Dwarf

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Organized Play Member. 199 posts (202 including aliases). 23 reviews. 1 list. 1 wishlist. 14 Organized Play characters.



Grand Lodge

13 people marked this as FAQ candidate.

In the Phantom class feature section it says:

Quote:
A fully manifested phantom is treated as a summoned creature from the Ethereal Plane, except it is not sent back to the Ethereal Plane until it is reduced to a negative amount of hit points equal to or greater than its Constitution score.

The Eidolon class feature it has:

Quote:
An eidolon is treated as a summoned creature, except it is not sent back to its home plane until reduced to a number of negative hit points equal to or greater than its Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures

I can't find that caveat or anything similar for the Phantom. Is it intended for the Phantom to be nullified by a level 1 spell?

Grand Lodge

This was my observations as the GM.

Arcanist - I didn't see the sorcerer tie in at all. No bloodline, no spontaneous casting, nothing like that. Some of the exploits were OK but you had to choose them like spells, and no way to spontaneously do a different one. Just felt like a wizard archetype.

Bloodrager - I liked the lack of spells, but I think it kept too much from the barbarian. Full rage, plus bloodline, and spells played out a little too much in my book.

Warpriest - Loved Fervor really made the class feel unique. I liked the Sacred Weapon damage progression, but I think it needs to be toned down and limited to 1 at a time. They can almost become better monks, getting near monk progression with any weapon.

Swashbuckler - Had some nice tricks. I loved the feel of the class except for 1 thing. It felt like the duelist prestige class for free, plus a buckler on top. He did get completely shutdown against a pair of large water elementals, but that is true for any precision based damage class.

I am going to send a link to this thread for the players to reply with what they thought.

Grand Lodge

Is SUaS considered an AoO, or does it just use one of your AoO for the round?

Since only one AoO can be provoked from any single action, would a brawler be able to take his AoO from

No Escape:
No Escape (Ex): At 9th level, taking a 5-foot step out of
the area of a brawler’s menacing stance or moving out of
the area of a brawler’s menacing stance with a withdraw
action provokes an attack of opportunity from the brawler.
This ability replaces weapon training 3 and 4.
and then follow it up with the attack from
Step Up & Strike:
Benefit: When using the Step Up or Following Step feats
to follow an adjacent foe, you may also make a single melee
attack against that foe at your highest base attack bonus.
This attack counts as one of your attacks of opportunity
for the round. Using this feat does not count toward the
number of actions you can usually take each round.

I keep going back and forth with my self on this one and would like some more opinions.