Riftwarden

Kludde has a Pre-gen's page

56 posts. Alias of Kludde.


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I'll hold off on deciding which pregen once I have a clearer view of what is needed. I'm somewhat tempted to try out Altronus, but there's many candies in the box to choose from.

Tentative check-in:
Player: Kludde
Character: Pregen, applied to RZMR
Starfinder Society Character Number: 108716-704
Faction: Dataphiles
Current XP: Pregen
Day Job Check (if applicable): Pregen

Also: Yay! Kneepuncher!


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Is there a chance we can mark this campaign inactive?


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

It's a database plus a nodejs app I created myself. It's still very rough around the edges, and takes a lot of manual entry. I don't have easy access to scanners and printers, so it's one of the options I have.

Let me see if I can make it available at some point - someone with better html skills than me may be able to make it a bit nicer.

Chronicle looks good. Thanks for the game, I enjoyed this a lot! Navasi is a pretty cool pregen character too, nice background fluff.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Any update on the chronicles? Or did I miss them somehow?


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

I think that's it. Thanks a lot for running!


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Gun: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 2 ⇒ (4) + 2 = 6

Navasi keeps pulling the trigger, unnerved a bit by the toughness of her opponent.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi has a clear shot now, and shoots her gun at Borgor

Auto-Pistol: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 2 ⇒ (5) + 2 = 7


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi is glad to be in the back, and fires her gun at the dual-headed giant.

Auto-Pistol: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 2 ⇒ (6) + 2 = 8


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi, unsure what to do, defends herself with a shot from her pistol.

Pistol: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 2 ⇒ (1) + 2 = 3


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Get the mean bastard! Navasi shouts as she aims her auto-pistol for the 'Borgor' head

Pistol: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 2 ⇒ (2) + 2 = 4


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi holds her breath while she holds position, her semi-auto pistol in hand, ready to fire if the creature make a hostile advance.

delay


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi will ready her gun, waiting to see how this pans out.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Is the creature on the map?


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi moves in, checking if she can see if there is anything in the area opposite of the doors.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Are you sure this is an elevator and not a garbage compactor?

Wisdom: 1d20 + 2 ⇒ (3) + 2 = 5


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Did you say you can open doors with the computer? What about those two? Navasi says, pointing to the opposite side of the hangar bay


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi watches in awe as Raia casually works through the computer security.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Well, I'm not a doctor... Navasi says, but do you suppose those electric sparks have something to do with it?

Navasi check out the mainframe to see if anything is still functional

Computers: 1d20 + 9 ⇒ (6) + 9 = 15


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

I wonder what goblin programming languages are like, Navasi wonders as she anticipates the inevitable pounce of the tech-talker.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi looks alarmed and whispers, There's another one. Obo, comes with me and let's take him out.

She'll open the door for Obozaya if need be.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Did anyone crawl out of the ship when it crashed?


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Ok, drop your weapons and put your hands where I can see them! Navasi shouts, making sure the the nasty creatures are well within her gunsight. No tricks, or you be food!


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi keeps firing at the closest goblin, and screams Concentrate your fire on that closest one!

Gun, at yellow: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 2 ⇒ (6) + 2 = 8 Plus Get'em on yellow for a +1


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi shoot her gun at the yellow goblin, trying to lure him out of cover, while she shouts Get the big ones!

Tactical gun, Yellow goblin: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 2 ⇒ (3) + 2 = 5

+ Get'em for a +1 one the Blue-dashed goblin


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi runs for cover, hoping to get a good shot at one of the goblins from there.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

I think you nailed it, especially towards the end. Having the different positions (before and after) really helped. I'm running space combat by resolving a single turn at once, with everybody posting their actions. At the start, I make a piloting roll, and give the position in case the pilot beats my check. That setup comes at the risk of some metagaming (because the captain may already know whether encouraging helps or not), but I'll take that if it makes the experience better.

If you want to be stricter about turn order, you can cut the turn at the piloting phase, as follows:

---
Dm makes a post
---
Science/Engineering
---
Dm makes a post, piloting check
---
Piloting
Gunnery
Science engineering for next round
---
Dm resolves turn, piloting check
---
etc.

It's a matter of preference. It's a one-post-per-turn setup, and I find it helps keep the pace.

As for the turn being messy and confusing: it never was confusing to me. It really helped that you called out who were up, so it was always clear to me when I should act.

And it's space combat! It's supposed to be confusing! There a big freaking alien vessel pointing its five petajoule laser blaster at your cockpit, and if you make one false zig where you should have zagged, you get sucked into space!

What I did when I ran this combat:

I got the impression my players were a bit bored (posting rates dropped quite a bit), and it was clear the goblin ships were no issue. Once they took half of them down, the other two miraculously malfunctioned and blew up :-)


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

This round
Starboard Laser Cannon at Blue La-ba-dee-la-ba-da: 1d20 + 4 + 4 + 2 ⇒ (15) + 4 + 4 + 2 = 252d4 ⇒ (2, 3) = 5

Next round
Front big gun Blue: 1d20 + 4 + 4 + 2 - 4 ⇒ (2) + 4 + 4 + 2 - 4 = 83d6 ⇒ (5, 6, 1) = 12
Starboard Laser Cannon at Red: 1d20 + 4 + 4 + 2 - 4 ⇒ (8) + 4 + 4 + 2 - 4 = 142d4 ⇒ (3, 1) = 4


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Name: Kludde
Character Name: DICEBOT
SFS#: 108716 - 702
Faction: Exo-Guardians


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi keeps firing the guns, but can only fire a single arc at a time.

Last round
Front Gun, at red: 1d20 + 4 + 4 + 2 ⇒ (1) + 4 + 4 + 2 = 113d6 ⇒ (1, 5, 3) = 9
This round
Port Gun, at red: 1d20 + 4 + 4 + 2 ⇒ (5) + 4 + 4 + 2 = 152d6 ⇒ (6, 3) = 9


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Science action:
Scan (Blue): 1d20 + 5 ⇒ (3) + 5 = 8

Guns
Gun, Forward (at Green): 1d20 + 4 + 4 + 2 - 4 ⇒ (6) + 4 + 4 + 2 - 4 = 123d6 ⇒ (1, 5, 1) = 7
Gun, Port (at Blue): 1d20 + 4 + 4 + 2 - 4 ⇒ (8) + 4 + 4 + 2 - 4 = 142d6 ⇒ (5, 5) = 10


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi is a bit too eager to fire the forward gun, and the shot goes well wide. She then rushes over to the laser net, and fares better.

Forward gun, yellow: 1d20 + 4 + 4 + 2 - 2 - 4 ⇒ (1) + 4 + 4 + 2 - 2 - 4 = 53d6 ⇒ (5, 5, 4) = 14
Port gun, red: 1d20 + 4 + 4 + 2 - 2 - 4 ⇒ (11) + 4 + 4 + 2 - 2 - 4 = 152d6 ⇒ (4, 3) = 7


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Go Obozata!


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Port gun: 1d20 + 4 + 4 + 2 - 2 - 4 ⇒ (10) + 4 + 4 + 2 - 2 - 4 = 142d6 ⇒ (1, 3) = 4
Starboard gun, at green: 1d20 + 4 + 4 + 2 - 2 - 4 ⇒ (17) + 4 + 4 + 2 - 2 - 4 = 212d4 ⇒ (3, 1) = 4


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi puts the crosshairs on the nearest goblin hit, swiveling both gun mounts to their extreme positions.

Forward Guns, Red: 1d20 + 4 + 4 + 2 - 2 - 4 ⇒ (5) + 4 + 4 + 2 - 2 - 4 = 93d6 ⇒ (1, 1, 1) = 3
Starboard Guns, Red: 1d20 + 4 + 4 + 2 - 2 - 4 ⇒ (16) + 4 + 4 + 2 - 2 - 4 = 202d4 ⇒ (2, 3) = 5


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Thanks! The opening crawl is based on a script that you can easily clone and make your own version of, in case you're interested.

I only just started the run, and I haven't run it before (I did the quests and 1-01 up until now). It's weird prepping, I'm trying not to read what happens beyond where we are now.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Heeey, that's what I like to see! Now get me the boom end of this thing pointed to those floating barrels.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Hey Iseph, how about you point that nose in the direction of those gobbo's? I've got a particle beam here, and it keeps telling me it wants to shoot goblins.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi

Port guns at green, including -2: 1d20 + 4 + 4 + 2 - 2 - 4 ⇒ (11) + 4 + 4 + 2 - 2 - 4 = 152d6 ⇒ (3, 6) = 9
Starboard guns at red, including -2: 1d20 + 4 + 4 + 2 - 2 - 4 ⇒ (3) + 4 + 4 + 2 - 2 - 4 = 7


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

This is my Navasi (the envoy) alias that I'm using right now. SInce you can easily switch out characters, it's entirely possible that you see an Iseph or a Quig here at some time in the future.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Guns: +4 Piloting, +4 computers +2 Dex -2 shaken -4 multishot

Navasi takes position behind the port guns, and weird Akitonian cures emerge as she pulls the trigger:

잘 먹겠습니다!!, at Yellow: 1d20 + 4 + 4 + 2 - 2 - 4 ⇒ (8) + 4 + 4 + 2 - 2 - 4 = 122d6 ⇒ (5, 2) = 7
내가 제일 잘 나가!!, at Yellow: 1d20 + 4 + 4 + 2 - 2 - 4 ⇒ (14) + 4 + 4 + 2 - 2 - 4 = 182d6 ⇒ (4, 6) = 10


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Xerxes, the helpful on-board computer, gives a brief status summary of the Pegasus:

---
See slide 13 of the handouts
AC 13, TL 14
HP 65/65
Shields (BPAS) 15/10/15/15
All systems green
---

Navasi looks out over empty space, watching Zhri's shot go wide.

Let's keep the ship in the middle and man as many guns as we can. We're out numbered, but these guys are all over us, so if we shoot a lot, we're evenly matched

Navasi will hurry to a gunnery station next round.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi would like to discourage the enemy pilot.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

I've added the starship combat handouts from the Quest series in the campaign doc. I thought they were quite helpful as a reference during combat.

Navasi springs to action as the sounds of goblins echoes through the bridge, and without hesitation reaches for the intercom:

Yarr! Attention hostile creatures! This is captain Navasi of the Society vessel GOBLINFLAYER. We have drifted to your hideout to bring you HOT PLASMA DEATH. Our ACE PILOT Iseph will chase you to the end of nowhere, and CRACK SHOT Obozata will befall the task of drilling holes in your hull, which I assume is lot less thick than your skulls. Feel free to scream in panic. Navasi out.

Bluff vs DC 15 + 2xTier: 1d20 + 9 ⇒ (7) + 9 = 16
Convincing Liar vs DC 15 + 2xTier: 1d20 + 9 ⇒ (17) + 9 = 26 Convincing Liar doesn't say I have to be lying to be convincing ;-)


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi nods to Raia, and speaks with a voice that betrays a hoarseness, yes, we should.

Space goblins, Perhaps we should tip off the authorities here, I wonder what a few goblins would do to this place. Navasi remarks with a snigger as she starts to make her way back to the ship.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi feels a pity for the Ysoki, as her story personally touches her, and immediately blurts out a follow-up question: This Bago... is he still alive?

The Ysoki's next demand takes her by surprise, though: 아이구! Cosmetics? You're down in this sweltering hole and you're asking for cosmetics? she throws a sideways glance at Raia, and even though Navasi cannot communicate telepathically, the whaa? is clealry legible on her face.

Just to recap, the blue-haired envoy speaks, her sarcasm gathering steam,
you got shot down on a hostile planet, with your only ally missing in action among three cut-throat pirates. You got yourself captured and locked away in the literal soggy armpit of the devil and you're asking the only people you have any kind of leverage over for cosmetics?

Who are you? Deedee Strawberry? Navasi says as the makes the little 'sugar heart love' signature dance, are you planning to look good for your comeback? Can I have your autograph?

After she calms down a bit, she explains look Honey, there is so much more we can do for you, if you only just show your goodwill. The least we can do is look for your Bago, and if you ensure we are properly prepared for the dangers on that moon, we might just put in a good word for you once we get back.

Diplomacy: 1d20 + 9 ⇒ (8) + 9 = 17


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Livewire, interesting name, Navasi opens, not giving a clear indication on whether she is being serious, or sarcastic, and gives the Ysoki a good look.

We heard you like moons she says with questioning eye, you don't seem that comfortable here, though.

We're here to pay you a little visit, because we are interested in moons as well. Heard you came across a particularly nice one, one that these people... she says, pointing non-descriptly over her shoulder, so as to suggest they're everywhere, didn't seem to appreciate. Wasn't yours they said. Which make me all the more curious, you see.

The purple-haired woman stares the Ysoki in the eye You don't seem like the type that would draw this much attention to himself. What is it you do? Are you a pilot? A scavenger? A pirate? A pawn, perhaps, in someone's plan? Were you hired to go there?

Nabasi smirks oh, and while you're at it, would you tell us what you saw there, before you got yourself busted?

Navasi is trying to strike a balance between being diplomatic, making the Ysoki feel at a disadvantage and not disclosing any information.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Navasi makes a subtle hand gesture at Raia, and then says

Yes, let's talk contribution. How far would a thousand credits take us? That is a nice round number, don't you think?

Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

That is a very generous contributor, indeed. I'm sure you treated him of a very privileged tour of the facility and the area around. I'm sure you also have many minor contributors that you rely on, Navasi replies with a soprano voice.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Why yes, it would be a bad day indeed if improper maintenance compromised security. Do tell me, what are administrative costs like on this moon?

Nivasa is surprised to be asked for a bribe, but certainly isn't a stranger to the concept.

Bluff: 1d20 + 9 ⇒ (1) + 9 = 10 To convey the 'secret' message of "sure, how high is the bribe for arranging a meeting"
Convincing liar roll: 1d20 + 9 ⇒ (15) + 9 = 24 Much better

I'm pretty I'm using the expertise + convincing liar correctly. It does feel somewhat overpowered, though.


Female CG human outlaw envoy 4 | SP 24/24 HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +0 | Speed 30ft | Active conditions: Watch Out, Darkvision 60 ft..

Sweating through every pore from the nearly unbearable heat, Navasi spins her best story.

We have plenty of stories to tell. One our biggest sucesses was capturing a band of contraband smugglers. They would weave ships in and out of the disapora, switching containers with contraband for bona fide ones. We spent weeks tracking their pattern, until we finally managed to crack their operations by putting a beacon on a contraband container. After that, we just had to follow the bleep!

Expertise + Convincing Liar
Bluff: 1d20 + 9 ⇒ (5) + 9 = 14
Convincing Liar Reroll: 1d20 + 9 ⇒ (10) + 9 = 19

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