Elf

Krumthi Tasartir's page

34 posts. Organized Play character for Krumthi.


RSS

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Perception Check: 1d20 + 7 ⇒ (9) + 7 = 16

I do not see any objections for the thief to use the thieves tools? does anyone?

While the party was doing all of that I was on the look out for anyone or anything outside that door that could be following us.

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Rant:
sorry that I post as much, I work 3am till 1:30pm CST, so forgive me for that, I do not answer till early in the morning. I get anoyed that people seem to forget that I'm even in the pt sometimes.... so If I don't post you understand why that anything that I would have or could have done has already been taken......

Stealth Check: 1d20 + 5 ⇒ (15) + 5 = 20
Perception Check: 1d20 + 8 ⇒ (17) + 8 = 25 searching for traps
Entering the door slowly and looking very carefully, for traps and other things that might be of interest to our party.

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Perception check: 1d20 + 7 ⇒ (14) + 7 = 21
Perception check: 1d20 + 7 ⇒ (2) + 7 = 9 to see if i can find them and follow
Stealth check: 1d20 + 5 ⇒ (9) + 5 = 14
Stealth check: 1d20 + 5 ⇒ (16) + 5 = 21
---

looking around before getting to the shop. I notice the two women staring at us. I watch them as they leave out.

seeing that Chiba has noticed them too I stop and try to go and follow them. unfortunately not being able to see them again after looking around I go into stealth mode and go into the doorway with the rest of the party

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

entering into captains room a little late I look up at the Capt. and say

Sorry I am late sir, I was on another assignment before I got this one, I had to stop off at the Grand lodge HQ to give my report to another capt. sir.

in front of you stands an elf with silver/white hair long enough to cover his shoulders, wearing a black/grey molded cloak, twin daggers at his side along with a heavy mace at his belt.

Looking at everyone in the room, I just kind of snicker..

Okay, so what's the quest that we're on this time?

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

sorry I am late, I will read the full threads and get caught up

Grand Lodge

Thank you sir

Grand Lodge

Can I submit him? I have played with him in one PFS PBP so far and it was pretty fun.

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Sense Motive: 1d20 + 5 ⇒ (20) + 5 = 25

---

Jiang Dan, Do you have any information on where Ying Pei is?

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Aye, let's find out what happened and then go home, This Cold is killing me

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Current HP: 9 - 10 + 8 = 7
next turn for me is to stand up, if I am outside AOO

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

laying on the floor still bleeding out

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Current HP -1

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

ok

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

My first round is going to be going get on the other side of Vrockwing to be flanking with him

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Fort Save: 1d20 + 1 ⇒ (11) + 1 = 12

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Perception check: 1d20 + 7 ⇒ (6) + 7 = 13

taking my mace out and placing it in my main hand and the dagger in my other.

I am not sure what the cause of this wreackage is but something is wrong, I can feel it in my toes.

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Rolls
Perception check: 1d20 + 7 ⇒ (8) + 7 = 15 + 1 for traps (out the door to spot any followers)
Perception check: 1d20 + 7 ⇒ (3) + 7 = 10 + 1 for traps
Linguistics check: 10 = 10 after somoene points it out to me
Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24 after somoene points it out to me
------
I'll check to make sure that we are not being followed.

Once combat is done, I go out to the entrance that we came in at and look back to make sure that there is no one following us at all. once I check there I come back in to the room and take a look at the items that were left over.

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

I move up right next to the ghoul while I move out I draw my mace

moved me on the map
attack: 1d20 + 1 ⇒ (10) + 1 = 11
damage: 1d8 + 1 ⇒ (5) + 1 = 6
------
I swing at the ghoul with my mace

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

if no one else wants it, I will gladly use it.

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Knowledge check: 1d20 + 1 ⇒ (2) + 1 = 3
Survival: 1d20 + 1 ⇒ (17) + 1 = 18
Perception check 1: 1d20 + 7 ⇒ (3) + 7 = 10 +1 more for traps
Perception check 2: 1d20 + 5 ⇒ (17) + 5 = 22 +1 more for traps
-----
points out the obvious to those who don't see them

There appears to be door back there.

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

if the GM will allow me to climb the rope that would be okay as well, since those would all fall over that dc 10 cat.

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Climb Check: 1d20 + 1 ⇒ (11) + 1 = 12
Climb Check: 1d20 + 1 ⇒ (9) + 1 = 10
Climb Check: 1d20 + 1 ⇒ (20) + 1 = 21
Climb Check: 1d20 + 1 ⇒ (17) + 1 = 18
Climb Check: 1d20 + 1 ⇒ (16) + 1 = 17
---
not sure how far I can climb in one more, but I think I gave enough for a least a try for a double move

Enough of this!

I grab the edge of the rocks and start climbing up

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

perception check: 1d20 + 7 ⇒ (5) + 7 = 12
GM. so I am going to take my turn looking for other handholds so that the next round I can start climbing up again. with out using the rope if possible
---
looking up and down the face of the wall, he looks for some handholds to get up there,

Kill that thing and then throw down the corpse will ya. I want to smash it's face in with my boot.

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

climb check: 1d20 + 0 ⇒ (11) + 0 = 11
attack roll: 1d20 + 1 ⇒ (3) + 1 = 4 if I stay on
damage: 1d4 + 1 ⇒ (2) + 1 = 3
-------

looks like I fall down and take some damage

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

perception check: 1d20 + 7 ⇒ (13) + 7 = 20
Taking 10 on climb ( if I can no negitives )
-----

maybe I should go first to make sure that there are not any traps up there.
pushes his way up front and grabs the rope.

I love giving that excuse just to put some gold in my pocket

GM:

So I go up there search for traps and any thing that might be worth some gold and pocket it. I want to do a through search of that whole landing area taking a 20 if possible so a total would be 28

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

I'll get my name and everything updated a little later today for you GM sir,

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Encounter 1 (Snow leopard)
HP: 9 = 9 Init: 3 = 3
Weapon = Dagger
----
----
Perception check: 1d20 + 7 ⇒ (11) + 7 = 18 if the GM will give it to me
1d20 + 1 ⇒ (19) + 1 = 20 To hit the beast
1d20 + 1 ⇒ (3) + 1 = 4 Confirm critical
1d4 + 1 ⇒ (3) + 1 = 4 Damage if any
1d4 + 1 ⇒ (3) + 1 = 4 critical Damage if any

---
Once the Snow leopard shows himself, I move up there and stab it in the side. I look at Zane and ask you hurt?

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Reconing a bit here, because I haven't posted, I was out of town with extremely limited internet.

A tall slender elf with white hair and steel blue eyes. He's wearing all black with a hooded cloak that looks molded and spotted. his hood looks 10 times to big for his face. You see that he is lightly armed. he stands back at the back of the room listening intently.

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

I am going to be on my phone post at night mostly just so everyone knows starting now till Tuesday morning

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

hey I am cool with what I got, I am just thinking, I like to plan ahead, my I will go ahead and take a level of monk later on or convert who knows.. Is there something that I might be able to look at that is kind of like a players guide for this or no? I am not sure about PFS and how it works too well.

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

man, had I known that this was an oriental type adventure, I would have gone ninja.
hmm something to look forward to maybe... Maybe it will give me reason to stay to learn from some of these monks some ninjistu.
i will post a little later on today about the gameplay to intro myself.

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

1. Krumthi
2. Krumthi T
3. 39263-1
4. Grand Lodge
5. None
6. Default action is go for the sneak attack on nearest target

GM just a warning this weekend starting tomorrow thru Monday I am moving so I will not be able to post to often but I will at least check in and do what I can

Grand Lodge

Well, it would be -1 and I really do not have any craft or profession skills, the only skill like that is appraise

Fence, as in selling stolen goods. I do not know, I am just trying make a living here. LOL I am ready to play. so I will not have a day job roll that is no problem.

Grand Lodge

Krumthi 39263 Grand Lodge -Fence