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M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments
![]() Rant:
sorry that I post as much, I work 3am till 1:30pm CST, so forgive me for that, I do not answer till early in the morning. I get anoyed that people seem to forget that I'm even in the pt sometimes.... so If I don't post you understand why that anything that I would have or could have done has already been taken...... Stealth Check: 1d20 + 5 ⇒ (15) + 5 = 20
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M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments
![]() Perception check: 1d20 + 7 ⇒ (14) + 7 = 21
looking around before getting to the shop. I notice the two women staring at us. I watch them as they leave out. seeing that Chiba has noticed them too I stop and try to go and follow them. unfortunately not being able to see them again after looking around I go into stealth mode and go into the doorway with the rest of the party ![]()
M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments
![]() entering into captains room a little late I look up at the Capt. and say Sorry I am late sir, I was on another assignment before I got this one, I had to stop off at the Grand lodge HQ to give my report to another capt. sir. in front of you stands an elf with silver/white hair long enough to cover his shoulders, wearing a black/grey molded cloak, twin daggers at his side along with a heavy mace at his belt. Looking at everyone in the room, I just kind of snicker.. Okay, so what's the quest that we're on this time? ![]()
M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments
![]() Perception check: 1d20 + 7 ⇒ (6) + 7 = 13 taking my mace out and placing it in my main hand and the dagger in my other. I am not sure what the cause of this wreackage is but something is wrong, I can feel it in my toes. ![]()
M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments
![]() Rolls
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M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments
![]() I move up right next to the ghoul while I move out I draw my mace moved me on the map
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M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments
![]() Knowledge check: 1d20 + 1 ⇒ (2) + 1 = 3
There appears to be door back there. ![]()
M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments
![]() Climb Check: 1d20 + 1 ⇒ (11) + 1 = 12
Enough of this! I grab the edge of the rocks and start climbing up ![]()
M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments
![]() perception check: 1d20 + 7 ⇒ (5) + 7 = 12
Kill that thing and then throw down the corpse will ya. I want to smash it's face in with my boot. ![]()
M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments
![]() climb check: 1d20 + 0 ⇒ (11) + 0 = 11
looks like I fall down and take some damage ![]()
M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments
![]() perception check: 1d20 + 7 ⇒ (13) + 7 = 20
maybe I should go first to make sure that there are not any traps up there.
I love giving that excuse just to put some gold in my pocket GM: So I go up there search for traps and any thing that might be worth some gold and pocket it. I want to do a through search of that whole landing area taking a 20 if possible so a total would be 28 ![]()
M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments
![]() Encounter 1 (Snow leopard)
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M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments
![]() Reconing a bit here, because I haven't posted, I was out of town with extremely limited internet. A tall slender elf with white hair and steel blue eyes. He's wearing all black with a hooded cloak that looks molded and spotted. his hood looks 10 times to big for his face. You see that he is lightly armed. he stands back at the back of the room listening intently. ![]()
M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments
![]() hey I am cool with what I got, I am just thinking, I like to plan ahead, my I will go ahead and take a level of monk later on or convert who knows.. Is there something that I might be able to look at that is kind of like a players guide for this or no? I am not sure about PFS and how it works too well. ![]()
M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments
![]() man, had I known that this was an oriental type adventure, I would have gone ninja.
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M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments
![]() 1. Krumthi
GM just a warning this weekend starting tomorrow thru Monday I am moving so I will not be able to post to often but I will at least check in and do what I can |