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                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   Kyshkumen tries again with his blades. MH: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
 OH: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   With the foul undead pet dead, Kyshkumen moves over to flank the distracted mummy. MH: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
  
 
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   Kyshkumen continues to attack the foul pet, using Zanu for a flank. MH: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 OH: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 Seriously, this is starting to fall into cursed territory.  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   Kyshkumen takes a step over to flank the evil mummy's pet with Zanu. He goes to work with both blades this time. MH: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 OH: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 If I die I blame my dice.  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   Kyshkumen moves around behind the mummy, careful not to draw an attack with his movement. Once he is flanking with Bjor he strikes with one of his daggers. Melee: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
 I think the mummy cursed our dice.  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   Waking up after the slight burst of healing, Kyshkkumen finds his enemies have moved away from him. Allowing him to freely stand and move next to the cleric. "Hope you've got some more healing left in you." He says as he tries to hold his wounds closed.  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   The -26 seems to be misleading. That is the total damage I have taken not how far negative I am. I am currently only down -2 so a quick heal or channel will get me back up.  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   Kyshkumen goes to work on the mummy with both blades this time. MH: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
 OF: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   Will save: 1d20 + 1 ⇒ (18) + 1 = 19 Kyshkumen shakes of the effects of the mummies screech and moves behind his allies to get behind the undead king. He takes a test swing against the mummy to see how effective his blades might be. melee: 1d20 + 5 ⇒ (5) + 5 = 10 damage: 1d4 + 4 ⇒ (4) + 4 = 8  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   "While you may not approve of my methods, they did yield results. I also would like to point out that I only used my method after you all had talked with and decided to walk away from the situation." The rogue cleans his blades as he goes on. "Further more while I am not by any means a good person, any paladin or good natured cleric would be patting me on the back right now." He looks at each of the party members, "So you can stow the dirty looks and judgments, the way forward has been revealed and we still have a job to finish."  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   "They are just a distraction to keep us from our goal. As you can tell now they were actually undead." Kyshkumen says as he examines the walls in the area. "Now there should be a hidden door somewhere around here for 'late night visits.'" Take 20 on perception now that any threat of interruption has been removed. -Posted with Wayfinder  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   Kyshkumen takes a small step to work with the advantage Abaal gave him, slashing with his daggers. MH: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
 OH: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   "They are like the mimic. They are not what they apear to be." -Posted with Wayfinder  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   Since it was not a surprise round I'm going to roll for my offhand attack. Melee: 1d20 + 5 ⇒ (20) + 5 = 25
 Confirm: 1d20 + 5 ⇒ (15) + 5 = 20
 The extra +2 on the bonus damage is from the killer trait.  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   I see why this may appear problematic, I don't like to murder hobo everything myself. However I did let diplomacy have it's chance and nothing came of it, while Kyshkumen still saw a way forward. I see him as more of action first and explanation later kind of guy.  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   basically every rich powerful guy has a back door to their harem. Based on how unhelpful they are really being I know they will not let me properly search the room. Another reason is there being here is very unnatural and if we are to secure this place we need to clear it of all threats, even the vague ones..  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   I have a reason. -Posted with Wayfinder  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   I remembered, but I felt it was better to move this along. Kyshkumen steps up to one of the ladies with his daggers drawn, "Then you serve no other purpose for me."  
  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   Drawing his club Kyshkumen rushes forward and strikes before the skeletons can react. Melee vs FF: 1d20 + 6 ⇒ (15) + 6 = 21
  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   "Shall we press forward, now that the way behind us is clear?" The masked man asks as he double checks around himself for more scarabs. Pushing for the doors to the north? Or is it east of our current room?  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   "Surely there are not mimics this large." The masked man says as he goes about searching the room. Perception: 1d20 + 6 ⇒ (16) + 6 = 22 If the room is clear he will continue heading east toward the entrance.  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   "Nope I already checked the other pillars. Only this one had a gem." Kyshkumen says as he heads down the corridor as Seoni suggested. Perception: 1d20 + 6 ⇒ (9) + 6 = 15  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   Kyshkumen nods. "Well done, that could have gone badly." Elemental traits for GM:  Immunity to bleed, paralysis, poison, sleep effects, and stunning.
 Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack. Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry. Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor. Elementals do not breathe, eat, or sleep. Fine with how that played out, just some info for the GM in future games.  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   Perception: 1d20 + 6 ⇒ (17) + 6 = 23 Kyshkumen looks along the walls for any signs of secret passages. "So these things are for summoning something? Lets not tinker with them and find out what that 'something' might be."  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   Before we open the door. "Anyone mind using this on me again." Kyshkumen asks as he holds out a wand. CLW: 1d8 + 1 ⇒ (8) + 1 = 9 CLW: 1d8 + 1 ⇒ (8) + 1 = 9  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   Kyshkumen drops one of his blades and draws his club as he circles the skeleton, careful to avoid an attack from a reckless move. Once he is in position he swings the club. Melee club: 1d20 + 5 ⇒ (20) + 5 = 25
 Confirm: 1d20 + 5 ⇒ (2) + 5 = 7
  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   Fort save: 1d20 + 2 ⇒ (6) + 2 = 8 Kyshkumen counter attacks the vicious cat with his daggers. dagger1: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
 Dagger2: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 As he feels one of the blades connect he twists the dagger to open the wound. If the cat is capable of bleed damage it is now taking 2 bleed per round.  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   Will: 1d20 + 1 ⇒ (14) + 1 = 15 Drawing his second dagger Kyshkumen moves in to flank the not so scary cat, slashing at the beast once he is in range. Should have enough movement to get into position without provoking. Melee: 1d20 + 5 ⇒ (1) + 5 = 6 Only to miss horribly.  
 
            
              
                 Male Human  Stats:   Rogue 3| HP 24/24 | AC: 18 / T: 14 / FF: 14 | F: +2 / R: +7 / W:+1 | CMB: +3 | CMD: +17 | Init: +8 | Speed: 30ft | Perc.  +6 | SM +4   Bjor Blutschnauze wrote: "Ah right, secret doors. Old tombs have those huh?" Bjor looks at Kykshumen with expactation in his eyes. The masked man shrugs, "Traps aren't really my specialty." He says as he heads to the door on the right and inspects it for traps. perception: 1d20 + 6 ⇒ (5) + 6 = 11 He pulls a wand from his belt as he works. "Anyone mind using this on me before we continue?" Assuming someone heals him. CLW: 1d8 + 1 ⇒ (3) + 1 = 4
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