I just ran this twice at a local con this past weekend. Absolutely super fun Quest, great opening, with a fun options for those that want to get creative and those that just want to roll dice. Ran within 2.5 hours.
My players asked about a sequel with another party in it.
I was going to give this Module 4 stars due to the lack of Batman in the Module, instead of basing the review on the Lack of Batman. I will give it 5 Stars based on the writing and development of the Module.
I ran this for my players as we took a break from Rise of the Runelords, It was a exciting to watch the players embrace the side quests and get attached to the NPCs.
I wish I got a chance to play this before I ran it. It was a great adventure from beginning to providing a challenging but fun encounters.
As I prepped this scenario I looked at how this scenario was set up and was thinking what a fun opportunity to revisit the past, It did not disappoint. The one character that played 5-09 had a wonderful time with roleplaying while all the others enjoyed the new experiences dealing with the society's past and now want to play 5-09.
The players were both surprised and wowed by what the scenario brought wondering what is going to come later for all involved.