Greetings. Short enough question: The Spell Stone Discus, which can be found here , at 15th level "counts as Adamantine." Under Overcoming Damage Reduction, there is a note under +4 weapons "* Note that this does not give the ability to ignore hardness, like an actual adamantine weapon does." Is one correct to surmise that a 15th level Stone Discus, therefore, does not ignore hardness? And in fact that nothing other than actual physical adamantine can do so? Thanks.
Qaianna wrote: I'm wondering how being limited to gaming online factors into this. I have been GMing an online campaign via google hangout, same group, that has been running for what will be 4 years next month. We play every other week, and while I did take a 3 month hiatus we've been pretty consistent. The party is just about to reach 12th level. Edit: I should mention that we typically play 3-4 hours per session.
I've killed a couple PCs in a one-off, but none so far in the main campaign (I run a homebrew). That's not to say it hasn't come close; it has, and many times. Fortunately, they have hero points and a high system mastery, so they often pull it out at the last moment when every single action counts. Sometimes, death just happens. When big numbers are getting thrown around at mid to high level, and the enemy has any modicum of sense, PCs are going to die. And that's ok, because at that level there is always Reincarnate or Raise Dead or various other means of coming back. Sometimes the lethality of an encounter is not always subject to fine control. For example, tonight my players are going to encounter a recurring villain; an orc ranger who for story reasons has a deep enmity with the party's elf hunter. The orc has a pretty good chance of dropping the elf's HP to negatives within the first two rounds, especially if he wins initiative. Mid-high level rangers with maxed favored enemy are scary like that. Storywise, the orc has every reason to attack the elf first, not only because of the enmity but also tactically, as they're both archers, and the orc has positioned himself where it's difficult for melee to reach. There is a good chance the elf will die. Sometimes it happens. So I guess what I'm trying to say here is that from a GM's point of view, I don't actively pursue character death, in fact sometimes I will point out ways to avoid it. But sometimes character death (or the likelihood of it) is a result of story and circumstances, not because I am steepling my fingers and plotting against the PCs in a dark room.
With a 3 charisma, I would play such a character as a sycophant. Find a party member the character can mostly closely identify with (or the one with the highest charisma) and be very malleable to their opinions and attitudes. Try to gain their favor with words or deeds. 3 charisma would also reflect a general lack of a verbal filter. Be careful not to let it get too disruptive, but occasionally give your (poorly educated) opinions when they are neither asked for nor particularly helpful. Say something incredibly insensitive to an NPC and act like you did nothing wrong. Being polite and poised is a waste of your characters time, and a sign of weakness. As a curiosity, which of the mentioned back stories did you go with?
Captured by drow, magically tortured/experimented on by a wizard who wanted to use certain creatures as "batteries" to power his nefarious projects. (Arcane Bloodline) One day, the experiment goes wrong and a feedback surge of magical energy breaks the binding spell (Untouchable Rager). The duergar breaks out of his containment cell and uses one of the rent bars to impale the wizard, which causes the teleportation spell he was preparing to fail and shunt the duergar into the terrible sunlight and warmth of the tropical island.
wraithstrike wrote: It should apply to all summoning subtype spells assuming it can be applied. Do you have any citations to back up this interpretation? To be honest, this is the interpretation I favor, but without evidence it is simply still an opinion. wraithstrike wrote: However just because a spell is a summoning spell that does not mean that augment summoning can be applied. I can't think of any examples, but the point should still be noted. Hmm, that is curious. Why make this claim if you have no example to illustrate it? I presume you mean the feat would not apply on things summoned that do not have a Strength or Constitution score.
Howdy. So the character of one of my players has a Furyborn Elf Bane Falchion +1. Furyborn says "Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement bonus of +5)." The magic weapon rules say "A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10." My question deals with a couple scenarios: 1) When the character attacks a creature of the Humanoid (elf) subtype (so therefore the weapons enhancement bonus is increased by 2), does the weapon enhancement bonus "cap" after only 2 hits? IE, base +1, +2 bane, +2 from two hits from Furyborn? If the bane does not count against that, does the base +1 count against it? Or is the Furyborn "enhancement pool" separate altogether, so that if you hit the elf 5 times with Furyborn, you'd have base +1, bane +2, Furyborn +5 for a +8 equivalent weapon? 2) If the weapon does not cap out, and effectively functions as a +8 weapon in the previous scenario, do Bane and Furyborn count against the +10 maximum mentioned previously? Thanks for any help!
It's not all that complicated, really. Your choice of wild shape forms is going to be highly dependent on what kind of stats you have; what kind of druid you decided to be. If you are a caster-focused druid, pick one or two mobile forms like a hawk or air elemental. If you're a melee druid, look at forms that have several natural attacks like a tiger. Start small, and then branch out if you feel inspired to be prepared. It's not hard...you just adjust your stats and write it down in Word or on a notepad or something.
Hmm. In Pathfinder, three spring to mind. 1) Homebrew campaign. My elven fighter and the rest of the group were participating in a gladiator style fight. We were due to go up against a team from the noble house we hated the most, one who happened to be responsible for the war of humans and elves that had seen my character's kind largely wiped out. We had been taunted by them previous to the fight, and public knowledge was that they were fierce fighters. Well, they didn't anticipate my potion of Enlarge Person and an elven fighter standing 10 feet tall wielding a glaive the size of a small tree tripping them and causing all sorts of mayhem with several attacks of opportunity. We utterly destroyed them, and my character, never one to let a sweet victory go to waste, used some of the victory money to commission a statue of me with the glaive in the courtyard right in front of their manor. 2) This was in RotRL. Our party was having some trouble figuring out how to transport everyone over the walls of a certain mountain fortress in Book 3. I was playing an elven druid, and had the idea of wildshaping into a Quetzalcoatlus and flying everyone over on my back. The GM shot down that idea, saying that I could not wildshape into that form because I had not come from an area that had those. I said "Fine, I prepare the Sky Swim spell and wildshape into a killer whale." Cue looks of confusion on the fort inhabitants' faces as an orca swims across the sky with a squad of adventurers on its back... 3) Same game as above. We had gotten word there was going to be a certain catastrophic flood that was powering through a valley. Rather than take the long way around, I had my druid turn into a water elemental and said "I am going to surf the flood" as I position myself on top of the massive wall of water.
Gorbacz wrote:
Based on what little information we have, Giantslayer does seem to be a little more like a dungeon runner type AP. But even based on the scraps we have at this point, I was able to glean the following from the teasers: Investigating mysterious deaths, treasures in a forgotten giant tomb, riverboats, orcs (rarely seen thus far), mountains, valleys, ancient temples, frost giant graveknights, allying with a red dragon... There may be (and are, I am sure) people out there who get the same level of enjoyment out of these things that you do from lasers and Cheliax. What I don't understand is the type of schadenfreude that compels one to wish not only that these people will be disappointed with a sub-par adventure path, but also assumes that this is some type of zero sum game, that in order for Paizo to make products that appeal to technophiles, the type of material that traditionalists enjoy must suffer. It's an odd kind of antagonism, and unless it's in jest, I cannot say it is good for the game.
Gorbacz wrote:
That's an odd sentiment. Why can't both groups have fun?
Ahoy. So... "A creature with a natural fly speed receives a bonus (or penalty) on Fly skill checks depending on its maneuverability: Clumsy –8, Poor –4, Average +0, Good +4, Perfect +8. Creatures without a listed maneuverability rating are assumed to have average maneuverability." Does anyone know if this penalty is already taken into account in creature statblocks, or if it is applied to their unmodified Fly bonus?
Relevant text: " So long as some small portion of the creature's body still exists, it can be reincarnated, but the portion receiving the spell must have been part of the creature's body at the time of death." Am I correct in assuming that preemptively taking, say, a lock of hair before time of death would not be valid?
Ok so, normally if you have a bunch of monsters you award a treasure pool based on the APL and progression (slow/medium/fast). Simple enough. So let's say we have 4 Hill Giants, for a CR 11 fight. On medium progression, that would be 7000. But what if we gave each of the Hill Giants a level of Warrior? Per the rules, one NPC level does not change the CR. So, I am assuming we reference the Creating NPC chapter and give them 260 gold each, and I am also assuming that is in addition to their pool of 7000. So let's say we decide to keep the same CR but shuffle things around a bit and have it be two 1st level warriors, 2 dire wolves, and a 1st level fighter. So the rules for adding PC class levels to monsters say that the gear for that fighter would be 7800. How do you figure the treasure for this fight? Is it 7000 plus the 7800? Any help appreciated.
Hello there. Let's cut right to the chase. A creature with Change Shape (Su) does not receive the stat bonuses as one gets from, say, Giant Shape 1, but it "gains any other abilities of the creature it mimics." So, does this mean that an Oni (ogre mage) that uses Change Shape become a Cylcops gains the Cyclops' Flash of Insight (Su) ability? Thanks.
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