You asked for the fairest way to distribute loot, in an effort to make sure everyone gets an equal share?
Sell EVERYTHING you find, split the coins evenly among all members. Fair. This ensures that everyone gets the same share of gold and there can be no argument regarding one player/character getting more.
However, this may not be the best way, because now that Archer needs to buy the +2 Composite Longbow for more than what you just sold one for.
I have always wanted to make a character who throws Axes. However, it takes way to many Feats for the build to even be respectable. About the only way I can see pulling it off is finding a class with many skill points and other features which would give me things to do to be semi-useful in PFS play.
Ranger or Slayer "might" be able to pull it off, but I would prefer the Ranger for the eventual spellcasting. Even that isn't until level four.
If the Devs included a statement like this:
"The Unchained Barbarian is currently able to add all archetypes available as of 6/1/2016 except: blah blah blah.Any future archetypes will include whether or not they are able to be added to the Unchained version."
Basically, I do not see what would be so difficult to have a document within the PFS boards that lists all Classes and the Archetypes that can be used with them in PFS play. This should be very simple to determine and there should not be area for debate. However, as things are currently written it seems to be open for interpretation with many options based on close reading.
It would make it so much easier to have a page devoted to dealing with this in a clear and concise manner.
PFS Unchained Barbarian
In PFS play, which slots can an Animal Companion wear magic items? For the purpose of this discussion let us assume a Wolf companion.
Also, what about armor for the Wolf? Can they wear Light armor without having the Proficiency at no penalty? Lets say standard Leather Armor.
And if you want the Wolf to wear heavier armor, can you simply take Heavy Armor Proficiency or must you take them in order. Light, Medium, then Heavy?
Trying to create a Mad Dog Barbarian and Wolf Companion that are both armored and magical. Gold will be tight, but if I streamline it I think it will be possible to armor and equip my Wolf with a couple magic items to increase stats a bit, while still able to equip myself.
What is the reason behind preventing Alchemists from using alchemical weapons as, well, weapons? Will this ever be changed?
I have played a Mindchemist Alchemist to level 12 and must say that so far, it has been my funnest character. He is also being used in PFS play and I have never had the slightest notion that others at my table were upset that an alchemist was in the party. Actually, quite the opposite. The melee types enjoy the Shield extracts I hand out, Fly, and then I have the ability to whip up a specific one needed if I leave a few extract slots open for the day (which I always do).
There was only one scenario I played in where I almost ran out of bombs for the day. Most combats I've played in last around 3-4 rounds, and in PFS play we seemed to run about 4 combats per scenario so I had plenty left over. I even took Fast Bombs discovery for the opportunity at higher levels to throw two bombs in one round.
Overall, I love the class, and am rolling a melee focused alchemist next and can't wait to play it. I am sorry you haven't had the same luck but perhaps your expectation is different going in.
As one of the folks who offered store credit for a Race boon I would like to respond. I have been playing Pathfinder for about a year now with my son, and we are having a blast. We do not have the opportunity to attend many conventions but would still like the chance to play one of the more exotic races at some point. I have listed a few non race boons on here as offers to trades, but I am betting that they are some of the more common, non-race boons so there is not much desire for them.
Seeing as this is a Boon Trading Thread, and people trade value for value I was simply offering something I did have available that might carry a specific value to another person. If nobody has what I'm looking for, or would rather not trade for it that is perfectly fine. We will continue to play at the local game store and in our home game and having as much fun as we have been having the past year.
Looking to roll up a PFS Cavalier and had a question regarding mount options. I was in a game with another Cavalier recently and he had a very exotic mount that he gained at 4th (?) level. He had a griffon and said there was a feat (maybe it was an archetype) which allowed for more exotic options. He was a dwarf, but Im not sure it was a racial thing.
Can anyone help me with this?
I am very interested in the option of Mounted Combat (in flight) as an Archer based character. What would some nice options be for that as well?
Excellent stuff...i actually printed off the free copy of the first part of Way of the Wicked to get our feet wet. We have had several conversations about the need for the party to work together, and not intentionally mess with each other. They may be evil, but the need to realize they are stronger as a unit, and need to act like it. We will see how it goes!
My Skald is nearing level 2, and I was tipped off to the Feat chain: Nature Soul --> Animal Ally --> Boon Companion as a way to give him an effective AC. I was considering either a Camel (mount + spit) or a Wolf. My question is this:
What are appropriate Traits my Skald could take that would be useful with an AC? Anything that adds a bonus to the companion?
I am newer to Pathfinder (been playing about 3 months now) and I am playing with my son who is almost 10. I played D&D MANY years ago and had fallen away from tabletop gaming and missed it something fierce. When Eric started asking me about the game I jumped on the opportunity to introduce him to it. We got involved at a weekly game at the local comic/gaming store and have been having a blast. This has given us Father/Son time, and we are consistently chatting about what we just played, and what our characters might do next.
In an effort to make him a character at the table that at least would offer some benefit to the rest of the group, we rolled him up a channeling focused Cleric. I know the min/maxxers out there will say this is not the strongest choice for a Cleric, but I have noticed two things. The first is that my son enjoys channeling a heal, excluding the enemies and 3 party members get to add HP back on their character and they do not need to worry about dying. Plus, they thank him for the heals. This is a tremendous boon to my son as he feels needed in the group of adults. The second point is that in many of the scenarios we have played, we have needed his healing. We are almost level 6, and if he hadn't been there channeling here and there we most likely would have had at least two, maybe three players killed. So, he enjoys playing his channel healing, skeleton destroying, monster summoning, fireball throwing Cleric.
As a bonus, I have started to GM for a group of his friends and we are taking it very slowly and everyone is having a great time. A benefit to this is I am learning at a much faster rate because I need to know so much more while GMing.
My personal opinion is the age doesn't matter as long as the player is interested and not a distraction at the table. Granted, if the group feels constricted by the age gap than that is something to be considered, as each player needs to buy in to the idea of the younger gamer. So far in our game store game I haven't noticed anyone being apprehensive about him playing. I have been looking for signs, but of course I may be missing them. This is the main reason he rolled as a Cleric since he is almost always the only one with any type of healing at the table, save for the CLW out of combat.
I believe I have rambled on enough, and perhaps you will find one point of clarity in that mess.