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HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision
![]() Flori thanks for touch of rage, you should always take community minded trait if using that power, makes it last 3 rounds :) Round 3 Rapid Shot: 1d20 + 8 + 1 + 1 ⇒ (5) + 8 + 1 + 1 = 15
Damage: 2d6 + 4 + 1 + 1 ⇒ (1, 2) + 4 + 1 + 1 = 9
Arrows Remaining: 86 ![]()
HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision
![]() Round 2 Rapid Shot: 1d20 + 8 + 1 + 1 ⇒ (18) + 8 + 1 + 1 = 28
Damage: 2d6 + 4 + 1 + 1 ⇒ (4, 3) + 4 + 1 + 1 = 13
Arrows: 88/100 ![]()
HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision
![]() "Oh you I could have done this before we rested if you wanted it dead." Krixus moves to the edge of the pit and lets and arrow fly. Attack: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Arrows: 90/100 ![]()
HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision
![]() "Another animated object. Everything in here is going to try and kill us." Krixus draws and fires arrows as the situation unfolds. Pointblank Rapid Shot: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Damage shot 1: 2d6 + 4 + 1 ⇒ (6, 5) + 4 + 1 = 16
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HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision
![]() Acrobatic/Jump: 1d20 - 1 ⇒ (8) - 1 = 7 Reflex Save: 1d20 + 7 ⇒ (15) + 7 = 22 Krixus doesn't manage to make the jump, but grabs the others side of the pit. "little help." He looks up to the others to help him out of the pit. Not sure how to close the doors from this side of the pit. Lets just see if it falls in. We should get the others out first though. ![]()
HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision
![]() Hurication is over. We have power and we are now back to work. I will be playing catch up. I hope to read through and make a game play post. Thank you all for the patience. We were lucky and just had debris with no damage at home. ![]()
HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision
![]() Yes you can move through it's square it is just 5+CMD good luck.
Krixus takes a 5' step back. "You run, I will destroy it." Arrow: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Damage: 2d6 + 5 ⇒ (3, 5) + 5 = 13
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HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision
![]() Krixus steps back and lets fly two more arrows. 5' Step back
Rapid Shot: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damage: 2d6 + 5 ⇒ (2, 3) + 5 = 10
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HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision
![]() "Not sure seems that animated statue thing is rolling over these people." Filled with rage and inspiration from his ally Krixus takes aim and lets loose a couple arrows. Rapid Shot: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage Arrow 1: 2d6 + 4 + 1 ⇒ (6, 5) + 4 + 1 = 16
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HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision
![]() Krixus hears the loud grinding of stone and the screams of pain and sounds of combat echoing down the corridor. He speeds up hustling down to find the situation. An arrow ready in his bow he takes aim at the animated pyramid. I assume coming up from the south or bottom of the map? Intit: 1d20 + 6 ⇒ (8) + 6 = 14 ![]()
![]() Sorry was not very active the last 2 days with the holiday :) @GM: I will change the backstory a bit. Yes, I like the idea of being sent away both for training and out of need to be kept safe from the hatred of others. I just gave the academy name as a reference for the feat. I figured we would change or make it work for a homebrew. So yes being taught by a retired blademaster works fine. ![]()
![]() I would like Krixus to be considered. I need to write up his backstory but the short of it is an abandoned Half Orc raised by a shaman who lived outside of Cheliax but worshiped Asmodeus. Through experimenting the shaman was able to infuse Krixus's blood with that of an angel. This blood gave him the ability to rage and better fight the demons the shaman trained him to hunt down in service to Asmodeus. As a player I'm very active and have no problem making decisions and moving the games along. You can check my other games if you want and see. Thanks for the consideration. ![]()
![]() would like to submit Krixus. Scared Witch if your ok with the arch type. Will spend money if selected. How much backstory are you looking for, or are the characters more interested in a reliable replacement? I play in 10PBP games currently and post often. I was in a WoTR that didn't make it much past the begining ![]()
HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision
![]() Looks like Shathash then myself up so here you go Krixus regains his footting and takes another mighty swing at the beast. attack: 1d20 + 9 ⇒ (9) + 9 = 18 Will step to flank with Soru for another +2 since it has Aeryn grappled damage: 1d10 + 9 ⇒ (4) + 9 = 13
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