Krun Thuul

Krixus, The Ghost in the Dark's page

76 posts. Alias of Ashe.


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HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Rapid Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Rapid Attack: 1d20 + 9 ⇒ (17) + 9 = 26

Damage: 2d6 + 4 + 1 ⇒ (2, 6) + 4 + 1 = 13
Damage: 2d6 + 4 + 1 ⇒ (5, 1) + 4 + 1 = 11

Arrows: 83


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Round 4

Arrow 1: 1d20 + 10 ⇒ (13) + 10 = 23

Damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12

As the object moves a bit away Krixus takes a bit better aim and releases just one arrow.

Arrows Remaining: 85


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Flori thanks for touch of rage, you should always take community minded trait if using that power, makes it last 3 rounds :)

Round 3

Rapid Shot: 1d20 + 8 + 1 + 1 ⇒ (5) + 8 + 1 + 1 = 15
Rapid Shot: 1d20 + 8 + 1 + 1 ⇒ (14) + 8 + 1 + 1 = 24

Damage: 2d6 + 4 + 1 + 1 ⇒ (1, 2) + 4 + 1 + 1 = 9
Damage: 2d6 + 4 + 1 + 1 ⇒ (6, 3) + 4 + 1 + 1 = 15

Arrows Remaining: 86


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

yep here, just waiting :)


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Round 2

Rapid Shot: 1d20 + 8 + 1 + 1 ⇒ (18) + 8 + 1 + 1 = 28
Rapid Shot: 1d20 + 8 + 1 + 1 ⇒ (14) + 8 + 1 + 1 = 24

Damage: 2d6 + 4 + 1 + 1 ⇒ (4, 3) + 4 + 1 + 1 = 13
Damage: 2d6 + 4 + 1 + 1 ⇒ (1, 5) + 4 + 1 + 1 = 12

Arrows: 88/100


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

So who's turn?


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

"Oh you I could have done this before we rested if you wanted it dead."

Krixus moves to the edge of the pit and lets and arrow fly.

Attack: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Damage: 2d6 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9

Arrows: 90/100


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Krixus awakes after some rest.

"So which direction? Left?"


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

"I'm fine resting if that is the group decision."


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Krixus will finish off the beast freeing his new companion.

CDG w/ Falchion: 4d4 + 6 ⇒ (4, 2, 2, 3) + 6 = 17


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Rapid Shot 1: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Rapid Shot 2: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 1150/50 recover low always good: 1d100 ⇒ 33

Damage: 2d6 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

good to go here :)


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

"Another animated object. Everything in here is going to try and kill us."

Krixus draws and fires arrows as the situation unfolds.

Pointblank Rapid Shot: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Pointblank Rapid Shot: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25

Damage shot 1: 2d6 + 4 + 1 ⇒ (6, 5) + 4 + 1 = 16
Damage shot 2: 2d6 + 4 + 1 ⇒ (2, 6) + 4 + 1 = 13


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Yeah leave the doors open.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

"I can safely shoot the thing from hear if we are just trying to leave. We should check this place out though. I am sorry about your friend."


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

"That was a fun introduction. We are here to help. Everyone alright? He doesn't look so good." Krixus looks at the unconscious fellow.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Acrobatic/Jump: 1d20 - 1 ⇒ (8) - 1 = 7

Reflex Save: 1d20 + 7 ⇒ (15) + 7 = 22

Krixus doesn't manage to make the jump, but grabs the others side of the pit.

"little help." He looks up to the others to help him out of the pit.

Not sure how to close the doors from this side of the pit. Lets just see if it falls in. We should get the others out first though.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Hurication is over. We have power and we are now back to work. I will be playing catch up. I hope to read through and make a game play post. Thank you all for the patience. We were lucky and just had debris with no damage at home.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

posting will be spotty the next couple days. Expect to lose power from the Hurricane. Will check in on phone but may need to be botted. Thanks.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Krixus continues to run. x3 60ft


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Reflex: 1d20 + 7 ⇒ (19) + 7 = 26

"Oof... Run!!!"

Run x3 60ft


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Yes you can move through it's square it is just 5+CMD good luck.
I don't have acrobatics so unless it overruns me I'm going to shoot it dead or die trying :)

Krixus takes a 5' step back.

"You run, I will destroy it."

Arrow: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Arrow: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23

Damage: 2d6 + 5 ⇒ (3, 5) + 5 = 13
Damage: 2d6 + 5 ⇒ (2, 2) + 5 = 9


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Krixus steps back and lets fly two more arrows.

5' Step back
Full Attack within point blank range

Rapid Shot: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Rapid Shot: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23

Damage: 2d6 + 5 ⇒ (2, 3) + 5 = 10
Damage: 2d6 + 5 ⇒ (5, 3) + 5 = 13


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

We have to let it trample over us so we can get by it to make it to the door. :)


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

"Not sure seems that animated statue thing is rolling over these people."

Filled with rage and inspiration from his ally Krixus takes aim and lets loose a couple arrows.

Rapid Shot: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Rapid Shot: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18

Damage Arrow 1: 2d6 + 4 + 1 ⇒ (6, 5) + 4 + 1 = 16
Damage Arrow 2: 2d6 + 4 + 1 ⇒ (1, 5) + 4 + 1 = 11


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Done


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Krixus hears the loud grinding of stone and the screams of pain and sounds of combat echoing down the corridor. He speeds up hustling down to find the situation. An arrow ready in his bow he takes aim at the animated pyramid.

I assume coming up from the south or bottom of the map?

Intit: 1d20 + 6 ⇒ (8) + 6 = 14


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

I have a 9am meeting so I can read and catch up after that.


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HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Krixus reporting in. Archer Fighter, can switch hit a bit but will normally use his bow.


Yep if/when you need another shoot me a PM. Always around.


backstory updated.


Sorry was not very active the last 2 days with the holiday :)

@GM: I will change the backstory a bit. Yes, I like the idea of being sent away both for training and out of need to be kept safe from the hatred of others. I just gave the academy name as a reference for the feat. I figured we would change or make it work for a homebrew. So yes being taught by a retired blademaster works fine.


Krixus is done ready to go. A mix of melee and arcane. Thanks for the consideration. Looks like I sent the PM as Hadran and not my main posting account :)


Hey guys in Orlando the rest of the week hitting up Universal studios. If I'm selected and don't reply right away. Back to normal posting next Monday :)


Krixus is done. This is Ashe. Hope tying him in with Obould is ok could open up cool plot and story for later. Thanks for the consideration. Backstory is in the profile as well as character.


I would like Krixus to be considered. I need to write up his backstory but the short of it is an abandoned Half Orc raised by a shaman who lived outside of Cheliax but worshiped Asmodeus. Through experimenting the shaman was able to infuse Krixus's blood with that of an angel. This blood gave him the ability to rage and better fight the demons the shaman trained him to hunt down in service to Asmodeus.

As a player I'm very active and have no problem making decisions and moving the games along. You can check my other games if you want and see. Thanks for the consideration.


would like to submit Krixus. Scared Witch if your ok with the arch type. Will spend money if selected. How much backstory are you looking for, or are the characters more interested in a reliable replacement? I play in 10PBP games currently and post often. I was in a WoTR that didn't make it much past the begining


No prob I will roll Full Orc :) Thanks for the quick replies.


What do you mean by back up my race choice? Scared Witchdoctor is for Orc only so it Orc/HalfOrc, or Racial Heritage Orc. Now if I was human with racial heritage I would understand the comment :) Or are you saying it needs to be Orc. I'm not against playing a full Orc if your ok with it. Thanks.


Guess I should ask and make sure Scared Witchdoctor is ok before getting too involved. So I'm asking :) Will work on background tonight. WHen does recruitment close tomorrow? I do a lot from work on the boards here. I may not have background done tonight but can finish it tomorrow. Thanks.


Will try and get Krixus ready. Half Orc Scared Witchdoctor.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

NP, take your time. Hope you can recover everything.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Dark beast hide well, Krixus didn't see. You ok little human? Maybe you shouls stand in middle so we can protect.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Looks like Shathash then myself up so here you go

Krixus regains his footting and takes another mighty swing at the beast.

attack: 1d20 + 9 ⇒ (9) + 9 = 18 Will step to flank with Soru for another +2 since it has Aeryn grappled

damage: 1d10 + 9 ⇒ (4) + 9 = 13


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

no prob, thanks for the heads up.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

if it makes it to Krixus

Krixus moves to the beast to finish it off

attack: 1d20 + 7 ⇒ (2) + 7 = 9

damage: 1d10 + 9 ⇒ (7) + 9 = 16

Fate says no :(


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Krixus is happy to follow behind Axe fighter. You tell Krixus what is coming.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Silly humans, can't see in dark, not prpared for dark. Krixus no need jokes. You make Krixus laugh. Now lets move. Krixus need money for steak and taters that have Krixus name on it.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

OK, pretty lady. Krixus take it from here. Stupid can't see in dark humans have tourches? Ok, lets go. Krixus draws his sword and moves into the crypt.


HP: 24/28 | AC: 22, T: 14, FF: 19 | F:+6, R:+7, W:+5 | Init: +6, Perception +5 (120ft Darkvision

Thank you :)

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