DM Beckett's "The Quest for Perfection" PFS PbP (Inactive)

Game Master Beckett

Init:

[dice=Aeden]1d20+3[/dice
[dice=Gunnar]1d20+2[/dice
[dice=Krumthi]1d20+3[/dice
[dice=Torean]1d20+1[/dice
[dice=Vrockwing]1d20+4[/dice
[dice=Wyran]1d20+2[/dice
[dice=Zane]1d20+2[/dice
[dice=]1d20+[/dice

DM Notes:

N Medium animal
Init +4; Senses low-light vision; Perception +5
DEFENSE
AC:14, T:14, FF:10 (+4 Dex)
hp 13 (2d8+4)
Fort +5, Ref +7, Will +1

OFFENSE
Speed 30 ft., climb 20 ft.
Melee bite +2 (1d6+1 plus grab), 2 claw +2 (1d3+1)
Special Attacks pounce, rake (2 claws +2, 1d3+1)
STATISTICS
Str 12, Dex 19, Con 15, Int 2, Wis 13, Cha 6
Base Atk +1; CMB +2 (+6 grapple); CMD 16
Feats Skill Focus (Stealth)
Skills Climb +9, Perception +5, Stealth +11 (+15 in
undergrowth); Racial Modifiers +4 Stealth in undergrowth

CURRENT MAP
The Sanctuary


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Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean stops and puts the boots on, finding them a nice fit and quite comfortable. "Not bad, keeps a fellow warm and toasty." He moves quickly to catch up to the others.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

"Torag's beard! Look at this place. Something tore it up. Something big." He hefts his hammer and cautiously walks into the room.

Sczarni

Male Human (Ulfen) Fighter (Phalanx Soldier) 1 [HP: 7/13|AC: 19 (12 T, 17 FF) CMD: 17 (15 FF)|F+4 R+2 W+0|Init +2|Perc+0]

Perception: 1d20 ⇒ 17

"Indeed, something has torn this up, and it may still be around," Gunnar says, affixing his shield to his arm and drawing his axe as he slowly moves through the room.

Grand Lodge

Male Human Magus/1 [HP:9/13 | AC:17/13/14 | CMD:15 | F+4 R+2 W+2 | Init +2 | Perc +0

perception: 1d20 ⇒ 3
Zane draws his longsword as well. Something's been sleeping in my bed...

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Perception check: 1d20 + 7 ⇒ (6) + 7 = 13

taking my mace out and placing it in my main hand and the dagger in my other.

I am not sure what the cause of this wreackage is but something is wrong, I can feel it in my toes.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I guess I forgot to include it. Can I get Fort Saves from everyone.

DC 15 or:
You become Fatigued from the altitude.

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Fort Save: 1d20 + 5 ⇒ (13) + 5 = 18

Dark Archive

Male 39/39 HP, AC: 19, T: 17, FF: 14, CMD: 22, F: +7 , R: +8, W: +7, Init +5, Pereption +11, LN Male Tengue Monk 7 Unarmed Strike (1d8+10+1d6 x2)

fort: 1d20 + 4 ⇒ (12) + 4 = 16

-Posted with Wayfinder

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Fort Save: 1d20 + 1 ⇒ (11) + 1 = 12

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Altitude and for those that fail, Fatigue

And it does look like you can use Survival (DC 15) to grant a +2 to those saves. It looks like it's cumulative, and by every 1 point above 15, you can give it to another person. It looks like Endure Elements does not help, but if anyone has that, I'll say +4 on the save, or +2 with cold weather gear.

You can use Survival Untrained, so my suggestion is to have one person roll, and everyone else try to Aid Another. It's just a DC 10 to Aid Another, so most of you look like its near 50/50.

Silver Crusade

Male Aasimar (Angel-Blooded) Warpriest 2 | HP 3/17 | AC 18 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +2 | Will +4 | Init +2 | Perc +2

Wyran recalls his experiences with altitude, passing the knowledge onto his companions. "The air is thinner up here. Take your time, to acclimate."
Survival: 1d20 + 5 ⇒ (17) + 5 = 22 Enough to give everyone the bonus
Fort: 1d20 + 3 ⇒ (19) + 3 = 22

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

The boots give Torean Endure Elements, so if the bonuses come up short next time, he can be left out. Honestly with a +9 to his Fort Save, he's probably ok.

"Let's take a look around quickly though. If we can get back to lower ground sooner, then it'll be the best for all of us."

The dwarf moves off to examine the bell and the structure around it.

Grand Lodge

Male Human Magus/1 [HP:9/13 | AC:17/13/14 | CMD:15 | F+4 R+2 W+2 | Init +2 | Perc +0

Zane takes a moment to cast Endure Elements.
fort: 1d20 + 4 + 2 + 4 ⇒ (3) + 4 + 2 + 4 = 13
SOB all those bonuses and I roll a 3 so I still don't make it. I'm wearing a cold weather outfit too, if the +2 from that stacks I'll just make it.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

@Zane, sure, why not.

Aeden Fort Save: 1d20 + 6 ⇒ (12) + 6 = 18

With that out of the way, we can get on with what happens.

1d20 + 19 ⇒ (4) + 19 = 23

Smelling you enter, a smaller than normal sized Yeti comes up from around a corner. It seems to have been sleeping in a small patch of snow, and it also seems to be a bit of a runt for it' kind, smaller and more wiry than most.

Vrockwing, you notice it just in time to get to act in the surprise round.

Init Rolls:

Aeden: 1d20 + 3 ⇒ (12) + 3 = 15
Gunnar: 1d20 + 2 ⇒ (6) + 2 = 8
Krumthi: 1d20 + 3 ⇒ (20) + 3 = 23
Torean: 1d20 + 1 ⇒ (9) + 1 = 10
Vrockwing: 1d20 + 4 ⇒ (19) + 4 = 23
Wyran: 1d20 + 2 ⇒ (2) + 2 = 4
Zane: 1d20 + 2 ⇒ (4) + 2 = 6
Yeti Runt: 1d20 + 2 ⇒ (19) + 2 = 21

Surprise Round:
Vrockwing & Yeti

Init Round 1
Vrockwing & Krumthi

---------------------
Yeti Runt
---------------------
Aeden, Torean, Gunnar, Zane, & Wyran

Seriously, if it wasn't for the final encounter, I wish you guys had played up. This is a little ridiculous. 6 vs a CR 2

Sovereign Court

Male Human, Taldan Paladin 1 | HP: 5/13 | AC: 16 FF: 15 Touch: 11 | Saves: Fort: +4 Ref: +1 Will: +2 | Perception: +1 | Init: +3 | CMB: 5 | CMD: 16

Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7

Dark Archive

Male 39/39 HP, AC: 19, T: 17, FF: 14, CMD: 22, F: +7 , R: +8, W: +7, Init +5, Pereption +11, LN Male Tengue Monk 7 Unarmed Strike (1d8+10+1d6 x2)

Are we splitting up for next 2

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Oh yes, I forgot. That, too. :)

Dark Archive

Male 39/39 HP, AC: 19, T: 17, FF: 14, CMD: 22, F: +7 , R: +8, W: +7, Init +5, Pereption +11, LN Male Tengue Monk 7 Unarmed Strike (1d8+10+1d6 x2)

Vrock will wait for Yetti to move during surprise round and then move as close as I can to flaking

-Posted with Wayfinder

Dark Archive

Male 39/39 HP, AC: 19, T: 17, FF: 14, CMD: 22, F: +7 , R: +8, W: +7, Init +5, Pereption +11, LN Male Tengue Monk 7 Unarmed Strike (1d8+10+1d6 x2)

During surprise round that is...if I can get adjacent I will make full attack during round 1 if not then I will move up and punch

-Posted with Wayfinder

Sczarni

Male Human (Ulfen) Fighter (Phalanx Soldier) 1 [HP: 7/13|AC: 19 (12 T, 17 FF) CMD: 17 (15 FF)|F+4 R+2 W+0|Init +2|Perc+0]

Fortitude Save: 1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

My first round is going to be going get on the other side of Vrockwing to be flanking with him

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

It seems that Vrockwing and the Yeti have the same plan, as he waits, it simple takes a 5ft step remaining behind the cover of some large masonry.

Init Round 1

Vrockwing & Krumthi
---------------------
Yeti Runt
---------------------
Aeden, Torean, Gunnar, Zane, & Wyran

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Vrockwing and Krumthi can both double move to flank, but will not be able to attack.

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

ok

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

As Krumthi and Vrockwing move up into position, the creatures eyes flash, Krumthi feels something frightful assault his mind, but is able to push it back. Vrockwing is not o fortunate, and simply stops where he is, paralyzed with fear. (for 1 round)

Vrockwing Will: 1d20 + 5 ⇒ (1) + 5 = 6 <FAIL>
Krumthi Will: 1d20 + 1 ⇒ (15) + 1 = 16 <now immune>

Im assuming you do not want to continue all the way forward by yourself.

The Yeti grabs a short spear off it's back and hurls it at Krumthi.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25 <HIT, possible Crit>
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Confirm: 1d20 + 5 ⇒ (19) + 5 = 24 <Dang, Hit>
Damage: 1d6 + 2 ⇒ (4) + 2 = 6 <10 total>

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Init Round 1

Vrockwing & Krumthi
---------------------
Yeti Runt
---------------------
Aeden, Torean, Gunnar, Zane, & Wyran

Now that you have seen it has some sort of gaze attack, you can attempt to avert your eyes (gives you a 50% miss chance on the gaze, but also gives the Yeti Concealment towards you) or you can blindfold yourself, (immune to the gaze, but 50% chance that your attacks miss it). Or you can try to get lucky. It only seems to have a short range.

Silver Crusade

Male Aasimar (Angel-Blooded) Warpriest 2 | HP 3/17 | AC 18 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +2 | Will +4 | Init +2 | Perc +2

Wyran hustles quickly to behind one of the large masonry pieces closer to the yeti.

Double move to behind the piece due west of yeti.

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean hustles up the stairs and along the scaffolding, hoping it gives him some cover against the monster for a moment. He tries to avert his eyes from the monster until he's ready to hit it.

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Current HP -1

Grand Lodge

Male Human Magus/1 [HP:9/13 | AC:17/13/14 | CMD:15 | F+4 R+2 W+2 | Init +2 | Perc +0

Zane reaches into one of his pockets and pulls out a pair of smoked goggles and putsthem on.
I assume move action to retreave stored item and standard to put on.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sure. I tend to have then around my forehead, so I can just put them on, so if you want to say you had them like that, it's cool with me.

Sovereign Court

Male Human, Taldan Paladin 1 | HP: 5/13 | AC: 16 FF: 15 Touch: 11 | Saves: Fort: +4 Ref: +1 Will: +2 | Perception: +1 | Init: +3 | CMB: 5 | CMD: 16

"I do not fear you, beast!" Aedan says, rushing forward and attacking.

Will: 1d20 + 2 ⇒ (20) + 2 = 22

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 2d6 + 6 ⇒ (2, 5) + 6 = 13

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

That will hit, but is not enough to kill the creature, only make it mad.

Somebody might need to heal the Pali here in a second. . .

Init Round 1

Vrockwing & Krumthi
---------------------
Yeti Runt
---------------------
Aeden, Torean, Gunnar, Zane, & Wyran

Sczarni

Male Human (Ulfen) Fighter (Phalanx Soldier) 1 [HP: 7/13|AC: 19 (12 T, 17 FF) CMD: 17 (15 FF)|F+4 R+2 W+0|Init +2|Perc+0]

Gunnar hurries to Aedan's side, ready to protect him.

Definitely using saving shield +2 shield bonus to Aeden's AC. If I can, I'll also use Bodyguard (not sure if I need to be adjacent to it for defensive aid another) for +4 untyped bonus to AC.

Aid Another vs. AC 10: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

laying on the floor still bleeding out

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Init Round 2

Vrockwing & Krumthi (Vrock can act next round)
-------------------------------------
Yeti Runt
-------------------------------------
Aeden, Torean, Gunnar, Zane, & Wyran

The Yeti Runt tries to rake two claws at Aeden after the blow he just dealt.

Claw: 1d20 + 5 ⇒ (17) + 5 = 22 <HIT>
Damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8 <4 of which is cold>
Claw: 1d20 + 5 ⇒ (13) + 5 = 18 <miss>

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

"Outta the way Aedan!" Torean shouts and he pauses for a moment to allow the Paladin to clear a space. Then he rushes up to where Aedan previously stood and swings his hammer.

Wait until Aedan clears the square and then move into it.
Warhammer: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

-Posted with Wayfinder

Silver Crusade

Male Aasimar (Angel-Blooded) Warpriest 2 | HP 3/17 | AC 18 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +2 | Will +4 | Init +2 | Perc +2

Wyran seeing Krumthi on the ground rushes to his side, and converts his remaining 1st level spell into one to heal his wounds.

1d8 + 1 ⇒ (7) + 1 = 8 CLW on Krumthi

Grand Lodge

M Elf Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments

Current HP: 9 - 10 + 8 = 7
next turn for me is to stand up, if I am outside AOO

Sovereign Court

Male Human, Taldan Paladin 1 | HP: 5/13 | AC: 16 FF: 15 Touch: 11 | Saves: Fort: +4 Ref: +1 Will: +2 | Perception: +1 | Init: +3 | CMB: 5 | CMD: 16

Aedan swings his Greatsword at the beast again before moving behind Torean.

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11

Grand Lodge

Male Human Magus/1 [HP:9/13 | AC:17/13/14 | CMD:15 | F+4 R+2 W+2 | Init +2 | Perc +0

Zane runs towards the Yeti enhancing his longsword with arcane energy as he goes (arcane pool [2/4], +1 enhancement, 1 minute, swift action) and swings the blade at the creature with both hands.

attack: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d8 + 4 ⇒ (2) + 4 = 6
miss chance: 1d100 ⇒ 39 1-20=miss

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean is not averting his gaze anymore. Strong-willed ability allows him to roll twice.

Will save: 1d20 + 5 ⇒ (15) + 5 = 20
Will save: 1d20 + 5 ⇒ (14) + 5 = 19

-Posted with Wayfinder

Sovereign Court

Male Human, Taldan Paladin 1 | HP: 5/13 | AC: 16 FF: 15 Touch: 11 | Saves: Fort: +4 Ref: +1 Will: +2 | Perception: +1 | Init: +3 | CMB: 5 | CMD: 16

Ah, I forgot my Will Save!

Will Save: 1d20 + 2 ⇒ (14) + 2 = 16

Sczarni

Male Human (Ulfen) Fighter (Phalanx Soldier) 1 [HP: 7/13|AC: 19 (12 T, 17 FF) CMD: 17 (15 FF)|F+4 R+2 W+0|Init +2|Perc+0]

Gunnar Steps forward, averting his gaze and swings, missing the yeti.

Battle Axe attack: 1d20 + 5 ⇒ (6) + 5 = 11
Miss Chance: 1d100 ⇒ 50 Low for miss
Battle Axe Damage: 1d8 + 4 ⇒ (8) + 4 = 12

He prepares to defend his allies as needed. Immediate action for saving shield (+2 shield bonus to AC) and AoO spent on Bodyguard (+4 Untyped Bonus) on whomever is attacked.

Bodyguard vs. AC 10: 1d20 + 5 ⇒ (2) + 5 = 7

My d20s are horrible the last few days.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sorry, I was expecting to have my own internet last night, but it wouldn't work. Soon, and I will be able to update.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Zane and Aeden manage to bring the creature down, while Wyran returns Krumthi to the land of the living. Going down the stairs at two corners of the room, you see that it leads to another hallway, with two more doors.

Opening the first one, you see eleven ruined mattresses and a few aged and cracked pots are this room’s only furnishings. A section of the ceiling has collapsed in the northwestern corner of the room, causing the wind to howl eerily as it blows over the building. A series of images has been carved into the still-standing sections of the room’s walls, each image indicating a humanoid in a series of different positions and stances.

To the south you find another room like the one up north, though this one seems to be a dining hall and kitchen. Two large, corroded cooking pots dominate the center of this otherwise unadorned, long, tiered room.

Further search of the northern and southern rooms reveals nothing.

Finally trying the middle door, you find a small stairway leading down and into the exercise yard. The remains of four wooden training dummies stand in the northeast corner of this wide courtyard, while a few scraggly plants struggle to grow in the southeast corner. A cracked mosaic lies half-buried beneath years of dirt in the training ground’s center. From the yard, you see two other doors.

Sovereign Court

Male Human, Taldan Paladin 1 | HP: 5/13 | AC: 16 FF: 15 Touch: 11 | Saves: Fort: +4 Ref: +1 Will: +2 | Perception: +1 | Init: +3 | CMB: 5 | CMD: 16

Is there much I can do to get back some hit points?

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean uses a wand from his pack on Aedan.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

"Well, someone pick a door." He examines the training yard.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

-Posted with Wayfinder

Sovereign Court

Male Human, Taldan Paladin 1 | HP: 5/13 | AC: 16 FF: 15 Touch: 11 | Saves: Fort: +4 Ref: +1 Will: +2 | Perception: +1 | Init: +3 | CMB: 5 | CMD: 16

Cheers!

"Hmm, maybe the left one?

Sczarni

Male Human (Ulfen) Fighter (Phalanx Soldier) 1 [HP: 7/13|AC: 19 (12 T, 17 FF) CMD: 17 (15 FF)|F+4 R+2 W+0|Init +2|Perc+0]

"Yes, let's go left first."

Silver Crusade

Male Aasimar (Angel-Blooded) Warpriest 2 | HP 3/17 | AC 18 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +2 | Will +4 | Init +2 | Perc +2

Wyran follows the group along as they pass through the courtyard

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