows.
Pretty clear when checks are opposed and when they are not. Initiative is not. Mark also said he would not be upset with a GM who ruled that it was not.
MichaelCullen |
Initiative wrote:An initiative check is a Dexterity check.Stealth wrote:Your Stealth check is opposed by the Perception check of anyone who might notice you.Net wrote:If you control the trailing rope by succeeding at an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows.Pretty clear when checks are opposed and when they are not. Initiative is not. Mark also said he would not be upset with a GM who ruled that it was not.
For the sake of this thread, lets say that it is not. There are plenty of other good tricks out there. ;)